Milo
Milo
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- Username
- Milo
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@nemeios said:
this is disappointing, I think a game like this should've prepare something for halloween better than some skins... meh.Y'know we have a "calendar" of new chapters... right?
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I mean it could be a possibility...
Idk why but for a lot of time i thought the golden toolboxes were lunchboxes of some kind. Don't ask why
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Universe Collapses
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@PhantomMask20763 said:
Milo said:David would be meta and p2w no
David's free so no p2w. The meta would not be the main concern tho

But his "special top"... y'know
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Another "this build":
Autodidact
Bond/Empathy
And also to your build i would either change streetwise for ace in the hole or pharmacy for empathy -
Causestellardark said:@Milo said:
If the game can somehow sense that all of the vials are full sureThey already do it for killers, why not do it for survivors...
1. Its killers objective to hook someone
2. There are 4 survivors not 1 -
If the game can somehow sense that all of the vials are full sure
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You know why you cant harvest it after you have a full vial.... Right?stellardark said:This event is ruining the game for me, as killer it's great but it takes 10-15 mins to get a game going and for survivor once you get all your vials you can't harvest nectar for blood points anymore while the killer can still hook people for blood points. Please make it so survivors can at least still harvest nectar after vials are completed so both survivors and killer can benefit from this event.
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I love when i ask about Dwight, 3 people with Dwight picture show up :x
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Yeah you could say they found the clothes somewhere.
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@akbays35 said:
@Milo said:
akbays35 said:been trying it out since survivors have been dropping like flys and no gens done and it does not give a 25% increase to gen repair I saw no noticeable increase.
Everyone other survivor must be ded
they were all dead bro, every survivor in every game i've played in during this eventually dies. Used it on a freddy game and it didn't give any increase.
Maybe it's bugged. I don't really use it to say more on it. Try it on KYF and see if you get the increase
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The "you want to waste even more time" build:
Sloppy butcher
Distressing
Coulphobia or whatever its called
Thanathobia or BBQ or Ruin -
On Quentin
Bond
Autodidact
WGLF/Wake Up!
A perk that i wanna run this match -
If the killer sees you with OoO he will probably go after you first even tunnel.
OoO gives survivors a lot of info -
Use autodidact. With the healing nerf its really good
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They were original
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Everyone other survivor must be dedakbays35 said:been trying it out since survivors have been dropping like flys and no gens done and it does not give a 25% increase to gen repair I saw no noticeable increase.
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@Khalednazari said:
CoolAKn said:Default Healing Time: 16 Seconds
Self-Care (50% speed): +16 seconds; 32 seconds
Dying Light (25% speed) +8 seconds (with self-care); 40 seconds
Sloppy Butcher (25% speed): +8 seconds (with self-care); 48 seconds
Coulrophobia (50% speed) +16 seconds (with self-care); 64 seconds
Thanatophobia, 3 survivors injured (12% speed) +3.84 seconds (with self-care); 67.84 seconds
Not including potential stacking values. For instance, Coulrophobia would probably factor 50% after all the other effects. In that case, it would be 77.76 seconds.
According to wiki, Mangled is 20% speed, and not 25%.
It got changed this is why maybe he got confused.
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I meant if you want to spend less time Healing you need botany.
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So if you want to SC you basically need Botany
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And how much faster SC is with Botany?
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@Orion said:
@ChesterTheMolester said:
As if you never mentioned your streams.In the appropriate contexts, yes. However, I have never posted a link to it unless it was requested, and I certainly didn't try to pass off a speculation video of mine as fact. Not that I have speculation videos, but if I did, I wouldn't try to pass them off as objective fact. I don't do clickbait.
Actually im curious now what is your stream?
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This is really good
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@PhantomMask20763 said:
The Hallowed Blight begins this Friday so I would just like to remind everyone to please be nice to your fellow players. Survivors don't try and sabo your killers hooks and killers don't just try to prevent the survivors from completing their event objective. Let's make this event different for everyone so we can all have a happy event and maybe be able to unlock some cool cosmetics.PMA.... but somehow i have a bad feeling about this... somehow.
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Okay here we go i'm ready:
Carpenter -> Just flat out no. Pallet when destroyed it should stay that way. Also 1/2/3 more to break already repaired pallets is even more stupid.
Can't see me -> "when crouched and not moving" i just guess it has like a diversion timer "be cloaked" like Wraith's cloak? (still slightly visible but not that much?)
Thick Skin -> Do we need this? Like do we?
BT -> Either limited uses and works for both or no.
Boil Over -> first part sure, 2nd also but 25% is a lot. For example tier 3 Iron Grasp has it's effect only increased for 12%.
DS -> That's slightly what i was thinking. But no skill check shouldn't get bigged and if we need broken for more than only 20 seconds.
Diversion -> Yeah
Lightweight -> Then buff predator so the scratch marks last longer
No Mither -> Yes, Broken, Adrenaline shouldn't heal.
