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MigrantTheGreat

MigrantTheGreat

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MigrantTheGreat
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  • Dwight would be the survivor. For killer I'm between Plague and Spirit

    Dwight is literally a product of trying to find where he fits in and punished for it.

    Adaris (Plague) really doesn't deserve to be a killer because she did no wrong

    Rin (Spirit) She deserves to have a second chance at life

  • @sulaiman said:

    I know why where is no Indicator, but its very frustrating if half your perks dont work because swf makes hex:thierd seal and knockout useless. Why cant we get an indication so we dont use those perks?

    And no, just using metaperks gets very boring.

    SWF use to have an indicator because all the survivor's would spawn in at the same time in the lobby. BHVR got rid of it because SWF didn't like that because the killer would play sweaty and they "weren't having fun". Hate to say like that but the way the game is now, killer's aren't suppose to have fun.

  • @Pennywise2000 said:

    I can agree with that

    @MigrantTheGreat I still hate spirit though the most easy killer to play in the game I might play her 3-8 times a month 3-4K every time

    Granted I am a Spirit main right now (I'll pick Nurse back up when they fix her ######### bugs) But I mostly play Spirit at high ranks or if I'm having a bad day. Only reason why I like Spirit isn't only because of her chase potential, but she is one of the few killer's that doesn't have to rely on survivor's making mistakes to win a chase

  • @Hopesfall said:

    This game has gotten really stale for killers at red ranks post ruin nerf.. roll your eyes all you want, it's truth. If I want to try interesting builds that deviate from the 6-7 "meta" perks for killers, gens fly and it's generally a miserable experience. You will of course have some wins, but more often than not, Brutal Killer/Displeased is your result.

    Survivors can run meme or thematic builds all day long because they have 3 other people to carry them. If i want to run an all hex build, stealth, or perma injure build.. it might work a quarter of the time. Injured people at high ranks just split up and sit on gens so it doesn't really matter.. plus they get dead hard constantly.

    I realize X killer may have Y build that works for them, that only proves that you're being pigeonholed. "If you want to use this killer, here are the perks that actually work".

    I am essentially locked into using the same build for every killer unless I want 3 chases and the game to be over in 5 mins. Boring.

    BBQ / Corrupt / Pop / Discordance /// Nurses / Monitor

    "THEN JUST SLUG" - no thanks that's not fun

    "DONT WORRY ABOUT RANK" -- maybe I don't like seeing "Entity Displeased" every game when I try experimenting

    "PLAY ANOTHER GAME THEN" - i have been thanks

    Sure would be nice to be able to run interesting builds without being absolutely punished by the game.

    Only reason why I still play killer is simply because survivor is just too damn boring. Gen's go by too quick, some maps so large that i'll go a match without hearing any terror radios, sitting on gens and pressing the space bar is getting old, and constantly looping the killer the same way just doesn't interest me anymore. Survivor no longer requires skill, while the element of fun no longer exist for killer.

  • @Hopesfall said:

    https://forum.deadbydaylight.com/en/discussion/comment/1186887#Comment_1186887

    So I should get good at being killer by using Thanatophobia (3.2sec/injure) and Dying Light (2.4sec/hook)? So instead of using Pop for 20sec/hook, I should instead use 2 perks for not even half that.. got it. I'm feeling better already.

    Stop wasting your breath on that person, no need to reason with a person that hasn't even spent 1hr playing killer

  • You can either deal with this or you can go to the mobile version and deal with cursive(if you can read it), I doubt this permanent so just suck it up for 24hrs

  • @Pennywise2000 said:

    simple as this for survivors if the killer is hard to loop they are broken. not saying killers should be broken but a survivor should not be able to run a high ranking killer assuming they know how to play killer for 3-5 gens.

    Your not wrong, but with how strong looping has become, I believe that killer's should have to rely more on their power to help shut down loops rather than mindgames, which is why I 'was' a nurse main.

  • Killer main here. Not really! I don't have fun playing survivor simply because survivor is just flat out boring to me and feel like their is no skill really needed for survivor

  • @M4ST3RM1ND said:

    https://forum.deadbydaylight.com/en/discussion/comment/1185503#Comment_1185503

    Killers have too much? What about survivor meta perks, knowing it's 16 perks vs 4?

