MikaelaWantsYourBoon
MikaelaWantsYourBoon
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@Sonzaishinai said:
That's all part of the design.
DbD is based on slasher movies and there is always a idiot in slasher movies.
They need to represent that iconic horror movie feeling of screaming at the screen at how bad the choices the characters make somehow
But last girl or boy always beating killer. What about this? 🤔
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@WesCravenFan said:
I would lower the price of everything. Literally reduce the price of every item on the bloodweb by 2000 blood points each.
Removing perk tiers would make it better. But they wanna go with different way.
Mostly i disagree with you but i am with you on that.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2764438#Comment_2764438
Yeah, I imagine Nurse and Pig are like flipped. But beyond that, I do not have many guesses. I think Spirit is overrated, not sure if people still drone on about her being top 3 or not. Blight, I could see being way up there. Really safe guesses there besides my controversial Spirit take. My personal experience with high mmr is limited to Bubba and Freddy. I could see Leatherface staying about the same, I think Freddy drops like a brick.
The more I think about it, you are right, the list is likely drastically different. I guess this spread was the closest to everyone being 50% so they went with it? Maybe consistency from prior lists? No clue.
Freddy is so rare for me. All i have Bubba, Huntress, Nurse, Blight, Wraith and Pinhead. I am facing with this killer more than others.
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2764535#Comment_2764535
As far as i see it, the kill rates mean nothing. Because what does a 3 kill mean, when the killer got 3 hooks during the whole match? That he´s OP and needs a nerf?
Kills mean everything to devs. Just look last changes:
Spirit, Freddy and Pinhead nerfed because of kill rates. Slinger nerfed for no reason i guess? He had high rates? I don't remember.
Nurse Iri add-on buffed because she has lowest rates for years. And probably they finally fixed her bugs for same reason. Wraith buffed first because he has low rates but then he nerfed because buff made him good killer? Killers can not be good!
Anyway if kills are important, we all should be Bubba main. Camp first hook and then get another hook at end game. 2 kills & 2 escapes. Great balance!
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I don't care who is TTV. I am just chasing survivor i found first. And then this is going with this way. I am really not looking survivor names usually.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2763082#Comment_2763082
Like cmon. whether you think it will happen or not they absolutely hinted at it
I already watched this while they were streaming. I still think people are just overreacting but we will see in future right? I hope this will never happen.
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2762686#Comment_2762686
While he didn´t say directly that they plan on making it basekit, it surely looked odd that he mentioned DS twice.
Yeah it was weird, i will give that. But is there any reason to make BT base-kit? I really can not see any point. If they wanna buff solo-q, they should buff solo-q without make SWF stronger. This is just not makes any sense to me.
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2762686#Comment_2762686
Did you watch the stream?
Yes, i did.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2763723#Comment_2763723
I feel like that concept would nerf Dead Hard to the level of Lithe, Smash Hit, Head On and Balanced Landing, the most balanced Exhaustion Perks in the game imo
Yeah more balanced and more fair. And it will need skill to use it. But question, is this gonna happen? I have not hope for this.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2763688#Comment_2763688
Dead Hard for distance was also the OP part of the Perk. The invincibility frames are actually pretty meh, I wouldn't mind them getting a buff if the distance was reworked to require dodging a hit. I've seen the concept of Dead Hard giving the Survivor a 2 second Sprint Burst if they successfully dodge a hit using the i-frame, I quite like it
Well people will hate this concept too. But this will need more skill for sure. At least you can bait survivor for use Dead Hard, so if you don't hit survivor will not get value. This is better idea than current Dead Hard.
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No, we don't need any perk to make base-kit. They are fine. But...
Solo survivors needs buffs. HUD changes will be good. Solo survivors should have info like SWF teams. And solo survivors should not need to use Small Game for totem counter. Just add Totem Counter to survivor's hud. That's all.
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Maps are full with pallets, you are not unlucky. This is just reality. This is why killers are losing so much time because so much pallets.
But Dead Dawg is not bad. This map has not great pallets, you can mindgame most of them. I just hate main building on this map but it is only strong spot except Shack.
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They are just looking stats. This is why Nurse's Irri add-on buffed and they fixed her all bugs. Because she had lowest kill rates for years. But now probably this changes will boost her.
But BHVR never understand this. So many times i am killing SWF teams because they are trying 4 escapes. So i am just baiting them. But in reality, if they would escape i had just one kill. On high mmr, this case is so common.
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@TheOptimiser said:
I wonder how long will it take for them to be implemented.
I don't think soon. I will give min a year.
