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McCree

McCree

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McCree
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  • I actually prefer this matchmaker which is quite weird... anw normally the reason u'd have ranks is so you'd get a reward when the "season" ends but they have never done anything about that.

  • I suggested a perk a while ago that would help with this kind of situation... along with a few others that is...

    8 votes and 17 comments so far on Reddit

    The one I'm referring to is "At Dawn They Fall"

  • @HavelmomDaS1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/388613#Comment_388613

    Ikr? Most boring experience for me as killer to face some ultra stealthy survivors.

    Ah I remember the days people wished for more people to play stealthy and a some people said that it would be a bad idea and that for sure no killer would want to just move around the map and not finding anyone... but then they also never listened. XD

  • @Nikkiwhat said:

    Yeah, between the Emblem changes, I've played a TON of Survivor games (more than I usually do) and only a couple of Killer games and I get significantly more Pips and BPs than as Survivor..even if I do well and do things often....

    So when you get a situation where you're tunneled and run the Killer around (which I have done in several games) I often only safety pip with mediocre chance for BPs. Because there's a damn good chance the Killer will camp you or immediately go back to you if/when unhooked (had a game where I ran a Killer for nearly 3 Gens, got downed and died on first Hook because NOBODY went for a save...so getting downed intentionally isn't a good option

    This is one of the reasons that WGLF didn't need that nerf from long ago cuz killers already get more bps.

  • @Carpemortum said:

    Nice more admitted DC because someone cant handle playing one of 14 killers.

    Every day with this #########.

    I dare you to play against that killer and then come tell me SINCERELY that you had fun or enjoyed it in the slightest. As a matter of fact a lot of killers are annoying... But none of them can make a game just plain !@# stupid...

  • Unfortunately for you I chose both him and Hanzo beforehand and therefore they are mine <3

  • @Delfador said:

    https://forum.deadbydaylight.com/en/discussion/comment/383777#Comment_383777

    If you can properly stun the killer, he won't be able to grab you anyway though. If you can't, you took the risk and failed.

    Why even take a risk with that perk when it's so inconsistent when you can do better with others. This is a joke

  • @Delfador said:

    That perk should indicate the area that will stun the killer, that's the only change it needs imo.

    And maybe have priority over a killer grab? This just seems like a waste of perk the way it is

  • Hey Killers and and Tocix Survivors. i know, you have much fun, if the killer you are playing against isn´t the best. And you shall have that fun.

    Play Pig and tbag too. It's hella fun

  • @Eveline said:

    "Happens to the best of us."

    Indeed

  • Death is the only way out : If at the end of the game all the survivors are alive the doors are blocked until one survivor gets downed. The said block remains active for 0/2.5/5 extra seconds for the downed survivor.

    Deception : The entity isn't the only one that can play games. This perk charges over 360/300/240 seconds. When the active button is pressed an identical clone to you starts running in the opposite direction mimicking all your movements(not including vault jumps/pallet drops/pallet jumps) for 5 seconds. If the killer hits the said clone before it disappears the cooldown begins requiring you to wait an additional 60 seconds.(meaning that if the killer hits your clone the cooldown beings and instead of waiting 360/300/240 you'll need to wait 420/360/300)

    At dawn they fall : The entity favors the killer and decides to start the game during the night. Every generator done make the dawn get closer slowly lighting up the map(doesn't work on inside places of the maps however the 2nd part can still benefit maps like Lery's and The Game). Once all the generators have been completed a pillar of darkness will appear somewhere on the map(will be visible for the killer). Passing through the said pillar will empower the killer alowing him to pass thru any pallets and any windows without jumping or breaking them. Additionally you gain 2/3/4% speed increase when under the effects of the darkness. Unfortunately it doesn't come without a drawback. Passing thru a pallet/window will disable your ability to instantly down a survivor for 6/4/2 seconds.

    The chosen one : By using this perk you become the killer's obsession without any way of losing it(new DS). If for the entirety of the game you haven't been hit once by the killer. Once all the generators have been completed if anyone is injured/downed they instantly get back up to full heath at the cost of yourself going injured/downed(this doesn't affect the survival badge). Additionally whenever a generator is completed you see everyone's aura for 5/7/10... and the killer sees yours for 5/4/3.

