Master
Master
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@TheEliteTurtle said:
Anyone wanna have a guess on what chapter 9 will be like?
Licensed or Generic killer?
Good or Bad killer?
Good survivor perks or survivor perks equivalent to surveillance?Bad killer as usual. The fact that they buff survivors rlly hard wont make it better for the new "clown".
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@MrChills said:
@GT_Legend2 said:
@MrChills once The new buffed Tinkerer lvl 2 activates, it gives you an infinitely long ZERO terror radius, it’s supposed to be for only 12ish seconds I believeyou think they would fix it asap XD
Yuo mean ASAP as it happened with the killer sound problems?
Oh I forgot, its an issue affecting survivors, so its high priority -
You get shards by just playing the game. If playing the game feels like a grind for you, then I suggest to search for another game.
And yes, paying 9k for a new killer is definitely worth it, some outfits cost almost 20k..... -
@Unit said:
Master said:@Touken said:
So of camping is part of the game then why isn't looping part of the game?
Let me guess it makes it so that you take a long time to catch them well then leave them go for the other survivors
Some killers say that tunneling isn't a thing and that its just an excuse survivors use. So getting chased right after you got unhooked is not tunneling? Im more of a killer main and most of the stuff that killers are complaining about is about things that give a survivor a chance to survive which is bull because without these chances the killer would be way to op The new updated gave such a buff to killers that i went from staying from rank 15 to 11 and killers are like give us more buff makes op so that we can get 4k all the time , well the game isn't about getting 4ks its about how many you can kill Adapt? how can we adapt when you keep getting camped and tunneled, and dont say play stealthy because you cant because of the aura reading perks. The flashlight change is kinda good but it would be better if they put just a bit more time in the pick up animation
Again ik it sound like im a survivor main but im not im a killer main who is just giving his opinion on the new update ill like to hear you opinions too of course
I dont understand your point.
camping, tunneling, genrushing.... its all part of the game.
The point why killers complain about survivors 2nd chance perk is the problem that some survivors are good enough that they can play without, but they still use them. This is when the whole game falls apart and you cant do anything with a normal killer.
The new update completely changed rank system, basically all ranks got lifted upwards because rank 15 is lowest rank now. And the fact that you played killer on rank 15 or rank 11 now tells me that you have no clue how a game feels when competent survivors play in a SWF and still use their second chance stuff.
Once you have gone out of such a match, being bullied, bodyblocked by 3 survivors such they can safely pull off their mate of the hook while you are standing next to them, helpless, not being able to do anything against that, THEN we talk again my dude

You adapt by becoming good. Just look what some survivors are capable of doing. You have all the tools, just use 3rd person, you will always (99%) be aware where the killer. With some knowledge of the loops, you can waste so much time of the killer that the game is over for him when he can catch you.
Genrush doesn't exist
of course genrush exists, just liek tunneling is a thing.
It just means optimal playing, its just sad that the game is so broken that playing optimally is considered a bad thing -
Of course, you just need to provide video proof and be aware that a laggSPIKE is not a laggswitch. Laggspikes occur naturally in online games because noones connection is 100% stable and sometimes there are even several users.
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@Ihatelife said:
The old map's with ''Infinite'' will be fixed this year, just be patienceYou cant take the bandaid away that was supposed to fix map design before maps are being reworked. Are we suppoed to uninstall the game in the meantime?
Oh and knowing BHVR, the map design will not be fixed this year, if it will be fixed AT ALL, and I am totally serious about that -
@MojoTheFabulous said:
@Tsulan said:
@MojoTheFabulous said:
@Delfador said:
To me, the most problematic aspect is the innate kindred. As op stated it is like trying to elevate solo survivors to the level of SWF groups which is a mistake.How would that be a mistake? The reason the Devs are trying to push solo players to the level is SWF is so that they can strike a better general balance of the game.
You sure seem to enjoy 3 minute matches. With 45+ minute ques.
Because that´s what survivors will get with the nerf. Solo survivors will be as efficient as SWF teams. Shredding killers left and right, which will struggle to rank up with those short matches.
Which will cause long ques for survivors.That isn't what I was saying at all, but okay.
What I actually meant is that it'd be easier for the Devs to balance the game if all Survivors were around the same level because right now there is a very drastic diFFerence between playing against a group of solo players compared to a SWF group. If they are more closer together they can strike a better balance for the game by adjusting the Killer accordingly.
Sure but they lift solo survivors up to the SWF lvl and additionally they buff all survivors, how can this even remotely be balanced?
