Milo
Milo
About
- Username
- Milo
- Joined
- Visits
- 12,066
- Last Active
Comments
-
It still does it job imo and doesn't need changes.
If it is Torment you want to go that gen to stop it anyways.
And for other cases, I usually think of it "This gen is close to being finished! Come help!"
-
They could still be meme add-ons* for items. Like, your flashlight takes slightly longer to blind but you gain more points from blinding the killer and rescuing survivors with flashlights.
*that you can't get while using Ace in the Hole.
-
@freak_115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2545959#Comment_2545959
Isn't worth waisting my time
In fact it's been 10 games as survivor. I just quited DbD, Didn't even bother going killer cuz the fun is GONE
https://forum.deadbydaylight.com/en/discussion/comment/2545968#Comment_2545968
And tommorow i'll probably get another survivor mission i don't even think is possible for me whenever I reroll one...
https://forum.deadbydaylight.com/en/discussion/comment/2545961#Comment_2545961
I play killer 4/5 times. and even sometimes I would appreciate a simple tasks like 'repair a total of 3 gens' cuz that's duable
so If I got opted the choice between. A. A killer I main and I feel TOO comfortable with or B. A survivor challenge that's easy enough for me to do.
then I'd pick B. cuz I would find it hard to do even for a survivor main it's a piece of cake.
But if I got opted A. killer I main or B. play this survivor and open the exit gate with it. knowing how unlikely this is off happening cuz i keep complaining about how stupid solo q survivors can be.
then I opt A.
I feel like we should be opted a choice. so that stubborn 'only killers/survivors' and 'main killer sometimes surv (and vice versa)' should all not have to annoyed by the stupid challenged that's taking all 3 ritual slots and you can't even think of 1 of em being duable.
It's been 10 games, and I quit DbD. my progress.... euhm let me check... NONE. Fun meter - FED UP. amount of time waisted - 3H
and then you still think this is a good thing. NO it's not!
KEEP ALL players happy, not just the tryhard.
UNLESS it would unballance the game even more, but you cannot make a ritual unfair to any1 else but the player who's trying to do the ritual. so just change it!
If I logg on thinking. what a nice day to try and play this 'Blight' that I suck at. I shouldn't be doing survivor games 10 times cuz of free daily blood points.
Those daily rituals should feel like an extra piece of fun, NOT SATANIC TORTURE!
Do you do the Survivor side of the rift then?
-
@JawsIsTheNextKiller said:
Lamps and Pustula plants were fun in previous events but predictably many people moaned. They should add a "grumpy mode" in options to allow people to opt out and carry on playing as normal while we enjoy ourselves.
Because they weren't exactly fun... As they should've been.
Pustula Plants encouraged sacrificing yourself early (and working together to get more juice, but people not suprisingly were selfish for that juice) while lamps encouraged try harding (same with crowns on survivor side).
-
@Dylandal99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2500296#Comment_2500296
either side, that's not the point lmao
That is the point.
Any survivor or killer in a public lobby could be sweaty.
The randomness of matchmaking makes the game more fun and enjoyable and will 100% be less boring specially as solo Q surivor.The randomness of who you are up against, yep sure that is fun. Playing against a killer or/and survivors that have no clue what they're doing is not.
-
I recommend actually bringing in Unbreakable and/or Soul Guard if that happens to you often.
You won't get value out of it every game but even 35% recovery speed/ 8 seconds of endurance is nice.
-
@jajay119 said:
https://forum.deadbydaylight.com/en/discussion/comment/2505637#Comment_2505637
DDS was back online on Friday, on Series X anyway.
On Twitter, on friday, they said they're disabling the map so idk.
-
Currently only Dead Dawg Salloon if im correct.
-
@SabunoHakia said:
https://forum.deadbydaylight.com/en/discussion/280984/can-rpd-be-permanently-disabled-please
No it's good for both and even worse for some killers, how about how create a map design, sketch it name it locations for totems etc then talk about removing something from a crossover because you don't like it?
