JOBreazy
JOBreazy
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- JOBreazy
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/987504#Comment_987504
Well "nothing" is not 100% accurate ;) I still lose my medkit and addon for nothing lol
Idk, imo this and dead hard need some special treatment in terms of latency, its really bad since the dedicated servers :/
They should fix dedicated servers and that issue would probably get fixed from that alone maybe
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There adapting
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/986205#Comment_986205
The best way to slow down gen progress is to take survivors out of the match.But, for each survivor gone, the hatch is one step closer to spawning. If the killer kills two survivors, if there are three gens done and a key in play then the survivors don't have to even glance at the remaining gens, they can go look for the hatch, ending the game early. It becomes a damned if you do, damned if you don't scenario for killers: slow down gen progress by sacrificing survivors and lose to a key, or don't sacrifice survivors and lose because they finish gens and open the gate or use the key.
Keys end the game faster by lessening the amount survivors need to accomplish.
What about when a killer brings a mori and kills survivors off there first hook?
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@BadMrFrosty said:
So, for all those that are aware, there is a very exclusive (and suddenly vocal) club of killers who claim they are capable of performing well in their games without ruin. This is, for the most part, likely true. A combination of factors must be taken into account though:
- Absurd amount of hours into the game.
- Using the most optimal (if dickish) of plays at all times, regardless of the situaion. Camping out a low hp kill, slugging, light tunneling, etc.
- Usage of top tier killers (if not, the amount of the above plays increases).
Now, even if what they say is true, here's something I will confess: THESE GAMES ARE NOT ALWAYS A GG EZ 4K. You will be beaten some games just due to generator speeds depending on the survivors, and the killer you are using heavily impacts this. If you play fairly as killer without ruin, your games are about to get unbearably stressful and annoying. If you play like a merciless animal, then your games might see little to no difference post ruin change. Hell, there will even be games where you outplay the survivors at every turn, with fast chases (25 - 30 seconds or less) and it still doesn't matter. The rate at which generators are done completely eclipses most of your actual ability to outplay the survivors without resorting to the aforementioned tactics listed above.
All in all, it is possible and doable to win games without ruin (whatever you consider a win in this game), but it is very stressful and definitely not something just anyone can do. I haven't used ruin in months now, and my games aren't always super easy 4k experiences. You will not win every game, it is not possible, as there are too many variables to consider (survivor skill, toolboxes, SWF, etc).
Not everyone can hit skill check though lol,
not saying i cant but to me the good players that put all that time in the game deserve to be better and win on both sides
people cant just sit here and say that you cant win as killer now that ruin is nerfed bc killers are still winning more games than they are losing and if they are losing more than winning then they need to realize there mistakes and learn from them.
also i wont act like killer is easy and not hard to win bc against some teams it is impossible but the same can be said with certain killers and add ons
something does need to change but acting like a perk was the single reason people won games is just stupid, not to mention is has always been a hex so you run that risk of losing it
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@Carlosylu said:
Baby survivor, I play normally, don't tunnel nor camp ever, but I take notice who's the baby and don't kill him until he's the last survivor alive in order to give him a chance at the hatch
Baby killer, depends, if he decides to chase me the whole game I'll run him for 5 gens, let everyone escape and then let me die, but if he decides to break the chase cause he can't handle me I tell my team (SWF) to go easy on him and we let him have a few hooks
What if its a bubba?
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I bully baby killers and survivors,
only way they will get better is getting sauced on multiple times.
when i started playing games knowone held my hands and fed me with a spoon, i had to get stomped on before i could start stomping on others
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Ruin only worked on potatoes so regardless you will always beat potatoes
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@Shaddai said:
https://forum.deadbydaylight.com/en/discussion/comment/987669#Comment_987669
This is a straight lie. It is impossible to gain 16 points in red ranks if 2 people escape. Even if you somehow held the Gatekeeper, Malicious, and Chase emblems to Iridescent, you cannot get Iridescent in Devout. You will only get silver. It is literally impossible. So please, stop lying.
