To all the killers mains who think they will be useless

  1. Bring mori
  2. Use strong killers
  3. Use strong perks and addons

It's simple but if you cannot use mori or you don't have enough, run NOED.

Tagged: Trusted

Comments

  • But what if i don't like H: NOED? 😥

  • Clown will become strong.

    fingerlickingoodclown.jpg


  • @Boss said:

    But what if i don't like H: NOED? 😥

    You can run Corrupt intervention since 2 minutes is a good amount of time to chase survivors before gens start poppin.

  • Haha epic toxic plays. Have your reddit gold sir.

  • You are right, NOED is a good perk on him.

  • So restrict thenselves to the strongest items Killer has to offer just to compete against survivors?

  • @StarMoral said:

    So restrict thenselves to the strongest items Killer has to offer just to compete against survivors?

    This is how the game is being balanced, the devs don't want people to have diversity among killers, they want survivors to win, it's us killer mains taking a stand.

  • I've been using Billy with a Mori and NOED

    Generally I don't care for the Moris and only use them for Dailies if needed, nor do I use NOED since, it's a crutch perk...


    But I have to say... I thought the little bastards were salty before. Even more so when I kill them after only 1 or 2 gens being done, and then they see the NOED equipped just in case, lmao.


    But hey, till they nerf the things that actually need to be nerfed, instead of unnecessary things. I might get used to this!

  • @krowzar said:

    https://forum.deadbydaylight.com/en/discussion/comment/982565#Comment_982565

    You can run Corrupt intervention since 2 minutes is a good amount of time to chase survivors before gens start poppin.

    But what if i don't like CI? 😥

    (Last time i do this, i swear. 🤭)

  • So in other words... business as usual.

  • As someone who played both almost equally, I'm just not playing killer anymore. I don't like playing toxic as killer because it sucks the fun from the game and I don't enjoy getting my ######### pushed in against good teams. I don't want to restrict myself to certain killers. So I'll just be a toxic survivor until something with the objectives is changed.

    For clarification me saying I'll be a toxic survivor was not a jab at survivor mains. I'm literally a toxic ass.

  • Bhvr will nerf the rest of the killers soon. They are on a binge.

  • @Boss said:

    https://forum.deadbydaylight.com/en/discussion/comment/982570#Comment_982570

    But what if i don't like CI? 😥

    (Last time i do this, i swear. 🤭)

    Bring Devour Hope😃

  • @ADirtyNea said:

    https://forum.deadbydaylight.com/en/discussion/comment/982579#Comment_982579

    You can't "take a stand" if you're a killer main, same thing for survivor mains, you have to play both sides in order to "take a stand" buddy. Only people who have been in both situations can talk about nerfs or buffs, and that's just the way things are

    I mean, I get where you're coming from, but killers who know what they're talking about should at least be able to talk about how not to buff/nerf killers?

    I play both sides, but killer is not in a great place right now... not as bad as launch, but still...

  • Use strong killers

    But shouldn't I be allowed to play a killer I enjoy playing without being destroyed every game?

  • Strong perks won't help me where I'm weakest, like seeing Survivors running in corn in Farm maps.

  • Ok so basically

    1. Bring the broken not fun Mori every game. Not to mention NOED which is super fun as it rewards killer for doing nothing whole game. Similar to hatch rly.

    2. & 3. Use only god tier killer and perks like a tryhard.

    Great. Where's my fun?

  • @epyon said:

    Ok so basically

    1. Bring the broken not fun Mori every game. Not to mention NOED which is super fun as it rewards killer for doing nothing whole game. Similar to hatch rly.

    2. & 3. Use only god tier killer and perks like a tryhard.

    Great. Where's my fun?

    Let me fix your perspective view of NOED.

    You say the Killer does nothing and gets rewarded.

    The Killer plays 3 perked the entire game, until the end, where he may or may not be rewarded with a strong perk depending on how focused the survivors were.

    The Killer is gambling a perk each time they use it, on other people , its completely out of his hands.

    NOED is a risk, not a crutch for bad pay.

    Maybe if they equipped another perk, the end game might not even happen. Maybe running NOED allows survivors to actually get to the end game?

    People need to stop hating on NOED, its taken its beating like a champ, now leave it alone.

  • @HellDescent said:

    Bhvr will nerf the rest of the killers soon. They are on a binge.

    What killers have they really nerfed though?

  • @epyon said:

    Ok so basically

    1. Bring the broken not fun Mori every game. Not to mention NOED which is super fun as it rewards killer for doing nothing whole game. Similar to hatch rly.

