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Milo

Milo

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Milo
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  • ...BOIL OVER SUCKS as it is now

  • This is called as auto-save bug. Sometimes it can revert your progress to ealier one. I don't know why your rank hasn't changed tho

  • The problem is i get the timing right.

  • @Tsulan said:

    @Milo said:
    We need to ask a question. What means to be toxic?

    If you have to ask, you´re part of the problem.

    I see people say using game mechanics is toxic. So i don't know anymore

  • We need to ask a question. What means to be toxic?

  • @Bravo0413 said:
    It's one of the best perks in the game and actually depends the survivors skill... git gud I have no problems using it.. everything shouldnt be braindead for survivors...

    Yeah. On Survivor Skill. Not on connection AT ALL. Y'know when you use it you get exhausted and you still get hit?

  • Okay the killer must've dc before Feng died.... But it made this video perfect

  • @Mesme said:

    @Khalednazari said:
    There's a bug which doesn't save the progress of the last few games sometimes. I always make sure that I close my app properly after I see the save icon. 

    I closed it properly and saw no issue so my question is will I be able to still unlock it with no hassle? Because it's in my inventory just locked away.

    It just reset your progress a bit.

  • How about we make hexes stronger when they are alive? And change everyones spawning so it's balanced?

  • your slippery meat rework is broken xd. You either remove the extra unhooks for free/make em less or just don't add the extra %to escape. It was changed from that and it only had 0/0/5%.

  • I don't like colored perks so i don't care :chuffed:

  • @CoffengMin said:
    use slippery meat and up the ante with some specific cosmetics on her , i kobe almost all games without luck offerings, be the next kobe queen

    No Ace no Up the Ante

  • @CoffengMin
    I wish everyone had the "Final Girl" perk

  • @CoffengMin said:
    feng is best girl

    Quentin is best boi/grill

  • Ya if you get lucky you get into the game. Im playing a match as i write

  • I like it i think im gonna buy the jeans for her with this shirt

  • Myers, Huntress and i like the new trapper's but meh

  • And That's why there are only 2 for surv and 2 for killers

  • @brokedownpalace said:
    There is no news update, but new outfits are out. Trapper looks like he only got a new body.

    Trapper got a recolor of existing outfit, Hag completely new outfit. Probably the news update isn't out cause of the server issue

    EDIT: Sorry. Didn't look exactly yes he got a body to his blade and head that weren't in a full set

  • @tronixton said:
    As far as I'm aware if you do some event objectives without the offering it will give you offerings

    ? That's a new one

  • @Demonsouls1993 said:
    Judgement said:

    Sorry if the image is low-quality, but this has really pissed me off.

    Dead By Daylight is free for PSPlus holders on PSN, and I naturally went and checked the DLCs when I discovered the connection issues affecting me.

    And I see this.

    Curtain Call is not shown here because it's at the top of the page, surrounded by Auric Cell microtransations, but Curtain Call is also $12.

    To buy all of these DLCs, you need to spend upwards of $50 on console.

    That is more expensive than the game itself on Steam, by a factor of 2.5, in which the game on Steam only costs $20.

    PSN gets the special edition that gives them the Doctor and Hag chapters for free, but why are you making every other DLC cost so much more than they do on Steam?

    And then I go to the Steam page and see this.

    Now let's calculate this out. For simplicity we'll round to the nearest full number - we are not using cents.

    If you buy just the Chapter DLCs - points one through seven in this screenshot - you only spend $46, just for chapters.

    Take away Of Flesh and Mud and Spark of Madness, two sets of $7, as they come with the special edition on PS4 for free, and the price for all the chapter DLCs on PC that are purchaseable on PSN comes to $32.

    How much does it cost to buy them all on PSN?

    $56.

    On PSN, we pay $56 for less content than we do on PC alone, even if we don't exclude DLCs from the PC catalogue.

    Personally, I have purchased all of the PC DLCs and I was dumbfounded to see the ridiculous prices of the DLCs on console - you, BHVR, have literally doubled the prices of any given chapter DLC on PC, for console.

    What's your reasoning here? Capitalising on the free weekend? Or has it always been like this?

    Not just on my behalf as I predominantly play DBD on PC, but I speak for all gamers on console - put the prices down to the same as they are on PC, for console.

    This is not right. I understand you are not pulling an EA Games or Activision here, but this is completely unfair for those who play on console.

    Then dont buy them here's something u can do grind the game noob

    You cant "grind" to get licensed things for this game :chuffed:

  • Actually that sounds like a good and bad idea XD

  • We so need a beach map and a snowy map

  • @thesuicidefox said:
    It totally should be. Otherwise these will just sit in your inventory indefinitely.

    TBH I would rather they didn't even have offerings for events. Just have 3 gens/hooks spawn every game and that's all you need. Event offerings are a waste of BP IMO.

    No? In this event if you do the objective with offering you earn more than you spent on the offering. So it's worth

  • @8BITLORD said:
    So i spend auric cells on hillbillys hammer (I main him)

    AND THE NEXT DAY

    NEW HILLBILLY EVENT WEAPON!!!

    Which do yall think is better?

    (Btw i use scarecrow and red jeans with it)

    You know you can change weapon every game? That's an option you aren't stuck with 1 for 1 year

  • But hey you don't have to pay for Of Flesh and Mud, Spark of Madness and 80s Suitcase! That's a plus am i right?