    @hex_genrush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1185503#Comment_1185503

    Yes go wait 10 minutes for a match and fat hold m1 on a gen and get out of the match in 5 minutes and depip to

    @TwinPrinces said:

    https://forum.deadbydaylight.com/en/discussion/comment/1185503#Comment_1185503

    Try playing high rank killer without great perks against decent survivors, see how well it goes

    @evilwithinIII said:

    https://forum.deadbydaylight.com/en/discussion/comment/1185503#Comment_1185503

    I see you in every threat complaining about ebony mori…... Even when the thread is clearly not about offerings but about Ghostface add-ons.

    Just stop it. Get some help.

    @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/1185503#Comment_1185503

    Anyone with half a brain and a little skill can play solo survivor. 🤷‍♀️

    Being solo doesnt mean you lose. It means you have to pay attention and be a little lucky.

    Yeah, anyone CAN PLAY killer, but can ANYONE deal with the constant focus, survivor bullshit (trolling with second chance perks, post game salt, teabagging to get caught then DC), and constant nerfs/changes to killers for "conformities sake" while STILL having fun? Not really.

    @Hex_BoopTheSnoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1185503#Comment_1185503

    Why can't Ghost Face's just be buffed (Not OP) and have Ebony Mori be nerfed?

    @Splitsecond27 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1185503#Comment_1185503

    Dude, I’ve seen you in several threads now. Stop complaining about Moris go post a new discussion, this post along with a lot of the other ones you’ve commented on aren’t about the post stay on topic and stop complaining about moris on every post.

    All due respect guys, but please don't feed the trolls! @SurviveByDaylight is a survivor that barely puts any effort into killer than has the audacity to say that DS needs a buff. Not trying to witch hunt but I'm just letting yall know y'all are feeding a troll

  • Cosmetics really don't bother me nor will it change how I play. The only affect a survivors cosmetic will have on me is when they mix cosmetics and those cosmetics don't go together.

  • @Oicimau said:

    https://forum.deadbydaylight.com/en/discussion/comment/1184698#Comment_1184698

    I rather Nurse's tits. The best bootie is Spirit's. (I just felt like it would be a good comment).

    @NursesBootie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1184691#Comment_1184691

    Dang, you bamboozled me!

    On topic: It's not completely unbalanced, but survivor sided at red ranks, like op said.

    Both of y'all need a therapist

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1184050#Comment_1184050

    It’s nothing to get angry about, you shouldn’t be getting easy downs and hooks but this game allows it and forces the survivor to use a perk in order to fight back. You saying “tunneling you out of the game” just says something about how killers are in this game. DS needs a buff so you have a harder time finding the guy that used it 🤷‍♂️ 0 scratch marks, longer stun duration, stuff like that.

    @Cardgrey don't listen to this idiot, this is what you call a "Entitled survivor that has never played killer"

  • It was Nurse, Now Spirit

  • Imo slowing down gen speeds will screw over solo survivor's. I would rather them give survivor's another objective. But honestly both poor map and poor killer design is the real problem. Some killer's can't keep up map pressure with how big some of these maps are and not only that, it;s a shame that majority of the killer's have to depend on survivor's making a mistake to win the chase

    @finitethrills said:

    I'd prefer some sort of extra objective that needs to be done prior to repairs or at least prior to escape. What I'd really like to see is a huge penalty to repair speed and possibly other actions when injured. If players had an actual necessity to heal when injured, this would be a very different game. Killers could apply pressure without having to commit to a down. A lot of killers would find tunneling less attractive.

    While I agree with you but your technically saying make Thantaphobia basekit, which I sorta agree on

  • @Rivyn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1180155#Comment_1180155

    What does rank have to do with SWF, though? I didn't comment on rank, i commented on how unbalanced SWF is.

    SWF also complained about this being a problem simply because they got tired of killer's knowing that they were a SWF and putting on a build/killer that wasn't fun for them.

