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tronixton

tronixton

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tronixton
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  • BLUE_APE said:

    My thoughts exactly, you can get a 4K with out needing to camp, its not easy bur not impossible> @RotBb said:

    Can you Spot the survivor main?

    @Lowbei said:
    back to the daily whine threads huh?

    Can you spot the Killer mains who have no skill and resort to camping.


    Ad hominem all around. Bravo. Bravo.
  • Akuma said:

    1st make mit 0.2 seconds longer so that, if the killer starts to swing and you press E, he cannot hit through it. Would fix your peer to peer thing from 1989.
    and please... make it like any other exhaustion perk
    with control about your movement during the dash.. this perk is nerfed enough "be halflife" "predict the killers m1" "pray his connection is with you"
    please, that would be a quality of life change


    Dead hard is intended to be a skill perk so timing should be tight, but connection can mess it up. The easiest way to avoid these problems is to queue dodge players who give you over 400 ping, because at that point fine motor control is completely lost.
  • Throughout the event, I've played both sides and overall it's been a great experience. For killer I've been using pig since it forced survivors to do boxes or die for the margarita. The playstyle is pretty much the same, with the exception of putting margaritaville on loop as I play.
  • Leatherface is simple. That's what his kit is. He doesnt have any mobility or map control created by his power, but he excels at punishing altruistic survivors. The power is risky anywhere there is geometry to block it, but overall it's a strong ability to swing chases and games. Is he anywhere near as difficult as the nurse? No, but he  has strengths and weaknesses to think about and plan around.
  • I'm not completely sure, but I did a full game as killer and didn't see any offerings in my bloodweb but had 2. It sounds stupid in hindsight, yes, but it's the best theory I've got atm.
  • 12k players is why noone can get connection. PC and ps4 seem to share the same system, and the combination of 12k pc players and all of ps plus getting the game makes the current servers suffer the equivalent of a DDOS attack in traffic. I'm sure that investigating the issue consists of getting more login servers to handle the overwhelming player load.
  • As far as I'm aware if you do some event objectives without the offering it will give you offerings
  • I think that NOED makes endgame more tense, but it also has a habit of robbing winning survivors of their wins, and that's just not fun for the survivors. DS is annoying because its an escape from a down. I dont particularly like either perk.
  • The pallet vacuum removal wasn't game changing? Wow. You will literally never be satisfied by anything.
    Or the pallet rebalancing patch. Exhaustion nerf. Flashlight and pallet save nerf. Plethora of killer buffs already in the works. BT nerf. But when one survivor sided patch comes... The game is over!

    It's not about balance, it's about that juicy 4k that some people feel entitled to. 🙄

    It is about balance. Those killer buffs you mentioned are as you said "in the works" and might not even happen. everything else you mentioned Is a nerf to survs, yes, but it doesn't tackle the fact that the meta survivor perks are free second chances, where as the meta killer perks are just efficient. BT is 1 free hit nullified. SC is an item slot you didn't have to take a medkit in, SB is another free hit, and DS is yet another free hit. A couple of these perks existing is fine, but your average survivor can run multiple, where it should take 6 hits to kill your average survivor, with all of these they will take at least 10 and up to 14. And that's just one survivor. The 2 meta killer perks are ruin, which is a hex, that at best stops generators from being rushed, or at worst does nothing, and BBQ, which just reveals positions and still requires another chase to truly make use of any information gained from the perk. Balance isn't how good pallet looping is or how effectively you can blind the killer, it's how many second chances survivors can get for no gameplay cost.
  • Master said:

    Ive seen a few people say that computer bots playing as survivor would be terrible... is that really true?

    Like I think it would be super easy to create bots that would dominate without even putting that much logic in it...

    If being chased... loop nearest pallet, if not work generator... drop pallet if killer gets close..

    I think the killer would get wrecked every match

    Sadly devs don't even manage to get the easiest things done.
    If you wanna have a preview for Dbd Ai,  take a look at the tutorial

    But I think we will soon need a killer ai such that survivors can still play the game they are forming right now

    As far as I'm aware, the AI survivors in the tutorial are all actually scripted and have no processing actions, so calling them AI is a bit of a stretch
  • Sinner said:

    @tronixton said:
    Sinner said:

    It's hard to ignore whining killers anymore. They got the game balanced for SWF and keep pushing for more changes. I would like to keep playing solo, which is almost impossible now. Thank [BAD WORD] I got to rank 1 where I have proper teammates and games are okish.

    I'm not sure how you mean that the game is balanced for SWF. Any group of randoms with a working space key and m1 button and at least one person who can loop can and will escape.

    Don't judge the game by your own personal experience.


    Dont be a hypocrite in online forums
  • Sinner said:

    It's hard to ignore whining killers anymore. They got the game balanced for SWF and keep pushing for more changes. I would like to keep playing solo, which is almost impossible now. Thank [BAD WORD] I got to rank 1 where I have proper teammates and games are okish.


    I'm not sure how you mean that the game is balanced for SWF. Any group of randoms with a working space key and m1 button and at least one person who can loop can and will escape.
  • RSB said:

    @Visionmaker said:
    Then new players can't play at all with their higher ranked friends because they'll instantly get demolished.

    What a [BAD WORD] bias, you disgust me


    Good argument. You here to advocate for easy games because facing an equivalent average rank isn't skewed enough for you?

    The problem with SWF is it's not a good equivalence. Almost any other competitive game has a skill difference limit in matchmaking, and even when the system functions well, low rank killers will occasionally be thrown against teams made only of higher rank survivors.
  • In hindsight, lightborn would have been great, but I just dont really want to pour 30 levels into Billy. He doesnt suit my playstyle. And the animation blind isn't counterable. As soon as he was downed I was being blinded by 2 flashlights. If I took the bullet and didn't pick him up, he'd get healed, and if I picked him up, he'd be flash saved. I will concede the point that directional hook is frivolous and mostly pointless, but facecamping is an easy way to lose anyway.