Milo
Milo
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- Milo
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Comments
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Map, in general, is the least used item. The map overall needs some sort of boost to be more appealling choice.
(Also please for the love of God, remove the beam's sounds or lower it. It's so annoying .-.)
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@ProfoundEnding said:
Honestly surprised they haven't made a new game mode. Identity V has like 5 or 6 different games modes.
I'm positive, they just are scared it will seperate the playerbase too much, making ques longer than they sometime are.
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@Raihje said:
https://forum.deadbydaylight.com/en/discussion/comment/2470179#Comment_2470179
You can immediately run to the opposite corner of the map where at least 1 survivor spawns, often a couple, and at least start a chase by the time a minute is up. People often get downs (or even more than one hook) before corrupt intervention runs out and it's only 3 gens for 2 minutes vs all gens for 1 minute.
It benefits all killers, even if it's because they can stop having to run the same perk (Corrupt intervention) otherwise just having even a chance of coming out of the early game with any kind of progress towards your objective as a killer is good without having to rely on the same 2 or 3 perks, or the same 3 or 4 killers.
You said in this post the main diffrence why you can find survivors during corrupt and you wouldn't during this Early Collapse - Some gens aren't blocked.
Because gens aren't blocked the survivors can actually do something (and they "reveal" their location if they do). The two things you could do during Early Collapse is totems and chests (which only hexes give a notification of any sorts)
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@Raihje said:
https://forum.deadbydaylight.com/en/discussion/comment/2469816#Comment_2469816
Still gives you a chance to cross the map and find one before 3 gens pop.
I doubt that you would find someone unless they suck at hiding or just want to get chased.
This would mostly and only benefit killers that have to set up, like a Trapper or Hag.
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So survivors would just hide for that one minute.
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Was tested and was abused.
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Doesn't he have the usual tr with speed? (115% with 32m)
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@SkeletalElite said:
You will still be able to play him, you just can't buy the chapter anymore
Which doesn't change the fact newer players won't be able to play as him.
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So 3 out of 4 counters are RNG.
I know Urban is a decent perk but still - should I include a perk (and or item) against one specific killer that is not played that often?
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No
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@MakoaKeo said:
Please for the love of your killer playerbase do something about gen speeds. stop denying that they're not the problem because they 100% are. I know most of you cant get past rank 12 but ffs watch any high rank play on YT and if they dont have Ruin their gens ######### FLY by.
Its been long enough, address it please.
Why do people attack other people in some of these posts.
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@Emeal said:
The Trap only gets triggered if the person who gets off the hook is walking/running.
The Hag is only good cause Survivors hate to crouch.
Even when crouching, Hag can just come back to the hook.
It's just too slow.
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@gatsby said:
Open Handed is a weak perk simply because it needs to be run in a combo with other perks. No other perk has that hard of a requirement (does literally nothing by itself). And its benefit would have to be extremely strong to justify. Right now the +16m just don’t have the omph it needs.
My idea for really cranking this perk up a notch is that Open Handed SHARES all your Aura reading with the rest of the team. Basically, if you can see something, everyone can see it.
It sounds crazy strong right? And it should be with the meta perk competition it has and the requirement to use two perk slots.
The idea itself is good for a buff (and could use a restriction to like 16-32 meters), but it doesn't fix the problem you proposed yourself.
It doesn't do anything by itself.
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And one thing that you could add to this would be reversed Bond. When within 12/16/20 meters other survivors see your aura. The meters are lower because of the 2nd effect which brings it up to Bond). And now with Bond and Open Handed survivors would see your aura and you would see their aura (at a limit of 36 meters).
It is stepping into Aftercare territory tho, so it would need something else to keep it unique...
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Unseen forces would be a better Dead Hard* depending on how consistent the chase mechanic would be. Might need to only be 4 or 5m imo.
*When used for distance
Dark Arts is just... bad. It's a perk that targets hexes (which the killer can just not run) but it's reward is just not that great. Even paired with other perks doesn't help it. Maybe extend it onto normal totems and increase the duration to even 20 seconds... ? That would be ok-ish.
Wouldn't Magic Veil actually help the killer? If suddenly one aura of their hex/gen dissapeared and they remembered the location wouldn't that just leave a target on your back? (Unless you use it only when the gen is 15 seconds from finishing)
And Light worker is hilariously weak on it's own but great with BT.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2405265#Comment_2405265
It was generally compared to coal tower and was considered quite balanced since the small size allowed non mobile killers to create map pressure
Now the main building is way too strong
That's... not what I've heard.
The map was considered like medium balance? Like it had a strong middle of the map but the outskirts have been barren. The realm beyond kinda helped the latter (kind of) while also helping the former, for some reason, with breakable walls.
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That's a nice idea with the cooldown, however the stacks would have to stay at 3 imo. Getting 1 unhook and 1 protection hit isn't that... demanding you could say.
Only with Lucky Break you realized and partially reverted the nerf.Also, what nerf? Did I miss something 🤔
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2404097#Comment_2404097
Okay, gotcha, the only solution is to afk as Wraith. Nice conversation.