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Acually it qas planed to shorten the time to reach each bloodlust stage and maps were supposed to be reworkwedFrenziedRoach said:They've been talking about those Bloodlust changes for a very long time actually - long before the review bomb. And the trap buffering was in the game before and was never really that big of a deal.
And getting a cooldown from exhaustion when hooked makes sense to me.
I think you are overreacting.
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Tsulan said:
@TheXenoborg said:
They better add AI killers once they add in-built Kindred.The tutorial lvl already has AI killers. Now they only need to show them how to run in circles and they are good to go.
They better be working hard on the killer Ai, otherwise survivors won't have anyone to bull soonTsulan said:@TheXenoborg said:
They better add AI killers once they add in-built Kindred.The tutorial lvl already has AI killers. Now they only need to show them how to run in circles and they are good to go.
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Noed is an excellent example. We already have secondary optional objectives, namely totems.Esheon said:What if the secondary objectives were optional?
For example, give a large BP bonus for finding and disarming a series of props that would give the killer a small bonus in the endgame. Escaping would be more difficult without doing this, but this possible.
Let's use NOED as a starting point. Not the instant down, but the other bonuses... 8% reduction on attack cooldowns and 4% bonus speed. It's a nice bonus, but hardly game-breaking.
We could have up to 4 props, each one worth 2% cooldown reduction and 1% speed. At the start of the endgame (last gen is finished), the killer gets that bonus for each remaining prop. Each prop is worth 1000 BP. That BP is given to the survivor who disarmed it, or to the killer if the prop activates at endgame.
Tier it so rank 20-16 gets 1 prop per match, 15-11 gets 2, 10-6 gets 3, and 5-1 gets 4. That would help even out the disparity in power level between low and high ranks.
However instead of doing the optional objectives survivor cried about noes being op in order to get it nerfed
Additional objectives ain't gonna do anything unless you force to survivors to do them -
If you can't record he gameplay, then your report won't do anything
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There is no point arguing with suchildren a guy, just let him alone in his entitled survivor worldAlexAnarchy said:@feffrey said:
Don't face camp and get good then?How about not pallet looping and git gud then?
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Well right now they elevate solo survivors and buff survivors in general without any compensation on the killers sideEsheon said:Elevating solo survivors to the level of SWF may be a mistake, but really the only other choice is to somehow nerf SWF to the level of solo queue without nerfing solo survivors. Aside from being an even worse idea, i dont think that's actually possible. Marth88 proved that a good SWF doesn't even need perks to stomp killers.
If they get solo survivors closer to SWF, they can buff killers beyond what would be reasonable now.
It would ABSOLUTELY require killer buffs in tandem though. As it stands right now I solo queue survivor & pip in 3/4 of my games, and I'm not that good. It's still too easy. -
I learned it he hard way that it is more time efficient stacking up bloodlust 3 at a pallet against a really good looper who knows how to abuse all the window poop spots as efficient as possible.Delfador said:@MojoTheFabulous said:
@Master said:
I just hope that you think twice before you apply these changesThat's what the PTB is for.
It's not really, they don't change much.
I feel like community is freaking out about bloodlust change. It is useful but really, I haven't reached bloodlust 3 many times. Maybe I didn't face good survivors enough for me to need BL3. We need to see the change first.
I actually support pallet changes. The game should be more responsive and skill based for both sides. These steps are in right direction and I hope they change the killers in a way that better players can show their skills with each unique killer. It should also be true for the survivors.
To me, the most problematic aspect is the innate kindred. As op stated it is like trying to elevate solo survivors to the level of SWF groups which is a mistake.
Now after bloodlust will have receives an insane nerf you can only switch target and hope that there is a noob in the team that you can tunnel, either that or you follow the looper till you lost
And if there are several competent survivors, I will not hesitate to DC, survivors do it on an hourly basis, so why shouldn't a killer do the same
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Yes, survivors like to have their whole collection of crutches available after an unhook
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Well is she supposed to just camp withotu setting up traps? That would be stupid^^
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@Sally55 said:
Seriously the ptb has yet to be released. Can everyone just wait to test these upcoming changes instead of arguing and crying?Did you actually watch the Q&A? The stuff they are planing to do is just insane
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@Star99er said:
Why are they ignoring his current balance state?Seems like buffing survivors is more important at the moment.