  • Just wait till it hits PTB and we good

  • @campasaurus said:
    get toxic and stay toxic.  everyone has their tryhard panties on and they are all intent on making you mad.  it's ugly out here and the only way to make it to the end of the event is to get nasty.

    if you need pointers on how to accomplish this feat, feel free to ask any of the veterans of this game who have made such antics our sole endeavor.

    No. Just because someone is toxic i'm not gonna become toxic

  • Still waiting for her to get a cowboy hat like the one Jake got

  • I guess no? Why would they tho. You can keep them for next howling grounds event because it will probably happen

  • @Envees said:
    At least that works

    Go ahead then and have fun. Also those posts mean nothing :x I'm just replaying to say that

  • @PieMan Using the knowledge of how it's works.... yes. But if everyone uses the offering every gen is an event one so you don't have to look for specific one. Also you get BP for completing these gens (if you brought an offering)

  • @PieMan You need to do the gens fully. Killers just have to hook you once.

  • There are 7 Generators on the map. You must've missed 2 that were the event. What map was it

  • ^ One of the Macmillan Estates (i think im not 100% sure) has no hills. Like none. You can only use Balanced Landing if you go into the basement :x

  • @Patata said:
    Are there going to bei double-bloodpoints too?

    Not Double but if you put an offering (the event one) and do the thing for the killer or survivor you get a lot of bp

  • @ThirdSealOPplzNerf said:
    The game just isn't getting balanced and I wish I could just play the game and play killer and have fun but i dont because i just want to pull my hair out from the absurd bullshit that shouldnt be happening and the ridiculous i mean RIDICULOUS amount of toxicity in the game if i kill someone too fast I'm called a trash tunneling killer like what the [BAD WORD]? Did this ######### really made up a term for trying to kill survivors [BAD WORD] seriously?

    1. ingore these guys
    2. play KYF trust me it can be a lot of fun
  • @Cardinal_Copia said:
    Master said:

    Countdown to server crash :wink:

    And the game is free on PS Plus starting today! It's gonna be fun!  :)

    RIP PS guys.

    @ItzSoulz said:
    Is The Lobby different because the event?

    Yes? Probably it was for howling grounds and this is the version 2: Electric Boogaloo

    @AshleyWB said:
    THE END IS NEA
    WE'RE ALL GONNA DIE

    NOOOOOOOOO... i hate you for that pun

  • @Master said:

    @Orion said:

    @Master said:

    @Milo said:

    @Master said:

    @Brady said:

    @Master said:

    @Brady said:
    They're plan is to bring solo players to SWF level, and then to balance accordingly.

    I think it's the better plan.

    balance accordingly = buff survivors in general
    I see the logic here.....? :wink:

    There is logic. Finding ways to bring solo to SWF level and then to buff Killers around that level of play seems logical.

    Explain to me how it isn't? :P

    But bringing up solo to SWF lvl and buffing survivors at the same time without buffing killers? How is that logical?^^

    Bring up the solo to SWF ("buff" to survivors) -> Devs can buff killers more easily

    My point is that they bring up solo to SWF and ADDITIONALLY buff survivors or nerf killers resp. easier pallets, worse bloodlust etc etc.

    Devs CAN buff killers more easily maybe but they DONT DO IT

    Dude, the only way to bring solo up to SWF is to buff Survivors.

    You dont understand, things like pallets and bloodlust affects survivors in general and has nothing to do with SWF. That kindred thing, even though i consider it a terribel idea, is the thing lifting up solo survivors to swf lvl.

    But instead of buffing killers to compensate that they lift solo up to swf lvl, they buff survivors in general with pallet/bloodlust

    They want to test Bloodlust on PTB it's not 100% calm down. Yes Survivors because of the solo to SWF are getting a buff. But that's gonna get followed FOLLOWED ,not gonna happen right away, killers buffs

  • @Master said:

    @Brady said:

    @Master said:

    @Brady said:
    They're plan is to bring solo players to SWF level, and then to balance accordingly.

    I think it's the better plan.

    balance accordingly = buff survivors in general
    I see the logic here.....? :wink:

    There is logic. Finding ways to bring solo to SWF level and then to buff Killers around that level of play seems logical.

    Explain to me how it isn't? :P

    But bringing up solo to SWF lvl and buffing survivors at the same time without buffing killers? How is that logical?^^

    Bring up the solo to SWF ("buff" to survivors) -> Devs can buff killers more easily

  • This is the "Do you want to live" or "Do you care for living"

  • ^ i love this mod he is so active

  • MaybeNOEDSoBetterCleanseThatTing

    I HAVE MADE A MISTAKE.... but im keeping it this way

  • @Nos37 said:
    While the Hex: The Third Seal totem is active, it should make all hex totems appear to be dull totems. This will slow down how fast hex totems are found and cleansed, as survivors can no longer just bypass dull totems to continue the search for the hex totems. This will also add to the hex perk synergy and buff Hex: Thrill of the Hunt (currently, it seems survivors get more use out of Thrill of the Hunt by tapping hex perks to draw the killer away from whatever/whomever).

    With the pressure eased up on hex removal, the killer will have more opportunity to hit all 4 survivors. This means that the token system in its current form can stay.

    Do people just leave dull totems tho?

  • If it would become the non-hex perk don't keep the 5 token thing.

  • I just assume you should be able to get them. I mean c'mon that would be stupid if you couldn't cause you didn't pay for the content yet.

  • At rank 15 i got demolished by survivors while playing nurse (doing the daily) and instead of leaving we farmed a bit. (im not a main but hey it's a "story")

  • SoonTM

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