MikaelaWantsYourBoon
MikaelaWantsYourBoon
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Blight's Ice cosmetic.
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@Maperson said:
I just want Chucky and that's it
How he will carry survivors
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2744437#Comment_2744437
I said that the idea of the fixes being "simple" was disingenuous to the fact that they're actually rather complex; I never meant to insult you personally, and I'm sorry for the confusion.
I am sorry too, i got it wrong.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2744347#Comment_2744347
Okay, heres your cookie. 🍪
No one cares about charms. The "exclusive" charms that players care about such the "Dwight crow" and some others came back 2-3 times and everyone claimed them.
https://forum.deadbydaylight.com/en/discussion/comment/2744359#Comment_2744359
Watch the Prime "exclusives" in the store less than a year.
If i am not wrong, Amazon is paying to companies for this rewards keep as exclusive. So maybe this is not possible but we will see.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2744412#Comment_2744412
Show me where I said you were disingenuous.
On your last sentence but i might have misunderstood. English is not my main language.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2744363#Comment_2744363
"Simple requests" like two of those aren't incredibly difficult. No game is free of hackers, nor the script kiddies that buy the services. A better report system would, of course, be a much welcome change but just "fix hacker problems" isn't simple. Neither is the whole "balance game" because depending on who you ask depends on what is and isn't balanced.
Furthermore they've revealed plans for reworking the grind to make it substantially less, and along with it adding in additional prestige rewards. Based on the fact they told us we can assume it's out of internal communication and so is likely to happen, unlike the solo buffs + early game collapse which were never/are not promised to arrive.
I know that the speed they change things, and the amount they change, is less than ideal, and I wish for more perk buffs with simple number tweaks to see how it'd affect the game. But pretending that two of those three requests are anything simple is disingenuous at best.
Better anti-cheat and better report system will be good start for cheaters. Even AAA games has cheaters, so i am not judge them for this but clearly they have not good anti-cheat. And report system is also so bad. This is not rocket science.
Balance issues are depends on who you ask, like you said. But not really. I mean ofcourse they should not listen "Nerf x, nerf y" people. But Nurse should not ignore everything or Trapper should not lose game because of slow start. I don't think they are good at balance the game. But this part can be hard and takes long time, yeah.
Grind issues on other hand. Even removing perk tiers will help a lot. But no, they are not doing this. They said they are working on this but when? For example fixing Nurse bugs took years or Trapper buffs. Trapper is still weak killer but how this was hard to make him carry 2 traps without add-on? People asked this for years. They finally did, yeah but when? So we are back to this point: They are slow.
And why you called me disingenuous? You can disagree but you can not call me like that.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2744328#Comment_2744328
Valve have had many, many accusations levelled against them in terms of working conditions. BHVR won one of the top places in "Best employees in Canada" full stop.
I think there's a very clear difference there. BHVR are one of the absolute best companies in terms of treating employees like people, and unfortunately the expectation of the product suffers because of it. Because the system is absolutely ######### and game devs are treated so badly in most major businesses.
(this isn't me defending the length of changes, or them not listening effectively to community feedback, but they're absolutely not lazy, instead they're just working without severe pressure and have actual support from the company)
I agree with you. BHVR has good standarts. There are many evil companies that care more about money than employees. I am glad BHVR is not like them.
But... DbD is not good standart for games. This game has so much issues and they are so slow to fix. And this is not acceptable. I am not saying they should work like slaves. But also they need to make community happy. And community wants simple requests: Fix hacker problems, rework grind and balance game.
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@ThanksForDaily said:
Nothing in this game is exclusive except legacy outfits.
Prime gifts were exc for other games. So probably this will be same for DbD too. So you can add Prime cosmetics to list.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2740594#Comment_2740594
Those horror Multiplayer Games wont dethrone DbD...
And i did not say they will? I am just gonna play them. Because DbD is so slow to fix balance issues. Actually they don't even care about killer players have fun or not at high mmr.
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@GoodBoyKaru said:
You say lazy, but I think this is just the normal level of work that should be normalised, but extreme crunch and terrible conditions under awful pay, effectively forcing overtime to be anywhere near liveable, has skewed our perception of what this speed looks like.