Built in kindred.... .just rofl and then the changes while unhooking -
@powerbats said:
@thesuicidefox said:
@Raccoon said:
@thesuicidefox said:
@Raccoon said:
This also nerfs Freddy slightly more, too.Beautiful.
How so? You can't hit the guy that just go unhooked anyway, even if you run paint brush + Z block they can still get off and do something for 3 seconds after. If anything, Freddy is the least affected by the i-frames.
Can you Dream People during I-Frames?
More particularly, during Sprint Burst I-Frames?
Yes, why wouldn't you be able to?
And does SB even have i-frames? I don't think it does I think it just distends your hitbox. I've never had an instance where someone was immune to being slept.
SB doesn't keep you from being slept nor being hit and it never has, the smarter killers adjust accordingly.
How do you explain it that if you chase a sprinbursting survivor as billy and you get into "hit range", then the chainsaw just stops as if you were stuck on sth and the hit isnt applied.
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@thesuicidefox said:
@Raccoon said:
@thesuicidefox said:
@Raccoon said:
This also nerfs Freddy slightly more, too.Beautiful.
How so? You can't hit the guy that just go unhooked anyway, even if you run paint brush + Z block they can still get off and do something for 3 seconds after. If anything, Freddy is the least affected by the i-frames.
Can you Dream People during I-Frames?
More particularly, during Sprint Burst I-Frames?
Yes, why wouldn't you be able to?
And does SB even have i-frames? I don't think it does I think it just distends your hitbox. I've never had an instance where someone was immune to being slept.
I know for sure that SB had i-frame once, not sure how it is currently.
I remember smashing a sprinbursting survivor with a chainsaw e.g. and nothign happened. -
@SenzuDuck said:
@Master said:
@SenzuDuck said:
@SovererignKing said:
Killers can’t body block the hook to remove the hook prompt. That’s what facecamping was. Though just like so many whining Survivors, you changed the definition of the word to suit your argument for justification. Bravo."Though just like so many whining Survivors, you"
Like all the other mains on this website - label me as a survivor because i disagree with cry baby killers.
I play both equally.
I'm not moaning about face camping, I don't care much to be honest, but to say it doesn't happen is to say survivors never run sprint burst.
Well it literally cant happen anymore because devs removed it. You can unhook from all angles now. Its impossible to secure a hook unless you are a chainsaw killer
Why are we acting like "Face camping" was the same as "Hook Blocking".
Because that is what face camping means
If you wanna refer to a killer standing close to a hook nowdays, then it is called camping.
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Tinkerer 2 actually makes it a scary game.
Sometimes when I am bored after the 3rd easy escape in a row, I turn off sound and listen to music instead. I prefer playing against tinkerer 2 though because then you can hear the other sound effects -
@Unit said:
Master said:@Touken said:
So of camping is part of the game then why isn't looping part of the game?
Let me guess it makes it so that you take a long time to catch them well then leave them go for the other survivors
Some killers say that tunneling isn't a thing and that its just an excuse survivors use. So getting chased right after you got unhooked is not tunneling? Im more of a killer main and most of the stuff that killers are complaining about is about things that give a survivor a chance to survive which is bull because without these chances the killer would be way to op The new updated gave such a buff to killers that i went from staying from rank 15 to 11 and killers are like give us more buff makes op so that we can get 4k all the time , well the game isn't about getting 4ks its about how many you can kill Adapt? how can we adapt when you keep getting camped and tunneled, and dont say play stealthy because you cant because of the aura reading perks. The flashlight change is kinda good but it would be better if they put just a bit more time in the pick up animation
Again ik it sound like im a survivor main but im not im a killer main who is just giving his opinion on the new update ill like to hear you opinions too of course
I dont understand your point.
camping, tunneling, genrushing.... its all part of the game.
The point why killers complain about survivors 2nd chance perk is the problem that some survivors are good enough that they can play without, but they still use them. This is when the whole game falls apart and you cant do anything with a normal killer.
The new update completely changed rank system, basically all ranks got lifted upwards because rank 15 is lowest rank now. And the fact that you played killer on rank 15 or rank 11 now tells me that you have no clue how a game feels when competent survivors play in a SWF and still use their second chance stuff.
Once you have gone out of such a match, being bullied, bodyblocked by 3 survivors such they can safely pull off their mate of the hook while you are standing next to them, helpless, not being able to do anything against that, THEN we talk again my dude

You adapt by becoming good. Just look what some survivors are capable of doing. You have all the tools, just use 3rd person, you will always (99%) be aware where the killer. With some knowledge of the loops, you can waste so much time of the killer that the game is over for him when he can catch you.
