Master
Master
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@Peanits said:
I know it's not what anyone wants to hear, but that is latency. You can actually see the Nea leave the generator before the grab animation even starts. It's just a matter of that info not getting to the killer in time and the game flailing its arms wildly to make things work like they're supposed to. I'm sure it could be smoothed over so it looks a little better, but gameplay-wise, it's doing what it's supposed to.How can it be lagg, the game should run in real-time on the killers PC?
WHen I look at issues like this, I really wonder whether dedicated servers might do more bad than good
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I never play killer after rank reset, its not enjoyable
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@rapido said:
This is way too much for every survivor.
None of 1 rank users can run away from nurse. (if they do, the nurse is definitely noob)
The 2 blink is super op, and the 3 blink is insane.Almost every time I meet the nurse, survivors are easily get rekt.
I know I can do stealth mechanism, but this rarely works if the nurse uses whisper.Especially the knockout nurse is toxic to this game.
I don't get why developers just ignore this cancer sh1t.If devs saw what is going on in Korean high ranks, they would have nerf the nurse immediately.
They saw during the official tournament that nurse is the only killer that can keep up with competent SWF.
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@GHERBEARRULES said:
Run franklins and lightborn. DoneAs standard loadout?
But what about the other 8 counter perks you need to take?
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Regarding the cons:
Hard to learn (High Skill Cap) - thats irrelevant, I thought we are talking about high lvl gameplay
Countered by stealth - any killer can be countered with stealth and then you proceed to loop (not nurse though)
The Nurse relies heavily on predicting Survivor movement - yes high skill cap
Dead Zones - yes thats annoying, but not too bad
Slowest Killer in the game. (Slower than a Survivor) - irrelevant since you blink -
First of all, report him ingame. Without a ingame report, nothing will happen
Then you send a support ticket ( https://support.deadbydaylight.com/hc/en-us ) giving additional information and a link to the footage
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They are
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@aarongai said:
Not many people use this perk given how likely it is for its hex totem to get cleansed before stacks can be accumulated from hooking Survivors. Even then, the effects are negligible until maybe 3 hooks.Here's an idea:
- No longer a hex perk
- Survivors who linger within your terror / lullaby radius for more than 12/10/8 seconds become Paranoid
- Paranoid Survivors are incapable of focusing on any sounds except your terror / lullaby radius
- Lasts until you injure / down the affected Survivor or they exit your terror / lullaby radius
This may seem like it doesn't do much to help the Killer as the Survivor can still hear their terror radius, however a Survivor who is deaf to all but the terror radius also cannot hear skillcheck warnings, effectively making them instant and more likely for Survivors to miss them and reveal their locations. It also allows killers to use their powers without emitting any audio cues. So things like:
- Hatchet windup
- Bell ringing
- Trap setting
- Killer breathing
- Zapping
- Chainsawing
- Blinking
Will all be silent until the Killer lands their first hit.
Decent idea, I like it.
Would definitely add a little bit more of a scary factor to the game -
@AshleyWB said:
There are so many pointless arguements being made saying stuff like "A FW doesn't have to follow any rules because they are unbannable" or "FW's decide the laws of the game".I've seen all sorts. Mainly really stupid ones which make no sense. I think the community needs clarity from dbd to agree on anything.
Fogwhispers are the face of the game. If a fogstreamer does certain things in the game regularly, then its safe to assume that BVHR is fine with this behaviour and wont bann for that for example.
Thats how I see it
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It will never be fixed.
The first sound issues they introduced for killers have never been fixed completely....
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@adalesmo said:
@Aari_Piggy66 said:
How would that work against slow release toxinApply the effect with a timer. upon either the trap being put on their head or upon being unhooked after.
@WaffleFalafel said:
Is this specifically a Doctor complaint or other killers like Huntress as well?Doctor's the one that they're most clearly broken with in my personal experience, maybe pig as well, since it leaves survivors with little to no defense against tunneling, which is where these addons are particularly troublesome.
Having them with all with a timer that counts down while running would solve it for all killers, though, with doctor making someone in madness 3 revert to 2 was just a suggestion.
Killers simply should not be able to just make a perk inapplicable for a chase, and with Doctor, literally all he has to do is be around you to do it.
But its ok that survivors can simply make a perk inapplicable for THE WHOLE GAME.
Yeah yeah -
@bendermac said:
Our little group of SWF is not super strong or toxic. But when I play with them I constantly hear how OP the Killers are. Doesn't matter which Killer -> OPThey can see me across the map
They always find me
This is (add ability) is so OP
etc.I try to explain to them how things work, since I do play more Killer then SV. But I can't get through them. Even Killers like Freddy are so OP. A few days ago they got tombstoned by Myers. I told how hard that actually is to pull off and that the Killer needed two ultra rares. On top they got this the first time in their entire playtime. I personally haven't gotten tombstoned yet. So while this surely is a very strong ability from Myers, you surely will not encounter this very often.
Also explaining how hard games can become for Killers at Rank 5 - 1 against really good SWF, including toxic SWF, is like talking to a brick wall. It's just complaining about the Killers, but never about their own fault or lack of knowledge of proper looping or when to drop a pallet, etc.Anyway... Do you guy have such SWF as well?
A few of my potato friends are like this too, but they rarely play DBD..... if you dont know how to loop, then killers are indeed op
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Just use borrowed time to counter camping
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@NoShinyPony said:
@Vietfox said:
Maybe at rank 15? Havent seen anyone doing that at rank 1Sadly, I have a similar type of games on a regular basis on rank 1. Only one more gen to do until the exit gates would be powered. I get chased long enough that meanwhile the last gen could be done. Instead the other one or two survivors are just camping the hatch.
Solo survivor games.Shows you how broken the emblem system is
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Counterplay
If you dont run exhaustion perks, his addon is completely useless
Why is everybody trying to get doc nerfed to freddy lvl now?