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Yeah Bubba mains love to use NOED. Because you never expecting Noed from him, he has insta-down. But Bubba loves to make surprises.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2763115#Comment_2763115
Yeah he totally missed the whole "and what about BT?" Question after the initial question 😂
I will not complain before this happen. I am sorry but again, this is pointless. But if they do this, killer exp will go to worse. I already stopped play DbD because of this. I am not enjoying anymore.
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@Tsulan said:
Insidious, NOED, Corrupt and No way out.
Insidious is outdated, survivors are not stupid anymore. Deadlock is better. At least it gives you slowdown while you are camping.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2762686#Comment_2762686
He said that DS was not going to be basekit and then when the question about BT he repeated That DS was NOT going to be basekit. That there was a subtle way of saying it's going to become basekit.... probably in their own sick minds to counter camping and tunneling......
Again. He did not say "We are going to make BT base-kit." Maybe he did not hear BT part, idk. But i doubt they will make it base-kit.
If they reveal officially, then yeah we can talk. But for now, this is pointless. And why they should make BT base-kit lol? It is already strong and meta perk.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2762686#Comment_2762686
Don't be a contrarian, he very obviously hinted that they are looking into making some version of BT base kit. Doesn't mean it will happen, and it doesn't mean that if it does it will work the exact same as the perk does currently but if you think people are just reading into too much for "drama" you are straight-up being disingenuous.
I did not see that. And i doubt to this will happen. BT is already strong and fair perk. It gives chance to survivors against camper & tunneller killers. It does not need to be base-kit. I can not see any reason for this.
And again, nobody said they are planning to make BT base-kit. I can not complain about things that didn't happen.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2762751#Comment_2762751
+50% repair speed AND 32 charges? I am already sweating
Yeah and they are so common on survivor bloodwebs and they are just 3K BP. So people were coming with event toolboxes and they were finishing generators so fast. Even 3 gen strategy was not good because people were finding them also in chests. It was imposible to keep 3 gen. I played just survivor at last event, this was reason.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2762738#Comment_2762738
How strong are event toolboxes anyways? Yellow or even green one like?
This:
https://deadbydaylight.fandom.com/wiki/Festive_Toolbox
Skin can change but charge and speed are same.
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@ShinobuSK said:
Firecrackers for survivors and cosmetics for Jane I think. Not sure if I played this event last year
I played, toolboxes were nightmare. I remember everyone were searching chest for toolboxes and then genrush was insane...
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So we need to put Spirit picture to profile for join club huh? 🤔
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@Mooks said:
You know what?
they also didn’t say they won’t make other perks basekit, they only really ruled out DS! Maybe old MoM will become basekit, Dead Hard? Unbreakable?
Maybe they even buff the basekit versions of perks, in BTs case giving the unhooked person endurance for the rest of the trial!
We should definitely cry out and complain about that as well!
Ruin, Pop, Corrupt will become basekit because BHVR never said they are not going to make this perks basekit.
*facepalm*
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@Dionysus42 said:
Or you just remove the thing that's actually breaking the game, SWF, instead of making the whole game equally broken
Yeah imagine, you are doing online game but people can not play with their friends. I am sure this game would survive! Great idea, you should be developer.
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They did not say they are going to make BT base-kit. People really love to create drama.
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@Mandy said:
yeah to be completely clear, this is not our design it was taken from a Reddit thread and shown as a shoutout to the person who designed it.
I liked idea, not picture itself. This idea should come to game but ofcourse i am not person who decide. I will just hope to see.
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Game & Dlcs are cheap. So i have not problem with shards. I am using them for cosmetics.
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@Phasmamain said:
Hate to break it to you but this is just a concept on Reddit. It might come pinto the game but I doubt it’ll be as good
I will keep my hope. If they add this to game, this will make Solo exp better. And this will make more easy to balance killers and maps.
At least we know they are working for Solo-q exp and grind issues. They did not completely closed eyes and ears and they are listening community. I am happy for last Q&A.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2762528#Comment_2762528
I am no programmer nor designer, so I have no idea how much time and work it would require to implement what you are asking for, so I can't really comment on this, I can just report what they said about it.
I'd be fine with removing the perk tiers, don't get me wrong, however if this requires a similar amount of time and work compared to a complete and more permanent rework of the system, I don't see why we can't take the latter.
I hope devs are planning really something useful.
I have +2500 hours on DbD and this is pretty much game time. Just to compare:
I have +1500 hours on ESO and my characters are already full on this game.
I have +1000 hours on R6 and i opened all characters, i have all content.
But even 2500 hours was not enough to full all my DbD characters. I am glad BHVR is looking to grind because it is biggest issue for me atm.