  • @savobeast said:

    I've had this game a while and I play alot of killer I will admit im not the best but I used to play fairly as Myers and have tuff but fun games when i got matched up with people my skill level but recently ive been getting ranked up against red Ranks SWF who are super Toxic Gen Rushing Looping and all that stuff and it's made it so unfun because after the matches they would give me crap. So I was tired of it as i said im good but not red rank so getting matched up against red ranks drove me Insane. So I thought How do i counter this well stoop to their level. So I started maining Doctor Running NoEd and camping because it works its honestly one of the best counters against SWF After that i realised just how toxic the community is and its a shame cause since matchmaking is broken i just have to be Toxic and sadly it works I know i dont help the situation at all but this feels like the only way to play when im skill capped at rank 12 and get put against rank 1s and because of my strats im rank 8

    Play as you please, but as a killer main here's my advice. Camping and tunneling doesn't make you a better at killer. The way that game is killer;s have to be ######### to even have a remote chance of either having fun or winning and survivor's hate that, but they don't realize that they brought it on themselves. Ignore all the survivor bullshit, ignore postgame chat and say gg and move on

  • @skynightjourney said:

    I literally lost a 3k because my grab didn’t register, this isn’t even the first time this has happened I’m literally done playing killer until it’s fixed, Im fine with getting gen rush cause I have perks to counter it like blood warden but I can’t secure a 3k because the grab animation stops and I can’t grab them!?!? Please fix this and make playing killer worth while.

    It's not just on console. It's across all platforms.

    But a dev will come in here and tell you that, they are working on it even though it's been 6+ months this bug has been known, and they haven't done ######### about it.

  • Expect it to be fixed next year!

  • @ItzPixelYT said:

    Hey everyone, so i'm seeing most people complain about gen repair speeds being the issue with this game. Let me just say this, i play Survivor and Killer, i'm a rank 1 Survivor and a rank 6 killer (I don't play Killer unless for challenges). I don't have a issue with generator speeds at all, I mainly play solo as survivor, i can run the killer for a while and half the time my random tms are too busy basement hunting for a chest to get anything done and one will be running off into a wall somewhere...yes this is red ranks.

    However i have noticed that certain maps such as Springwood, Autohaven etc...are the easiest maps to escape on and that is purely down to the size of them. So many loops and pallets it's insane for a killer to try and actually feel like they can do map/gen pressure.

    Now when i play on Gideon, Hawkins (is ok), Lery's & Dead Dawg. I'm finding them harder to escape on because they're so much smaller and better balanced for the loops etc..

    Just saying I get why people are complaing about gen speeds, but perks like Dying Light and Thanataphobia work great in slowing the game down...just wish people would offer up better solutions instead of "Nerf Gen Speeds"..."Buff Killers we Weak"....

    Nerf Gen Speeds...do i really want to sit on a generator longer than what I already am holding down the same button? No...I have the most fun on the game running with the killer in a chase...I feel like most killer mains just want survivors to go through something tedious for longer so they can have a "easier" experience at the game. I play killer...I find the game more enjoyable just playing for bp's rather than sweating for a kill, i'm happy with my 4 stack of BBQ and usually i'll get 3 kills a game and let the last one go.

    Killers aren't weak. Like i said, there is great perks if you really wanna slow the game down, but you can literally one shot a survivor with like half of the killers on the game. Not to mention being able to Mori them to play with only 3 survivors which makes it WAY more difficult for the survivors. Right now on Killer i'm running, Save The Best Till Last, BBQ, Fire Up & something like Franklins...been having a lot of fun because as the game progresses I can get faster/stronger.

    I feel that gen speeds will eventually play a factor, due to swf and their communication between each other. While maps are a problem, looping is a even greater problem due to the fact that it waste too much of the killers time. Granted I'm firm believer in drippinyg chases, but the fact that loops spawn so close to each other makes looping a bigger problem than maps or gen speeds imo

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1170474#Comment_1170474

    *Close Application*

    *killer comes to the forums to whine why there aren't any punishments for people closing their app during the load screen*

    Same thing can be said about survivor's who close the application when the killer's offering doesn't flip over

  • @Cotten said:

    As a nurse player i would say the following with confidence.