I actually did not say they are lazy. But they have not enough staff.
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@Dino7281 said:
As a player I wouldn't really mind less new killers / perks and have balance patches instead, but they need money...
I think that could be fixed with skins tho. It worked for most F2P games, so why not dbd?
They are doing already so much skins and i don't mind skins seriously. Because different team is working for skins. But game has so much issues and they should focus on them.
I am playing this game for years and i am really to near give up on this game. I am still playing DbD because i love horror multiplayer and DbD is only one good game this type.
I am glad we will have some good games soon. Evil Dead, VHS and Leatherface games are coming. And VHS is seem pretty fun.
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Gigante: Generators are so easy, they should be harder.
BHVR: We heard all complaints. Now you will not need to hold m1 anymore. Just tap it once and enjoy with your drink while doing gen.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2743179#Comment_2743179
I always thought Dwight was representing him.
You are not alone with that. I am pretty sure Dwight is Mathieu
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Making noices first. When killer is comes, i am pointing locker. After killer checks locker, t-bagging to him face. And ofcourse dying for this but who cares.
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😥😥
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2743941#Comment_2743941
That's also quite evil build :D
I want to have BBQ / Tremors to find out what gens they are working on tho...
Pain will give me info already, so i will not BBQ :)
And i will use Class Photo on Fred. This will give me great value from early game because this add-on is not popular but with this perk, i will have great value. If survivors understand i have this add-on, i will still have value. Because they need to leave gen (block) or they will stay on gen and i will take my free hit.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2743919#Comment_2743919
Yeah for sure. Those two are best with it 100% even with just DMS.
Any other killer needs pain resonance with it to get more value. Demo is going to pressure from only 1 gen, so even Legion might better with it. Hard to tell.
Blight will be good, just rush to all gens you saw survivors working on.
Oni might be really fun too.
Basically any fast killer / teleport. But it will be really bad on trap based / stealth killers.
Best thing about it is that you don't want Pop / ruin with it, so maybe we will get some new builds on killers, which I like.
Corrupt, Deadlock, DMS and Pain Resonance. I am going to try this build on Fred and Artist. With this build i will not need to kick any gen. Passive slow-down. So i can focus only to chases. I hope DMS will come to live without nerf.
@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2743897#Comment_2743897
You say it's not a big deal, then admit it's broken on Artist. Kinda confusing. I have to disagree with this. If something is broken on a killer, then it's a big deal and needs a nerf. I'd rather they nerf the perk instead of Artist.
No, they should not nerf perk because of Artist. This perk is good on all killers except Artist. They should focus on Artist for fix this issue. Buffed DMS is seem solid and fun perk. I hope they won't destroy perk.
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Annivesary Chapters are big licenses. Ghostface, Pyramid Head and Nemesis. So i think we can wait bigger license than Ringu. So who can join family?
Scooby Doo Chapter (Only issue with this license, they can not add killer. SD has great survivors but no killer.)
It (BHVR loves this license, so if there is any chance they will go for him.)
F13 (Jason is most popular slasher and lawsuit ended but even they asked, it is early for 6th annivesary.)
Alien (One of the classics)
Predator (Power can be problem for killer but license is fine.)
Terminator (We really need Robot Killer, this is good chance.)
Child's Play (Chucky is another popular slasher, so they can go for him.)
But last 2 annivesary chapters were from video games, so if they go with same way:
Bioshock (This is good video game series. Big Daddy can fit in DbD. But i have no idea for survivor. Elizabeth probably.)
Last of Us (Another license has good survivors. But for killer? I have no idea.)
Dead Space (This chapter will be perfect if they go for it.)
Evil Within (This chapter is also good. Microsoft own it. And BHVR is seem like has good relationship with Microsoft. So i think this license is also possible.)
FNAF (So much people wants this, so maybe BHVR can add this license too. But i never played games.)
If they go for free licenses:
Dracula (Most popular vampire and classic evil. And people really want to see Dracula in game. And we saw him in one of the tomes. So maybe?)