OH -> Yes and no. Or should have a limit on it like for example Kindred.
Prove Thyself -> ... it already does that
Slippery meat -> Read Boil Over
SC -> It would be interesting ^^
Vigil -> what do you mean by "both status effects" and yeah i would love it if it worked for CD based perks as well
Exhaustion -> it was neceserry and i would keep it. You could bring back the "you regen exhaustion faster when crouched"
Pallet Vacuum ->... no just no. Hitting through pallets is a mechanic depending on your reaction time and connection
Balanced Landing -> yes
Windows -> yes
Make surv.... -> why? Like i kinda don't get it
Counter to Campers.... -> No. Just no. It's a strategy. Yes it sucks to be camped/tunnelled but it is a strategy for killers
Infinites -> some were already fixed so just finish the rest and we good
The 100% issue -> didn't encounter it yet.
Timer -> No and why breathing?High risk High Reward -> This is like NOED but i feel like even worse.
Can run but can't hide -> Yeah but instead of the tremondous aura reading maybe like 4/8/12 meters
Name -> Idk honestly
Brutal Strenght -> Does it keep the other qualities? And i still don't like carpenter
Agitation -> Decrease* (even tho it's already super fast). And i like Agitation is as now
Iron Grasp -> same here (also those both almost guarantee a hook already)
Tinkerer -> do you know why they reworked tinkerer? (if not cause it would cause issues with balancing)
Rancor -> Yea
Dying Light -> Yea
HT -> Em something else maybe?
OP -> I mean noone is using items in terror radius with this anyways
SFTS -> maybe not the aura
Stridor and Whispers -> they should
No. It encourages just getting bloodlust. For 6 perks maybe 5.
Taking Hook vacuum maybe
Yes
So mori if an offering wasn't played?... idk
Why? Just why?
The Spirit -> no and it should stay like this. I mean you still can see when you are not and then just go into her power
Kindred.... -> maybe but idk
"Gen rush" itp. -> yes that can happen but also the killer can get destroyed completely. I also don't find auto-lock as an issue. It sometimes is irritating for playing as a killer
This -> ... i don't get this "attack"
Rank -> Not getting your point here
Killer is easy -> Then you must be godly. And what do you mean by "counter to everything" And does Tyde actually say that? And believe me no for the "dev listen only to killers"
Devs only .... -> how long are you playing? And listen here. Yes survivors are the bigger part of the community but without killers we cannot play ^^ And i feel like the changes thus far were/are justified
To those .. -> you are already defending yourself like what. Also congrats! I'm really happy for you.
The Devs.... -> And i don't get this. You start by saying "devs did a great job with most of the killers" and then go on and critize some of them. Why is trapper "too fast"? Huntress hatches yes are clunky. Hillbilly and LF have both the same lunge "As of Patch 2.2.0, all Killers have the same Lunge Range and speed. Their base movement speed, if it differs from 4.6m/s, gets temporarily set to that and all reach a top speed of 6.9m/s during the Lunge Attack. "Okay i'm done and i did a paragraph yay.
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Cause it combos with OoO.
I think more obsession perks give you more chance of being it -
Imma post here just so i can later respond
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Its really good on ptbDabrownman1812 said:
Alert isnt op lol.TheLegendDyl4n1 said:@Mr_Myers said:
Right now it is a trash tier perk, a 40 second cooldown for vaulting a window?I would change it to still see all the auras, but the cool down is either significantly reduced or ignored when vaulting a window but reset when dropping or sliding across any pallet. The 40 second timer for one window vault is just too brutal
i would get rid of the timer completley since the new buff to alert is so OP that i will be running it they got rid of the range and timer so now whenever the killer breaks something anywhere you see thier aura for however long it is and there is no limit to how many times this can happen in a short period of time like...... ######### (survivor main)
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Current version of Left Behind gives you at tier 3 25% for each gen that isnt done
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I would run something like BT or We'll Make It.
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Left Behind - Would it retain the "per each gen"? I know im being maybe nitpicky but yeah.
Sole Survivor - At tier 3 with 3 dead you do fully cover yourself. 84 meters is way bigger than 72 (or 64)
Before the change on PTB yes there wasn't a synergy with OoO -
If you want a "game mode" like this im pretty sure a full game exists already
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@redsopine1 said:
Tzeentchling9 said:Run Save the Best for Last. Make sure to thank each bodyblocking Survivor for their contribution.
Thanks for that not sure if sarcasm or not lol
Why would that be a sarcasm?
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@George_Soros said:
Agree. Mashing space must go. Just have a suicide option for those who wanna give up.You can suicide on hook.... Just don't press the space button.
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@purebalance said:
@Milo said:
@purebalance said:
@Milo said:
@purebalance said:
Doubtful the UI would look weird.I would like it when you prestige that each time you keep 1 extra perk slot. 1=2 slots 2=3 and 3=all 4
NO. Just no.