    (a) Allow us to CANCEL BLINK. Every other killer can cancel their ability why cant she???

    (b) Allow us to always see our blink destination. There are a lot of factors that go into blinking. (a) is there an object between us (More charge time required) (b) is there multiple floors where I plan to land ( might blink onto a different floor) (c) is my angle to high or too low (changes the distance) Doing this will bring her more into the mainstream of killers.

    (c) Maybe Change the purpose of blink. Now hear me out. (1) Billy, Oni, Legion, Demigorgan, and Freddy can all move fast distances with no real down side. That said i know they have CD but at least when they get there they can keep track of the survivor and some can keep going "billy" until they actually down some one and that is a one hitter quitter. Blinking feels more like a Gap closer more so then any thing else. Your base blink is 20m 2nd blink is 10m so thats 30m with 2 blinks followed by 2-3 seconds of fatigue. If you hit the player you might as well stop chasing since they will be further than your blink distance after your fatigue most of the time.

    With that information give her a buff in Movement speed from 3.8m/s too about 4.3m/s and make the blinks have a shorter range. This will get rid of a lot of section (b) issues and give her a great feel instead of playing "look at the ground for half the game". While we are on the topic of looking at the ground. Can we remove us getting Blinded by Flashlights during that period!!!! I AM LOOKING AT THE GROUND.

    (d) Remove the fatigue. Yes we blinked but we still have a CD that we must go through anyway before we can blink again that is usable after the length of fatigue to begin with.. This fatigue serve no purpose. All it does is causes us to have to waste more time finding the player we just found.

    I mean since you asked

    A. Nurse can cancel the movement of the blink by simply looking down at the ground and she won't move. Just gotta be careful that the basement or a bottom floor isn't underneath you.

    B. This is why I tell people to stop using her Plaid Flannel add-on when they get comfortable with her blink ranges, because you become more focused on WHERE your going to blink, instead of where you NEED to blink. Nurse requires a lot of map knowledge and awareness, and once you learn that it becomes Trial and Error to improve your gameplay with her.

    C. Increasing her movement speed would make her even more boring and most Nurse's main (That I've talked to at least) used her because of how unique she was

    D. I would rather keep fatigue than get rid of it because her fatigue was actually a CD that she had control over how long it lasted, rather than keep blink recharge which makes her annoying.

    Not trying to 1 up you, just trying to get you to look at it from a former Nurse mains prespective

  • @BattleCast said:

    https://forum.deadbydaylight.com/en/discussion/comment/1170048#Comment_1170048

    Ok but wouldn't removing the cooldown be a buff?

    Nurse can still be completely busted and a good Nurse will 4k every game with ease. All they need to do is fix the bugs, then nurse will be fine.

    The reason why we say get rid of her blink CD is because it's her main source of movement and the devs practically nerfed her movement. It's like being in a race and the officials give you ankle weights you can't handle to intentionally piss you off and/or hold you back

  • Here's my Spirit guide. If you have any question's you can either @ me here or comment on the video

    https://www.youtube.com/watch?v=IobKfCcu690&t=36s


  • Get rid of blink recharge and her bugs. She's literally the living embodiment of depression now

  • DS needs a way to be deactivated. There's literally no rush involved with the perk, and the only way to counter the perk survivors get salty about it when killers do it.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167639#Comment_1167639

    Oh really? Surivor bugs get fixed in 7 days?

