Mikeasaurus
Mikeasaurus
About
- Username
- Mikeasaurus
- Joined
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Comments
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Huh, I never noticed they are in poses linked to the specific character. I really don't spend enough time staring at the main menu screen to notice. I load in and go to a game. I'll be looking more now to see them for sure.
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It's near impossible for me with most killers. And even when I do manage to 4k, and feel I did a decent job, I get Brutal despite having near 32k points. It disapoints me that Survivors just have to skip out the door or hatch but killers have to play like an olympic gold medalist.
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For me, in terms of power, Nurse. Woman is amazing at destroying teams.
However, Ghostface will always hold a special place in my heart allowing me to T-Bag over a T-Bagging Claudette who got a tad too confident at a pallet.
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@[Deleted User] said:
Yeah it is harsh my friend once crashed three times in one day and my friend rarely dc and keep this in mind this was before the penalty was a thing but now I am seeing more issues happening in the game like that one killer that I played against he vaulted a window and after 5 seconds of chasing me he just teleported BACK to the window I don't know what it is but when the devs implanted the dc penalty the dc penalty broke something
I had this as survivor. Vaulted a window, ran a little ahead, and them boom, back at the exact same window but the killer was outside so it was like I lagged but didn't? Couldn't be latency if he was following me outside the window. Since dedicated servers hit Xbox, the game has become a bug simulator for me.
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I personally don't mind Billy, but it is tiresome having most matches being just him or Spirit. It gets boring fast going against the same killer constantly, but I can't blame people for it since other killers just can't keep up pressure, unless they're a pretty decent killer or the survivors are potatoes.
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@animalmak said:
https://forum.deadbydaylight.com/en/discussion/comment/1113650#Comment_1113650
I love the pebble. Started playing as Adam for Deliverance (bc unhooking myself is really fun???) but man throwing a rock for the heck of it is also hilarious. Still haven't managed to throw it directly in a killer's face though, which is on the list - again for the heck of it.
As a killer who's had a pebble to the face, it's quite a strange feeling. Kind of a mix between being slapped and impressed. Though, it is pretty hilarious to have it happen
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I like the idea, but instead of anywhere in the enviroment, why not the hooks themselves. Within a certain distance, he can grappel a hook and pull himself there faster. A negative could be that by doing this, it destroys the hook for X seconds.
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Left Behind, Rainbow Map or Map with Black lock tracking. Either complete enough gens to spawn the hatch, or wait till the killer finds the hatch to close it to reopen and escape. Beyond that, no real way to easily guarantee a hatch escape.
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You could just do what a survivor did earlier. Attempt to leave with it on. And this was a Rank 3. RANK 3! I of course laughed at this epic fail as Pig hooked me to death. It was worth dying to see it happen!
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Gotta admit, it's a damn handy perk. It's a fantastic one against a Doc. I went against a survivor who ran it, and my only clue that they were near was the fact the Doc laughed but no screams. Made the hunt very tricky. And as you say, a lot of killers are running Infectious too.
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Can't tell you how many times I've loaded in and boom, TR activates and theres the killer 10 feet in front of me. It's pretty annoying since you'd think you'd spawn a set distance from the killer.
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It's ridiculous. I keep getting the same matches 4/5 times. I'm lucky if I get a lobby with green ping. You're right on the frustration of stuns and still being hit. I've had it happen so much now. Killer is visably stunned before the hit even hits me, but still knocks me to the floor. Of course, it's just 'latency' but personally, I don't accept this as an excuse. We should be connecting to the servers closest to us, but it feels like I'm being sent across the world for a server now.
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I just run Kindred with WGLF alongside BT just in-case. Lets me see if anyones going for a rescue or not, and if they aren't, free stacks. It's a handy combo since I play solo and I seem to be getting a lot of potatoes for teammates lately.
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@[Deleted User] said:
I think I would rather they made all his green and up addons actually useful; for some reason they made all his best addons brown except for like 1 or 2 green/yellow ones.
Like almost all of his brown addons are more powerful than both his iri addons, that is so bizarre.
Maybe they got the add-ons mixed-upside down...
Yeah, that was a bad joke 😶
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If it's anything like Yamaoka Estate Shrine then god help console. I can barely see in that map, so if the new killer map is just as dark, GG for all Blendettes!