If that's what you got from this discussion, then I'm worried.
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2404060#Comment_2404060
Any game on steam where you can start a new account and family share the game with that new account, which includes DBD. So now what?
Will that new account have all your progress?
Because what you're describing at that point is smurfing I believe it is called.
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2404002#Comment_2404002
Prestige systems exist in all sorts of games. 2 in fact exist in DBD already, the first is the ability to prestige survivors/killers up to rank 3. And the 2nd is your 'devotion' prestige from leveling your account. Its not my fault that rank 1 is filled with 500 to 10,000 hour players, so I'm not sure why I'm the one getting punished for it by forcing myself to de-rank to not deal with the primordial soup mess that is high rank.
That's not what I asked.
I asked in what game can you reset your RANKING. Or your MMR.
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2403982#Comment_2403982
Are they going to lose their skill or blast back to rank 1? You can't have it both ways. The ranking system is garbage, it would be nice to have more direct control over it.
In what game, the ranking system allows you to reset yourself to way lower rank?
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2403972#Comment_2403972
How is it any different from a rank 1 survivor/killer not playing for a few months and getting de-ranked to 17?
Let's see... That has to take a few months? The person in question could lose a bit of their skill?
And even then, if they a rank 1 they will QUICKLY get out of there up to rank 1 (unless they throw on purpose) and won't be back unless they again want a couple of months. With the thing you're proposing someone could cycle through ranks at blast speed if they wanted to (and rank 20 would be like rank 1)
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2403963#Comment_2403963
I'm not even trying to bully anyway, I just want to be in a place with enough room to actually use any perk I want instead of the hyper meta perks, or forced to camp/tunnel/slug because thats just how fast the game is.
I'm trying to suggest this to remove a lot of toxic behavior.
https://forum.deadbydaylight.com/en/discussion/comment/2403962#Comment_2403962
I agree its not fun at all, thats why I'm trying to add this so I can just reset my rank after I hit rank 1. I would much rather play the game and have fun with people in low ranks pulling my punches and letting everyone go at the end since I actually had the chance to have an enjoyable game instead of survivors holding M1 for 220~ seconds and being out.
You see, that's how you (maybe) would use this feature.
How would other killers and survivors use this? The lobbies would/could be more of a mess than they're now.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2403934#Comment_2403934
I report killers for afk whenever I see them, its f*cking boring to go against dude. Believe it or not people play the game to, you know, play the game. And you also havent talked about how this would again just be giving people the ability to easily smurf did you think about how badly this would effect the new player experience?
And repeadetly afking is actually reportable and I think bannable (I've seen it talked in another post).
@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2403919#Comment_2403919
I intensely, and wildly doubt I'd get reported for the easiest games in their lives.
Is that game fun? If killer afks, you get to hold down M1 for ... 3-4 minutes.
And if survivor afk/suicides then it becomes awkward for killers.
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One thing I've always noticed is Basic Dwight's head and his Hoodie cosmetics.
His hands look very alien to his head.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2402487#Comment_2402487
It wouldn't be a problem at all. We already have Rift challenges for "remain undetected within 10 meters of the killer for 60 seconds".
And I usually get like 10 seconds on that per match.
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^
Also this doesn't fix the... "problem". It's avoiding it in the worst way possible.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/270076/what-perks-are-absolutely-useless-tier-1
PGTW (too short a time limit, but ig the 25% makes it slightly useful),
Thanat (for obvious reasons),
Self care (love it tier 3, hate it tier 1. Tier 3 is slow but not stupidly slow (I usually run Botany knowledge)).
Ruin,
DS,
BT (not enough time to matter),
WGLF (yay 50% bp).
Self Care speed doesn't change with Tiers. Only efficiency of the medkits changes.
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Everytime I get this map I will either DC or just afk. The game heavy drops fps when I try to look around. (and all other maps are working fine)
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- The keys recently got a smart nerf, allowing Franklin's to counter it more effectively I think?
- They... hopefully... will work on them soon. They did mention that they would take more time than moris.
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@Firellius said:
I don't think this would be particularly helpful. Knowing where a survivor was a minute ago isn't particularly valuable information, and I think at that point, you'd be better off just patrolling gens.
I do like the idea of footprints though. Perhaps predator can replace scratch marks with foot prints that better indicate the survivor's direction, as opposed to scratch marks, which simply indicate where the survivor has been.
EDIT: Also, if the footprints don't fade, eventually there'll be such a jumble of them that they become unreadable, too.
The idea I assume is to see where survivors go regurarly. They did mention that in the main post
Footprints are used to track survivor movement patterns, not to know where a survivor was recently.Which would help new players a tad.But as you said it would become a clutter of information you cannot really decipher later.
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@WishIcouldmain said:
This has been an odd fix. Because for some like me the gam works great now, but others are still suffering
The game works way better for me on every map EXCEPT RPD. So that's fun.