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@powerbats said:
@DarkWo1f997 said:
Survivors are getting buffed though, gens can be done in 15 seconds thanks to prove thy self, self care faster than being healed by another player (if it makes it past PTB) there are now medium vaults, Dwight perks got really good, status effect timers no longer stack, that’s just scratching the surface.No they can't, that's a bug that won't be going live and the SC change isn't going live either.
Yeah it will only be ~18 (?) seconds instead

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@SenzuDuck said:
@Master said:
@SenzuDuck said:
@Master said:
@SenzuDuck said:
@Master said:
If you go strictly be the definition of the report system, then usage of discord/ts is indeed bannable
But just like MLGA; the devs cant do anything
And if we go by your loose definition of "bannable" Windows 10 is as well.
All the programs on my PC are 3rd party - please stop acting as if Discord is "bannable" they've stated they wont do anything about it, creating a game mode for friends to play together and expect voice chat to be against the rules is RIDICULOUS.
Just stop with the constant rhetoric that there's a chance of getting banned using comms when they clearly state it isn't bannable.

Then explain why MLGA is bannable (in theory), but voice comms arent. Both fall into the same category according to this rule
HOW do they fall into the same category? Windows 10 is in the same category, spotify is in the same category, password managers are in the same category, you just can't let go that you're wrong and have to grasp at all straws to try and come back.
Stop being so pedantic, MLGA looks at the connections coming through DBD which is SHIFTY at best. MLGA also isn't bannable ITS JUST NOT WHITELISTED anymore.
Why can't you get it into your head that Whitelists, Blacklists, and NOT ON EITHER are VERY different.
They just say they don't want you using MLGA because it's doing things they don't want it to do (Blocking certain IPs so you can dodge). They can't detect MLGA and it's not doing anything more than what other connection monitoring softwares do except it's scanning specifically for connections coming through DBD because it was made for DBD.
Edit: Seeing as you've changed your comment entirely -
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
There you go.
And it's not that they've explained it incorrectly, it's that you want to twist the words so you can claim SWF comms is bannableCan you give me a link to this blacklist you are talking about
The forum post doesnt cover a blacklistBlacklists are hidden, there's no point advertising the programs you're trying to stop people using.
Hidden?
So how are the players supposed to know what is bannable? That doesnt make any sense at all -
@TheBean said:
@Warlock_2020 said:
Agreed, it will be very difficult. That said, many players who derank are not doing it for easier games. I know I don't want easier games. I just want to play in a more casual atmosphere with other players who are not sweating each match. As for skill level, if it is obvious that I severely outskill my oponents, I tend to take it back a notch. I don't get enjoyment out of dominating strangers in a pixelated arena online. Instead, I just have fun and ensure my oponents do too. I can get tons of bp and not kill anyone. As survivor, I've often allowed a killer to catch me so he can get at least one kill.
That is the enjoyment of being in a casual setting. I'm not forced to be a sweaty try-hard azzhat to get anywhere. I just relax and enjoy. Hard to do in the red/purple ranks.
I know what you are getting at. But you are deranking for easier matches.
For example... "I don't rank up so that I can get into easier matches.".... Makes sense.
