McCree
McCree
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- Username
- McCree
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/454089#Comment_454089
@George_Soros Except we're not, because 00:00 UTC on 02/05/2019 was roughly 10 hours ago. Midnight is the start of the day; not the end.
I really don't get how can they just fudge it up so stupidly
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/451052#Comment_451052
Blood hunts start and end at 0:00 UTC.
2nd of May 0:00 UTC was almost 9 hours ago... If you were planning on starting it on the 3rd you should've said so
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Devotion too feels useless.. It could at least try to give a token of sorts for a cosmetic set for a character... Something like the legacy(not visually necessarily but take that as example) but would just be a devotion reward... Sure it would be kinda hard to do for licensed characters but at least for the others... If not they could do some particles and stuff ... like they had for the lunar event.. Something... Anything really
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There is literally no reason why they shouldn't do it
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@[Deleted User] said:
the problem with head on is that it takes a little time in the animation to activate. that's why it's a bit random. with laggy host or laggy survivor. it may cause some stupid stuns.
once the animation starts. it's a confirmed hit. and the killer can move a bit before he gets the hit (before the animation ends).
fix? increase the stun duration to 3.5 seconds BUT make the stun happen ONCE the survivor starts the animation. instant. note that the survivor will be wasting some time in the animation but fixes the issue without nerfing it.
And maybe freaking show the hitbox too
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/449420#Comment_449420
Is this sarcasm? The doors are clearly nowhere near that red circle, so why should a killer standing there be affected?
Yes it should have u seen it's animation? And I've had killers in front of the locker close enough that they could grab me and it still didn't work so what's ur excuse for that
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The freaking killer was that far and it still didn't work
AND TWICE MIND YOU
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98% of this population uses them, the last 2% don't have them yet why not add a "special farming perk slot" for them, this being the 5th perk?
I suggested this countless times and nobody even cared -_-
And tbh when they say that BBQ op and stuff... yes it's annoying but it also makes it more likely for the killer not to camp if he knows where to go next.
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For some reasons for me if I'm alt tabbed while the offerings disappear and the game begins loading it's extremely likely that the game will just stop responding for no reasons... And that's really a pain in the arse
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Death is the only way out : If at the end of the game all the survivors are alive and nobody is downed/hooked the doors are blocked until one survivor gets downed. The said block remains active for 0/2.5/5 extra seconds for the downed survivor.
Deception : The entity isn't the only one that can play games. This perk charges over 360/300/240 seconds. When the active button is pressed an identical clone to you starts running in the opposite direction mimicking all your movements(not including vault jumps/pallet drops/pallet jumps) for 5 seconds. If the killer hits the said clone before it disappears the cooldown is reduced by 30. If instead the killer hits you while the clone is still active and for 2 seconds after it disappears... the cooldown goes up by 60/45/30 (Meaning it would end up being 330/270/210 if the killer hits the clone and 390/330/270 if the killer hits you instead)
At dawn they fall : The entity loves playing with it's toys and decides to start the game during the night. Every generator done makes the dawn get closer slowly lighting up the map(doesn't work on inside places of the maps however the 2nd part can still benefit maps like Lery's and The Game). Once all the generators have been completed a pillar of darkness will appear somewhere on the map(will be visible for the killer). Passing through the said pillar will empower the killer alowing him to pass thru any pallets and any windows without jumping or breaking them. Additionally you gain 2/3/4% speed increase when under the effects of the darkness. Unfortunately it doesn't come without a drawback. Passing thru a pallet/window will disable your ability to down a survivor for 6/4/2 seconds. If however no survivor is hit for 10 seconds after passing thru said things(only during chases) the movement speed buff is lost.
The chosen one : By using this perk you become the killer's obsession without any way of losing it(new DS). If for the entirety of the game you haven't been hit once by the killer(or maybe just downed), once all the generators have been completed if anyone is injured/downed they instantly get back up to full heath at the cost of yourself going injured/downed(this doesn't affect the survival badge). Additionally whenever a generator is completed you see everyone's aura for 5/7/10... and the killer sees yours for 5/4/3(the last generator doesn't give aura reading to the killer).
Unending thirst : Once per Trial you may tap into the reality to get an unbreakable hook around yourself(if too hard to implement it could just replace one of the existing hooks). If the perk is not used until the hatch spawns, the hatch's sound is completely nullified for the survivors and 100%/75%/50% nullified for the killer too. At rank 3 the perk will maintain both the abiltilities(meaning you can spawn the hook and also have the hatch thing)
It's just a cut : Walking while injured lowers the bleeding frequency by 100%/200%/completely negates it.
What about these instead :P
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If this would happen I'd probably leave.. I bought the game because it's fun yes but also because I can play it with my friend/s if I want to.
