Perks and Game balance ideas
NEW IDEA PERKS
Carpenter - see auras of broken pallets 16/32/48 meters away. Grants the ability too repair broken pallets and repair time is same time it takes to heal. takes 1/2/3 seconds longer to break repaired pallets. Can't repair pallets that have been broken twice.
Can't see me - when crouched and not moving for 50/40/30 seconds within killer terror radius, be cloaked for 30/60/90 seconds or when any action is taken other then crouching and crouch walking.
Thick skin - healing, sabotaging, and repairing speed is reduced by 50/40/30% and movement speed is decreased from 100% to 95%, but have a third health state
REWORKS
Borrowed time - unlimited uses and works for both the hooked survivor and survivor that is unhooking
Boil over - start wiggle as soon as pick animation starts, increase pick up time and should also decrease wiggle time by 25%.
Desicive strike - don't make it an obsession perk and increase wiggle required to 40% and skill check is bigger. Survivor suffers from broken effect for 60/40/20 seconds
Diversion - timer should be decreased to 30 seconds and should be able to use when crouch walking
Lightweight - footsteps scratch marks should last for 2/4/6 seconds less then Normal but scratch marks are very visible and is more tight and close together.
No mither - start the match healthy, can't heal when injured, can't heal sign shouldn't show, adrenaline can heal to healthy, when injured speed is the same as healthy.
Open hand - should also work with perks like vigil and leader which requires a certain range to use
Prove thyself - should also increase your speed depending how many survivors are nearby. 1 survivors = 3% 2 survivors =6% 3 survivors =9%. And make effects last for a short time when away from others.
Slippery meat - should decrease wiggle time by 25%
Self care (healing in general) - when stop being healed either by self heal or others, health progression bar slowly decreases until start healing again or progression is at 0%. Like a kicked generator.
Vigil - should work for both status effects and perks that require time to use again like quick and quiet, diversion, ect.
Exhaustion - the exhaustion nerf was stupid and unnecessary. Once an exhaustion perk is used, killers are always going to catch up and kill survivors unless they are bad. Survivors should still recover when running but it takes 3x longer to recover when running. Movement speed is decreased when exhausted.
put pallet vacuum back and increase amount of pallets on each map. The devs will never be able to fix the issue of hitting through pallets, I still hit and get hit through pallets
On each map have at least 2 places where balanced landing can be used, not including any stairs or basement.
Have more Windows on maps so lithe is more useful.
Make survivors have to wait 4 seconds after one survivor is hooked to unhook them
Counter to campers and tunnelers. If killer is 0-24 meters away from hooked survivor for 4 seconds the sacrifice progression is stopped and grants the survivor unlimited chances to attempt to escape, if escape on their own survivors either get healed one health state or get a borrowed time effect. If it's survivors second hook then they can struggle until they are saved. But if they didn't struggle they die
Fix the infinite loops
Fix issue where survivors are 100% done unhook but still get pulled off. And fix issues where survivor when standing injured near pallet or hooked survivor will self heal instead of do other action
In lobby increase timer to 2 minutes, allow all survivors to hear the killers breath for an idea of who they are going up against.
KILLERS
NEW IDEA PERKS
High risk high reward - survivors repair generators 5/10/15% faster but when a generator is competed grants survivor 6% boost in speed for 10 seconds and grants killer a boost of speed by 3/6/9% for 30 seconds, killers can see the auras of all the survivors that competed the generator for 4/8/12 seconds and all survivors that completed the generator suffer from the exposed effect for 10/20/30 seconds
Can run but can't hide - search lockers 10/20/30% faster and see aura of survivors that are in lockers if killer is 36/30/24 meters away. Huntress picks up hatchets from lockers faster as well.
*couldn't think of name* - increase the range of aura perks by 8 meters. For perks like Bbq and territorial imparitive it decreases the range by 8 meters
REWORKS
Brutal strength - if carpenter perk for survivor happens. Brutal strength makes pallets take 2/4/6 seconds longer to repair.