If you are 2 pipping while survivors escape, you're not red ranks, and you're not what we're discussing.
Its called hooking everyone twice and chasing them throughout the whole game and not letting them do anything, and you can still double pip but i guess you havent applied that kind of pressure
and im rank 1 both sides lol
and who are you tell anyone who isnt rank one there not part of something, the devs could give no shits about what rank 1s want anyways.
also stop acting like rank actually determines skill bc it absolutely does not and if you think it does then you dont belong talking lol
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Against good killers it is useless to me so i never use it
also i never used it before the nerf either
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@sorrowen said:
https://forum.deadbydaylight.com/en/discussion/comment/986263#Comment_986263
killers job is killing its not being the survivors friend but the devs wanna baby survivors.
Sounds like you just want this game to have no survivors with that statement lol
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@Shaddai said:
https://forum.deadbydaylight.com/en/discussion/comment/987406#Comment_987406
You absolutely will derank a majority of the time in red ranks if 2 escaped. You will mostly just black pip if even one person finds the hatch. That's literally why people slug the 3rd to get the 4k.
I have double pipped with 2 people escaping lol
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@andyollolloll said:
Oh the amount of time wasted playing with solo survivors, just had three of them run the entire map just to unhook then run back to their gens... or totems, chests.
SWF you simply say you guys do gens, I'll go save Feng... again
So you want to balance the game based on swf? What about the solo survivors you know the majority of survivors
i think if you balance the game that way then all you will see is swf groups
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@ADirtyNea said:
https://forum.deadbydaylight.com/en/discussion/comment/985049#Comment_985049
See? All you do is tell people to stop crying with no arguments whatsoever🤣
Lmao and look at you the dbd forum police.
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/985059#Comment_985059
What do you mean it's not that great? It's DIRECTLY from the movie. It literally can't get any better than having the ACTUAL movie music.
ALSO, it will never happen cause the Saw franchise and the rights to the song itself are different licenses...but this would be great for Pig...
Damn that would really be nice for the pig, forgot how epic that music was
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@JawsIsTheNextKiller said:
@andyollolloll - I think a good way to remove some of the power from the SWF comms exploitation is to remove the power of some of the meta perks. A lot of the power they have comes from combining perks such as Adrenaline, DS, Dead Hard, Unbreakable and BT. Its usually not in a solo player's best interest to just use these as they will likely get more value out of information perks.
If they took some of the power away from these, I'm sure they could do the same for killer meta perks too.
As for Trapper, SWFs will often designate someone with a toolbox to follow him around, disarming his traps. There's usually no point placing a trap near a hooked cheater AFTER you've hooked them.
What killer perks would you change with all those survivor perks?
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@Mister_Holdout said:
This is why I say the devs are biased toward survivors.
They saw fit to give Nurse the nerf hammer, but did nothing to SWF. Even though SWF is arguably just as bad as Nurse with overpowered add-ons.
So yeah, when you play killer you basically have to put up with their nonsense. Welcome to DbD!
You do realize not every swf is good?
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/985039#Comment_985039
Myers has custom chase music already. Straight from the Halloween movies.
BILLY needs custom chase music, and I'm not even memeing when I say this would be amazing chase music for Billy.
Yea but its not that great and personally i would like to see all killers get custom chase music
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@DBD_Pinhead said:
How about enjoy your survivor bias and shut up.
How about you stop crying
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myers bc its quick and easy
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@SpaceCoconut said:
Any recolor as a PAID cosmetic is a lazy cash grab lol.
Whether an item looks better than the original is purely personal preference and shouldn't be used as an argument.
But the Rift is literally a cash grab so if people buy it good for them I guess lol.
"A fool and their money are soon parted." ~Thomas Tusser
You know you can earn the cells you spent on it?