    1. When you go fully around a corner, the huntress can still get a hit, even though you're obviously not in range.
    2. When you go through a window, its basically RNG if you're in range of a hit, because sometimes I end up being able to reach the pallet in the killer shack, drop it(in case of a trap when chased by trapper) AND STILL GET DOWNED FROM A WINDOW HIT. So lets break the action down: I fast vault through a window, the killer initiates a lunge, I reach a pallet that's on the opposite side of the building, see a trap placed on the floor, drop the pallet, killer lunge finishes and hits me, even though I am nowhere near and the game did register me dropping the pallet. How is this even just an issue with latency?
    3. If you do a full 360 on a killer and start running when they have their backs turned at you, they are sometimes still able to hit you due to latency(there are a LOT of latency issues that are favorable for killers).
    4. When you go for a protection hit on the hook, sometimes it goes through you and hits the player thats being unhooked, instantly downing them even though you're still fully healthy.
    5. Mending sometimes glitches out to the point where the game overrides the mending, causing legion to have a permanent haunted grounds effect(so far, all legions I faced have been good sports, because obviously being able to instadown people at all times while in a frenzy is a bit OP, only happened about 3 times). But this also basically reduces the effect of BT, Styptic Agent and Mettle of Man to 0.
    6. Often when injured with a medkit in hand, you cannot heal the other injured survivor with the medkit and instead heal yourself, due to latency issues. Because even though on your screen you're standing still, and on the screen of the injured survivor you both are standing still, on Bill's, Nea's or Ghostface's screen, one of you is still moving.

    All in all, dedicated servers have solved "some" issues that were massively dormant, but those issues were laughable considering to how much latency affects normal gameplay.

    Sounds like both a latency and hitbox problems, so I'm not sure what that has to do with bugs. It sounds like your on console, and I haven't played this game on console in 9 months and haven't ran into these problems on PC. The only survivor problem's I have noticed is either hitboxes or hiding in a locker and having perm aura reading blindness when exiting the locker.

    Only one I can justify is 3 from a PC POV. Survivor's generally can't get away with 360ing (especially me since I'm a Shadowborn addict) but I have had this happen to me and I've done it before simply because of flicking. Killer's can literally flick their mouse and TAP M1 and end up doing over half a 360

  • @Demonl3y said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167639#Comment_1167639

    Some bugs are easier to fix than others. Also if you can only complain then why you even play this game anymore? Did you ever createt a game yourself? Its not easy and older bugs are much harder to fix than newer ones.

    I play because the game still has potential, and not only that I'm forced to play killer because survivor queue times in my region are almost 20-30 minutes long. I might not have any experience with coding but one thing I have is logic. Justify something for me since the devs like to prioritize bug fixes. Why tf would the devs rework Nurse being fully aware that she has bugs without removing her bugs?

  • @Demonl3y said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167466#Comment_1167466

    Can you guys please stop this irrelevant posts? Why should the Devs only care for Survivors? Thats so stupid please just stop spreading stuff like this. Bugs like this arent easy to fix and it will take some time but they will fix it. They also will fix other Killer bugs and buff Killers too just be patient and stop being salty the whole time.

    Yeah sure! We'll stop when the devs actually fix the #########. It's like saying that your gonna do something but never do it. Like Peantis said "It's on our to do list", but here's a list of bugs that have existed at least 6+ months and they haven't done nothing about

    1. Entity blocker when activated on windows survivors can still jump through

    2. Nurse bugs and can't chain blink sometimes or interact with pallets, not to mention sometimes not do anything after a blink. Not including the unblinkable places she always has to deal with

    3. Sounds "always broken every patch one way or another"

    4. Myers and Ghostface stalk been broken since dedicated servers and still not been fixed.

    5. Billy still has ghost hits with chainsaw

    6. Flashlights stun wraith in cloak and keep him cloaked instead of bringin him out of cloak. Which can lead to multiple free stuns

    7. Auto Aim on all killers, so many times you get gimped into objects a survivor is looping and you cant turn it off... oh btw MOBILE has that option

    8. Grabs animation fails. You get the animation of grabbing a survivor and they run off

    9. Freddy is unplayable on Hawkins if using dream pallets. There are 0 pallets you can place till you actually break some because all pallets are prespawned on the map

    10. Killer getting stuck in an endless grab animation of survivor that is lagging out... you cant get free till fully dc'd

    But they can fix DS and basement bug within 7 days because survivors aren't happy. But killers are suppose to be alright and not get salty with waiting almost a year for some bugs to get fixed

  • @RayrafLPP said:

    Its always nice when somebody unhook right in your face, you get the animation but get stuck and the unhook succeeds.

    9/10 times grabs dont work.

    Any progress on fixing it?

    The devs have known about this bug for awhile, because this bugs affects killers in a negative way, but affects survivors in a positive way. The devs don't care.