Agitation - increase pick up time and increase wiggle affect by 20/15/10%
/ \
| This combo it's redicules, it guarantees a hook
\ /
Iron grasp - increase pick up time and decreases movement speed when carrying survivors by 15/10/5%
Tinkerer - should also work with add-ons like the old version, on top of what it is now.
Rancor - should either instant down or mori obsession not both
Dying light - just fix the perk because whoever is obsession they are going to be camped and tunneled
Hangmans trick - when hooks are sabotaged survivors will suffer the mangled effect for 40 seconds tier 1, mangled and exhausted for 40 seconds tier 2, mangled, exhausted, broken for 40 seconds and is put to injured state tier 3. Takes longer to sabotage hooks.
Overwhelming presence - should also reduce the effects of items by 5/10/15%. (Takes longer to heal with medkit, takes longer to repair generator with toolbox, takes longer to blind with flashlight)
Spies from the shadows - should be unlimited range and shows aura of the survivor that startled crow.
Stridor and whispers shouldn't be affected by hooked survivors
If more Windows and pallets are added and pallet vacuum is added, allow killers to have 6 perks and decrease time required for bloodlust to activate and increase buff from bloodlust.
If pallet vacuum is not put back, then take away hook vacuum. I'm tired of wiggling out 100% but hook vacuum screws me over
Make totems harder to find.
Make Moris only available after everyone has been hooked once.
In lobby allow killer to see two perks of every survivor.
The spirit - Allow aura reading perks to work while she's using her power ex. Bbq and chilli and nurses calling.
I believe that the perk kindred should be built in for survivors BUT killers should get a built in perk as well (that is not teachable) something like monstrous shrine or bitter murmur.
"Gen rush" is so silly. Seriously your getting upset about survivors doing their job. I've seen killers completely wipe out the Swf group without a single gen being touched. If a Swf group all bring brand new part then yes you can complain but brand new part has been Nerfed to the ground. They should take the auto lock out when you tap the hit button, that's stupid because killers are Garenteed a hit and the if the survivor Is skilled and good at juking, Their skill is automatically thrown out the window. Not going to lie when I found out about the auto lock I abused it, but it needs to be removed
All the Tydetime follows have to open their eyes, not a single one is a "survivor main" they may have played survivor for rituals or a couple times for "fun" using meta Perks and winning against low rank killers, or just hide from killer the whole game And doesn't go for saves, not being chased because then they would see how hard it actually is. They are just bad at playing killer so they complain until is made easier
1. Rank doesn't matter, you can be the best survivor, juking and distracting killer for whole match but gets caught and is camped, they won't pip but they are still really good. Same for killer" you can play the Game properly (not camping and tunneling) and very smart but if they are really good or are a SwF group your most likely not piping.
2. Killer is ridiculesly easy, killers have a counter to everything. But people like Tydetime and his follows want survivors to be Nerfed to the point where one hit one kill. Survivor is not easy, they have to deal with camping, tunneling, and other bad survivors.
Devs only listen and take action based on killer mains but doesn't focus on the bigger community which is survivors. True good survivors adapt and they have been, but we are sick and tired that every single patch is nerfing survivors somehow.
To those who are going to attack me saying typical survivor main, I'm a rank 1 survivor and killer. I got to my rank with freddy (which is not under powered and doesn't need a buff) and I maintained my rank with wraith, the pig, and Michael. Never once camped or tunneled
The devs did a great job with most of the killers, trapper is too fast, huntress hatchets never hit properly, hillbilly and leatherface has ridicules lunge (but I can deal with that) and spirit can't use her aura reading perks when phasing. But other then those killers they don't need to touch the other killers at all.
Comments
I read the first rework and stopped immediately
What. Are we even playing the same game at this point?