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I think they are alot better than the first rift rewards plus it seems like there is more cosmetics in the new rift
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/984444#Comment_984444
Nerfs, regardless. Nurse is unplayable on console now. And I honestly don't see how not being able to attack a survivor for 3 seconds after using ability and shock delay is an improvement for Doc
he can still stop looping its already been tested so its not really a nerf, on top of that he has his blast which is basically a built in infectious fright.
i also play nurses on console and most of the time they are pretty good
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@TragicSolitude said:
First match, tried to grab someone off my totem. Started the grab animation and then turned into a hit.
I was dreading the day dedicated servers came to console, I really was. Despite all the problems on PC, I knew it was only a matter of time... -sigh-
Right now, I'm just letting survivors practice working through Ruin in my matches. I mean, dedicated servers break interaction between survivors and killers on both sides, so why subject them (or more importantly myself) to that? Killer queue times are strangely instant right now, which is unheard of at this time of day; usually they're not instant until the evenings when more people are playing.
Thats always been a thing though, for me at least
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Ghostface
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/984257#Comment_984257
Just recently - Nurse, Spirit, Doctor
nurse and spirit were balance issues, and doctor seems alot better in my opinion
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@Widden said:
With these changes, doctor becoming too OP. I don't wanna play this game until these changes reverted.This game becoming M1 simulator.
It has its ups and downs, i think talking about another nerf to killers is just going to really upset killer mains plus i dont have a problem with those combos
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@Facture said:
https://forum.deadbydaylight.com/en/discussion/comment/980735#Comment_980735
Can confirm. First game on the dedicated servers was vs an Iri head Huntress, watched a hatchet explode in the air 3 meters away from me and then I was on the ground, like she threw a grenade.
Thats huntress for you
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Hitboxes suck
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@Outland said:
https://forum.deadbydaylight.com/en/discussion/comment/984279#Comment_984279
The Nurse though still viable, has had ALL OF THE FUN removed from her, her addons needed a looking at , her base kit was fine. The number of trials with Nurses has dropped off the charts.
The Spirit was a Killer that had a unique spin on the PALLET LOOP, and since survivors would rather complain then learn to play differently, they had her nerfed so that pallet loops now work on her.
Freddy got some love after 2+ years of being a whipping boy, and now he's heading for nerf town a second time.
Do not think for a moment that the Killers haven't been getting kicked in the head over the last couple months.
Yea but to just throw the towels in bc of a couple updates doesnt mean its over for killers, the devs are trying to balance the game in how they think it should be balanced and honestly they are doing a decent job.
you are not suppose to win every game you play and to say that is the case it just incorrect, i play both sides and i can tell you from my experience i win more killer games than i do with survivor (solo)
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@HellDescent said:
Anybody noticed any difference? I didn't. 3 killer and 1 survivor games so far.
As killer it is bettter for me and for survivor the hitboxes arent the greatest
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@Salty_Huntress said:
killers now have ping, lobbies can exist without the killer it appears that dedicated severs are now live on console yet the devs haven’t acknowledged or even say anything on it not to mention not that many people are talking about it. I don’t know it just seems strange
They announced it on twitter yesterday lol
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@Outland said:
https://forum.deadbydaylight.com/en/discussion/comment/984257#Comment_984257
Been asleep the last couple months?
No i havent, if you think the spirit changes were nerfs then your delusional and nurses changes only really effected her add ons which btw she was way to strong to begin with, dont forget the massive buff to freddy which puts him in the top tier killer list so there not just nerfing killer like many people like to make it out to be
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@epyon said:
Ok so basically
1. Bring the broken not fun Mori every game. Not to mention NOED which is super fun as it rewards killer for doing nothing whole game. Similar to hatch rly.
2. & 3. Use only god tier killer and perks like a tryhard.
Great. Where's my fun?