  • @antgnstea said:

    Swift Death- would encourage slugging which is boring as hell.

    Dead lift- could work. They made mad grit for similar purpose though.

    Sixth sense- I thought about it too. Like it would be nice if we knew how long that marks can be traced. or finding teammates.

    Deal with the Devil- Leaving no scratch marks could be more powerful than pallet loops. Pallets are not infinite once they are broken advantage goes to killer.

    I say if you'd also add that Windows get blocked after 1 jump to it ... It might just work.

  • I'm tired of playing sentient killers, being in a chase and having someone all the way across the map abusing lockers/thrill of the hunt/pallets to spam me with sound notifications.

    I do this sometimes when I have to leave and I don't just want to DC... or maybe if I play against a killer I just don't feel like playing against so I can die faster...

  • I say a green addon without a downside would actually be pretty interesting.

  • I suggested multiple ways of making it easier to get stacks but my post was completely ignored. Easier to get stacks means less grind and less insta hook savings and stuff u know?

  • I liked more the x3 week or weekend whatever it was when it happened.

  • @Sel said:

    @McCree said:
    I don't get why once u get a full vial, you don't get another empty one.

    So you can't unlock more skins lol, they want them to be bought with money ofc.

    U already are limited to 2 skins so what's the point.

  • I don't get why once u get a full vial, you don't get another empty one.

  • How exactly are u forced to buy something in the bloodweb? You always have at least another choice and I really doubt u had both of those options be a splinter.

  • @Demonsouls1993 said:
    Malakir said:


    scerckan said:

    oh my god, a main killer bitching? this must be a new trend 

    Especially after a dozen of threads of survivors bitching about the new patch, it is.

    Even if this thread its stupid since dont take in consideration even how the mechanic of the hatch works

    Hatch is a stupid mechanic oh look 3 kills let's give the last survivor a free escape there should be no hatch ur team died before all gens are done u should die to

    Bad teammates are a stupid mechanic... oh look 3 deaths I suppose I'm also going to die because it so happened that my teammates which I don't decide because whenever I do killers complain in other regard were hella bad which ended with only me doing gens. I'm definitely supposed to be punished for that.

  • Not to be rude but all u prove with this video is how slow paced u play. Because u started recording when u found a survivor there. How are we supposed to know how long u've been looking for one before that?

  • what's 50/60 supposed to represent? Because 60% is 60/100 or if u meant the lose/win ratio it's 40/60

  • @Rex_Huin said:

    @McCree said:
    Is that not the name of the offering?

    No that is pustula petals I think.

    Close enough
    XD
    Although that's prolly just another fancy name for the generators.

  • Is that not the name of the offering?

  • @Kilmeran said:
    As the title says, it truly is. So, as a brand new player at Rank 20, I tried to play tonight and there were far too many lobbies where the Survivors popped in with Bloody Clothing. Yeah, it's nice: The vets could derank to Rank 15 and then get the reset into the grey ranks by being lowered to Rank 17. Easy matches and bloodpoints.

    Or, even without reset, they can easily be Veteran Killers who decided to spend bloodpoints to level up a Survivor and Prestige them before changing sides.

    Either way, nothing like balance, even balance for an obviously casual game, where folks can be in the grey ranks with new players with complete Perk, Add-On, and Offering loadouts already established.

    I'm all for chewing glass and learning a new game, but this set-up is completely asinine. I can't believe a Game Development Studio would have actually sent a game live, never mind live for 2+ years, with this kind of stuff allowed.

    And yeah, I know: Just don't play for about a week and let all those folks climb back up. But when a new player has to not play because the Game Development Studio designs in such a ######### way, there is a problem. Nothing like sending new players off to play someone else's game for a spell. Never mind doing so every damned month.

    This is truly one of the most new player unfriendly games I have played in a long time, and I've been gaming a long time.

    It wouldn't be if they bothered to add a bp/Ishards reward at the end of the season based on your rank. It's not hard but they just won't do it.

  • @Vortexas said:

    @McCree said:
    Are u suggesting they won't get BBQ anymore?

    They don't get it anyway, because "Random" has decided it will NEVER appear.