    2. & 3. Use only god tier killer and perks like a tryhard.

    Great. Where's my fun?

    Oh you didnt know that survivors have full control of all games? Shame on you for wanting to have fun thats only meant for killers not survivors

  • Yes, I'll bring all the OP sh!t to be paired with survivors because BHVR is closed mind enough to listen all the feedback towards gen speed and map design. Instead of this, perks need to be ruined and killers nerfed.

    I'm sorry but moris and NOED are boring and turns the game even more boring. I sugest to Just quit the game or having "fun" playing survivor with SWF, holding one button during the entire match and camping pallets

  • Been asleep the last couple months?

  • @ADirtyNea said:

    https://forum.deadbydaylight.com/en/discussion/comment/982579#Comment_982579

    You can't "take a stand" if you're a killer main, same thing for survivor mains, you have to play both sides in order to "take a stand" buddy. Only people who have been in both situations can talk about nerfs or buffs, and that's just the way things are

    The changes were made for new Survivor Players because they complained about how they find the Doctor and Ruin frustrating to play against so your statement doesn't hold any water. 🤷‍♂️

  • No i havent, if you think the spirit changes were nerfs then your delusional and nurses changes only really effected her add ons which btw she was way to strong to begin with, dont forget the massive buff to freddy which puts him in the top tier killer list so there not just nerfing killer like many people like to make it out to be

  • @JOBreazy said:

    https://forum.deadbydaylight.com/en/discussion/comment/984269#Comment_984269

    No i havent, if you think the spirit changes were nerfs then your delusional and nurses changes only really effected her add ons which btw she was way to strong to begin with, dont forget the massive buff to freddy which puts him in the top tier killer list so there not just nerfing killer like many people like to make it out to be

    The Nurse though still viable, has had ALL OF THE FUN removed from her, her addons needed a looking at , her base kit was fine. The number of trials with Nurses has dropped off the charts.

    The Spirit was a Killer that had a unique spin on the PALLET LOOP, and since survivors would rather complain then learn to play differently, they had her nerfed so that pallet loops now work on her.

    Freddy got some love after 2+ years of being a whipping boy, and now he's heading for nerf town a second time.

    Do not think for a moment that the Killers haven't been getting kicked in the head over the last couple months.

  • @Outland said:

    https://forum.deadbydaylight.com/en/discussion/comment/984279#Comment_984279

    The Nurse though still viable, has had ALL OF THE FUN removed from her, her addons needed a looking at , her base kit was fine. The number of trials with Nurses has dropped off the charts.

    The Spirit was a Killer that had a unique spin on the PALLET LOOP, and since survivors would rather complain then learn to play differently, they had her nerfed so that pallet loops now work on her.

    Freddy got some love after 2+ years of being a whipping boy, and now he's heading for nerf town a second time.

    Do not think for a moment that the Killers haven't been getting kicked in the head over the last couple months.

    Yea but to just throw the towels in bc of a couple updates doesnt mean its over for killers, the devs are trying to balance the game in how they think it should be balanced and honestly they are doing a decent job.

    you are not suppose to win every game you play and to say that is the case it just incorrect, i play both sides and i can tell you from my experience i win more killer games than i do with survivor (solo)

  • @Yung_Slug said:

    Use strong killers

    But shouldn't I be allowed to play a killer I enjoy playing without being destroyed every game?

    Nope

    Survivor's fun comes first, and then MAYBE we'll think of killers fun

  • @JOBreazy said:

    https://forum.deadbydaylight.com/en/discussion/comment/984293#Comment_984293

    Yea but to just throw the towels in bc of a couple updates doesnt mean its over for killers, the devs are trying to balance the game in how they think it should be balanced and honestly they are doing a decent job.

    you are not suppose to win every game you play and to say that is the case it just incorrect, i play both sides and i can tell you from my experience i win more killer games than i do with survivor (solo)

    if the game was all players like yourself, (solo players) then the game would be in a way better spot.

    The game needs protection from SWF, since they refused to limit SWF, or give Killers options, SWF continues to destroy any attempts at balance.

    And it is those groups that cause Killers to get as sweaty as they do. Killers do not expect to win every game. They do however expect that if they play decently and make few mistakes, they will have a chance.

    In Red Ranks, a Killer can play perfectly, making zero mistakes, and if the survivors also play well, the Killer has no chance at pipping, they can hopefully safety, but advancing is not in the cards.

    I would prefer that the DEV's looked into why 80% of Red Rank games had RUIN in them, and not just make the RUIN less desirable so it doesn't get picked anymore.