Oh you didnt know that survivors have full control of all games? Shame on you for wanting to have fun thats only meant for killers not survivors
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@HellDescent said:
Bhvr will nerf the rest of the killers soon. They are on a binge.
What killers have they really nerfed though?
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@ADirtyNea said:
https://forum.deadbydaylight.com/en/discussion/comment/984177#Comment_984177
Giving your opinion? You're just attacking people for no reason, you talk about having a conversation yet all you say is killers are crying and you don't even give any arguments🤣
Yeah right you're a rank 1 killer and you're against old ruin, I definitely believe you lmao you're hilarious. Any rank 1 killer knows that this ruin nerf is unfair, especially because some killers can't apply map pressure at all times unlike the top tier killers(Freddy, Billy, Nurse, Spirit, Demogorgon)
If you want to discuss something then say something that actually makes sense instead of trying to be an internet troll
Lol
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@ADirtyNea said:
https://forum.deadbydaylight.com/en/discussion/comment/981755#Comment_981755
It's funny how you keep commenting on every post about how killers "cry". Get a life dude seriously🤣like if you're not going to say something that's actually important stop talking sh1t, we all understand that you're a rank 15 potato survivor main that can't hit hex skill checks or find totems but people who've actually played this game for years and on both sides are giving their opinions right now.
lmao and yet here you are crying about me giving my opinion,
i guess if someone doesnt agree with you then they are wrong and they are the problem. And fyi im a rank 1 survivor and killer lmao, its ok to keep your salty attitude on these forums
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Bubba needs a buff to make him more enjoyable for both sides and billy just needs a nerf.
if you really look at billy he is the strongest killer bc of his ability to be the fastest killer in the game and also the strongest killer having the ability to just 1 shot whenever he pleases and before people say he takes skill to hit with his chainsaw are you considering how bad hitboxes are and how there is no punishment for missing like how legion,nurse,oni,demi, and huntress all have a cooldown on a missed attacked.
they could do many things to change him but imo he needs to Be punished more for missing and not be able to just rev his chainsaw right away after a miss or a hit but thats just one thing i think could make him more balanced
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@Majora said:
Where are the survivor nerfs after the huge killer nerfs?
Balanced landing nerf came along with huge borrowed time buff.
When were survivors last nerfed? Where is the balance? DS needs to be changed. Or buff unnerving Presence to counter it.
What was the BT Buff? I thought they just fixed it to actaully work and not and if you dont like DS just down them and slug them its really that simple
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/984044#Comment_984044
Thanks for your opinion.
I play for fun. I dont care about emblems and bps'. I dont care if I slug or get slugged. same for tunnel and camp. I play for so long now that these kind of things just dont bother me anymore.
I play killer and survivor 30/70 atm. It always changes depending whats more fun for me in the current state of the game.
If you see it that way, totally fine. If someone only enjoys getting 4k or escape its fine for me. I dont think there is a problem with being selfish with setting your own win conditions. And imo and experience its a standard in online games to focus on ones own fun.
Fair enough
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@goat10em said:
https://forum.deadbydaylight.com/en/discussion/comment/984053#Comment_984053
Yeah, I honestly have not seen if the devs have explained their reasoning for this or not. I'm sure they have one and i'm sure they are not trying to encourage slugging but the way he is currently set you are silly not to slug when using his power.
Exactly and thats what needed to be changed rather than his swing radius
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@goat10em said:
I will add that I do hope noed becomes meta. It just does not look like bhvr has the time yet, or the desire to change the objectives in the game and the objectives are too fast. If noed becomes meta it will at least make sure survivors are taking an extra 30 seconds and cleansing totems. Any little bit helps.
