Survivor holding game hostage
So there’s 5 gens left, I’m on a big ass map and the devs couldn’t have been bothered to implement a system where the survivors location is pinged after not touching a generator for 30 minutes and counting now:). Thanks BHVR
Comments
I feel you. There is nothing you can do except rotate around the map and check every nook and cranny (even lockers). Shame you haven't got whispers, it helps a ton with these kinds of situations.
Did someone crash/dc at all if so that person probably doesn't want to die off for nothing. Just keep going around and then if you have to quit the game and report them post game. BHVR doesn't punish for when you have to dc due to someone holding the game hostage.
BHVR trying to ignore the endgame problem effectively for 3years now
Yes you can
Record, Disconnect, Report.
https://support.deadbydaylight.com/hc/en-us/requests/new?
"Additional Player Report Information" from the drop down.
YOU HAVE TO REPORT THEM AT THE END SCREEN TOO!
Master still trying to troll after 3 years and blame everything on anyone and anything besides himself.
https://steamcommunity.com/id/0x00004/ Good luck with that i never get downed near basement :chuffed:
Your point is laughable . How do you know they do nothing other than staying in one place doing nothing? If so search every location possible and when you do that you will find your buddy
https://steamcommunity.com/id/0x00004/ Good luck with that i never go down near basement lol .
Your thread is still laughable
the problem is this game's mechanics... survs/killers should be able to push+move each others
so far only dead hard makes you invisible for 0,5 secs so u can tresspass others
Oh, its my bad that I designed the endgame the way it is.
I apologize
Thats why i'm always using whispers lol,had the same issue long time ago when a sole survivor claudette decided to hide on swamp,took 30+ mins,after that i've always used whispers and i'm always ready to report these people..
Look for hair
Yes it really is. if we take what OP said as truth.
He cannot TD because there are 5 gens left.
And he's not touching any generators as OP stated that's hostage taking, he's hiding for as long as possible without doing ANY objective hoping the killer quits.
How is that any different to a killer blocking a dude in a corner?
Neither of them are trying to win all they are doing is wasting the other persons time.
And you can talk about being "Bad a finding survivors" if he's a P3 Claudette in a dark area of the map with Urban away from any gens they can be virtually impossible to find unless you have your brightness set to surpernova.
There needs to be a system that allows the killer to get an increasingly more accurate clue as to where the survivors are when not having been in a chase of X amount of seconds.
Example:
The aggressive crow mechanic
Survivors have a new animation where they protect their head from bird attacks. (Yes i'm seriously)
When a killer hasn't entered a chase (+ no survivor is hooked) for X amount of seconds, Y amount of crows will attack a random survivor, stunning them in that animation for Z amount of seconds;
They then continue to fly around in a 20 meter radius for B amount of seconds seconds.
Stage 1:
X = 40 + (20 for each survivor dead): Y = 1. Z = 1. B = 0. (Crow can be heard from an 8 meter range)
Stage 2:
X = 120 + (20 for each survivor dead): Y = 3. Z = 2. B = 5. (Crows can be heard from a 32 meter range)
Stage 3:
X = 220 + (20 for each survivor dead): Y = 10. Z = 3 B = 20. (Crows can be heard globally)
Stage 4:
After every 120 +(10 for each survivor dead) seconds, the effects of stage 3 repeats.
Once a killer has found a survivor, this mechanic resets to 0 and has to start from stage 1, meaning that it's possible to stealth your way in this game, but it also slowly moves towards a point where the killer will be able to find you, meaning that you need to win a chase before you can start to stealth again.
Because low-count survivor teams need more time for stealth, it's part of the X variable.
That sounds like it punishes stealthy Survivors and rewards Killers for failing to find anyone.
@Orion
How often are you hidden for longer than 60 seconds as a whole team?
How often are you hidden for longer than 300 seconds as a solo survivor?
If someone is hidden for that long, then most likely the game is not progressing.
(or the killer isn't receiving any form of stimuli)
If it is, then they still have it within their power to be hidden.
They have the ability to leave the area while the killer has a 20 meter approximation of where you are.
Instead of it being a complete hide and seek throughout the map (Which is extremely boring for the killer), it's a hide-and-seek throughout the map with moments of closer approximation information.
The only scenario's in which this mechanic would really hurt when not used in an abusable manner is;
but here the game is also no longer really progressing.
Therefore:
Because Death-Efficiency hasn't been fixed and thus killers regress any progress that can be made, there barely is a point.
When Dead-Efficiency is fixed and generator regression no longer hurts last-living survivors (any or if at all) then you could add 1 thing to the Aggressive Crow Mechanic:
Mechanic:
Working on a generator/healing/opening a chest reduces the Aggressive Crow timer at X amount of the speed for every second of your action.
This mechanic cannot be added properly as regression is still a problem for late-game and would thus allow a survivor to reduce the aggressive crow timer while still not making progress.