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Master

Master

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Master
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  • powerbats said:

    @Master said:
    Honestly, even if he has all traps available at the start, that still doesnt make him viable.

    He needs a complete rework, just like freddy. The introduction of SWF has hurt him so much.....

    Really good trappers do just fine against swf even at red ranks, but he does need to start with 2 traps as a base kit. The locker reload idea is kinda cool but then if he doesn't have traps laying around his auto arm addon is kinda meh at that point.

    entitiesleft hand is the best trapper main I know (in fact the only one) 

    Yet he got literally smoked in the tournament. If you know a real trapper master, please share with us noobs such that we can learn from him 
  • @Wolf74 said:
    that's why I tunnel and camp every troll using OoO.

    True

  • @Triggered92 said:
    Would really be cool if there could be a different way to penalize the killer for rage quitting. just today i have had 4 killers quit because everyone used purple quality items and or they just want to drop class to play easier players, resulting in all of the survivors loosing pips and all of the offerings. I play all day just to move up and then i have a killer that is scandalous and just wants to go down a few ranks so they can play easy people and get more points so they drop out. not fair to the survivors. I should not go down in rank just because some one else that sucks at the game cant play it right. sad to say that if you leave a loop hole some one will abuse it just because its there. regardless if it affects others game play. developers have done alot to make this game fun and i enjoy playing it. but stuff like this makes the game unlikable and makes me want to find something else. the whole point of the game is to get as high in rank as possible. how am i supposed to participate in normal game play if this continues?

    If survivors have to face the same DC penalty, sure :smile:

  • NO to pay to win

  • Too much effort to redo all the code.

    Remember that they named as one of the reasons why DS rework got scrapped that they needed new animations for it

  • Honestly, even if he has all traps available at the start, that still doesnt make him viable.

    He needs a complete rework, just like freddy. The introduction of SWF has hurt him so much.....

  • @Eninya said:
    Cause finding people wasn't easy enough on him. Now his supposed counter can be completely shut down. lol

    He is still loopable

  • @ToppingPanic said:
    Squad family, players on PS4 need to have that chatbox. Gotta have a way to talk to smack to each other, disrespect is one of the best things about this game!

    You are lucky that you dont have it :sarcastic:

  • Killer queues are always insane if there is a new killer

  • @cortown711 said:
    Probably been requested a million times, I don't get hooked all game.I'm last survivor,get caught,hooked.and get no chance to escape or struggle.
    Please allow a chance,especially if i'm running deliverance.

    So that you can escape into the killers arms? Doesnt make sense, as last survivor being hooked you have zero chance to survivor. Might aswell cancel the hok animation instead of holding the killer hostage for 2 minutes

  • @HellDescent said:

    @BigBadPiggy said:

    @HellDescent said:

    @BigBadPiggy said:
    They don't disappear. I've only noticed it when I'm walking through grass or corn. The bottle can for some reason make contact with corn and grass, causing it to just drop to the ground behind you. It's stupid, it's like Huntress's hatchets being unable to go through the corn.

    I'm talking about when there is no gas cloud after they break

    There is, It's behind you.

    https://www.youtube.com/watch?v=SaJV72B_xdU
    Where???

    Just open your eyes :smile:

  • @G4rr3tt said:
    no, it's not my connection, when i play as killer everyone on my lobby has less than 50 or 60, if i had a bad connection everyone else would have a bad connection as well, i RARELY find games taht have the same net, still when i play as killer and i lunge to windows, towards survivors who have low ping thanks to my good internet, i sometimes dont hit them, and they are in mid animation, like just vaulting the window, not even the other side, and when i do it on a high ping lobby, i can even be on the otherside of the window, already far away and still get hit, it's a hitbox-ping related issue that's quite stupid honestly, even many youtubers and streamers refer to it as a ping based issue that prevents survivors from using pallets and windows properly..

    You just need experience. If there really is lagg in the game, then you feel it and can adapt to it by dropping pallets slightly earlier e.g.

    I dont have any problems finding a lobby with acceptable ping

  • @HP150 said:
    Freddy has precisely one strength: He can read the aura of survivors after he inevitably loses them in a chase, because he is a M1 killer with no power to help him in a chase and no way to speed up the pallet looping process.

    Instead of completely abandoning Freddy and allowing him to fall even further into a state of garbage while we wait for the rework, maybe, just MAYBE, they could hold off on the "lockers hide aura" change until said rework? We did pay money for this "killer" after all.

    He got nerfed twice.

    First of all, the aura thign you mentioned.
    Second, the new graphic style makes it even harder to see in dreamworld.