Rather than remove something that didn't or don't like and ruin it for everyone else how about you provide constructive feedback, tweaks, improvements new map idea's something that isn't I hate it there for get rid of it. Very very reminiscent of something in history. Not only toxic it's bad for this game as a whole to simply remove something, that was based on a recent dlc and is based off a game entirely. MY EXPERIENCE I hardly get the map as either role and want it more because I excell at it. Both roles.
Alright:
- The map is mostly corridors. That works for survivor horror aspect of Resident Evil. DBD is a 1v4 game. A lot of corridors don't work well against some killers, while excel at helping others.
- The map IS BIG. Like Red Forest levels of big. And has 3 floors!
- The map works bad on worse pc's (and other maps are playable, this one is not)
- (This is without any helping perks mind you) I've once seen a survivor run aroud the WHOLE MAP looking for the final generator. They found it after 2 minutes.
- Has so many rooms that are just... bad and pointless.
-
@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2504535#Comment_2504535
Honestly though I find the map still sucks even when it's working ad intended. I think thencore issue is that it's based off of a very different game so the type lf layout works in re far better than dbd. No amount of frame rate is going to change that.
Still, it would be nice not to have a worry that next match I won't be able to play because of this one specific map.
It's very demoralizing.
-
@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/280998/lower-chore-challenges-especially-for-survivor
What's wrong with challenges taking multiple games? They are supposed to be well challenging to complete
I feel like the issue is with how challenge aren't exactly comparable in power.
Like they mentioned, a sabo challenge can be done in one or two trials. While doing gens or unhooking can take even more than 5 trials sometimes depending on how lucky/unlucky you get.
-
@LordRegal said:
I’ll add performance issues as another frustration on top of all you said. My PC is older but runs every other map without issues. RPD is strong enough to attack my frames directly, and I play on low settings so it’s not something I can fix by lowering them further.
Overall I’ve just never had a good experience on that map.
I'll add on to that.
Basically anytime I move or rotate my camera the frames just TANK. It's like the map is unloading itself when you aren't looking (when those frames happen, I literally can see the abyss of not loaded textures)
-
@H1GHLVND3R said:
https://forum.deadbydaylight.com/en/discussion/comment/2504158#Comment_2504158
But u dont always under a pallet and u can go slug if surv under pallet, thats the point. Its gonna be okay
You underestimate survivors and ability to abuse something.
-
@H1GHLVND3R said:
https://forum.deadbydaylight.com/en/discussion/comment/2504059#Comment_2504059
yea, it will be once per game. It will bring perk back on the table
But again, it will touch on old DS territory where you basically had to do the chases twice. It's hard to tell if paying one pallet is balanced for that.
-
@H1GHLVND3R said:
https://forum.deadbydaylight.com/en/discussion/comment/2503471#Comment_2503471
That the point, if u can make to the pallet, its ur chance to escape. It will trigger only once, like DS and its will be fine, i never ever saw someone used power struggle at this time and btw its bugged and doesnt work at all, cuz u cant stun killer when he is on ur side ( new updates)
Unless you actually mean, you also change that it can trigger once per game it would be... fine-ish.
But it would reach old DS territory, except now you use a resource.
-
@H1GHLVND3R said:
https://forum.deadbydaylight.com/en/discussion/comment/2503678#Comment_2503678
maybe, but yet we have only DH, other perks sucks anyway. There is no room for builds when u have only 1 perk that works
Because DH allows you to fix your mistake (distance).
This SB suggestion, means SB can be used both as a save from dead zones AND fixing your mistakes.
-
RCPD sucks ass performance wise - compared to other maps - on bad computers .
(Yes I know, on bad computers the game is supposed to work worse, HOWEVER every other map is atleast playable. This map stutters the moment I start walking and turning)
This basically means I have 1/36 of not being able to play the game (-map offerings ofc)
-
@Dylandal99 said:
https://forum.deadbydaylight.com/en/discussion/comment/2498495#Comment_2498495
if you put random 4 people together and a one random killer from like thousands of killers Q'ing .. I'm pretty sure it would not be as consistantly sweat feast as the ranked mode is
in pubs you might end up running into a killer on his first match. or a mid tier killer or like a god killer it's pretty luck based rather than high MMR killer that will play against you cause you have high mmr. The randomness of matchmaking makes the game more fun and enjoyable and will 100% be less boring specially as solo Q surivor.