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/2395523#Comment_2395523
some of them yes i dont know about everyone couse i only missed one rift
Same that's why I was asking ;-;
The only thing that I'm missing is the Clown's and Feng's stuff but that was on the free track.
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@Kirkylad said:
people pay money for the rift as well......so 🤷🏻♂️
The skin in question, again, is free.
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What perks would fit that 5th slot then?
Also how would solo survivors have diffrent perk in that slot? What if they have the same one in the lobby? Would you wait an extra time?
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@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/2395428#Comment_2395428
so paobably you also feeling slaped in face whenever they relise skins from athers rifts that was on premium track
Are they availible for shards actually?
@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2395428#Comment_2395428
If I wanted to gaslight you I'd be a bit more subtle than that, hun.
What people are have been trying to tell you is that this pattern is NOT NEW. If you were under the impression that you'd gotten something that special for dbd Original killer then you played yourself. Very few people are going to take your complaint seriously when we have been able to watch the company do this already.
Very few things for unlicensed killers and survivors are guaranteed to be exclusive. That's been made very plain, hun. Also you do come off as elitist when your very first world complaint is that you spent money on a thing you wanted, but now other people can get a slightly different version of it for just playing the game. You could have waited like others did, but you wanted the item right then and you got it.
While yes, it has happenned, those cosmetics are usually recolors of stuff you can get also for shards*
This has been the first cosmetic that not only is auric cells only (except the weapon which was an event that is now given to all) but is not that... diffrent. The recolor just looks too close to the original.
*Unless you remind me of one cosmetic on the free track that also only cost auric cells.
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@Jago said:
Imagine paying a battlepass in this game.
This cosmetic is on the free track.
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@Alionis said:
"Just do it." Because you threaten to dc on this map? That's two things: petty of and detrimental to you and you only.
And their teammates.
But this map is seriously a maze. (And I still get framedrops on it yaaay)
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When oh when is there going to be some penalty for killers literally standing in front of the hook until you die??They lose gens.
Twins/Executioner//Hag all can't place things/can't be in close proximity to the hook -- so why should a killer be able to?But they can do it close enough that it still "affects" the hook... Technically.
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If the dailies affected the Rift in any way then I would agree. But they do not. Imo it would feel unnecessery.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/269360/why-does-iron-will-cancels-out-breathing
I'd say just add "Reduces Breathing" in the description and be done with it.
Alternatively that could be added to Calm Spirit.
Most likely it still wouldn't see play but whatevs.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/269413/bt-and-wglf-buff
That's how BT used to work if I'm not mistaken and they changed it because it was wildly OP. BT is already arguably the best survivor perk in the game and an easy top 5 it doesn't need a buff. I do however agree that WGLF needs to be procced more commonly and you should have all 4 stacks if you are escaping. I don't care if it has a Targets receipt length of ######### that procs it as long as you can comfortably get all 4 stacks as long as you aren't throwing.
That's not what they're talking about. The thing you're thinking is when unhooking someone both you and unhooked person would get BT.
They're talking about when you get unhooked (and have BT) it also activates. But I do agree that this isn't needed.
And WGLF should get more tokens for being altruistic in other ways! Like picking someone up from the ground or healing someone (maybe that one should count once tho)
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@Johnny_XMan said:
We have yet to see “Halloween themed” costumes which is just mind blowing that they haven’t done.
They have their own Halloween event with the cosmetics. That's most likely the reason we won't see classic halloween outfits.
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@PalletsAndHooks said:
No, legions fine and if you really need mobility for some reason, use pwyf and nemesis together.
What legion needs is a fixed up franks mixtape; that playstyle is severely crippled without TR removal and I'm pretty sure trail of torment was fixed recently to include any source of damage.
1st, Pwyf gets eaten by Legion's stabs, if they haven't fixed it yet.
2nd How does TR removal help Frank's Mixtape... ? And what Trail of Torment has to do with it.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/268954/rcpd-is-a-dream-map-for-twins
Slowly transitioning to twins main from clown main I see.
Try this build + RCPD offering: BBQ, Devour, Undying, Agitation. This build should be illegal.
You could've stopped at "RCPD Offering".
The game is most likely over at that point.
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Tbh, I just want to get the achievement ;-;
It's literally taunting me since the DLC dropped.
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@MonsterInMyMind said:
I've got a really good computer as well but I'm still getting them even after this "Fix"
The game itself is running super well for me!... Except for the RPD map ._.
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@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/269005/can-we-get-more-god-level-killers
Ph is a person's guilt taken form while the entity is a go's, how the hell he is stronger than the entity?
Maybe not stronger but he did just... walk into the Entity. Also he kinda breaks the "rules" set up by the entity with the cages and such.
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While you're at it, you could also do this to Frank's Mixtape also resulting in movement speed.
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The graphics themselfes on (most of) them look better. However facial features are lacking (like Meg and Kate they look angry for no reason).
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@PalletsAndHooks said:
It's a really good map. Complaints other than this one seem to stem from unfamiliarity with the area.
The map is rather large, but it has alot of narrow hallways that reduce the field space considerably
... Good where?