Genrush doesn't exist
of course genrush exists, just liek tunneling is a thing.
It just means optimal playing, its just sad that the game is so broken that playing optimally is considered a bad thing -
@KillingInstinct said:
Hey guys. I just watched the latest Q&A and I am very upset tbh. Killers are getting nerfs and survivors are only getting buffs again. I thought the game was heading in the right direction but the devs always know how to [BAD WORD] it up and gave in to the cash cows.They're nerfing bloodlust. Because it's already been SOOOOO useful right? Bloodlust 3 is gonna be what Bloodlust 2 is right now. Meaning 0.6 m/s increase. The live version Bloodlust is 1.2 m/s.
Trap buffering is coming back. They are instantly making Trapper weaker after his buff.
Survivors are gonna be able to pallet loop even safer in the next patch. They are going to make the animation way faster and the pallet more reactive. It's gonna stun the killer faster as well.
Survivors are going to lose their exhaustion when hooked, cause why the [BAD WORD] not, am I right?
Maybe even lose all bad status effects in the future...not confirmed yetThey were talking about Dead hard not starting exhaustion if the user still got hit after using it. Not in the next patch tho.
There wasn't even one good point for killers in this Q&A. Devs? You guys are morons and shredded the last bit of hope I had left for you. Imma try to see how it's gonna play out and if I'm gonna get pallet looped and I don't get any Bloodlust, since destroying a ######### pallet removes the effect, then I'm ######### done and I'm gonna play ez survivor some more.
Btw. Yes I am a killer main but also rank 1 surv player. I know how ez it is to play surv. Guess killers have to use the bad review strat this time. Maybe it'll work like it did for the survivors.
Cant use this strat sadly because my review has always been negative. The game has never been balanced at any point.
No idea what devs have in their mind, I just hope that enough killers leave the game or switch to survivor
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When survivors play in a party, you can easily face 3 rank 1 and a single low rank survivor. Yes matchmakign has always been broken in this game.
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Seems like it was a lie, huntress windup addons even got nerfed, base kit stayed the same
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@SenzuDuck said:
@SovererignKing said:
Killers can’t body block the hook to remove the hook prompt. That’s what facecamping was. Though just like so many whining Survivors, you changed the definition of the word to suit your argument for justification. Bravo."Though just like so many whining Survivors, you"
Like all the other mains on this website - label me as a survivor because i disagree with cry baby killers.
I play both equally.
I'm not moaning about face camping, I don't care much to be honest, but to say it doesn't happen is to say survivors never run sprint burst.
Well it literally cant happen anymore because devs removed it. You can unhook from all angles now. Its impossible to secure a hook unless you are a chainsaw killer
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For some reason I enjoy playing against tinkerer 2 too. It somehow makes it feel more like a horror game, kinda pathetic if you think about that
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I seriously consider switchign to survivor now.
Devs just baited us with the 2.0 patch.
Lets see how bad survivor queue time will be, maybe I will drop the game compeltely lol^^ -
@SenzuDuck said:
@Master said:
@SenzuDuck said:
Tinkerer 2 is bugged and bad killers are abusing it because they just gotta get them 4Ks man.After still being traumatized by the flashlight exploiting survivors, I would use tinkerer 2 too if I had it.
Because everyone cheating makes this game even better, right?
Before I passed the 500 hour mark I was just like you. Afterwards however, lets say, I lost hope..... Devs are not gonna do anything and if killers actually getr a possibility to play as the powerrole and play as a scary killer, why shouldnt they take it?
Survivors dont hesitate either when there is a bug to exploit and these bugs usually are gamebreaking like bugging the killer into the air etc -
@SenzuDuck said:
Tinkerer 2 is bugged and bad killers are abusing it because they just gotta get them 4Ks man.After still being traumatized by the flashlight exploiting survivors, I would use tinkerer 2 too if I had it.
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@Ihatelife said:
Use bamboozleIts not a solution to fix flawed map design with a perk
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Time for another strike?

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In DBD thats a normal problem yeah, in other games such things would have been fixed in hours, but its BHVR were talking about.
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@powerbats said:
@Master said:
@GT_Legend2 said:
The thing is that yoy have the potential as a killer of going agaisnt 4 Insta heals, which can prove to be a problemBut this is exactly what has to be taken into account, especially since they added SWF
So you have the potential as a killer of going against 4 isnta heals, so what it doesn't mean it's going to happen. You also have the potential of going against a bunch of complete idiots screwing around. You have the potential of your ISP cutting out on you etc. The list of potential things that could happen is endless and the only thing that's constant is that it's one thing after another complaint wise that's the problem.