  • @ADirtyNea said:

    https://forum.deadbydaylight.com/en/discussion/comment/984270#Comment_984270

    Who told you they were made for new survivors?🤣That's like the stupidest thing I've read so far, I can't say anything about the changes because I'm not new to the game lmao you're misinterpreting what they posted in the patch notes.

    You probably don't know this since you most likely started playing the game two weeks ago but the older players are the ones that keep this game alive, not the new ones. Most of the new players play this game for a month and then they leave it alone because of how unbalanced it currently is.

    Lmao.

    What?

    I am a little lost by what you are saying here.

    Are you saying that I am saying you can't say anything because you aren't new? Are you saying that you can't say anything because you aren't new? Are you saying the changes weren't made because players find Doctor and Ruin frustrating? If you are, can you show me where I misinterpreted the notes? How in what I even said made you jump to talking about keeping the game alive? Its obvious new players don't stay around and shouldn't be the focus of changes.

    So confusing. I really don't understand why I should have to explain this, but I will:

    The Designer Notes state that the Doctor changes were made, and the main focus was, how frustrating the Doctor was for some players to play against. The same is said about Ruin. Players who find the Doctor and Ruin frustrating to play against are not players who play both sides, and they are not players who have played the game a lot. But the changes were made to help these players.

    The fact that these changes were made, based on Survivors who find these things frustrating, your statement that the only people who can talk about buffs/nerfs are players who play both sides (and play a lot) and "that's the way things are" holds no water (this means its not accurate) because reality has proven you wrong. New players are causing buffs/nerfs to the game, no matter how much you or I wish they weren't.

    Did you read the Notes?


  • Just recently - Nurse, Spirit, Doctor

  • @krowzar said:

    1. Bring mori
    2. Use strong killers
    3. Use strong perks and addons

    It's simple but if you cannot use mori or you don't have enough, run NOED.

    On the reworked doc I’m going to run rancor,nemisis,pwyf,noed so my speed when I break a pallet will be 125% I’ll get atleast 2 Moris because survivors will be easy to find on doc

  • nurse and spirit were balance issues, and doctor seems alot better in my opinion

  • @ADirtyNea said:

    https://forum.deadbydaylight.com/en/discussion/comment/984328#Comment_984328

    I asked: where did they say that the changes were made for new players? I read the patch notes and they didn't mention anything about "new survivors" that's literally all I asked because that's what you said and it makes no sense. You're assuming something and it's dumb🤣

    The reality is they made these changes because they want to make the game easier for survivors regardless of how experienced they are and yes only people who've played both sides can be talking about balancing the game. If you don't know how both sides work how are you gonna know if the game is balanced or not? Hello? Anybody home? Think McFly think

    The new players bit is literally #1 reason on ruin change.

    Qte

    Three key issues were identified: 

    1. Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better

    Unqte

  • @JOBreazy said:

    https://forum.deadbydaylight.com/en/discussion/comment/984428#Comment_984428

    nurse and spirit were balance issues, and doctor seems alot better in my opinion

    Nerfs, regardless. Nurse is unplayable on console now. And I honestly don't see how not being able to attack a survivor for 3 seconds after using ability and shock delay is an improvement for Doc

  • @HellDescent said:

    https://forum.deadbydaylight.com/en/discussion/comment/984444#Comment_984444

    Nerfs, regardless. Nurse is unplayable on console now. And I honestly don't see how not being able to attack a survivor for 3 seconds after using ability and shock delay is an improvement for Doc

    he can still stop looping its already been tested so its not really a nerf, on top of that he has his blast which is basically a built in infectious fright.

    i also play nurses on console and most of the time they are pretty good

  • Ill be using more moris for surr

  • @ADirtyNea said:

    https://forum.deadbydaylight.com/en/discussion/comment/984452#Comment_984452

    It says three key issues not one key issue, thereby they didn't make the change just because of new players which means they had other reasons which means my first comment was valid... Do you know the difference between three key issues and one key issue buddy?

    First, I am not your buddy, pal.

    Great, you won the debate team. It's not 100% because of new players. I tip my fedora to you sir.

  • @ADirtyNea said:

    https://forum.deadbydaylight.com/en/discussion/comment/984452#Comment_984452

    It says three key issues not one key issue, thereby they didn't make the change just because of new players which means they had other reasons which means my first comment was valid... Do you know the difference between three key issues and one key issue buddy?