Removing SWF would surely make a lot of people leave.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/446231#Comment_446231
They stated a billion times before that this is the one thing that will never ever come back. Without those people playing back in the beta this game wouldn't be anywhere close to where it is now, and that is a solid enough reason to not bring it back.
The OP said something like legacy but then it's not exactly legacy if they do it for devotion. It's like a prestige that's rewarded in a different way... You could have it so each survivor and killer gets a set. And have it like 3 Devotions gives you the full set (1 piece per devotion... if nothing else really)
And if that still sounds like too much maybe give a special token per devotion... and those tokens can buy a full set?
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My average ping on those was 60 so I don't know... but all this proves is how ######### up the hitboxes are. Because getting randomly hit when the killer is years away from you still sucks... and right now the ping can't be blamed anymore on that
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Shirtless David is the best no question
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I swear I don't understand them... Not a reward for getting devotion, not a single bonus for getting in the red ranks... nothing. And it's not like it takes that much time really. It's sad tbh.
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I don't get the obsession with this one... It's like the old DS ... yes it was a pain in the backside but it's rarely that you ever found more than 2 in a single game... Basically the same here but it's even more rare. I've yet to have a match where 2 people have it(talking about both survivor and killer games). I myself don't even use it because it seems pointless to me but then I didn't really use DS either when it was considered op so meh
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@Lucky57 said:
https://forum.deadbydaylight.com/en/discussion/comment/444461#Comment_444461
If the perk have a higher token number, the bloodpoints awarded by each should be reduced then, because having 8 or even 16 stacks would potentially make 200% (so 96k BP per game at max) or even 400% (potentially 160k BP per game) additional BPs per game which is completely broken... Just imagine BBQ having 8 stacks to encourage 2-hook every survivors, sounds good but would break the leveling system, potential 96k BP per games... And I'm not talking about having streamers yet, it would just make you reach 1M BPs in less than 5 games :/
Did you read what I wrote in the brackets?
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Here is my suggestion :
1. Increase the max tokens from 2/3/4 to 4/6/8.(the percentage of a token would become 12.5% (8 tokens would still be 100% extra bps)) You'll see in my following suggestions why.
2. Keep the actual ways of getting tokens but instead of having them give 1 token have them give 2.
3. Add new ways to get tokens.
Examples: - Escaping the killer after a chase worth of 1.5k points(not saying this should be the number) gives 1 point.
- Completing a generator awards 1 point.
- Opening an exit door awards 1 point.
- Stunning the killer awards 1 point.
Alternatively they could make it like this
1. Increase the max tokens from 2/3/4 to 8/12/16.(the percentage of a token would become 6.25% (16 tokens would still be 100% extra bps))
2. Keep the main ways of getting tokens but instead of them giving 1 have them award 4.
3. Add the ways from above but change the 1 to 2.
4. Add another way that awards just 1 point. For example : Healing other survivor (self care doesn't work) awards 1 point.
A similar thing could be done for the killer but I can't be bothered to do another one of these for them rn.
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I don't like using it... even if everyone says it's op or w/e I find it weak and pathetic compared to old DS... but then I barely used DS back then too so maybe that's why.
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@thesuicidefox said:
@McCree Yes it does. When you unhooked someone and MYC procs your character screams. It's how you can tell killer has MYC if you aren't the one making the save.
Weird because I played against a killer with that perk like a few days ago and my character did not scream but I did get a notification that I am exposed XD
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Make your choice doesn't make you scream tho?
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@Bug_Reporter said:
https://forum.deadbydaylight.com/en/discussion/comment/440804#Comment_440804
Gens spawning together are extremely rare and if the end game results on only those 3 being together it is a survivors fault ONLY, also, whats the problem of indirectly buffing mid tier killers?
Yeah no.... Killers can set it up to end like that... But it doesn't seem u know how to so you instantly deny it. Gr8
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"You can close hatch, oh yeah, cool. You MUST be there first since hatch interrupts were removed."
Statistically speaking the killer has a higher chance of finding the hatch first because they move faster than a survivor running... and also a survivor running is more in danger than one walking so it's possible the said survivor will only walk.
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@Chaotic_Riddle said:
https://forum.deadbydaylight.com/en/discussion/comment/442140#Comment_442140
You actually can in some scenarios, such as hopping out of the houses in Haddonfield or Springwood. I've seen scratch marks from the walls on them before when some Survivors hop out.