In no particular order since these have all been used as excuses but after a complaint was dealt with it was onto something else that was the biggest problem.
- BNP's - nerfed.
- Flashlights - nerfed
- Pallets - nerfed
- Vaulting - some spots nerfed
- Looping - some spots nerfed
- SB - nerfed along with all exhaustion perks
7 SC - going to be nerfed. - DS - going to be nerfed
Now instead of it's 4 flashlights or toolboxes with bnp's it's 4 md kits with insta heals. How many groups bring 4 med kits with insta heals and how often does it actually happen? So they nerf med kit insta heals next and then what will you complain about?
1-8 I don't have a problem with other than they needed to make it so that survivors don't have to try to endlessly loop etc to get away. If they're going to make it so killers really are the power role then they better redesign it so survivors actually have a chance at hiding.
But lets be serious it's moving in the right direction but the endless stream of excuses of what if's is getting tiresome. I mean what if they stopped development and shut the game down there's the potential for that too.
They could remove swf or create separate lobbies for it and you'd still have certain killer complaining about things even when the game was balanced. The killer mains complaining the most need to be careful what they wish for because if they actually fix it properly there won't be anymore wide open chases.
It'll actually be a true cat and mouse style game where the mouse has plenty of places to hide and the killer has to outsmart them and vice versa.
Lastly I'd love for them to fix the game to what it should be as I described above but that requires a complete rewrite of the code as they've acknowledged. But that takes both time and money with time being the bigger issue since that won't be quick.
BNPs nerfed, sure
flashlights are still quite strong because you can guaranteed flash after every pallet/window and then there is a chance to flashlightsave even though tis harder now, soon you can flashlight save during DS too
Looping hasnt really been changed, there still are several super safe loops on the map and the large building..... just lol
The sprintburst nerf was laughable if we are honest, sprintburst is so strong because it allows you to easily get away at teh beginning of the chase, that is still the case
SC is not gonna be nerfed apparently
Im still waiting for the DS nerfWhat am I gonna cry about next? Its mainly SWF voice comms and gentime I guess. That needs to be fixed next
Oh and you cant say "how many teams play like that", its a fact that it can happen and it isnt an excuse either that you can face retarede survivors too (thats a matchmaking issue)
And thats another point, they need to make it such that rank actually mean something, just like in other competitive games.
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@popoles said:
I don't understand it. Nothing was done with looping in this patch, nor gentime. Just the FL saves are harder and the exhaustion is not recovering while running. Like TF?
You can still loop them for a long time. So stop being so childish and try to accept these changes!By crying loud about minor nerfs they think they can prevent bigger nerfs in the future
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@GT_Legend2 said:
The thing is that yoy have the potential as a killer of going agaisnt 4 Insta heals, which can prove to be a problemBut this is exactly what has to be taken into account, especially since they added SWF
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@Qube said:
Sorry for confusion editing the title I meant ebony moris being op.lel
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@Acroyear said:
I guess majority used to EZ blind when killer pickup victim. no timing or some. just do it! if wall isn't near, blind guaranteed even with yellow flashlight. now it's not that EZ. only those who knows right riming can blind. is that bad?
(I'm not even considering that 3 other surves can brigh flashlight and blind together, like power rangers.)
But surves don't want to go timings. they just need to do it EZ every time, right?)The easier, the better
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@switch said:
Nothing so far, really sad that they dont work weekends when they have a critical bug in the game.Wouldnt call that critical bug tbh, just normal problems
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@Jack11803 said:
@jiyeonlee said:
@Jack11803 said:
No, if looping is a problem, continue to fix loops. Another poorly thought out suggestion that punishes actually trying to break sight. It’ll just be another blunder like bloodlustill def sure looping is not a problem
only problem is walkers perks weaker than nurseYou're dead wrong, looping is the entire problem with SWF and balance. Also, what they holy hell is a “walker”?!
A walker is a zombie, walking around searching for brains. At least thats the definition I know, for some extent, it fits for survivors in DBD

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@Orion said:
Yeah, but then you rank up. Besides, I don't derank on purpose. On the rare occasions that I do derank, it's because I had several games against SWF with heavy loopers.