    I guess I will play him exclusively to derank now :wink:

  • @BottledWater said:
    I played Legion on The Game and a survivor managed to mend themselves mid chase because of the long stun times. I got him to barely a slither of HP (4/5 hits) and then he got himself mended. I've never felt so dissapointed in my life.

    It ended up costing me the game but the guy that did this clicked with his flashlight to far away from the exit so I atleast gave him payback

    Just ignore that killre completely, if noone wants to play him, then the devs will rework him.
    The only thing that worries me is the BT buff

  • Just DC when you play freddy and load into the game.
    Oh wait.... :lol:

  • @rafajsp said:
    Just want to share my recent test on PS4 Pro.
    Changed the resolution from automatic to 720p.
    I noticed a improved performance.
    TV: Game mode ON, not 4k model.
    PS4 Pro: Video output 720p, from automatic.
    Playing with new skins and not dropping FPS.
    Will update if any problem arrises.

    Can you actually play DBD on 4k? I am curious how much fps that would give you :smile:

  • @Vietfox said:
    It's funny because killer mains have been trying to tell survivors how to play for long, like "play stealthy and stop messing around!" (which is fine). But now that survivors have more tools to play stealthy it seems that killer mains don't like it.
    Edit: make up your mind lol.

    Maybe thats because there still are 2nd chance stuff and looping :wink:

  • Yes, you down him and slugg him for 20 seconds. This way you waste all his 3 tokens.
    Thats a lot of effort to counter a single perk though and he probably already got to use it before you managed to down him

  • @Efidepe said:
    I have a major problem with this game, that is the acceptance of the hitboxes killers have when hitting a survivor, stuff life hitting A LOT after a survivor jumps a window for example.
    Is the game engine capable of being more precise about hitboxes or it's just an "ok, let them killers hit the air and scoring a hit, it's ok and balanced"?
    I do not speak english, so i'm sorry if there is something wrong in the text.

    Hits are not registered via hitboxes, we have hitcones.

    And yes, there is no magical forcefield stopping the killers arm from reaching through a window, so hits through a window are possible and intended

  • @bendermac said:
    I've her for about a month now and she is still rank 1. I don't think she has good perks, so I don't bother putting points into her now.

    I have her due to myers.
    I lvled her to 50 like any other survivor.

    I equipped DS only once, for the achievment, but I still refused to use it. :sick:

  • Sounds like unintended gameplay.
    I can already imagine the devs noticing this and removing the bodyblocking part (just like myers stalking has no bodblock)

  • @se05239 said:

    @Master said:

    @se05239 said:

    @Wolf74 said:
    the timer does not go down during a chase.

    That's the main problem with Deep Wound overall.

    Yes if I see BT, I wont even bother about following the guy since there is no timer anymore. I will catch and camp the BT user instead such that it doesnt happen again :wink:

    And then it comes around that the survivor who survived thanks to BT is also running BT and now that guy who you're camping got saved thanks to BT.. Always trigger BT if you can, if you don't.. it'll come back to haunt you.

    I will simply hit the unhooking guy before he unhooks and then another one after the unhook. Thats how camping vs BT works

    And if its a bodyblocking SWF; then I will simply go afk :wink:

  • @Blueberry said:

    @Master said:

    @Wolf74 said:

    @Blueberry said:

    @Wolf74 said:
    So survivor get another crutch.
    Indirect nerf to BBQ and Wraith all seeing.
    Does it work versus Freddy?
    No timelimit on this?
    If that would anything for a killer, that would be a perk instead f a free mechanic.
    More training wheels for survivor.

    Yes, works on ALL aura reading. Freddy, BBQ, Wraith all seeing, Michael mirror, all of it.

    And yeah ridiculous. If it was for killer it would've been a perk and definitely not free. 7 counters to BBQ wasn't enough and indirectly nerfing the other things was just...because. Killers needed nerfs right?

    So multiple ultra rare add ons -some even with build in drawbacks already- get a severe nerf.
    And BBQ gets an idiotproof counter that you do not need a brain for to use.
    If that would had been a perk, I would be fine, but survivor get all their counter for free.
    And it doesn't even have a timelimit. facepalm

    I see it this way.
    Want to hide from BBQ? Fine, I will assume taht you are swarming the hook.

    Seems like the devs forgot the reason why they introduced BBQ, but maybe they also believe that the new punishment for camping is enough

    Basically. People complain about BBQ when there are plenty of counters. This change is going to backfire hard on them. I always leave hook for the BBQ person. If this change makes it so I don't see anyone I'm gonna assume they're all around the hook and not leave. This discourages me from playing a way that's more fun for all. Not a healthy change.