    If you discover anymore bugs that impact killers in a negative way, please feel free to report it to the devs so they can ignore it.

  • @Thatbrownmonster said:

    Hey everyone

    Just wanted to have a proper discussion on how this community handles frustation

    When I see a discussion of someone claiming they will unistal the game and they do point out the issues with the game all the comments they get are either "see you next week" "get gud" and "bye"

    Shouldn't we as a community try to keep players instead of driving them away? The number of players have been decreassing ever since the ruin nerf, and the frustations keep increasing, but instead of making proper discussions in this forum, all there is are comments of people telling others to either go away or to "get gud"

    I agree that part of the frustations come from the developers side of balancing, but we as the community for this game should aim to make players keep playing and have proper discussions here in the forums with hopes for a better community

    Since I joined the forums, we have been better at eliminating toxicity, from what I have observed. Most post about frustration is either about killer or from a killer main. Most killers mains encourage them to either play survivor or take a break from the game and come back, while survivors tell them to quit not realizing that they are making their queue times longer. If someone wants to quit, I encourage them to do it simply because I took a month break and came back completely immune to all the bullshit.

  • @berzerkfatality said:

    How do people honestly think Killer is more difficult. Killer has the most over powdered imbalanced perks. This game is legit trash on xbox atm too with the lag and how killers just all around have the upper hand with hosting the games. why am i playing this game? Im just not having fun with this game anymore with the way people think its balanced. How are you devs so oblivious to the balancing issues going on too? Why i this game still have horrible survivor lag after so many years of being released. FIX YOUR GAME!

    When you get out of yellow ranks and hit purple rank killer, than say something. When you hit red rank killer comeback and correct yourself. It's not that killer is difficult, it's the fact that killers (that aren't Nurse or Spirit) have to rely on survivors mistakes to dominate, but survivors have perks to help recover from them

  • @SunaIIanu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1166837#Comment_1166837

    I just want to say that sole survivor is bugged since months.

    Meanwhile, the basement and DS bug were fixed within 7 days. But Nurse has had the same bugs since before her 'rework', and the devs still haven't done anything about her bugs.

  • @FreakPrince said:

    IF needs a cooldown, nothing else.

    Infectious Fright is fine, it's literally a perk that punishes survivors for being grouped together and can be easily countered.

  • DS or not, I try my best not to tunnel simply because it's not fun for that survivor. I'll slug them, but I won't hook them.

  • @Aven_Fallen said:

    So doing Gens = Bullying? Cool.

    Can we stop to use those words when the other side is simply playing the game in a normal way? Thank you.

    Do you ever play killer at high ranks to get a taste of your own medicine, or do you just only play survivor, because it really seems your part of the survivor problem

  • @NullEXE said:

    Gen speed isn't so much the problem as is map sizes and layout. Survivors have it too easy to be safe a majority of the time, so there is no need to fear the entity in the trial that is there as a threat. Fixing the issue with Gen speed they are going to acomplish with re-doing the maps, and at the same time making them smaller.

    I think they would gain a lot by decresing the amount of pallets available to survivors as well, so then it becomes a resource the survivors have to be careful not to waste too quickly rather than "heh - havn't been to this part of the map yet = 5 more pallets"

    While I agree, I think gen speeds will still be a problem. I feel that if the devs touch gen speeds, they'll ######### over solo survivors, but I firmly believe that survivors need a second objective. Everything thing else I agree with you on 100%

  • @DaGreenBolt said:

    I'm done and just burned out by the game due to how the recent patches were basically a cluster ######### of crap.

    I played 60% killer, and 40% survivor, and the recent patches essentially made the killer role exponentially harder to play, while making survivor somewhat of a breeze to play. The two worst patches was the utter disaster of the nurse nerf, and the ruin nerf. These two patches are the patches that killed the game for me.