I derank so I can play in a more casual atmosphere. Which is exactly saying you want to play easier matches. You aren't deranking to play the same matches you play at rank 1. You want to chill out and have some fun and not get all sweaty. Whether your deranking to being done for malice or not is really irrelevant.
Saying it one way vs the other doesn't really make it any different. You've only worded it the way you do to make it easier to justify it to yourself.
There really isn't anything the Devs will be able to do to prevent this per say. Since you could just throw off matches to lose pips and go into the lower rank. However I hope they get some ideas to change peoples minds about deranking.
Is there sth wrong about playing casually and not competitive?
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@SenzuDuck said:
@Master said:
@SenzuDuck said:
@Master said:
If you go strictly be the definition of the report system, then usage of discord/ts is indeed bannable
But just like MLGA; the devs cant do anything
And if we go by your loose definition of "bannable" Windows 10 is as well.
All the programs on my PC are 3rd party - please stop acting as if Discord is "bannable" they've stated they wont do anything about it, creating a game mode for friends to play together and expect voice chat to be against the rules is RIDICULOUS.
Just stop with the constant rhetoric that there's a chance of getting banned using comms when they clearly state it isn't bannable.

Then explain why MLGA is bannable (in theory), but voice comms arent. Both fall into the same category according to this rule
HOW do they fall into the same category? Windows 10 is in the same category, spotify is in the same category, password managers are in the same category, you just can't let go that you're wrong and have to grasp at all straws to try and come back.
Stop being so pedantic, MLGA looks at the connections coming through DBD which is SHIFTY at best. MLGA also isn't bannable ITS JUST NOT WHITELISTED anymore.
Why can't you get it into your head that Whitelists, Blacklists, and NOT ON EITHER are VERY different.
They just say they don't want you using MLGA because it's doing things they don't want it to do (Blocking certain IPs so you can dodge). They can't detect MLGA and it's not doing anything more than what other connection monitoring softwares do except it's scanning specifically for connections coming through DBD because it was made for DBD.
Edit: Seeing as you've changed your comment entirely -
https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
There you go.
And it's not that they've explained it incorrectly, it's that you want to twist the words so you can claim SWF comms is bannableCan you give me a link to this blacklist you are talking about
The forum post doesnt cover a blacklist -
@Mullato said:
Can they transfer your progress from ps4 to pc or is that not possible?Nope
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No, its not cheating. Its neither holding the game hostage since the other survivor can repair gens
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@ForeheadSurviors said:
The game runs like crap and looks worst than minecraft.They dont, I dont play ps4 on my own, but according to recent threads, the ps4 community starts to diminish
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@SenzuDuck said:
@Master said:
If you go strictly be the definition of the report system, then usage of discord/ts is indeed bannable
But just like MLGA; the devs cant do anything
And if we go by your loose definition of "bannable" Windows 10 is as well.
All the programs on my PC are 3rd party - please stop acting as if Discord is "bannable" they've stated they wont do anything about it, creating a game mode for friends to play together and expect voice chat to be against the rules is RIDICULOUS.
Just stop with the constant rhetoric that there's a chance of getting banned using comms when they clearly state it isn't bannable.