Werewolf (Like Dracula, they can add WW killer. But i don't think WW is strong enough for annivesary.)
Frankenstein (Is this license free? I am not sure but they can go for big dead boi.)
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2743897#Comment_2743897
It's actually not that bad on Legion. You need to use pain resonance too, but you just use your power after hooking and you will manage to block most gens while you are in your frenzy.
I will try build Thrilling remors, Surge, DMS, Pain resonance.
Maybe worth to try but i still think it will work best on Freddy & Artist. And maybe Demo?
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Game should balance around hooks, not kills.
I can play as Bubba with NOED. And i can take min 2 kills every game. 2 kills are seem balanced but was it fun? No.
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Actually DMS is not big deal, it is strong on Freddy and it is broken on Artist. For other killers, it is meh perk. Map mobility killers can get value but there is not reason to use it on Myers, Trapper, Legion etc.
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They should focus on game healthy & balance issues. But if they stop add content, game will die. 2 chapters will be enough, at least for one year.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2742476#Comment_2742476
Mm.
The snowmen were a cute idea for all of a few hours. Then it just became an annoying gimmick. Having an event mechanic that completely poops on killers and completely negates several killer powers was daft.
I am sure it was not good time to play Ghosty or Twins but i was fine with other killers. I did not mind so much.
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All events should have BP offerings like annivesary cakes or at least they should add Bloodhunt to all events or maybe event tomes like Halloween?
Just look last 2 events:
Halloween - Event tome is good idea, i liked. So i did not get bored and they gave us 2 good cosmetics. This was best event of this year for me.
Winter Event - I opened all cosmetics first day and event died for me.
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This Blight skin will make play Blight again.
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I have 2 options:
Option 1: Add 60 seconds cool-down. So if killer snuff it, you can not bless any totem for 60 seconds.
Option 2: Make self-heal speed 50%. So you can bring Self-Care for yourself without risk or you can bring CoH for all team.
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Legion: 100 seconds cool-down after Frenzy. You can not jump pallets anymore.
Ghostface: Now just look at him and reveal easyly.
And little buffs for their add-ons. Now this killers balanced, enjoy community :)
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2741641#Comment_2741641
The thing is with Freddy, you don't have to get off the gen. You can tough it out and see if he's teleporting to your gen or someone else's, and take the hit if you guess wrong. That's usually a bad idea, but after a few hooks with Dead Man's Switch, it's the only play to make.
Artist, you have to get off the gen or she can down you from across the map. Also, being injured will forcibly push you off the gen and activate DMS anyway.
I could see Doc also making this happen if he used Distressing + TR addons; some maps would allow him to Static Blast everyone off every gen.
https://forum.deadbydaylight.com/en/discussion/comment/2741236#Comment_2741236
Does that actually work? I thought Dead Man's Switch activated as soon as a survivor lets go of a generator, not if all survivors let go of the generator.
Problem with this, you can not know is he coming your gen or not. So you need to stay on gen. So you will wait and take free hit or you will leave gen and block. It is not broken like on Artist but it is pretty strong on Freddy too.
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Freddy has same issue. I tried same build on him. And i used Class Photo add-on. It was interesting match.
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I have not any message from you.
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/2740916#Comment_2740916
Compared to Pyramid Head he's very weak.
He is much better than Pyramid Head. Why?
Nemesis's tentacle has smaller range but you can hit easier than Pyramid.
Nemesis is eating pallets, even you miss hit, you will break pallet and you will not lose angle or distance.
Pyramid is okey killer because of cages. Hook survivor, tunnel them and don't worry about DS and send them to cage. Except this Nemesis is better than him.
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It depends to survivors for me. I can not offer farm because if i do that and survivors decline me, i will lose so much time. So if survivors wants farm, i will give them for bloody streamers.
But this also depends to killers. I can farm and chill sometimes but this does not mean everyone like me.
