Comments

  • While I agree it might be nice WGLF doesn't really rely on your team mates being not potatoes in fact it is favourable if they are. Team mate goes down, unhook (with BT if you are that worried) and start healing them (if they are potatoes they will want a heal so follow them until safe rescue.) If the killer comes back take a hit for survivor you haven't fully healed yet or take a hit anyway and loop until you can lose LOS or get downed. Get unhook and repeat with next potato hooked.

  • @Black_Fence said:

    While I agree it might be nice WGLF doesn't really rely on your team mates being not potatoes in fact it is favourable if they are. Team mate goes down, unhook (with BT if you are that worried) and start healing them (if they are potatoes they will want a heal so follow them until safe rescue.) If the killer comes back take a hit for survivor you haven't fully healed yet or take a hit anyway and loop until you can lose LOS or get downed. Get unhook and repeat with next potato hooked.

    i guess so, to balance it they could add a third perk for killers to gain bloodpoints. I just think the amount of bloodpoints you get from using B&C vs when you dont use it vs the amount survivors get is drastic.

  • @cosmicvolts said:

    https://forum.deadbydaylight.com/en/discussion/comment/1109431#Comment_1109431

    i guess so, to balance it they could add a third perk for killers to gain bloodpoints. I just think the amount of bloodpoints you get from using B&C vs when you dont use it vs the amount survivors get is drastic.

    Killers get more points per trial anyway which is probably why you are finding a big difference between the two. It is easier for killers to get more points because they are in the match longer than survivors. A survivor can die out of. Match quickly and join a new one all while a killer is still trying to finish the trial. On average I would say killers get 10k more bloodpoints then survivors which would be doubled by BBQ. If you want to farm then just farm points with Doc and BBQ or use a speed limiter on billy/lf ect

  • I just run Kindred with WGLF alongside BT just in-case. Lets me see if anyones going for a rescue or not, and if they aren't, free stacks. It's a handy combo since I play solo and I seem to be getting a lot of potatoes for teammates lately.

  • @cosmicvolts said:

    Make dark sense offer extra bp and more people would use it. We're gonna live forever and Prove thyself rely on teamwork and unless youre in swf you get potatoes in random matches most of the time.

    Just to make sure you understand Prove Yourself doesn’t give “bonus blood points,” like WGLF it just helps you cap Objective easier, similar to how Distressing helps with calling killer Devious up to the 8000 limit... these perks along with Thrill of the Hunt don’t increase your maximum past 32k per game like BBQ and WGLF do

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/131703/dark-sense-barbecue-and-chili

    Just to make sure you understand Prove Yourself doesn’t give “bonus blood points,” like WGLF it just helps you cap Objective easier, similar to how Distressing helps with calling killer Devious up to the 8000 limit... these perks along with Thrill of the Hunt don’t increase your maximum past 32k per game like BBQ and WGLF do

    ah thanks for the clarification man!

  • @johnmwarner said:

    https://forum.deadbydaylight.com/en/discussion/131703/dark-sense-barbecue-and-chili

    Just to make sure you understand Prove Yourself doesn’t give “bonus blood points,” like WGLF it just helps you cap Objective easier, similar to how Distressing helps with calling killer Devious up to the 8000 limit... these perks along with Thrill of the Hunt don’t increase your maximum past 32k per game like BBQ and WGLF do

    are you sure because prove thyself says it gives you 100% bonus bloodpoints for coop actions like multi heal, multi repair. It doesn't say anything about lightbringer or altruism emblems?