Interesting, but thats not how they described the new report system.
WHere did you get that from? -
If you dont want to take a risk, stop repairing at 5%, ez fix
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@radioblur said:
I’m so jealous. I’m southern America. We never get snow. The high today was 75 😑 in the past 13 years it’s only snowed twice and each time it only lasted about 12 hours max. Melted before the day was over. I wish I could see more snow 😭Snow sucks, be glad

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@sadclaudet said:
i am so confused about leatherface. i havent had the game for a while, i only have 110 hours and im a rank 8 survivor.
imo, his power sounds worthless on paper, like a budget billy. HOWEVER in every single game i get into with a leatherface, he ends up getting a 4k every time. even in a 4 stack in swf, even trying to fake bbq chili, we still lose. i honestly dont get how he does so well, please explain what im missing hereWith leatherface you try to bait multiple survivors into the same area and then chainsaw them.
This can be used best if you use other survivors as bait on a hook.In general LF is quite weak sadly
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If you go strictly be the definition of the report system, then usage of discord/ts is indeed bannable

But just like MLGA; the devs cant do anything
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What about some 3rd gender survivor? Were living in 2019....
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Take it as fuel for the next match

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The title, the 3-post author, the paragraphs and the topic made me skip most of the actual text
Have this instead:

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@TheBean said:
@Master said:
You cant control deranking. Its part of the ranking system, a necessary part.
the problem in DBD is that ranking up is not rewarding, but punishingOh... Thanks for that
..... Didn't realize deranking was part of the ranking system... geez.But someone disconnecting right after the match starts 20 times in a row.... Is that not something the Devs can try to control regardless of the number matches they play? Since with Dedicated Servers they will see that activity live and be able to respond instantly.
Sorry I forgot you are a person of little nuance.
Anyways.. What else can you add to the discussion that others have mentioned already?.. Don't forget to include all the past threads on the topic, as I don't know what people have said in those.
Aha now we are talking. Of course, in my opinion every DC should lead to a queue time penalty that increases the more you DC.
But there are multiple ways (actually allowed ones) to derank, for example you can play bad intentionally, you can just run after survivors and dont hit, you can only slugg or you simply go afk.
All these ways to derank can be taken care of if we actually have an incentive to rank up -
@PhantomMask20763 said:
I've actually has some pretty funny moments with this. So I put someone to sleep and I find someone else I chase him and down him and I see the survivor I slept go into a locker, so I know the general direction he is in and I hook and go to that locker and boom someone is hiding there trying to be sneaky. So it's a nerf if you didnt actually see the survivor go into the locker but it's a buff since it gives you a free grab if you did see them hide. @Master also the new engine is a lot better for Freddy. I like it a lot more than what it used to look like and it actually let's me see in most maps nowJust because a survivor is too bad to use it properly, that doesnt mean freddy benefits from it.
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@Dave_Microwave said:
I know this sounds stupid as hell, but let me explain. In the far future, years from now when Dead by Daylight finally shuts down it's servers cause of a sequel or the developers can no longer keep the servers up due to financial problems and what not. It'd be nice if we could have peer to peer servers remain as an alternative so we can still play Dead by Daylight even when the central servers shut down. I know this is something that should only be discussed when the servers would be shutting down. But it's better to say this early rather than later, so the devs can implement this option earlier in case they don't have enough time or resources to reimplement peer to peer when the servers would be shutting down, y'know.I highly doubt that the devs will go through the trouble of developing two versions of the same game.
And in the end, even p2p needs servers for items etc. -
Damn the situation on console.....
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The devs hate freddy, I gave up hope already.....
A shame that I actually purchased the DLC; was the last one I bought with real money btw -
@TheBean said:
@Warlock_2020 said:
Bloodpoint rewards are not the issue for many who intentionally lose rank. For me it is the people you play amongst.....
Absolutely no reward will change that. I found the part of the community that I enjoy playing with and I intend to stay there. The rest of the wanna-be top players can be azzhats in the red and purple ranks all they want.^^^^
It is these styles of players that the Devs will have the hardest to get under control for intentional deranking.
They are like water and will take the path of least resistance to make sure they get easier and more fun games, while not considering other player's fun.
In a weird way it is the Dev's fault for helping facilitate it. These players jump onto that band wagon and point the finger at the Devs rather then thinking their own actions are selfish.
It will be interesting how this issue gets tackled by the Devs. However I don't think it will happen more till the Dedicated Servers come out.
You cant control deranking. Its part of the ranking system, a necessary part.
the problem in DBD is that ranking up is not rewarding, but punishing -
@ad19970 said:
@Master said:
@Dave_Microwave said:
If you're in the dream world, can you hide in a locker so Freddy can't see your aura? Can't believe it took until now for me to think of this, lol. Just curious if it actually works.Yes, one of the several nerfs freddy received recently.
The devs really hate him =(What several nerfs did Freddy receive? I don't know any, and I don't feel like the locker buff is a real nerf to Freddy either.
Well take the new engine for example, thats a huge nerf to freddy due to visibility issues in dreamworld.
And ofc the locker buff is a nerf to freddy -
@OrionsFury4789 said:
Gardenia said:As Killer it's infuriating when you use an ultra rare offering or add-on and then a swf comes along and they all dc upon the loading screen.
You should be able to keep your offerings or add-on when that happens.
Especially since as killer you don't even pip when that happens you merely safety pip with almost no gain in BP.
Please if you can, look into this.
The same can be said when the killer does it and I lose my offering, my purple flashlight and all my add ons when they pull the plug mid game or in loading screen, something should be done about both don't pretend like it's only impacting killers
With the difference that you keep your items as survivor and each survivor gets twice the BP the killer gets for 4 DCs