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Also does it on Gens. I went to grab a Claudette from a Gen and it did the grab animation but she just ran off. Gotta love these damn dedicated servers!
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@OtakuBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/1107379#Comment_1107379
I just don't understand. In a game where CO-OP'ing is the optimal way to win why make a quest that's extremely selfish. I wouldn't mind of my teammates attempted to tell me they had key, but they don't.
Most of the ones who flee together through the hatch are SWF who could care less for the randoms life. As long as they get out, who cares? I'll only resort to a hatch if I'm the last alive and I can't safe rescue a hooked survivor. If I ever do have a key or spot the hatch early, I'll always try to show the others in case the match goes to hell and they're the lone survivor.
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Seriously. A killer can actually outplay survivors and instantly it's 'NERF!!!'. Stop making killers weaker and just accept: You cannot win every match! I'm getting tired of so many people crying for killer nerfs, but are happy to accept the many second chances they get because survivors must win.
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It's been there for weeks now. You can see the weird square outline of the area that's bugged. Hopefully it's fixed on C15 release date.
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As good as an idea to add another Gen to the counter, survivors already find it boring to sit and hold a single button on a gen already. I play both sides, and as Survivor, the only fun part of playing survivor is when you're interacting with the killer, otherwise you're sitting staring at pistons bouncing, and that get's old fast. We need more objectives added to the game to help the gen speed issue to make the matches a little more fresh.
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It's never stated in their lore that they are straight or gay, it's down to interpretation. If you feel they are, then that's fine. Personally, I'm not one to be bothered by it either way. I mean, some of the hairstyles on certain characters really do give a vibe of it, but again, iterpretation.
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I like the look of the new map. I was expecting some kind of prison type interior from the trailer, but it's a nice surprise. It doesn't really feel DbD since it's got a sun for a change, but it does look damn good.
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I'll buy the pack for Killer and Survivor because he does look like fun. He'll probbably be easily bulldosed by high skill survivors, but hey-ho, a new killer for my collection and a change up from the usual killers I use.
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@WiredGamerOni said:
https://forum.deadbydaylight.com/en/discussion/comment/1105628#Comment_1105628
Yeah But I Get A Killer Matches In Like 1min And Survivor Matches In Like 5 But I Like Doing DS With OoO On Strode
Understandable. I do the same for killer to earn BP. But the choice is there for when you play as survivor and want bonus BP. Downside is, you're fighting 3 others for the unhooks so a bonus stack isn't always guaranteed on survivor.
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Best thing to do as others have said is Dailies, Rift and BBQ for bonus BP, alongside Bonus BP offerings. You could also use Davids WGLF Perk for bonus BP from Safe Unhooks if you play survivor.
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Man, seems like the game took the whole 'Gen Simulator' thing seriously 🤣
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Spine Chill is fine. It lights up when your being looked at within the set distance. It doesn't directly state where they're looking from, or how far away they are. You could end up running directly into the killer anyway. So, I personally think the perk is fine as is.
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Same here. Had a match as Myers, green ping in lobby, but in game, the animations for breaking pallets/gens finished before the bar even finished, survivors were delayed onto hooks or being hit. Dedicated servers doing their job right it seems 🤔
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I'm dreading this challenge. I'm starting a stockpile of keys just to even finish this one. If I have to, I'll be THAT guy and let everyone die on hook so I can finish the damn thing.
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@Andy111777 said:
I see a lot of killer complaints... I tried a game of survivor and boy that was fun... Threw down a pallet before the killer got in reach, started to run and I still got downed from his hit
I did this to a Yui on Hawkins, but it was weird. I instadowned her as Oni, then 2 seconds later, as I pick her up, the pallet she dropped on me activated and stunned me, freeing her. No other survivor was nearby. We both kind of looked at the pallet shocked for a moment.
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From what I'm taking from the Dev notes, is they seem to be changing them into a sort of BNP type item now. So Toolboxes will grant a small % of completion to Gens, like a BNP does. At least, it seems like that's how it works. But, if it is more than just a small part of the bar, then yes, Gen rushing will get worse. Hopefully the new toolboxes will be in todays PTB so we can find out just how fast or how much completion is done
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Or when they destroy Devour Hope after you hit Mori tokens. The rage is real toward the survivor who destroyed my totem at this point!