Not only killers sweat.
-
@Chocolate_Cosmos said:
Oh God please no 3 RPD maps. Now I would just make it 1 map that will have 50% chance to be either one side or the other side so the map is less garbage.
I think even if they would split the map I would still hate it. And having even 2x chance to be sent there would kill me.
This map just kills all fun.
That's... That's what they said. That's how Badham also works.
And for OP:
The movement control is somewhere in between Oni and Legion.You can't... explain it like that. Oni can just turn (like Billy) but can slide on stuff. Legion has full control over his run.
-
Sweat fests could and would happen in public matches too so not much would change? Aside from splitting the queues.
-
@ElusivePukka said:
https://forum.deadbydaylight.com/en/discussion/comment/2498273#Comment_2498273
Agreed with fogdonkey up there: who streams where? The only times I've seen dev-play are the awful, publicized matches where devs get bodied.
On technicality, by playing public matches they are playing with/or against players.
-
@Adaez said:
I love it in Resident Evil but I absolutely hate it in Dead by Daylight.
I can get by the fact the map is a nightmare to play on both as killer and survivor but the random fps drops from 60 to 10 ruins everything for me.
Its the only map I have fps issues on,that makes an already horrible map,literal hell.
Same.
I know my pc sucks, but all the other maps function fairly well.
This map just loads too much stuff at the same time for my pc to handle.
-
We do have Grade Rewards now, so montly you do get a lil boost.
The amount of BP is laughable tho.
-
I don't see why they can't just add another clock that is diffrent color but goes diffrent direction on the perk.
-
@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/2495121#Comment_2495121
It used to reduce the effects of multiple status effects. They removed its effect on every status effect except exhaustion and didn't even increase the %-values even though the perk came into the game when exhaustion went away whilst running (and 33% more quickly whilst crouching) which is why Vigil has the low %-values in the first place.
It does affect multiple however most of these status effects are either not used, last way too short or are infinite until X.
-
- How are you playing 20 minute matches.
- There are only few "out in the open" spawns. The most are hidden, but they repeat from realm to realm/map to map (like a jungle gym totem or killer shack)
-
@JimboMason said:
While 250K bloodpoints is nice, it is not nearly enough points that should be given to players at the iridescent level. 250K bloodpoints only takes around four games with BBQ, survivor pudding, or bloody party streamers (more if there are other bp offerings). Personally, 3,000 shards (maybe 4,000) or 1.5 million blood points are a better incentive for people at these ranks. I know it seems like a unreasonably large amount, but in retrospect, its a reasonable reward for people who climb to these ranks. Feedback is appreciated.
The reward sucks, but also remember it's montly and (possibly) you can get 2x amount because of both survivor and killer.
500/750k and some shards (like maybe a 1k so both sides give you a shrine perk) would be okay-ish?
-
@NomiNomad said:
Just be a Chad and run mad grit every game.
Or be a total Chad and run Starstruck with Nurse.
-
@MikeTheFir said:
https://forum.deadbydaylight.com/en/discussion/comment/2485263#Comment_2485263
you think I want my teammates to die? I jump infront of the killer, show him my butt, run infront of him to take chase, they just never want me... no one ever wants me. Adding the ability to use deliverance in the situation I described above, would not directly give the perk any more or less power, but would add the idea/need to spread out hooks and chases on different survivors instead of "tunnelling" one by one. And that would add a interesting possible dynamic to the match I think, as well as letting the power of the perk as you described, occur more often.
How exactly?
The thing YOU described only happens if you're the only survivor remaining.
When you're hooked, with the ability to escape the hook and someone is alive - You can STILL try to unhook yourself.