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@Tsulan said:
@powerbats said:
@Tsulan said:
Was explained a loooong time ago on a dev stream, that the ping spikes are usually the killer checking the survivors profiles.
Please don´t ask which one. I´m done with searching dev streams for a one liner.That doesn't change the fact that killers also will start downloading something to keep their ping high when they want to have someone leave.
I also already acknowledged that's what happens as well but let's not pretend that killers are angels here in any way shape or form. Once the dedicated servers come up there won't be anymore of that nonsense going on.
Never claimed they are. But i´m tired of survivors calling every killer a lag switcher, when they only had a lag spike.
I´ve been a survivor in those matches. No lag on my side. Survivors still acused the killer.Its a bunch of kids crying that there wifi connection they share with their whole family isnt stable.
Sister probably watching netflix, a brother downloading some porn, parents uploading sth for work.*Insert heavy insults
noob killers needs to laggswitch
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@ForeheadSurviors said:
I DC during a loading screen if i see the ping goes from green to red because i know that ping isn’t stabled .Oh god, a sweaty killer that is checking profiles ..... DC
I bet you complain about lobbydodging though

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@BACKSTABBER said:
2v8 has been one of the most requested suggestions, let's think like a product manager would do:- There are 2 teams with 1 killer and 4 survs each
- Your own team members are in black and white, enemies in color, everyone keep the cosmetics
- Killer: can only hit/hook/mori the opposite survs and killer (to study by beta testers if stun or no dmg at all)
- Survivor: can only do other teams (colored) gens and hexes, (not the black and white ones, same team)
Chests, hooks and lockers are colored for both teams
Game mechanics: same as usual with the considerations that suvs and killer can work to make the opposite team make less gens, this is made by bodyblocking, flashlight blind survs/killer, sabotage, etc... become much more competitive
If we saw a 5 killers vs 1 surv video, the internal engine is already easy to develop, feasible game mode, desirable to be tested first in the PTB
Wait, the killer can only hit survivors of the own team, but can be bodyblocked by survivors of both teams?
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@PubStar87 said:
I've thought that doc needs a Nerf for a long time now. Not only because it's easy for him to get 4k also because he's really annoying to play againstPlease climb out of the grey ranks before doing statements like that
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Bad idea
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@Pzyber said:
Finally the Challenge is over! Played from Rank 20 -> 1 by using only no mither tier 1, no other perks or items. All done Solo!Screenshot from the final match https://imgur.com/a/QIl2mL3
You can find the VODs here https://www.twitch.tv/pzyber/videos?filter=archives&sort=time 9 different parts. There were some funny moments like this https://www.twitch.tv/pzyber/clip/BlushingCheerfulDadDancingBanana
Was killed 52 times and escaped 89 times!
Any of you that have done any interesting challenges or something similar?
Now try OoO with no mither and take a non-stealth skin