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2740610#Comment_2740610
Ain't that every game you're not used to? DBD with new killers is no exception. xD
That's why i said Nurse is hard to learn :) But no, most killers are so easy. Learning Trapper, Wraith, Freddy, Legion etc are not hard. Nurse is probably hardest to learn but she rewards you so much. So i think worth it?
And no, Ubisoft games are not even challange. I finished FC 6 and i think i died 2 or 3 times.
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2740590#Comment_2740590
I mean, until you tilt, but that goes for DBD too.
... unless you start factoring in challenges or NG+ runs, then I suppose it would count as hard just because you lose all room for mechanical error at all in a game about it.
Well after 5th run, it was so easy for sure. But my first time, i wanted break my pc so many times.
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2740594#Comment_2740594
Even with rebalanced maps, Nurse is a non-issue because she doesn't care about mechanical limits to begin with. Rebalancing maps just makes it less of a potentially RNG garbage experience for the rest of the weaker cast. Like I've said, Nurse's chase is all about mindgames. That is WHY it is a non-issue, and why old Spirit was an issue. Old Spirit gave zero info of anything. You couldn't tell if she was phasing, if she was then where to, so on and so forth. Nurse does not have that problem.
Nurse gives you info yeah. She is telling you i am gonna down you. Because you have nothing against her. You can try mind-game her but she can mingame you back. You can break LoS but she can use first blink for distance and second blink for hit. Nurse is broken too. You just have mind games against her and both players can mind game each other. Not fun against her.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2740580#Comment_2740580
I mean, yes, auto-losing due to map/tile RNG and design is bad design. That is exactly why Nurse is the best designed character. Those don't affect her. Skill in reading and mindgaming the opponent does. Also, you seem to have this weird misconception for some reason. Nurse is never unbeatable. Ever. Even god Nurses have even matches when placed against god survivor teams (when the survivor teams are heavily restricted such as not being able to run more than 1 of any perk except BT which is 2 for the entire team) on a decent map for the Nurse.
No actually, this mean game is bad balanced. Maps and loops are destroying most killers because they bad designed. This is not makes Nurse good designed, she is also bad design because she is ignoring everything. Like i said, they should re-balance maps and rework Nurse. But anyway, i know BHVR and this will never happen. I am just waiting for other horror-multiplayer games.
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2740555#Comment_2740555
Soulslikes are actually pretty easy, though.
Sure.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2740570#Comment_2740570
M1 killers auto-lose on strong tile loops. And whether or not they can chase is determined entirely off map RNG and not actual skill expression (assuming equal skill level at very good levels of play).
M1 killers are auto-lose on Survivor-Side maps (Haddonfield, Badham, The Game, Coldwind)
M1 killers are auto-lose on big maps (Red Forest, Swamp, RPD)
M1 killers are auto-lose if survivors have strong loops.
But Nurse has not problem at least at loops and maps. Maybe Lerry and RPD can be problem. If Nurse player is know how to play and smart, she can destroy most of teams. And she can kill min 2 survivors against strong teams. Which killer can do this? Just Nurse has this potential. She has lowest kill rates because most Nurses are not that good.
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2740555#Comment_2740555
She's always hard to play, and if you face survivors that know how to play against her (which there are many) it's even harder.
AND lets not even talk about how DH validation cuck her and how CoH destroy the little pressure you can do.
As a nurse its always 3 health states to take off.. The ones that say she needs a nerf clearly don't play her at all.
Ok lets see:
M1 killers:
They need to deal with good loopers.
They need to deal with Dead Hard.
CoH is destroying their pressure.
No teleport, good luck to stop generators.
Nurse:
She is ignoring loops.
She need to deal with Dead Hard.
CoH is not big problem with her because Nurse can finish chases so fast.
She can teleport to generator and stop them (If she has info from Tinkerer, Discordance or any perk)
Poor Nurse!
BHVR should rework Nurse, nerf loops and buff M1 killers. But it is not going to happen.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2740555#Comment_2740555
The difficult ceiling about her isn't her power. It's playing against people that know how to play against you.
This is same for Nurse too? And if Nurse & Survivors have same skills, Nurse have more chance to win.
