Ideas for the new Chapter 12 perks
Survivor:
Collapsed (common/uncommon/rare)
The speed of the needle on a skill check is reduced by 12/17/22%.
Clear Vision (uncommon/rare/very rare)
The fog, in your eyes, is reduced by 50%. The maximum distance of seeing objects is increased by 20/30/40 meters.
Unexpected Gain (rare/very rare/ultra rare)
Each time a generator is completed, you receive the Endurance status effect for 6/8/10 seconds. At the end of the trial, the speed at which you open gates is increased by 2/3/4%, and the noise you make while opening a gate is reduced by 50/75/100%. Increased gate opening speeds do not stack.
Killer:
Silenced (uncommon/rare/very rare)
Each time you down a survivor, their screams are reduced by 100% and other survivors are not able to hear them. Each time you down a survivor, the generator that is the closest to being completed is highlighted in yellow for 5/10/15 seconds.
Lighthouse (uncommon/rare/very rare)
Each time you hook a survivor, the locations of the other survivors are revealed to you for 5/6/7 seconds.
Intensive Struggle (rare/very rare/ultra rare)
While a survivor is in your grasp and you are within 8 meters of a hook, their wiggle speed is reduced by 25/50/75%. If all generators are powered, and all survivors have been hooked at least once, they all suffer from the Exposed effect and can be killed.
Those are my ideas for the new perks. Also, I love the new profile pics!
Comments
Questions to these perks:
Clear Vision: How exactly does this work because im a little confused
Unexpected Gain: I'm kinda confused about Endurance part. What noises are reduced? And if i'm using Wake Up for example that bonus is being used i guess?
Lighthouse: Seems kinda like a BBQ. But it shows locations so i guess it's kinda better?
Intensive Struggle: Better NOED. Tell me when you don't hook as survivors atleast once?
if you want me to be entirely honest with you, the survivor perks are absolute garbo and the killer perks are better versions of perks that already exist and already are top tier, besides Silenced, which is also garbo.
Collapsed would actually make me worse at skill checks. I've spent a couple of years doing it with the normal ones and a change in speed would throw me off XD would be a crutch perk for new people though
Death is the only way out : If at the end of the game all the survivors are alive and nobody is downed/hooked the doors are blocked until one survivor gets downed. The said block remains active for 0/2.5/5 extra seconds for the downed survivor.
Deception : The entity isn't the only one that can play games. This perk charges over 360/300/240 seconds. When the active button is pressed an identical clone to you starts running in the opposite direction mimicking all your movements(not including vault jumps/pallet drops/pallet jumps) for 5 seconds. If the killer hits the said clone before it disappears the cooldown is reduced by 30. If instead the killer hits you while the clone is still active and for 2 seconds after it disappears... the cooldown goes up by 60/45/30 (Meaning it would end up being 330/270/210 if the killer hits the clone and 390/330/270 if the killer hits you instead)
At dawn they fall : The entity loves playing with it's toys and decides to start the game during the night. Every generator done makes the dawn get closer slowly lighting up the map(doesn't work on inside places of the maps however the 2nd part can still benefit maps like Lery's and The Game). Once all the generators have been completed a pillar of darkness will appear somewhere on the map(will be visible for the killer). Passing through the said pillar will empower the killer alowing him to pass thru any pallets and any windows without jumping or breaking them. Additionally you gain 2/3/4% speed increase when under the effects of the darkness. Unfortunately it doesn't come without a drawback. Passing thru a pallet/window will disable your ability to down a survivor for 6/4/2 seconds. If however no survivor is hit for 10 seconds after passing thru said things(only during chases) the movement speed buff is lost.
The chosen one : By using this perk you become the killer's obsession without any way of losing it(new DS). If for the entirety of the game you haven't been hit once by the killer(or maybe just downed), once all the generators have been completed if anyone is injured/downed they instantly get back up to full heath at the cost of yourself going injured/downed(this doesn't affect the survival badge). Additionally whenever a generator is completed you see everyone's aura for 5/7/10... and the killer sees yours for 5/4/3(the last generator doesn't give aura reading to the killer).
Unending thirst : Once per Trial you may tap into the reality to get an unbreakable hook around yourself(if too hard to implement it could just replace one of the existing hooks). If the perk is not used until the hatch spawns, the hatch's sound is completely nullified for the survivors and 100%/75%/50% nullified for the killer too. At rank 3 the perk will maintain both the abiltilities(meaning you can spawn the hook and also have the hatch thing)
It's just a cut : Walking while injured lowers the bleeding frequency by 100%/200%/completely negates it.
What about these instead :P