    Its sad, but it will stay a few months this way until survivors cry for another change. The devs will listen and come up with sth new. Its a never ending circle

  • @friendlykillermain said:
    they obviously have been watching monsters inc while tripping acid and realized scream power is weak compared to laughing so to power their time machine made out of baby dolls and earwax they need power now and the screams of surviors have been silenced by calm spirit and iron will so they will buff survivors and nerf killers so killers when they get up for lunch they beat the poor killer and steal his lunch money then they beat him into a corner and the killer just curls up and cries and the survivors laugh at them which will fuel their machine so they can travel back in time to yesterday so they can reread yesterdays news it all makes sense now!

    Not bad

  • @se05239 said:

    @Wolf74 said:
    the timer does not go down during a chase.

    That's the main problem with Deep Wound overall.

    Yes if I see BT, I wont even bother about following the guy since there is no timer anymore. I will catch and camp the BT user instead such that it doesnt happen again :wink:

  • @G4rr3tt said:
    How is this not a feature? im tired of trying to find lobbies with good ping and the only thing i find are lag-switch lobbies or killers who have more than 120 ping, u cant jump windows without getting hit thru them, or drop pallets, how is this a fair thing? there should be an option to set a maximum amount of ping.. there are games that have in-game option to set a limit for how high ping on lobbies should be, and before anyone says "just dodge and find a new one" u can do that for hours until you find a decent lobby lol.. if you are gonna nerf pallets and windows to the point we can barely use them, at least an option to set how much ping we want to deal with when playing the game, srsly not fair to play against a killer that has 200 ping and hits you miles away after vaulting a window, that's just beyond stupid..

    Even at 20ms you can get hit through pallets because its an intended design. There is no magical invisible shield that blocks the killers arm from reaching through the window :wink:

    From my experience, everything below 200ms is gucci. If you have such a big problem finding a lobby below 200 (or even 120), then it might be your connections fault.

  • @Wolf74 said:

    @Blueberry said:

    @Wolf74 said:
    So survivor get another crutch.
    Indirect nerf to BBQ and Wraith all seeing.
    Does it work versus Freddy?
    No timelimit on this?
    If that would anything for a killer, that would be a perk instead f a free mechanic.
    More training wheels for survivor.

    Yes, works on ALL aura reading. Freddy, BBQ, Wraith all seeing, Michael mirror, all of it.

    And yeah ridiculous. If it was for killer it would've been a perk and definitely not free. 7 counters to BBQ wasn't enough and indirectly nerfing the other things was just...because. Killers needed nerfs right?

    So multiple ultra rare add ons -some even with build in drawbacks already- get a severe nerf.
    And BBQ gets an idiotproof counter that you do not need a brain for to use.
    If that would had been a perk, I would be fine, but survivor get all their counter for free.
    And it doesn't even have a timelimit. facepalm

    I see it this way.
    Want to hide from BBQ? Fine, I will assume taht you are swarming the hook.

    Seems like the devs forgot the reason why they introduced BBQ, but maybe they also believe that the new punishment for camping is enough

  • @Crazewtboy said:
    Came back to this game after taking a break and didn't read the patch notes. Then to my suprise in game, found out all NOED levels one hit down now. This is really annoying as the perk is so easy to get and with the new change it is all im seeing now and I am constantly robbed of what could have been a win by a camping NOED killer. I don't have a problem with it normally, but now it has reached a point where you really can't do anything about it and is just annoying to see all the time. Does anyone else feel this way, or is it just me?

    Because you cant bully beginner killers anymore? What a shame

  • @PubStar87 said:
    I get that this is a company.

    I get that people pay to win.

    Can someone please explain to me how a randomly disappearing, instantly teleporting and attacking, hard to see them over obstacles, long reach, absolutely OP killer was approved by the devs?

    Have you no goddanged sense of decency?

    Billy and nurse, both free to play, are still far above spirit.

  • @PapaAndrei said:
    Most will come here ready to go full keyboard warrior of git gud! just hold your horses

    I just got the game a few weeks ago, and recently hit rank 4 killer. Damn fun game. But the progressions for ranks is too fast. I only have Trapper and Leatherface past level 20. Every game im facing people with the most optimized perks and items, 4 man SWF who get insta gen rushing done and I can barely even have time to hook someone.

    I don't have the perks needed to actually face these people, so is there a way to go back down in ranks? I want to try out new killers, enjoy some fun builds, without having to try my ass off every single game, min maxing to the core. Ive taken to doing Insidious Basement Leatherdaddy to even get a 3k.