    The nurse was a killer that needed an add on rework, but not on the base kit. The basekit was balanced were the time you put in to learn and master the nurse, rewarded you equally. Now the Nurse is the opposite were the time and effort needed to learn and master doesn't equal the reward, where the reward is low. There was a ton of feedback from the ptb, yet they weren't even listened to, and decided to release the nurse in the most unfun way possible. The Nurse is an unfun and boring killer to play now, and when playing the survivor, playing against the reworked nurse feels boring, instead of exciting from the old nurse. Essentially this patch, really deteriorated the compassion for this game.

    The Ruin nerf was the breaking point for me, where gen times were a problem, and ruin helped mitigate that problem for an opportunity to play fair (aka no tunneling, camping, slugging, or unfun add ons, unless I'm facing a 3 to 4 man SWF bully squad, then all fair play is off the table.). Also the fact that Ruin got nerfed because of new players, and apparently players who can't hit skillchecks (seriously if you are at red ranks and can't hit great skill checks, you shouldn't be there). The Ruin nerf made red ranks a sweat feast for killers against optimal survivors, and SWF, and a breeze as a survivor with optimal red rank teammates. The dev stream after the nerf, just added fuel to fire, when they said to expect to "Lose 3 gens in the early game". The ruin nerf just made about 80% of the killers unviable at red ranks.

    The fact that you have survivors having a lot of second chance perks that cover up any mistake a survivor makes. Especially with the Unbreakable + DS combo where you are untouchable for a straight minute and don't get punished. I've been hit by DS at times where I don't even tunnel, in which I just down survivors too fast because they are potatoes.

    Lets also mention how toxic some players can be and just attempt to bully you when attempting to have fun at the game. This game has the worst toxicity on a level I haven't seen before, especially from survivors. The amount of butthurt some players get just by being outplayed and the amount of spam they attempt to flood you with by just playing in a way someone doesn't like. I've been DDOSed by a survivor just because I slugged them.

    The last thing that just annoys me is how the rate of survivor bugs get rapidly fixed compared to killer bugs. Survivor bugs like the DS bug, and the Basement bug got relatively fixed in a week or two, compared to the killer sound bugs, which have been going on for at least 3-6 months. We had bugs on the nurse, which made her unplayable there for months but still not fixed, but a DS bug can be fixed in at most two weeks? I'm sensing a pattern here.

    I said in some previous posts that after I spent all my ebony and ivory moris on killers, I would quit after ruin was nerfed, and today is the day. I gave the Devs one last chance, and so far they shown me that a 2.5 sec sabo is fair, the toolbox "nerfed" ended up making toolboxes essentially mini-BNPs, and releasing a killer who is arguably worse than clown, despite the amount of feedback.

    Currently, I'm find games like Minecraft, War Thunder, COD, and Plague Inc Evolved a lot more fun and enjoyable, and actually rewards you for putting in the time and effort to learn.

    I'll still lurk around the forums, and watch youtube vids of DBD, and might come back if the game changes for the better, but for now I'm gonna spend my time and money on games that don't favor one side of the spectrum, and has a better community.

    TL:DR: Burnt out from the game due to how crap the recent patches are, and how certain patches essentially deteriorated the game for me, and essentially killed it.

    Can't blame you! I play a lot of survivor but I main killer because it requires more skill. I've taken a break from killer because of Nurse and Ruin. Played survivor and on day 3 I got bored and took a break. Now that I'm back, I've lost all hope in BHVR.


    Killer is too stressful, and survivors get mad when I play a killer that actually stand a chance. When I play survivor, games are too easy and killers don't pose a threat anymore, simply because they are easily countered (especially nurse).


    The game is like cake with no flavor, and no matter what I do, what builds I try out, it's still meh. The game has a lot of potential, it's just the devs are focusing too much on survivors fun and not looking at it from a killer prespective

  • @rhodamia said:

    I see lots of complaints about nurse being broken buggy.

    I am one of those people complaining. She's my fav. And she's SO so So so SOO buggy.

    I would love to spread the word on the forums of an official response saying that her bugs are being addressed. @Peanits I haven't seen any confirmation that they have even been noticed yet. Any word?

    I've said something about her to Almo in another post and got a reply from a mod saying "getting rid of bugs takes a long time." While I understand this, but the fact that the bugs Nurse has, have been existing since before her nerf. So I'm going to quote the Tootsie Pop commercial and say "The world may never know" since the devs see fit to ignore our questions about killers.