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@Dehitay said:
As of right now, deranking rewards you with easier games, more variety in killers, and if you were at high ranks, better queue times. And high ranks reward you with...The solution to the recent controversy is obvious. Getting mad at people for intentionally deranking is pointless. What effort should be focused into is improving incentive to get higher in ranks. And over 90% of the playerbase probly agrees that rank rewards would be beneficial for the game. So are the devs actually going to implement them? Or is this problem not as important to them as it is to people like me who see it as a massive problem with a relatively simple fix?
Is it that you can't figure out how to implement a rewards system? Cause I have an idea and I'm sure countless other people have ideas for rank rewards. I'll go over what I would love to see added here:
First, bloodpoint rewards at rank reset that can temporarily exceed the bloodpoint cap so that anybody who played enough during a season to get past rank 15 gets something.
Rank 1 - 5,000,000 bloodpoints
Rank 2 - 4,000,000 bloodpoints
Rank 3 - 3,000,000 bloodpoints
Rank 4 - 2,000,000 bloodpoints
Rank 5 - 1,000,000 bloodpoints
Rank 6 - 900,000 bloodpoints
Rank 7 - 800,000 bloodpoints
Rank 8 - 700,000 bloodpoints
Rank 9 - 600,000 bloodpoints
Rank 10 - 500,000 bloodpoints
Rank 11 - 400,000 bloodpoints
Rank 12 - 300,000 bloodpoints
Rank 13 - 200,000 bloodpoints
Rank 14 - 100,000 bloodpointsSecond, something to keep people at high ranks throughout the month instead of just grinding at the end. I suggest that if you're rank 1 at the daily reset, you get a bonus daily ritual at the reset that rewards 100 or so iridescent shards. If you're rank 1 as killer at reset, you have to play 3 games as killer to get the shards. If you're rank 1 as survivor, you have to play 3 games as survivor to get them. And if you're rank 1 in both, you get both bonus daily rituals. This also means you have to play some games per day to risk losing rank 1 so you can't just garuntee you'll get the rewards the next day. The rituals should expire by next daily reset if they're not finished in a day's time so no stacking them up.
The great anouncement for 2018 featured seasonal rewards and a leaderboard system. For some reason its 2019 now and we still dont have these features.....
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Not everyone is a competitive player, thats fine.
The problem in DBD is that everyone is forced into a "somehow competitive" matchmaking system.
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If DBD would take the average rank, then this couldnt happen:

A SWF should verse a killer equal of the rank of the highest survivor
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@PBlackII said:
@bloxe said:
The problem with that is that nurse and billy arent that strong, theyre barelly good. Its the other killers that need buffs, either you like it or notThey're not "barely good", stop insisting on being purposefully stupid. Whether I 'like it or not' is irrelevant, it's about what's probable and easier to balance. So here, let me spoon-feed you the logic by explaining this again. You can balance a game through boosting or nerfing. The problem I see is that among the killers there is a balance issue in terms of success and the upkeep required to play a killer well. Therefore, I'm suggesting nerfing Billy and Nurse so they are even with the other killers. After you do that, you can then worry about killers success as a whole against survivors and make necessary changes; i.e. nerf survivors—probably by extending the time it takes to complete objectives.
The problem is that survivors nerfs wont be accepted by the majorty of the community (survivors), thus they need to buff the weaker killers
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@reggie991 said:
This matchmaking is for #########. I am a relatively new player constantly getting matched up against highly skilled survivors. Like a level 4 killer agaimst 3 or 4 at a time with all 4 purple level 3 perks.Its called SWF (survive with friends), it completely breaks matchmaking
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BHVR trying to ignore the endgame problem effectively for 3years now