And if we are talking for survivor skills, m1 killers needs more skills. I mean you can learn m1 killers easyly but you need to deal with god-loopers. And if survivors are good at loops, m1 killers have nothing. But Nurse is ignoring everything.
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@GuyFawx said:
She takes the most skill out of any killer blight comes 2nd but still easier to control and manuever than her. She takes the spotlight because of the amount of predictive skill required to get in hits during chases mostly evident on lerries due to all the halls.
Not actually. Learning her is hard for sure but DbD is not Souls-like game. Just you need to pratice her more than other killers. When you learn how to blink and mindgames, she is not hard anymore. And learning her is rewarding you so much.
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Last time i had Twins was 3 weeks ago. And the guy was not happy at end game. Because i had Mikalea as teammate and she had all boons. So game really did not go well for Twins.
But anyway poor Mikelea got facecamped and hard tunnelled, game ended with 1 kill.
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Just remove Trickster.
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Go for licensed chapters. You can get original killers and survivors with shards.
Leatherface for BBQ and Franklin.
Resident Evil, Nemesis is good killer. And Jill is awesome.
Silent Hill. Pyramid Head is also good killer.
Halloween. Myers is weak killer but he has good perks. Also Decisive is so important perk for survivors.
Hellraiser. Pinhead is not bad killer. He has really so good perks. You should get him for Deadlock and Plaything.
This 5 chapters are decent. You can go for other licensed chapters later.
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It is releasing 3 - 4 weeks later usually after current tome ends. And yes probably it will come after Mid-Chapter (2 or 3 days later)
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2738696#Comment_2738696
You underestimate corporate greed. It is the foundation of society today, if you live in North America.
Yeah you are right about this. But BHVR can be nice too (sometimes), they gave us 2 really good cosmetics for free at Halloween event. Lets hope and see.
And no, i am living in old continent.
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@Tiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2737435#Comment_2737435
Tru3 result will probably be even less reliable than Otz. Not that he is bad or anything but that guy has been constantly sniped by SWF sweat squad on stream. He should do the test off stream tbh.
Actually Tru3's results are nothing for me. Because when he wants sweat, he can do better.
For this challange, goal was kill as you can. You can sweat. You can camp, tunnel or slug. But he played without without sweat against sweaty survivors. But i can see him point. He wanted show this: You can not win without play abjectly.
Otz played so sweaty and he won most of games. But Otz's way was not fun for me. I wanna play like Tru3, no camp or tunnel but i wanna have chance to win. But it is so hard at high mmr.
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@OpenX said:
As if they will ever give you shards outside a holiday event. That is against profits.
Grades don't matter anymore since you cannot lose them. It's how much you played for the month rather than how well.
2k shards for monthly would not hurt them. And all outfits & characters are not available for shards. So they can still make money. But it is BHVR, you never know.
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Jake, Yui, Jane, Jeff, Quentyn, Laurie are rare animals. I am not seeing them so much. But when i have one of them, it is fun to hunt :)
Mostly i have Meg, Claudette, Feng, Nea, Ace, David, Kate, Yun-Jin, Leon etc.
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/2737921#Comment_2737921
There are two possibilities for Otz that I see. The first is that Otz spends eight hours streaming, another 8 hours playing anonymously to tank MMR, doesn't completely burn out for some reason, fits sleeping and all daily life activities into eight hours and still can get survivors with thousands and thousands of hours in matches for some reason.
The second possibility for strange match ups is that SBMM isn't working as intended.
Imo, I think the second sounds a lot more likely.
I can confirm second. MMR is weird for me. Sometimes i am winning so much but after this wins, i can get baby survivors. But last week i died 30 games as survivor. I was testing MMR, so i did not escape even we finish generators. After 30 loses, i tried 5 games. And i still had +1000 hours killers and teammates. Just 2 match i think i had baby killers and teammates. MMR is not working great for sure.
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Same dude. MMR is not working or it is working so weird. I am not sure but i think it is works like this:
When you lose so much, MMR is teaming you with good teammates and you have better chance to escape. So this is same for baby survivors too. When they lose so much, MMR is teaming you with this survivors for carry them.