Then you are rank 19, have your daily quest finished and switch to survivor again. This is how survivor mains play, just saying

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@Khroalthemadbomber said:
It's because for whatever reason hatch doesn't count as "an escape."That's why the "escape with new item" daily and adept achievements need to escape through the gate to happen. If you escape through hatch you don't get them.
The devs know that the killer cant do anything against the hatch unless they are standoff gods like some guys....
Thats why it doesnt count as an "actual" escape because it is given for free
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@Touken said:
So of camping is part of the game then why isn't looping part of the game?
Let me guess it makes it so that you take a long time to catch them well then leave them go for the other survivorsSome killers say that tunneling isn't a thing and that its just an excuse survivors use. So getting chased right after you got unhooked is not tunneling?
Im more of a killer main and most of the stuff that killers are complaining about is about things that give a survivor a chance to survive which is bull because without these chances the killer would be way to op
The new updated gave such a buff to killers that i went from staying from rank 15 to 11 and killers are like give us more buff makes op so that we can get 4k all the time , well the game isn't about getting 4ks its about how many you can kill
Adapt? how can we adapt when you keep getting camped and tunneled, and dont say play stealthy because you cant because of the aura reading perks. The flashlight change is kinda good but it would be better if they put just a bit more time in the pick up animation
Again ik it sound like im a survivor main but im not im a killer main who is just giving his opinion on the new update ill like to hear you opinions too of course
I dont understand your point.
camping, tunneling, genrushing.... its all part of the game.
The point why killers complain about survivors 2nd chance perk is the problem that some survivors are good enough that they can play without, but they still use them. This is when the whole game falls apart and you cant do anything with a normal killer.
The new update completely changed rank system, basically all ranks got lifted upwards because rank 15 is lowest rank now. And the fact that you played killer on rank 15 or rank 11 now tells me that you have no clue how a game feels when competent survivors play in a SWF and still use their second chance stuff.
Once you have gone out of such a match, being bullied, bodyblocked by 3 survivors such they can safely pull off their mate of the hook while you are standing next to them, helpless, not being able to do anything against that, THEN we talk again my dude

You adapt by becoming good. Just look what some survivors are capable of doing. You have all the tools, just use 3rd person, you will always (99%) be aware where the killer. With some knowledge of the loops, you can waste so much time of the killer that the game is over for him when he can catch you.
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@Orion said:
If the Killer plays how Survivors want (leaves the hook unguarded, goes after the rescuer and not the rescuee), it is a free escape, and I dare anyone to pretend otherwise.It isnt a free escape on rank 20, there you can actually 3 hook everyone, just saying

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@rObLoCo said:
Orion said:@rObLoCo said:
Seriously, this guy has a good point when was the last few updates that nerfed the killers? The survivors do get nerfed non stop, it’s fact. Add directional sound for survivor and in game comms and that will level the playing field some for the 4v1 the killer cries about so much... it’s not 4v1 it’s more like 2v1 max and the killer shouldn’t be buffed to play 4 survivors when they are really playing 1v1 and time is the enemy because the longer they stay on one survivor the less they get to catch all 4.
It's a 4v1 asymmetrical game, it should definitely be balanced like a 4v1 asymmetrical game should be, with the 1 being four times as powerful as any one of the 4.
The game is not set up for 4 survivors to work as a team, it’s 4 survivors running solo.
It’s the 4x killer chasing the weakling survivor, and after he deals with him he chases the next weakling, or camps the hung survivor until reaches phase 2 then goes after the next. Or! even waits for that one to die then moves on. The killers worse enemy is the time it takes the map to end.
Killer will always win 1v1, it’s just a matter of time which they don’t have much of when playing a good group of survivors. What the Devs do is take away the time it takes to catch the survivor, nerf survivor perks, so they get caught quicker. If the killer is playing a group of noob survivors they feel accomplished.
The game might not be designed for 4 survivors working as a team
BUT the devs ruined that by introducing the SWF mode, now we gotta deal with it and since SWF is a thing, the game must be balanced around that. -
Flashlights are still the strongest item of a survivor, why should they be buffed?
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@qpwoeiruty said:
Keep in mind the people who don't delete them lol. I was playing as killer, and after the game this dude is spamming me hate messages telling me how bad I am at the game. He even goes so far as to invite me to his SWF party chat. However he doesn't seem to recall messaging me a week prior AS KILLER, begging me to let him trap me so he can get his dailies done. I joined the party chat long enough to send a screenshot to his SWF group, listen to them heckle his for a couple minutes, and left.Classic survivor main