  • Skill! Killer requires way more skill than survivor

  • Spirit and Nurse are my go to if I wanna try to 4k. James, Pig, Doctor, and Freddy are my for fun killer's

  • @DontComeNeaMe said:

    It's pretty annoying when you run resilience or any perk that works whilst injured solo and other survivors will not leave you alone.

    Would you be able to add a sign to the healing bar or even the status indicators at the bottom left to let the other survivors know you are running this perk and that's why you have ignored them t-bagging and pointing next to you on a gen for a whole minute?

    You have full control over that. If a survivor heals you and you don't wanna be healed. Just run out of the healing animation. Usually once you ruin out of the animation, they won't try to heal you again

  • I would actually like to see most of the killers maskless

  • @ItzPixelYT said:

    All Killers Moaning about gen speeds...while i'm playing solo survivor or sometime duo, pretty much terrible tms as i'm off running the killer they wont be doing gens or anything else to help...further more, today alone i've had 8 Killers all running a pink mori and instantly tunnels me off a hook and then i lose a pip for it (granted rank doesn't mean anything) but not a FUN experience for a survivor. Loading times, queue times = 10 minutes for a game pretty much and then to load in just to barely get to play the game is a joke. I get Mori's are fun for killers but when i'm getting pretty much insta-killed in a game after running the killer for so long while my tms don't do anything else but run around like headless chickens, not sure what i'm supposed to be enjoying from this experience, not to mention the terrible amount of bloodpoints gained from a game like that.

    Here's an idea which i can actually be happy with, if you want to leave the mori the way it is, fine...then give the survivor some sort of reward in bloodpoints for getting mori'd as then at least it's for something rather than a frustrating experience for survivors.

    @Raccoon said:

    Mori offerings should be removed.

    The ability to Mori a survivor after 2 hooks should be basekit.

    1. Mori's have already been nerfed. It use to be were all the killer had to do was down you and it was game over for you.

    2. Yes! Something needs to be done about gen speeds, but it'll ######### over solo survivors, which is why I believe a second objective needs to be given to survivors

    3. Cypress Mori's should be basekit. Fight me.

  • @rickyray101 said:

    All because of cry baby killers the tool boxes are useless now. The developers make the game worse every update and yet all that the high rank killers do is camp and tunnel survivors because they suck. Your game is a joke and it's no wonder why players quit matches. The reason why quitting is down is because fewer players are playing because this game is trash now.

    I never used toolboxes in the first place because they were crutches and unfun to bring because they made the game go by too damn quick and I couldn't even break 15k gen rushing. But if your gonna call the other half the community that is keeping the game alive "FOR YOU SURVIVOR MAINS" (Because the survivor community is way bigger than the killer community) cry babies. I suggest you play killer and get an understanding of why gen's go by so quick

  • Repeat after me

    THE. DEVS. DON'T. GIVE. 2. #########. ABOUT KILLERS., IF. THEY. DID., NURSES. BUGS. WOULD. HAVE. BEEN. GONE. WITH. HER. REWORK. NORE. WOULD. THIS. POST. EXIST.

  • @Kolossoni said:

    Title.

    I always have a hard time predicting who the killer is in starting matches since there are no indications.

    The doctor and a few others provide little clues but some are very hard to figure out...

    No! If there was, a lot of survivors would lobby dodge so they don't have to deal with a killer they don't like dealing with.

  • I was playing Spirit chasing a Nea on Blood Lodge. Nea ran into a truck, so I walked backwards thinking that she was going to 360, I swung by instinct but I had backed out, so I whiffed the attack. Nea than DH into me and I downing her. She DC'd and messaged me saying she was reporting me for hitting through DH but she didn't realize that she had DH while I was recovering from whiffing

  • @Todgeweiht said:

    Then don't play, and I don't mean this as something offensive but as I have said a lot of times before, its not good to play a game you dont enjoy.

    Take a break.

    I'm pretty sure my previous comment can vouch for why we continue playing. It's because we can sense a lot of potential in the game and we would hate to see it go to waste

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