    Take a look

    @Peanits said:

    https://us.v-cdn.net/6030815/uploads/409/320VJA64405N.png

    Welcome to our Designer Notes, a series of blogposts presenting the fine details of upcoming design changes. Today, we’ll be going over the first update of 2020, which includes changes to The Doctor, the Gatekeeper Emblem, and Hex: Ruin. 

    DOCTOR UPDATE 

    In the next mid-chapter update, we will be changing core elements of The Doctor's gameplay. He's been a polarizing figure since his release, and we felt it was time to revisit his kit with an eye to making it less frustrating to play against him. We will keep his core identity as a Killer who shocks people with electricity and causes them to go insane, suffering several different kinds of afflictions and hallucinations. Some of his abilities and most of his add-ons will get an update pass. 

    We identified a major source of irritation to be his Static Field. The problem is that The Doctor gets periodic notifications of Survivors' locations in his Terror Radius due to their Madness levels increasing passively. It's the lack of action needed on the part of The Doctor to find nearby Survivors that makes it feel annoying to play against. With that in mind, the update centers around removing Static Field and replacing it with another ability. 

    The new ability replacing Static Field is called "Static Blast"; this is mapped to the Active Ability button. After charging the ability for a short duration, it releases a blast of static electricity throughout The Doctor’s entire Terror Radius. Any Survivors caught in the area of effect are shocked causing them to scream and acquire an amount of Madness. If their Madness level increases, they also reveal their location to The Doctor as usual. 

    While charging Static Blast, The Doctor's movement is significantly reduced, and the ability has a long cooldown. The idea behind the design of Static Blast is to make it powerful as a location tool, but very difficult to use while in a chase, hence the limitations on its use. 

    As Shock Therapy and Static Blast are now linked to separate inputs, we've removed the different Treatment and Punishment stances to improve the gameplay flow. The Doctor's base movement speed is still 4.6 m/s (the "regular" movement speed for most Killers), but he can now use Shock Therapy more easily as he doesn't have to switch stances to gain access to it. So we've added a brief pause after using Shock Therapy before he can attack or use another ability. 

    One last thing we've addressed is the frustration of using Snap Out Of It to drop from Madness level III to Madness level II. After the update, missing a skill check during Snap Out Of It will cost the player 25% of their progress instead of resetting it entirely. Also, if they stop the interaction before it's complete, they will not lose their progress and will continue from where they left off on the next attempt. 

    HEX: RUIN AND GATEKEEPER UPDATE  

    The upcoming mid-chapter update will also include a major overhaul to Hex: Ruin, and an associated update to the Gatekeeper Emblem. Recent data show that Hex: Ruin is used in over 80% of all games in the red ranks, and across the entire userbase it appears in about 45% of all games. 

    We took a close look at the perk to identify what makes it so frustrating to play against. Three key issues were identified: 

    1. Its punishment of new players or those who can't hit Great Skill Checks. Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better. 
    2. The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer. 
    3. Its inconsistency due to the random nature of the appearance interval of skill checks. 

    We also looked carefully to see how it functions as part of a Killer's loadout. Beyond the obvious desire to slow down generator repair, Hex: Ruin functions as one of the very few perks effective as slowing generator repair in the first couple of minutes of the Trial. This is important to Killers' rankings because the Gatekeeper Emblem highly rewards keeping as many of the 7 generators incomplete as they can for as long as possible. 

    Because Hex: Ruin is one of the few tools a Killer has for getting an Iridescent Gatekeeper Emblem, the update needed to respect that. Just a straight-up nerf without considering the consequences for that Emblem wouldn't be a good plan. So before getting into the Hex: Ruin change, let's go over the Gatekeeper Emblem. 

    Currently, Gatekeeper's underlying points are scored as a number of points per generator remaining to be repaired multiplied by which minute the match is in. Additional points are scored for any remaining generators at the end of the Trial. This provides much less of a reward to a Killer who loses three gens quickly, but then doggedly keeps the last few until the end of the match. 

    The new version of Gatekeeper is simpler: one point is scored per generator remaining to be repaired per minute for the first nine minutes. At the end of the Trial, if both Exit Gates remain closed, additional points are scored. With less focus on keeping seven generators up, we can move on and change Hex: Ruin without making it significantly harder for Killers to do well in Gatekeeper. 

    The new Hex: Ruin is simple: 

    All Generators are affected by Ruin; if a Generator is not being worked on, it regresses at [1/1.5/2] times the normal regression rate. 

    The Hex effect persists as long as the related Hex Totem is standing. 