    I want to go back to having fun, like was trying out Freddy and Pig and they are so fun! I love Freddie's theme and the looks, but I CAN NOT play him without having perks from a bunch of other killers and his Pink add ons.

    DCing is without doubt the fastest way to derank, however it might get you banned if you pass the "certain rate".

    I recommend going afk while doing other stuff, for example if you wanna watch a movie, go ahead and start a few games of DBD in the background.
    If you have freddy, alwasy take him as your afk deranking killer. He cant be bullied in his dreamworld by the survivors, so they will leave faster and you derank more time-efficiently

  • Just ignore survivors like these. They are not worth the time arguing with them.

    BBQ basically gives you double BP. With the insane grind on the killers side, I use BBQ on ANY killer. Does that make a noob? Maybe...... maybe im a noob for not putting in 5k hours and having everyone at P3 so I dont need to worry about BP

  • @Orion said:
    The reason the Legion feels underwhelming has little to do with their power or stats. Similarly to the Doctor when he was first released, the problem is the Deep Wound mechanic that their power relies on. Deep Wound is simply not that great.

    Changes to the Legion will not fix the problem. Deep Wound is what needs fixing.

    True, deep wounds is my biggest issue about this patch since it buffs BT to an insane perk.

  • @ToppingPanic said:
    Bruh every killer runs NOED, Ruin and BBQ, and you're trying to nerf the only way survivors fight back -_-

    NOED => cleanse totems, perk has ZERO effect
    RUIN => spawn on totem, ez (or hit skillchecks)
    BBQ => jump into lockers

    Thanks for your comment :smile:

  • @The_Crusader said:
    Since I get the feeling a number of you don't play the game in your own time, here are the last 3 of my games...

    1) Down survivor. Walk to basement nearby. They hit 35% and surprise Decisive strike me. I now have another chase which lets a gen get done and I'm robbed of early momentum.

    2) Down survivor at end while other is dying on hook. Pick up survivor, decisive strike, free escape into hatch.

    3) Down survivor in exit gates, pick up, decisive strike and yet another free victory.

    Lets be completely honest with each other. Its little more than a free victory. In the above 2 situations there's literally nothing you can do to win. They either crawl to the exit or they strike you and walk out. Is that really what you want? You want the survivors to have a free win? 

    It's beyond broken. It's a laughing stock, and still we have nothing.

    The other ideas weren't perfect but they sure as hell sounded better than what we have now.

    Whenever a non-obsession DS strikes me or the obsession is a toxic player, the survivors will regret that game really hard.

    There is only one true counter to DS, you slugg. Yes I know, its extremely hard to pull off and doesnt really work against SWF, but boy.... it will create a salt overflow for sure :smile:

  • @G4rr3tt said:
    I mean, bbq and chili can be punished by having survivors hiding in lockers? here let me give you an ez tip, run iron maiden, gives you a free exposed effect on whoever who runs into a locker and their location for 4 seconds, they "nerfed" to give a buff, tho i dont see the "nerf" was needed honestly, but it's not much of a change thinking about the new perk that's getting introduced so... say what again?

    I love guys like you.
    When someone complains about a built-in mechanic being to strong, you just say "simply run perk X".
    When we talk about DS, simply run "unnerving enduring, makes DS useless".
    When we talk about pallets/loops, simply run enduring spirity fury and bamboozle.
    Gens geting finished below 3 minutes? Simply run op ruin

    You do realize that killers only have 4 perk slots to fight against the 16 perk slots of the survivors AND the built in design "features"

  • @Aaron10 said:

    @criseljugon said:
    Killer is ridiculously weak now days,what are you talking about???
    The connection could be bad or your timing was bad,don't blame the fact that the killer is too strong,because: 1-That's the point of the game,the killer MUST be powerful
    2-A group of well organized survivors can gen rush and bully very easily any killer...self care,ds,adrenaline,sprint burst,pallets (god bless that we now have a pallet-vaulting killer)...survivors have hundreds of advantages to easly win...even some game mechanics gives them advantages like 360's,body blocking,the hatch...
    Don't complain and get better with practice,you will ne able to get free out of a lot of situations

    You obviously don't play as a survivor as often as killer. Anyone in the right mind would agree with me and say that the game is now in the killers favor and when you play solo like I do sometimes you'd understand that not everyone is willing to help and cooperate in trying to survive the trial. And BTW you just proved my point, "don't blame the fact that the killer is too strong" Yeah obviously the killer is too strong thanks for proving my point. Body blocking only helps for like 1 second of wiggle time, and we all know how pointless it is to wiggle when there's hooks everywhere and it takes forever to fill up the bar, and sometimes when you do fill the bar up all the way YOU STILL GET Hooked. Unless you have boil over, but then again the killer can have the perk that makes it harder for you to wiggle which just defeats the purpose of it. 360s are good if you can execute them correctly, but even then there are killers with ridiculously insane reach like Freddy and the wraith that can reach all the way around pretty much anything and can hit you almost 100% of the time unless the killer actually misses. The hatch can be camped by the killer.....so yeah... Anything else?