-
@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2490587#Comment_2490587
4 seconds is just insane, it's so long, and also most of his add ons are crappy compared to his best ones
Friendly reminder, Frank's mixtape is still an useless addon. It's been what? 1,5 year now? Still not changed to atleast SOMETHING usefull.
-
@Neamy said:
https://forum.deadbydaylight.com/en/discussion/comment/2492074#Comment_2492074
Ever watch the samination dbd videos? Love trapper in that
Unfortunately, I doubt most people would be like that.
-
@Phasmamain said:
People would just use the next best thing
Alternatively, people would just not play.
-
Blight? Not popular? In what world do you live in.
-
If a post is edited by a mod, it usually means it got moved.
Idk if they actually change the contents of it.
-
And survivors should instantly die from a chainsaw!...
Killers are superpowered by the Entity (with some limitations of course). Bringing realism to this game doesn't make much sense.
-
Don't get your hopes up.
Remember Anniversary event?
-
@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/2478312#Comment_2478312
Yes all cool, sounds amazing. It range thats it.
Its nothing this game needs even more, no matter if it is extra or mainability. Thats why i said, wasted potential. We could have got actually something really cool but eventually its another range killer with fancy extras. I am definitly not impressed by that. Its just the same "creativity level" as Nemsis. Its Range but this time they add Zombies! Mindblowing.
I'm gonna guess part of the problem is the coding and hardware limitations (as they said, they can only allow 2 zombies to be on the map, more would break something).
Aaaaand it's still a game. A 1v4 in fact. What else would you like them to add that is also balanced and doesn't feel weird to operate?
-
@Bullettimegod said:
so thats why i keep missing hits i should get? His lunge is still bugged?
Oh, that's why the lunge felt awkward? I thought it was just the visuals.
-
@Mcdemonhair said:
https://forum.deadbydaylight.com/en/discussion/comment/2478271#Comment_2478271
PC - and i think that only works if you bought the dlc pack anywho
I purchased them individually.
Isn't that less beneficial money wise? Or around the same amount?
-
Two times while hitting a survivor, once when breaking a gen. It seems very random.
-
Out of 3 that I played AS Pinhead, I dc'ed all 3 times.
EDIT: Interesingly, I still get to keep my bloodpoints and rift progression. Grades however not.
-
that Freddy can get stunned by his fake palletsJeez, don't scare me like that.
For a second I thought this is a new feature
-
@PNgamer said:
yes, springwood is now also licensed, but there are 5 variants. Haddonfield needs a complete rework anyway and I hope we will get something for the other maps as well. For example, I like the polishing of larys quite a bit.
Springwood is itself but in diffrent "locked" configurations. The Game (with the recent update done to it) would be basically impossible to do that (unless we're talking like small changes aka moving the drop location). Same for more of the indoor maps.
Ormond will eventually get the Red Forest treatment, that a map would get added onto the existing realm with a chapter. Atleast I hope so.
-
@Steel_Eyed said:
Maybe future you will want those addons?
Yeah, when they get reworked into being iridescent (cough doctor cough... or was it Nurse)
-
@cyniChris said:
There's posts like this daily.
The same "solution" that has already been tested and abused by survivors.
We really need a pinned post in here about these "camping solutions" cos it's getting tiresome.
Do gens. Escape. Stop giving campers more points and kills.
A pinned post won't do anything about it, people will just ignore it.
-
@Renjiro said:
https://forum.deadbydaylight.com/en/discussion/comment/2474043#Comment_2474043
1. Things like, earn 4 Iridescent emblems on either side
2. I know
3. Longer requirements. For example; reapair the equalament of 2/3/4/5 generators
Anyo ther Questions? :P
Nope, thank you.
The dailies really need some sort of refreshment. And this would still be diffrent than Rift challenges.
-
- Neutral challenges... what would they be? The only challenge rn that can be done by both sides are red glyphs.
- They won't give out IS like that because they hate us getting free stuff faster than 100 hours.
- And I'm just curious, what do you mean harder exactly, like just longer requirements?
-
Sorry, but in what situations would this actually apply?
2 survivors being slugged and 1 survivor rescuing both of them within 10 seconds via flashlight or head on?