Then make it 4 seconds or smth xD
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@Chaotic_Riddle said:
It starts once you immediately vault a window or quick-exit a locker, so once you do the action, it starts. Visual ques would be nice for most perks though, yeah. :)
Still think it should only activate once you hit the ground... it only seems fair... It's not like you'll leave marks while in the air
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@Tru3Lemon said:
I would agree with this it makes the game less grind it could work
I have been suggesting a better way for this and nobody ever liked it. I think we should have a 5th perk slot that's only open for BBQ or WGLF.... Having a killer with BBQ will mean less chance of a camper which is also a lovely thing for survivors in general. And additionally they could add new ways of getting tokens... I also suggested smth for this but w/e
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Not a good idea ... any killer that has huge map presence will only get more op...
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@KillermainBTWm8 said:
Who cares about this so much anyways?
I don't normally care but it's against the rules and why should he get a free pass on it?
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@Thatbrownmonster said:
what if he got really lucky and got all achievement at the same minute?
I know right. It's like 0.0001% chance but it's possible to get both 100 sacrifices and 1000 sacrifices at the same time xD
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Well basically a person that has a huge amount of achievements done in the same day and close to one another.
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Send where? And if you mean to put it here... wasn't it against the rules?
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@Tru3Lemon said:
Wglf needs a buff make it so that you can get stacks in a different way healing someone gives a stack and finishing a gen with someone that could be a good buff
About youre question maybe you were not close to him enough or it could be bugged
I suggested a change once but nobody was interested in even hearing it so yeah...
https://forum.deadbydaylight.com/en/discussion/19603/wglf-change-proposition/p1?new=1
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It's just not fair tbh... Killer have such an easy time to get points where as survivors can be easily limited at how much you're getting.. Meaning that if u for example are chased a lot by the killer/ tunneled u don't get to obtain that many points in either objective or altruism (and probably not even survival)
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It seems to be no matter what killer I play, what addons I use, what offerings I bring.
I sometimes do that when I see survivors that stay in the corners of the map or crouch walk continously or if the hitboxes are godlike like they usually are if I'm tunneled or 100% if it's legion.
Also the first few apply if the killer isn't chasing me or smth to have that other way out
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@Davide said:
Maybe you want a bright column of light highlighting the traps across the whole map?
You know, just to make trapper ability even more powerful ...
No they were literally under the floor near some stairs in like a house on autohaven... forgot the map's name
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@tt_ivi_99 said:
How are they invisible? I want that add-on pls
Not the addons... it's just they clip into the floors sometimes and it's annoying af
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/402252#Comment_402252
but it does, you get to consume a hit and then get a speed boost much like sprint burst. so it is actually much better than sprint burst.
It's barely a slight movement buff for a fraction of second... It's nowhere near SB or the others. Nor does it make as much space between you and the killer as the old DS did... and it's still a one time use perk
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Except this doesn't give you a speed boost to put distance between the killer and yourself and nor does it stun the killer like the old DS does it now?
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Yeah that's what I thought too but then when I said it could be for straight guys too you sounded disappointed which lead me to believe you're also his hubby xD
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No I was confused by the fact u said Mr Mushwin and I wasn't sure if you were referring to yourself or someone related to u
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@Mushwin said:
Now i want to see this in DBD!
https://i.redd.it/1itbg8gymnq11.jpg
hehe
@JawsIsTheNextKiller Agrees with you on this, it's very good to see.
I did see that and what is to say a straight male couldn't have worn those
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What... Dwight is gay?
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@Aven_Fallen said:
If you would buy him with Auric Cells, it would be the same amount of money you would have to spent for the Cells. So there is no difference.
Yeah well the stupid me bought him first with Auric Cells and then I remembered that you get an exclusive cosmetic if u buy the actual dlc... so then I bought the dlc too bcz I just wanted the cosmetic but I kinda expected something... more different tbh
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@TheBean said:
yeah.. a suggestion was to clear the local cache in steam to see if that fixes it.
I've been getting that the last couple of updates. Once I verify the install, it redownloads a random file (it seems) and then the game works.
Gonna try clearing the cache this time before the update to see if it fixes this issue.
Tell me if it works
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Tomorrow's release! I think would be cool to purchase if he includes his own rl voice, besides he has powerful perks ~
Yeah no... his perks ain't that great... but Imma buy him because I've bought all the dlcs until now and I don't plan on stopping until they do
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@laKUKA said:
"USE NURSE" adn forget the pallets system....loops....walls...floors... you own everyhting!
I use Nurse when I feel like it ... xD
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@Unicorn said:
Hey McCree, what time is it?
It supposedly is high noon somewhere in the world
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@NeaJovovich said:
Dude... You had a game DC and an intentional DC... The fact that you were sweating a one sided match enough to post a screenshot says a lot.
huh? I let both of them live... I only hurt them to do my quest lol. But I bet it's nice to assume you know what happened.
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The perk's radius is a joke and it doesn't even have priority over a killer grab like #########