    Freddy and wraith have exactly the same reach as killers like billy or trapper. Its ok if you are not that experienced as killer and if you only play survivor, but apparently you have no idea how strong a team of competent SWF actually is. If you are really interested in that, try checking out the depip squad experiment from marth88, it will give you a rough idea whats possible

  • @TheBean said:
    Now that BBQ and Chili isn't as OP anymore... It might show up in the shrine now.

    Wouldn't it be funny if the first shrine after the new killer is released, BBQ and Chili shows up in the shrine....

    HAHAHA

    ...

    GG killers who only used BBQ for the BP bonus it offered... Cause we all know you didn't need it for the aura reading.

    discuss....

    I always used it for double BP and the aura effect was just a side effect working as anticamping-incentive. I am ok if you take away the aura bonus since I only care about BP, but that also means that the anticamping incentive is gone :wink:

  • @Ghost077 said:

    @Dragonredking said:
    Sure, allow killer to ban 4 survivor so you can't use your leveled up survivor and you have a deal /s

    Nobody talked about 4. Just 1. In addition, survivors have a teachable perks. And if one does not want to play against someone, for sure will be another host who wants. People are different.

    Each survivor bansn a killer, so its 4 banns.
    It would only be fair to give the killer 4 survivor banns too

  • The hatch isnt enough for you? :lol:

  • @Orion said:
    There's stealth. If you want to kill the Killer, that's what F13th is for.

    Mhm yeah you can try to be stealthy, then you are found and guess what it comes down in the end......

  • Do gens or equip the new op perk borrowed time

  • @RotBb said:
    The way you should be playing is this:
    Hit one survivor with your ability.
    Leave them be, chase down the other three.
    Hit all four, kick gen while they’re forced to heal twice (best to use Overcharge or PGTW with him imo)
    A good idea is to use Rancor instead of BBQ&C

    Just hit the other fours :smile:
    Competent survivors spread out to rush gens anyway, that also counters that strategy

  • Yes im kinda dissapointed too.

    But on the other hand, the devs also said that not all killers are supposed to be viable at high rank

  • @EntityDispleased said:
    Master said:

    @EntityDispleased said:

    Can everybody stop judging any new killer by how easy they can get a 4k? Considering I'm able to black pip by face camping with a revved up LF chainsaw I'm pretty sure you can make any killer on the list viable in some way.

    You cant blackpip by a facecamping leatherface.At least if we are talking about competent survivors and thats what I base my balance feedback on.

    If we are talking about rank 20 over altruistic survivors, then every killer is OP, even freddy

    I legit tried that to derank and half my matches were black pips because they always swarm the hook to get some boldness points, which slows the game and gives me gatekeeper points. And depending on how many I hook (usually a maximum of 2) they'll give me chaser points depending on how long the chase takes. Those 1-2 hooks also go towards devout I believe so yeah. I even tried a perkless Freddy, they all escape and it's a black pip.

    Anyone that is in possession of two arms and at least one eyeball will be able to get rank 1 killer in no time.

    Yes thats a problem of the rank system, but it has nothing to do with balancing

  • I hope not soon, they really need to work on that patch

  • @Ihatelife said:
    Em no? She is already powerful. Just use stridor, mother-daughter ring and yakuyoke amulet and you will get everything what you want.

    Just use the best addons every game.
    Thats not how it works bro

  • @AntiJelly said:
    He is similar to The Pig, where his power is to waste time.

    When you hit a survivor with your power, they have to mend AND heal. Then, the when you hit a survivor for the first time with your power, you see little symbols where other non-deep wounded survivors are in your terror radius, so you can go hit them.

    I think M&A would be a great perk for this killer, so you can sneak up to survivors, then once you catch one, you can use your power and your now larger terror radius to find more survivors to use you power on. Then you just down survivors by M1-ing.

    You could also use the power just for catching up by using it to run right on top of a survivor and then cancelling it.

    EDIT: I do have one gripe though, the Deep Wound timer should still count down while in a chase. Same for borrowed time's deep wound.

    My problem with the killer is that he is a 110% killer. Give him 115% and everything is gucci :wink:

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