"There was a healing nerf?" Perk build

Perks: Pharmacy - The core perk of this build, guarantees an Emergency Med-Kit (https://deadbydaylight.gamepedia.com/Emergency_Med-Kit)
Self-Care - Makes self-care with medkits 20% more efficient
Botany Knowledge - 33% more efficient heal charge usage
Streetwise - You use charges 15% more efficiently

Emergency Med-Kit
Moderately more efficient usage of charges
Heals others Tremendously faster

End result: You can heal yourself much faster and the Medkit's efficiency bonus + Streetwise + Botany + Self Care let you recover without using too many charges.

Botany also buffs your medkit self-care speed.

Comments

  • @Peasant
    "There was a healing nerf?" Perk Build #2

    We'll make it tier 3

    That's it!

  • @MegaWaffle said:
    @Peasant
    "There was a healing nerf?" Perk Build #2

    We'll make it tier 3

    That's it!

    "It's that easy!" (Billy Mays)

  • Or run IW, Adren, and Resil. Healing is a waste of time now.

    Or run whatever you want and gang up on heals. With 2 people, doesn't matter what the killer uses you will still heal them in less than 10 seconds. 4 more like it.

  • We'll make it and self-care (SC as a last resort when you get bad teammates).

    Or pharmacy and botany (pharmacy > SC, and botany extends the life of med kit and allows you to heal others faster while saving the med kit for yourself)
  • Another "this build":
    Autodidact
    Bond/Empathy 

    And also to your build i would either change streetwise for ace in the hole or pharmacy for empathy
  • @Milo said:
    Another "this build":
    Autodidact
    Bond/Empathy 

    And also to your build i would either change streetwise for ace in the hole or pharmacy for empathy

    The idea of my build was to make Pharmacy an amazing perk.

  • This is great advice. I love seeing good players adapt.