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While playing as Killer, I've managed to down a player who then teleported 20 feet ahead of me. Downed a player as Oni with his blood fury attack then 2 seconds later a pallet they dropped smashed me on the head. As survivor, I've fallen through the map in Autohaven after being downed. And a Doctor smacked me from around the corner while he was out of sight. Fun times!
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@NullEXE said:
And they are buffing toolboxes to be EVEN FASTER - at this point I think balance of the game is a joke, and they only want to make it more of a bully simulator than it already is. They are even buffing Sabotaging -_-
They're changing it to a small burst of progress instead of a speed boost. It's most likely going to work like a BNP Add-on. A chunk of completion, but it drains the toolbox fast. So, no. They are not making tool boxes faster. They are making them less reliable.
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I'm sort of both really. I judge the killers who are clearly inexperienced, and try offer tips after a match, where if I get a good killer, I try learn from their moves and what they did during a match.
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I didn't even know you COULD sabo traps. I just assumed it was a close the trap and move on.
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Gasp Aren't the Devs usually Survivor sided?! This update changes everything! It's about time Killers got some sort of buff for a change. Survivors have had it too easy too long.
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Meh, let them DC. If they're just DC'ing because it's a new mechanic they've got to learn again and they can't GG EZ anymore, then it shows their entitlement for winning. And, with the new killer arriving soon, there'll be more DC's because 'New killer OP, plz nerf' because, again, they won't want to learn again.
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@[Deleted User] said:
Yeah I am excited too 😁 and if the breaking wall thing is actually strong stealth meta might be back but I looooove stealth so I don't mind 😀
I'm looking forward to Wraith breaking walls and just Ding Ding'ing my bell at the survivors 😄
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Thought it was weird how 4 survivors were always ready in my lobbies before I even loaded in. Well, GG challenges. It was fun to attempt them for a while 😶
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Oh no, the killer can smash walls and ruin infinites? You actually have to WORK for a win now!? The nerve BHVR! You're ruining the Survivors Gen simulator game!
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I legit cannot wait to see this. I want to test it with Wraith just so you can freak out survivors as a wall just explodes beside a Gen they're on. Actually glad the wall break is not just for the new killer. Certainly breathes some fresh action to killers and survivors now!
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/1100654#Comment_1100654
Easy gatekeeper is mori lol
Rather not go that route personally. Wouldn't feel very earned for me
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Survivors have the easy one! I've attempted 5 Gatekeeper emblems in over 15 matches now. I'm starting to go mega tryhard just to finish the 1st challenge!
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@Exxodus21 said:
I'm just going to let them have it. The amount of sweat needed to have decent games as killer has increased tenfold since the ruin nerf and tome challenges like this. I'll just meme around and try not to care.
Same here. If I see a key, I'm just assuming they're doing the challenge. I did it for a ton of No Mither survivors too. I know how damn hard some of these challenges can be so I'd rather be that nice idiot that let's them finish them.
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I love Hawkins, but the downside for it to me is it's too noisy with the doors constantly opening and closing. Otherwise, a solid map.
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1094143#Comment_1094143
Wraith is not viable lol
Tell that to multiple Rank 1 SWF teams I've butchered with him. Wraith is a good killer to use.
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@ClickyClicky said:
This is so much fun as survivor. Your teammates go down in about 5-10 seconds per chase. Then killer just rushes back to hook to tunnel them over and over again. Tunnel and NOED. These same people no doubt go online to cry about DS then. Shame the rank 17s im getting put with dont have DS unlocked.
None of these survivors can hit skillchecks either. The whole game feels like a stupid farm. Do a gen, get 2 unhooks and a little chase then you’re free to die. You’re not playing for fun, you’re playing just to grind up to a rank where the game might be enjoyable.
This explains why I’ve seen so many give up on 1st hook when I play killer.
It's been crazy on Xbox. I was on a gen earlier with a rank 15, and every few seconds, the Gen exploded. I just stopped and stared at them. I felt my characters glare was enough to get a message to them. The killer of course came over, smacked them down, and they suicided hook. But I hope they remember my pixelated anger!
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It was like this before rank reset for me, mainly from the red ranks I constantly encountered as killer. It's most likely happening at lower ranks since a lot of people got bugged on their resets and got lowered more than they should, so a lot of red ranks are closer to the greens/yellows
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Have all 4 survivors, and killer use the purple fog offering. There's so much fog you'd think you were in silent hill