    This version of the perk has many benefits: 

    • Survivors who are working on generators are unaffected as the perk no longer affects Skill Checks. 
    • Killers must be active in pushing Survivors off generators to get value from it. 
    • It is less useful in the early game, but very useful in the late game. Survivors now have a more interesting choice about when it is necessary to find and cleanse the Hex Totem. 

     

    The changes outlined above, along with the Lery’s Memorial Institute rework, are slated for the mid-chapter update and will be available to test on the Player Test Build (PTB) starting tomorrow. Please be sure to let us know what you think once you’ve had a chance to try them out! 


  • @ADirtyNea said:

    https://forum.deadbydaylight.com/en/discussion/comment/984718#Comment_984718

    Already did I don't understand what you want me to look at🤣

    That the main reason changes happened to both Doctor and and Ruin is cause of survivors. Not because of anything from a killer perspective.

    But from your responses your not going to see that anyway

  • @HellDescent said:

    Bhvr will nerf the rest of the killers soon. They are on a binge.

    no they wont:)

  • It's annoying seeing everyone saying they're bringing this and that after the ruin nerf rework. It's like get a grip.

  • And get the strong killer's and perks nerfed too, I appreciate the motivation but no thanks

  • @ADirtyNea said:

    https://forum.deadbydaylight.com/en/discussion/comment/982677#Comment_982677

    I never said killer's are on a good spot right now, I'm against the ruin nerf too but wanting to ruin other people's games just because the devs made a stupid decision is ridiculous... And no if you don't play both sides you can't really be talking about nerfs or buffs at all, you can't look at the game just from one perspective that's my whole point

    It is true there are killers who have terrible map pressure and have to rely on ruin in order to actually be able to do something but killers like Freddy, Billy, Nurse, Spirit or even Demogorgon don't really need it because they have really good map control

    Demogorgon needs it. He's too clunky to be good at the moment. But then again, maybe you've mastered them in a way I have not, so that can change based on the person. : P

    My only criticism of your previous comment was that you were gatekeeping people from the conversation and it is not really helpful in the slightest.

  • @epyon said:

    Ok so basically

    1. Bring the broken not fun Mori every game. Not to mention NOED which is super fun as it rewards killer for doing nothing whole game. Similar to hatch rly.

    2. & 3. Use only god tier killer and perks like a tryhard.

    Great. Where's my fun?

    In high level play, Moris are basically a gamble. Half the time, a survivor DCs, so the game doesn't start, a quarter of the time, you don't catch the same person twice since the survivors know to genrush to oblivion to counter you, and the last quarter you actually get one or two, never all 4 with an ebony.

    NOED, as @Outland described, is not a guarantee, especially in high ranks where people will break all totems they see. You are running with only 3 perks (that's if you don't use Blood Warden or Remember Me, or any number of semi-useless killer perks.

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/984180#Comment_984180

    In high level play, Moris are basically a gamble. Half the time, a survivor DCs, so the game doesn't start, a quarter of the time, you don't catch the same person twice since the survivors know to genrush to oblivion to counter you, and the last quarter you actually get one or two, never all 4 with an ebony.

    NOED, as @Outland described, is not a guarantee, especially in high ranks where people will break all totems they see. You are running with only 3 perks (that's if you don't use Blood Warden or Remember Me, or any number of semi-useless killer perks.

    I agree with both points. That's why Mori is super anti-fun. Noed is basically "try to desperately get 1k before being clicked and teabagged to death"

  • @krowzar said:

    1. Bring mori
    2. Use strong killers
    3. Use strong perks and addons

    It's simple but if you cannot use mori or you don't have enough, run NOED.

    I can't even say you're wrong, this whole issue is people like playing weaker killers and without ruin they're going to suffer even more. Rank one is gonna be the wild west with all of the Freddy's, Spirits, and iridescent addons/mori's running around, and they thought current killer diversity was bad.

  • @Thatbrownmonster said:

    https://forum.deadbydaylight.com/en/discussion/comment/982694#Comment_982694

    Nope

    Survivor's fun comes first, and then MAYBE we'll think of killers fun

    Killers and fun in the same sentence!?


    What are you smoking? Got any to share?

  • @Swiftblade131 said:

    I've been using Billy with a Mori and NOED

    Generally I don't care for the Moris and only use them for Dailies if needed, nor do I use NOED since, it's a crutch perk...

    But I have to say... I thought the little bastards were salty before. Even more so when I kill them after only 1 or 2 gens being done, and then they see the NOED equipped just in case, lmao.

    But hey, till they nerf the things that actually need to be nerfed, instead of unnecessary things. I might get used to this!

    Imagine needing NOED on Billy.

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