And for the question maybe in the feature? There are a lot of perks
"hur dur I'm going to say something with no real reasoning and sound authoritative when I really don't"
Okay do you want reasoning? Prestiging takes forever to get to lvl 3 already.
Your reading comprehension is SERIOUSLY low. I said that when you prestige you're keeping the perk slots. So when you prestige the third time, you have all 4 open at lvl 1. That's simply a QoL issue so you can maybe use the person you invested points into.
So instead of getting to lvl 15 you just have them open. Ok?
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@purebalance said:
@Milo said:
@purebalance said:
Doubtful the UI would look weird.I would like it when you prestige that each time you keep 1 extra perk slot. 1=2 slots 2=3 and 3=all 4
NO. Just no.
And for the question maybe in the feature? There are a lot of perks
"hur dur I'm going to say something with no real reasoning and sound authoritative when I really don't"
Okay do you want reasoning? Prestiging takes forever to get to lvl 3 already.
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Imma wait for the Alpine Kate
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@purebalance said:
Doubtful the UI would look weird.I would like it when you prestige that each time you keep 1 extra perk slot. 1=2 slots 2=3 and 3=all 4
NO. Just no.
And for the question maybe in the feature? There are a lot of perks
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@Deity said:
@Milo
Well, yes, Hatch escapes with keys - leaving people behind - are rare, but they do happen.The token would work somewhat similar to BBQ & Chili, when a survivor is sacrificed/escapes the trial the survivor(s) with the perk would gain a token - and be able to have sort of a 'leader bonus' type effect on them.
Oh sorry i meant the extra bp. Didn't reazlize they were their diffrent thing for some reason >.>
Also would this be similiar to We're gonna live forever? -
@Deity said:
I'm gonna start of by saying, I know this isn't the best perk rework idea by a longshot, I just thought it'd be good to share it with you all. Feel free to criticise the ######### outta me ^-^.At Tier 1:
For each survivor sacrificed or escaped, gain 1 token. Each token provides a bonus of 2% generator repair speed. You also gain a bonus of 25% extra bloodpoints per generator completed up to a limit of 50%.At Tier 2:
For each survivor sacrificed or escaped, gain 1 token. Each token provides a bonus of 4% generator repair speed. You also gain a bonus of 25% extra bloodpoints per generator completed up to a limit of 75%.At Tier 3:
For each survivor sacrificed or escaped, gain 1 token. Each token provides a bonus of 6% generator repair speed. You also gain a bonus of 25% extra bloodpoints per generator completed up to a limit of 100%.Some questions ->
1. Would you need the Repair Speed when someone escaped? (i guess the 1 in a milion chance that someones escapes through a hatch with a key and leaves you BEHIND... im funny)
2. How does the token work exactly? Does it work like for example a daily when you need to gain like a charge meter or can you just have it 99% and does it give it a token? (kinda like Dark Sense) -
I'm more excited for the Alpine one >.<
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It would be better Pop Goes the Weasel.
2% per second for:
-3 seconds is 6%
-6 seconds is 12%
-9 seconds is 18%Why would you take a perk that requires you hook something for instant regression when you can take something slightly weaker and get basically same thing.
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Maybe we'll get more perk slots when more perks come in? We never know
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@DeadByFlashlight said:
The way auras work in the game is that you always see the aura closest to you, thats why survivors can hide behidn gens for example even though they theoretically should have priority being the more important targetMhm. Another example if you have WoO and you position yourself right (where a pallet is in your way) you cannot see the downed survivor.
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@kate_best_girl said:
@Doccy said:
While it'd be cool, it would also bring about a brand new host of balancing issues. I'd love to see this happen in the future to all characters in the game, honestly.I dont mind if it does get given to killers and survivors I just want a reason as of why I play survivor since it gets boring doing the same thing over and over.
Play killer :chuffed:
And some survivors would be even more meta (cough Claudette cough) than they already are.
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@TheLegendDyl4n1 said:
######### THEY SHOULD OF ADDED THE FIX FOR THESE PERKS ALREADY NOT IN THE PTB i thought they had already fixed itWell they did not but will fix it in PTB. You don't have to scream
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- Ultra Rare Offering for achievement (yes moris exist too but still)
- People can maybe not have those 2 killers (and i would honestly take back the old splinters as well)
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What if nodding activated a Sprint Burst effect for chased survivor?
Jokes aside t-bagging (the killer) is for survivors that don't have literally anything better to do
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*It exists
*Noo.....
*Yes and at the same time no.
It's a cool idea with execution that is bad for killer IF survivors can hit the skill check
*Em. This is probably stupid change but whatever
Remove the obsession effect. When you hit 70/65/60% of the wiggle meter (or less) succeed a skillcheck to fill the rest of the wiggle bar and stun the killer for an amount of a time