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@BrokenSouI said:
Honostly. They start doing stupid ######### like making BT basekit. I'll be finding a new game. They already make a ton of stupid decisions
Who said that?
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Omg! Thank you for great effort!
This picture for you:
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2761481#Comment_2761481
He's worse than half those Killers. Please note that it doesn't mean those Killers are good.
I'd say the following:
Myers ~ Solely off of his add-ons. Myers has way way way better add-ons and those boost his power a lot.
Trapper ~ Bit of a weird pick. His add-ons are good and getting forced into a 3-gen versus a Trapper gives him both map pressure and great chase.
Pig ~ Totally dependent on RNG but she has guaranteed game delay with her Traps.
Deathslinger ~ His chase is still really good. He has no map pressure, which has always been his issue. Before his nerf, he had probably the 2nd or 3rd best chase in the game. Now? He's lower, but still good.
Trickster ~ He's just really unfun to play against and he certainly needs buffs (or a rework) but he's pretty middle of the road.
I do think that Cenobite is fairly comparable to Clown. His chase is worse than Clown's, but his 4v1 is better. Prior to Pinhead's add-ons getting shredded, I would've had him in C-tier.
First i need to ask. Are we talking for low or high mmr? Because all killers are God on low mmr.
Myers - Insta-down with m1 is good power, okey. He has good add-ons, okey. But first on high mmr, survivors will not give you power easyly. Second even you have power, survivors still can loop you. Myers is easyly one of the weakest killers. Pinhead is stronger than him.
Trapper - Yeah, survivors will not touch your traps, for sure. I don't know when i lost against Trapper last time. I am not even seeing this guy anymore.
Pig - RNG killer. If luck gods are with you, yes you can get value from your traps. And that's all. Pig is not even threat.
Deathslinger - Yeah i agree with you. He is still good at chases but 0 map pressure. And this makes him one of the bad killers. Pinhead is not great at loops but at least he has good slow-down. And Pinhead is 115% killer and this makes him much better than Slinger.
Trickster - This guy is like Slinger. Strong anti-loop, weak map pressure. He is not better than Pinhead.
Clown - This guy has good anti-loop but that's all he has. He can not make game slower, he has not map pressure or mobility. And he has easy counterplay. Drop pallet early and force him to break. So you can still destroy Clown at loops. While he is wasting time with you, other survivors are doing gen. gg wp.
Pinhead is not so much better than this killers but he is not weak like them. He has good second objective and weak anti-loop. But if i would start buff weak killers, Pinhead would not be on top of list, he had to wait.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2761128#Comment_2761128
Pinhead? No, not at all.
He's like Pig - his kit has a secondary objective which is deadly against very new players, massively inflating his kill rates. Any competent team that doesn't let you get many hunts off smashes him.
Pinhead is the epitome of 'if you're really, really good with this killer, he's somewhat okay'.
I am not saying he should stay like what he is. But he is not on weakside. He is stronger than so much killers. Ofcourse Pinhead needs some love too. But there is so much killers weaker than him and unplayable. But what i would change about Pinhead for start?
- He will not break him own chains anymore.
- Survivors can not break chains so fast anymore. So Pinhead will not get punish because of used him power perfectly.
This would make him solid B or maybe higher i don't know. I would watch after changes. But anyway, we all know BHVR will look stats and then they will nerf him for high kill stats.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2761128#Comment_2761128
Pinhead is easily one of the worst Killers.
He is not. If you wanna worst killers, let me list for you:
Trapper, Pig, Myers, Legion, Clown, Ghostface, Deathslinger, Trickster
Pinhead is stronger than this killers. This makes him highest C. Pinhead needs buffs? Yeah. But he should get buffs before this killers? Hell, no. Pinhead is not weak that.
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@ThatOneDemoPlayer said:
Do people still not know how to play against Pinhead?
Pinhead is decent killer. He is not weak. And he can make game pretty slow. I am not surprised he has high rates.
@ShinobuSK said:
######### the killrates. The pickrates are really interesting tho, didnt expect Huntress #1
Huntress is pretty popular, this is not surprise. I am seeing her more than everyone.
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I am not surprised why i am not seeing Twins. 1.15% lol
@psionic said:
I'm really surprised Trickster's kill rate is this low!
He is annoying but he is not that strong.
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@TAG said:
Alrighty, folks. I've never really properly tried to grind the Rift (the closest was to get 2/3) pieces of the Pink Elephant costum). Anyone got any tips on how to grind it as efficiently as possible to get whatever cosmetics are up for grabs?