    Yeah well I wouldn't really know or care as I always buy the dlcs. It's a nice way to show support to the Devs and also because I really can do so without any problems so yeah.

  • Are u suggesting they won't get BBQ anymore?

  • Imo there's no point in doing that unless they add rewards for the ranks u have at the end of a season.

  • For how faster it would go I don't think it should be a one time perk really. Having a 2.4 sec lower wiggle time is just as insignificant as IG/Agitation imo. And I doubt many would use it like they do now.

  • I've always thought they should add some BP rewards for reaching higher ranks. Definitely not as much as a person suggests above but something like
    1-5 = 1mil bp
    5-10 = 750k bp
    10-15 = 500k bp
    Although not even 2 mil is that much after all as it's only once per month.

  • @DeadByFlashlight said:

    @McCree said:

    @DeadByFlashlight said:
    Not every killer is ment to be viable .... sadly

    Yeah but she has the potential for that.

    Every killer has potential to be viable^^

    More so than others then.

  • @DeadByFlashlight said:
    Not every killer is ment to be viable .... sadly

    Yeah but she has the potential for that.

  • That video looks so freaking great tho.

  • I don't really play killer that often but ever since she got live I played way more. I just love her gameplay. She is definitely not broken. She's EXTREMELY hard to play and has a huge drawback on the ability. Once survivors will get more used to her I'm sure she'll be even weaker.

  • @ShrimpTwiggs said:
    Why not just let the killer here it instead of everybody in the lobby? And maybe do a similar thing for rank 1 survivor?

    I really like that song they made for the clown dlc teaser with Kate playing the guitar.

  • @DeadByFlashlight said:

    @McCree said:
    u
    AAAAND ANOTHER ONE. If you're breaking a totem and a trapper puts a trap under u get stuck and can't do anything afterwards

    That explains why I never experienced this bug. A normal survivor would run in such a situation instead of staying afk while a trap is placed under his ass :wink:

    It's called a friendly killer. And even so there's no excuse why a bug should be in the game.

  • u
    AAAAND ANOTHER ONE. If you're breaking a totem and a trapper puts a trap under u get stuck and can't do anything afterwards

  • @chemical_reject said:
    I would love this but the Frame rate after the first gen would be ridiculous. Especially if it's one of those killers with hamster powered Internet 

    Not to mention for example the Trapper having traps where walls would go. Or any killer having a bit of distance between them and the survivor and then suddely a wall gets in front of the killer and saves the survivor lol

  • Nah it happens to me too. I thought it was because her head is moving weirdly so it's there to represent that XD

  • @Lowbei said:
    ah strange

    Ikr

  • @Lowbei said:
    McCree said:

    And now the game is stuck because he can't do anything to the Nea so he'll have to dc lol.

    why cant he do anything to the nea?

    So basically I unhooked her and then that happened. I can't heal her I can't unhook her(as u see she appears to be hooked). I can't do anything to her. The killer can hit her and she screams but that's all that happens. She can't move at all and stuff.
    Afterwards I "asked" the killer to put me on that hook too. And he could do it so like she was on that hook but not really. And I died ofc and then he couldn't do anything to the nea so he dc'ed

  • @Lowbei said:
    McCree said:

    seems common to me. sometimes killers show mercy when multiple dc

    Did u not read what I said? XD It's bugged. I know how the killer can act. I tend to do it too.

  • And now the game is stuck because he can't do anything to the Nea so he'll have to dc lol.


  • And apparently I can get in the hook too lol

  • Can't heal the nea and nor can I unhook her because that's how the bug happened.

  • @Skemooo said:
    Hiding after exitgates are open and not leaving for 20 mins .. im done..if i find any one who wont leave after exits gates are open after a min ill disconnect.. if you want to Ban me BHVR then so be it and ill never comeback.. i get about 2 hours a day to play .. and waiting for ppl to leave after game is done is ridiculous you need to address this ASAP

    Tbh I feel like if you don't have Whispers on it should become available after a while after the gates were opened instead of anything other.
    Also for when just the hatch is open but they don't wanna go to it even when u're on the opposite side of the map or smth. Like they're just hiding.

  • There are some that are more subtle tho.

  • Is there any LGBTQ+ character in this game? Pure curiosity.

  • Not enough. I always need more.

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