Math Question
I'm an injured Default Dwight. I have Self-care. My friend, a very handsome Nea, was sacrificed. She was the obsession. Leather 'The Bubba' Daddy is our killer. He is equipped with Dying Light. He also has Sloppy Butcher, Thanatophobia, Coulrophobia. Two of my other friends, Shirtless David & Long-legged Meg are injured, too. Since I am a Default Dwight, I decided to heal in Leatherdaddy's terror radius. Considering the base healing time as 16 seconds, calculate the time it will take for Default Dwight to fully heal using Self-care.
Comments
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Who cares? You're a Dwight, just die already.
Trick question.
He's actually going to find a Locker.
61.056-71.808 depending on perk tiers
12 minutes
the previous is incorrect 28.8+8.64+2.88+5.472=45.792 - tier 1, 28.8+14.4+3.456+7.2=53.856 - tier 3
Default Healing Time: 16 Seconds
Self-Care (50% speed): +16 seconds; 32 seconds
Dying Light (25% speed) +8 seconds (with self-care); 40 seconds
Sloppy Butcher (25% speed): +8 seconds (with self-care); 48 seconds
Coulrophobia (50% speed) +16 seconds (with self-care); 64 seconds
Thanatophobia, 3 survivors injured (12% speed) +3.84 seconds (with self-care); 67.84 seconds
Not including potential stacking values. For instance, Coulrophobia would probably factor 50% after all the other effects. In that case, it would be 77.76 seconds.
Inefficiency doesn't increase the time, it decreases the amount of charges you add. So healing is 16 charges, and you heal 1cps. Self care is half that, so you add 0.5cps. etc.
Small detail, but it makes a big difference.
(Sorry, on mobile right now, can't do the math. But it's really long.)
It got changed this is why maybe he got confused.
about 60.28 seconds
@Khalednazari @Milo I looked on the wiki page for Sloppy Butcher, and it said 25%, so that's what I went with.
I'd do the calculations in the way I assume they work, but since this seems like a joke thread...
It was worded like that, but whatever.
Post the percentages of each perk involved and the base healing time and I'll do the math, but I'm too lazy to look up all the info for myself.
Then the calculations being done do not match how the game actually makes them.
If only one perk is being applied, then they do. However, if more than one is being applied, you also need information on how the game handles overlapping interactions, which is not expressed in the perks.
Look, do you want the math or not? If so, give me the percentages and base heal time. If not, I'm going to eat something.
Dying Light : 25%
Thanatophobia : 12% (since handsome Nea is dead)
Coulrophobia : 50%
Sloppy Butcher : 20%
Now, idk if the game calculates the percentages it additively or multiplicatively. Can you do it both ways?
2 minutes and 3 seconds (123 seconds), give or take, if it's done additively (adding all percentages and using that number as the debuff) with all perks thrown into the mix simultaneously.
54 seconds, give or take, if it's done multiplicatively (multiplying all the reciprocal percentages and using that as the debuff) with all perks thrown into the mix simultaneously.
EDIT: I saw you added Sloppy Butcher after I did the math. Give me a minute.
The speed is not being calculated additively. Using the scenario you describe, the healing speed would be negative if that were the case. Thus, the percentages must be multiplicative. With that in mind, it would take about 1 minute to heal.
it would make since if it is additive since caulrophobia itself is 50% of base heal time and with self care it would already take over 45 seconds so a total of around 54 seconds would be too low to make any sense
2 minutes and maybe 30 or 40 seconds without botany
I dont wanna know what exactly is happening back there, but its not rubbing eachother in the right spot
Heal speed is not the same thing as heal time. Sloppy Butcher reduces healing speed by 20%, but it increases the healing time by 25% (4 seconds out of 16 seconds). To make it additive, you'd get a 107% healing speed decrease, meaning your speed would go below zero.
It's possible some perks apply additively and others don't, which would make this virtually impossible to determine without a KYF group with the patience of a saint.
With Sloppy Butcher and everything else, it's 1 minute, like I said.
I ######### up the calculations. If they were multiplicative, it's about 2 minutes and 1 second total.
16/((1 - 0.50)(1 - 0.50)(1 - 0.20)(1 - 0.12)(1 - 0.25))
The second 0.5 is because of Self Care.
Default Dwight takes 2 minutes, 1 second to heal himself completely. He's now back to his locker. Shirtless David and Long-legged Meg keep touching eachother behind the slaughter tree. Leatherdaddy lives happily ever after (with the anti-healing build).
I just realized the forum is not eating my comments. You're marking them as answers, so they go to the top.
I tried to shed some light on how multiple modifiers stack over in this thread https://forum.deadbydaylight.com/en/discussion/26495/psa-how-interaction-speed-reduction-calculations-work#latest