Okay here we go i'm ready:
Carpenter -> Just flat out no. Pallet when destroyed it should stay that way. Also 1/2/3 more to break already repaired pallets is even more stupid.
Can't see me -> "when crouched and not moving" i just guess it has like a diversion timer "be cloaked" like Wraith's cloak? (still slightly visible but not that much?)
Thick Skin -> Do we need this? Like do we?
BT -> Either limited uses and works for both or no.
Boil Over -> first part sure, 2nd also but 25% is a lot. For example tier 3 Iron Grasp has it's effect only increased for 12%.
DS -> That's slightly what i was thinking. But no skill check shouldn't get bigged and if we need broken for more than only 20 seconds.
Diversion -> Yeah
Lightweight -> Then buff predator so the scratch marks last longer
No Mither -> Yes, Broken, Adrenaline shouldn't heal.
OH -> Yes and no. Or should have a limit on it like for example Kindred.
Prove Thyself -> ... it already does that
Slippery meat -> Read Boil Over
SC -> It would be interesting ^^
Vigil -> what do you mean by "both status effects" and yeah i would love it if it worked for CD based perks as well
Exhaustion -> it was neceserry and i would keep it. You could bring back the "you regen exhaustion faster when crouched"
Pallet Vacuum ->... no just no. Hitting through pallets is a mechanic depending on your reaction time and connection
Balanced Landing -> yes
Windows -> yes
Make surv.... -> why? Like i kinda don't get it
Counter to Campers.... -> No. Just no. It's a strategy. Yes it sucks to be camped/tunnelled but it is a strategy for killers
Infinites -> some were already fixed so just finish the rest and we good
The 100% issue -> didn't encounter it yet.
Timer -> No and why breathing?
High risk High Reward -> This is like NOED but i feel like even worse.
Can run but can't hide -> Yeah but instead of the tremondous aura reading maybe like 4/8/12 meters
Name -> Idk honestly
Brutal Strenght -> Does it keep the other qualities? And i still don't like carpenter
Agitation -> Decrease* (even tho it's already super fast). And i like Agitation is as now
Iron Grasp -> same here (also those both almost guarantee a hook already)
Tinkerer -> do you know why they reworked tinkerer? (if not cause it would cause issues with balancing)
Rancor -> Yea
Dying Light -> Yea
HT -> Em something else maybe?
OP -> I mean noone is using items in terror radius with this anyways
SFTS -> maybe not the aura
Stridor and Whispers -> they should
No. It encourages just getting bloodlust. For 6 perks maybe 5.
Taking Hook vacuum maybe
Yes
So mori if an offering wasn't played?... idk
Why? Just why?
The Spirit -> no and it should stay like this. I mean you still can see when you are not and then just go into her power
Kindred.... -> maybe but idk
"Gen rush" itp. -> yes that can happen but also the killer can get destroyed completely. I also don't find auto-lock as an issue. It sometimes is irritating for playing as a killer
This -> ... i don't get this "attack"
Rank -> Not getting your point here
Killer is easy -> Then you must be godly. And what do you mean by "counter to everything" And does Tyde actually say that? And believe me no for the "dev listen only to killers"
Devs only .... -> how long are you playing? And listen here. Yes survivors are the bigger part of the community but without killers we cannot play ^^ And i feel like the changes thus far were/are justified
To those .. -> you are already defending yourself like what. Also congrats! I'm really happy for you.
The Devs.... -> And i don't get this. You start by saying "devs did a great job with most of the killers" and then go on and critize some of them. Why is trapper "too fast"? Huntress hatches yes are clunky. Hillbilly and LF have both the same lunge "As of Patch 2.2.0, all Killers have the same Lunge Range and speed. Their base movement speed, if it differs from 4.6m/s, gets temporarily set to that and all reach a top speed of 6.9m/s during the Lunge Attack. "
Okay i'm done and i did a paragraph yay.
@WarStRiKeR117