Just finish all tome challanges, even stupiest challanges. I am always finishing tomes at T3 challanges. Just playing game and doing challanges if i have.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2760667#Comment_2760667
I was gifted the Ezio collection at same time I got Odyssey. I had started first game in the Ezio collection but like 45 minutes into playing had a bug where I couldn't finish a main mission so I stopped playing and decided I'd go back to it another time.
I mostly enjoy the stealth killing everyone. In Origins I had my Predator bow always having poison arrows - I loved killing one guy in a camp with it then sitting back and watching the entire camp slowly die to that one poison arrow. In Odyssey I loved using combo of my bird attacking people outside and my ghost arrows killing people inside. So far Valhalla seems less about stealth and more about the crew loudly raiding. 😂
Odyssey has great skills. You can play with 3 ways. I loved Assasins skills more.
And yes, this is why i found Valhalla so boring. You are Viking and you are going everywhere with your men. Story was not interesting too. So i stopped play after 30 hours. And i was not even close to finish it.
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@bm33 said:
I haven't played for about a week, bit more. Performance issues already were making it rough to play but now I'm just not having any fun since SBMM.
For multi-player I've been playing For Honor and Among Us.
For solo games I just finished AC Odyssey and started up Valhalla. I just got to England and pledged to my first region so not that far in. I'm on the fence right now with how I feel about it. For AC games I've only played Origins, Odyssey and now Valhalla. Origins I loved so now compare everything to it. My biggest complaint in Valhalla right now is the bird - it doesn't feel as smooth as it did in the previous games or as useful which is a bummer.
If you loved series, you should old games too. If you don't wanna play all games, you should play AC 4, it is best AC game ever.
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Boons needs change but if they make them breakable, they should not be loud anymore. But i would add cool-down.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2760541#Comment_2760541
Let's not pretend that's the reason for gate tbagging parties.
If anything, I consistently have trouble doing that challenge because my teammates won't bleeping leave. They always want to butt dance the killer and it turns into a matter of who gets hit out first.
Yeah this is boring. I am just leaving to next game. The only reason i am waiting, i wanna be sure everyone are safe. If i see everyone are safe and can leave, i am just leaving.
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I did not play last 2 weeks, so 0 for me.
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There is tome challange for this. Your teammates needs to leave before you.
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/305978/am-i-only-one-unhappy-about-q-a
I also wonder what you watched, since the Q&A is in 3 hours and 20 minutes.
I saw this on news because it was on main page.
And then i clicked YT video. But i did not check date. So i watched old stream. But why this is on news? Please kill me and finish my shame.
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@Huge_Bush said:
You should always keep your expectations low when it involves Behaviour. This way the disappointment will be at a minimum.
I am never learning this lesson :(
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2760128#Comment_2760128
Ayo what happened to the Jill profile picture lmao
Nothing, she is still on throne :)
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Hex: Plaything, Hex: Pentimento, Pain Resonance and Thana. This build is pretty solid on Legion.
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@ThiccBudhha said:
Remove Decisive Strike and watch the survivors crumble. They won't be calling it useless once it is gone, no. They will cry and beg, threaten to quit the game. It would be beautiful.
Remove BBQ just to piss off every killer out there.
You are brutal, everyone will hate you. 😂
Dead Hard - Most survivors will hate.
Corrupt - Most killers will hate.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2760095#Comment_2760095
That’s fair. Some like hillbilly or wraith might feel weird with a voice
Doctor - This guy likes to torture, he can get some good voice lines.
Freddy - Robert Englund would be great, right?
Legion - 4 members, each of them should have different voice and lines. They are still human, so they can have voice like Trickster.
Ghostface - Roger L. Jackson, this guy voiced all Ghostfaces on movies. It would be great for voice DbD Ghostface too. And add Sidney, i can fall love with this license forever.
Oni - He should call survivors as dishonorable, weak (Japanese ofcourse).
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No. But for some killers yeah.
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It is hard to jumpscare me but i have one.
I was chasing survivor but then i stucked on nothing. I was going to start complain about how trash this game but then i saw something is moving in bush. It was dear Claudette, who gave me heart attack.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2759134#Comment_2759134
I just think he gets punished too much for 1 tentacle miss. If the survivor holds W it takes so freaking long to catch up and by that time an entire generator has finished. I don't know if he needs any buffs per se he just gets punished really hard for messing up a little bit.
He needs smarter zombies for map pressure. I think he should punish for tentacle miss because tentacle is so strong already. And this comes from Nemesis main. I just wanna smarter and stronger zombies, if they fix them Nemesis will be one of the best balanced killers.