If they changed the speed if totem cleansing then they would have to adjust inner strength to 4 secs bc it wouldnt make sense to use that perk when self care would heal faster
tbh i highly doubt NOED will become meta bc at the end of the day its still a hex perk and can be destroyed
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@goat10em said:
https://forum.deadbydaylight.com/en/discussion/119291/i-dont-think-noed-moris-will-be-the-new-meta
I agree slugging will increase. If you watch streamers with a ton of hours in the game that don't run ruin...they slug, they tunnel, they proxy camp. Even ones that people consider to be the best. You simply can't play nice against majority of survivors with the gen speeds and come out on top. Also...Oni was built to slug. You actually get punished with his power if you don't slug.
Yea and all they need to do to fix oni is to make it so he doesnt lose his power after picking someone up, but the devs want to encourage slugging lol
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/983923#Comment_983923
I meant you capitalize on their mistakes and down them. Not talking about point and emblems. Honestly who cares about these? If he would care about it, he would have played it differently
Idk about you but i dont play to just win, i mainly play to maximize my game and slugging in that sense doesn’t maximize my games,
plus i play survivor so i know what it is like to be slugged Just to end the game faster.
in my opinion only looking at getting a 4k or escaping is a very selfish way to look at things
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@Ryuzaki said:
Ever since the dedicated servers went live yesterday, queue times have increased considerably. Before the dedicated servers went live, it took no longer than 10 minutes for me to find a game at rank 1 solo. It took me 25 minutes to find a game last night (timed with a stopwatch).
Unfortunately, I don't have time to queue for upwards to an hour every evening to play two games as survivor. On the other hand, killer queue is instantaneous.
Anyone else experiencing similar issues? I really hope this is resolved soon.
Really? Bc for me they have got alot better, my only issue is that the hitboxes are still broken
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@PNgamer said:
In my Opinion, the Devs killed Hexruin. They need to adress the Genspeed.... 5 minute games inc. 1 Chase and 3 Gens done, specially on the red ranks. The result: ppl will not playing killer anymore because i´ts no fun and to stressfull cause survivors are ez and op. Hello BT, DS, Adrenaline, SC.
I bet 100% .....and we will see if the changes are going live, what the result is.
Survivor main inc.
You act like ruin was this god tier perk, more than half the time it gets destroyed in 2 mins so there really wont be much of a difference from now.
the only difference is that survivors that arent good will have more of a chance
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Ehhhh
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/119260/legit-strat-or-just-unsportsmanlike
I think you played well. They kept going for that gen in your face and you realized that and downed everyone. You didnt hook 2 of them because they could have wiggled out. I wouldnt give them a chance again after they totally missplayed. The survs on the ground could have crawled to a hook but decided to stay there because they knew they could wiggle out. So nothing wrong with let them bleeding out.
It is not unsportsmanlike! All of what you did is legit. They played bad, you capitalized on their mistakes.
Except your not capitalizing on there mistakes bc your limiting yourself to points and emblems just for the “4k”
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@Xerge said:
I've had to do this a few times. Tried to lead them to a hook to end the game faster swinging my arm with Hag, but it seemed they would rather bleed to death because they crawled to a corner of the map - I think they didn't want to give me hook and sacrifice points.
Exactly, take away there experience and they will do what it takes to take away from yours.
endless toxic cycle, slugging is not a tactic and body blocking is not a tactic either, they are just toxic ways to fight against the other side.
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@Hex_KillerMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/983762#Comment_983762
Where did I even say that they don't nerf survivors? Bringing up that they nerf survivors the way you do comes across as whining. The only reason they nerfed ruin was due to the fact low rank survivors couldn't hit great skill checks. Self care was nerfed due to the insane speed at which you could heal. Insta heal nerfs? That was BS and you know it. They still buffed med kits to compensate for that. So, where did they compensate for the ruin nerfs? It's still a hex perk so it's almost basically useless. Barely ANY hex totems stay in the game for very long.
We are 3 days in and you want all the results lol, its called wait and see
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@vMuncher69 said:
https://forum.deadbydaylight.com/en/discussion/118214/so-much-crying
I bet you would quit if they removed DS dead hard those are crutch perks as well
No not really and i dont even use those perks lol