MigrantTheGreat
MigrantTheGreat
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- MigrantTheGreat
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And get the strong killer's and perks nerfed too, I appreciate the motivation but no thanks
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/985308#Comment_985308
Doc got buffed so I wouldn't exactly go THAT far.
I don't even call it a buff or nerf. More like a inconvenience fix for survivors. When I played him he still felt that the same
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Play as you please but tunneling isn't fun survivors. I'm a killer main and just for that reason I won't tunnel and If I do, than I will slug that survivor
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I wouldn't look forward to that anytime soon, the devs are trying to keep up the nerf train
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@PokemonGOPlayer said:
Have you considered learning Nurse? I understand that after the nerf it's a complete annoying mess to learn but if you enjoy this game and don't like loops that could be a workaround.
Nurse is utter ######### and boring af to play now, if they didn't nerf her base kit she's be fine
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The reason is right there in front of your face. They know they are going to get a lot of lash back from killers so they didn't add that because they don't care about killers
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It's really not skewing stat's. It will eventually happen over time once survivors realize killers can no longer slow the game down
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I was already taking a break from Dbd, but with ruin nerfs I'm not returning. Not because of the ruin changes but simply because these killer nerfs are gonna continue until either survivors are satisfied or until the killer community dies.
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Have you considered the fact that a lot of killers tunnel and camp to try to pull survivors off gens?
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I would shift my focus to making killers menacing reworking there powers to where they are actually useful in chases. I would than nerf survivors to we're they aren't powerful as they are now when 1v1 the killer but make them extremely powerful when they are working together
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From a survivor POV: Idc, in the end it's our fault that we didn't cleanse totems. But it really does make me wanna question the killers skill level no matter how good or bad they played
From a killer POV: I possess too much pride to use this perk plus I can't waste a second perk slot (due to my addiction to Shadowborn).
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/965731#Comment_965731
Please explain to me why this is fine the way it is?
https://www.youtube.com/watch?v=dpc6dcrH1NE&feature=emb_logo
That is literally abusing DS
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I would simply shorten the timer. 60s is too long imo. As a killer main I can hook 2 other survivors in less than 60s stumble upon the survivor that has a active DS and force a interruption action or jump in a locker to force DS and get punished for doing what I'm suppose to do
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Oni isn't really my cup of tea, I've had good matches with him and I can't see to enjoy him as I do with Spirit. Using Spirit I get a thrill out of being outplayed, and coming back to correct that mistake
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I honestly don't see a problem with either. If I get tunneled and mori'd off a hook the killer did their job, if survivors escape with a key after completing X amount of gens, they did their job. I don't see how the devs can nerf mori's 'again'. Pre nerf the killer didn't have to hook you, all they had to do was down you.But I despise comparing keys to mori's for the simple fact that I don't use keys because I hate self care with a burning passion, and Mori's are super effective against swf do to the advantage they have against the killer. but after you mori them, survival becomes harder for them
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In all honesty, mori's are fine.I say so because pre nerfed mor'is meant death on sight if the killer saw you because back than they didn't have to hook you, they just downed you and mori'd you
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As a former Nurse main I agree. Her fatigue time was her cooldown but the devs decided to put a cooldown on top of another cooldown. Imo she's just not fun to play anymore, she's still strong, she's still viable but the fact that she has a 'double/triple cooldown' she's just not fun to play anymore. The CD ruined her map and chase pressure. The devs need to undo Nurse and go back to the drawing board with. I would keep her original basekit, but the way her add-ons are now make it seem like the devs left a 2yr old in charge of her add on rework
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I played a match with Spirit earlier today and the only thing I could hear while phasing was Rin's breathing (like in pre lobby)
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I strongly agree to this, but if they do map changes guess what they'll do next? Go right back into nerfing killers. I don't think the devs have noticed it yet. Nerfing survivors is like a mosquito bite, very little to no affect on the community, while nerfing killers is like a snake bite, slim to no chance of recovery.
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You've got a fair point, I personally feel that her base movement speed should be increased to make up for the recharging of her blinks, I understand she has a UR that increases it, but lets be honest; who's going to use that add-on when her other add-ons have better benefits? I'm against her blinks having a 'Double Cooldown' (fatigue, and recharge) but I feel that they should have increased her base fatigue time if they wanted survivors to have a greater chance of winning the chase against her
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IMO I consider survivors are more toxic. Killers can be toxic but I believe killers being toxic comes from survivors behavior, but survivors are more toxic because it's easier to play survivor and less stressful. Killera are either just trying play or relax. Survivors think having fun is pissing and or bullying killers. Until they hear Nurse screaming, than they wanna gen rush and if they fail either DC or call killers trash. Most nurse mains will agree, that one lesson she gives her players is "If you hate that **** as a killer, don't do it as a survivor"
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Only thing I can tell you is to becimes tone deaf. Chase music no longer bothers me mainly because I've learned to focus my hearing on certain sounds. Plus its not like it matters you'll still be in terror radious which will likely cancel out footstep sounds depending on what add ons
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Instead of reading half of the book how about reading the whole book. You claim that camping and tunneling is ruining survivor Expirence, and I can agree. But what's causing killers to camp and tunnel?
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I have a problem with swf communicating. And because I believe swf is broken I always use nurse vs swf because survivors can't stand nurse because they can't counter her or use their defenses against her
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This why I believe I lot of people use Sally. She's the best killer at shutting down loops. I would rather blink around the map trying to find survivor's hiding, rather than push a survivor into a loop just to have them complain that Sally is broken, but barley any killers power helps in a chase anymore.