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Master

Master

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  • Survivors have always been in the better spot. It might not seem like that when you start with the game, but when you gain more experience, you will understand how broken some mechanics are in the game.

    When it comes to killers, jigsaw and myers are both not the strongest, but they are rather easy to play so you should be fine in the beginning.

    A few tips in the beginning. There is this strategy called tunneling, it means that you focus on one survivor to remove him from the game as fast as possible, this helps slowing down the genrush.
    Only camp (sitting in front of a hooked survivor) if you feel that the survivors will just loop you for ages and will unhook your victim instantly. Dont use camping as your general strategy, because it wont help you get better in the end.

    And just ignore the salty comments in after chat, survivors are entitled and believe they are supposed to escape every game. Both tunneling and camping are fine strategies. I recommend completely skiiping aftergame chat tbh, unless you like the toxicity and salt :wink:

    in Heeellp Comment by Master
  • Guess topmen = some trainee :wink:

  • Playing killer there is literally no reason to switch to controller, you will just have problems aiming, especially with nurse/huntress and against 360ing survivors.

    As survivor you dont need to aim precisely and you are totally fine looping with a controller

  • @MinusTheBillie said:
    Can confirm, de-pip on killer DC, but got bloodpoints. Not a fan and don't remember this always being the case. 

    You can confirm, but do you have proof? If you cant prove that, it never happened :wink:

  • @akbays35 said:

    @Master said:

    @akbays35 said:

    @Peanits said:

    @akbays35 said:

    @Master said:

    @Sally55 said:
    Seriously the ptb has yet to be released. Can everyone just wait to test these upcoming changes instead of arguing and crying?

    Did you actually watch the Q&A? The stuff they are planing to do is just insane

    fixing some animations and adding trapper buffer? Kindred 3 might be a bit excessive, but It might balance solo play vs swfs. was there something else they talked about in Q&A3 I missed?

    Just the bloodlust changes. They're planning on reducing BL2 from +0.6m/s to +0.4m/s, and BL3 from +1.2m/s to +0.6m/s. BL1 remains untouched.

    Still not really a massive change, I would say, since BL2/3 rarely if ever activate. Bloodlust doesn't really do much against looping, it only really stands to punish survivors who are actually using windows and LOS blockers to mindgame and gain distance (which in my eyes, if they can consistently mindgame me to gain distance and avoid me for 45 seconds, they're just straight up better than me and I don't deserve a free hit).

    This would, of course, go to PTB before going live.

    I'm honestly just happy about the pallet animations reverting, tired of seeing my character do a laggy spin before throwing a pallet and getting hit due to the extra frames for the animation to complete.

    That "laggy spin" gave the killer more possibility to mindgame at a pallet. By removing that, throwing down a pallet just becomes a reaction thing and makes looping easier. The only way to still have a mindgame at a pallet will be by having a download in the background...... well, not sure whether I like that....

    how is a survivor having an uncontrollable lag animation a mindgame? It's always been a reaction and timing thing but since there's animation lag it becomes unreliable. I've seen my character do uncontrollable 360 spins at the pallet when I hit space since the patch and always get hit if I slam the pallet before the killer even lunges. You can't even time out huntress throwing axes with pallet interaction anymore since survivor hitboxes got way bigger. The animations are so slow that a nurse can blink on a pallet and swing and hit before the pallet hit detects, and they are already in stun animation from their dash so it just becomes a wasted pallet throw. That's one issue killers don't really get, the devs are designing the game for it easier for us to get hit, and we're complaining about laggy animation glitches. I'm hoping they fix more of these with cosmetics, cause Feng and Kate and even the Clown are unreliable to play when their hair glitches out, it literally leaves a hair stream of where they are heading to if the killer/survivor sees it.

    It is not uncontrollable, it just is a delay you have to calcualte in. How does it come I dont have problems with that when I play survivor?

    But yeah, I guess its a good idea to buff looping, the most broken mechanic in the game if you ask me

  • @Chi said:

    @Master said:

    @Milo said:

    @Master said:

    @Chi said:
    It wouldn't be fair. The killer is much faster than the survivor so they will be more likely to find it. Survivors also have to be more careful walking around.
    They are thinking of changing the entire endgame anyway, so I am just waiting for that.

    Survivors are 4 guys that walk around and can inform each other of the hatchs location

    1. You need to be SWF
    2. You need to complete 5 gens before hatch even spawns with 4 people

    Since SWF is a thing in this game, the game must be balanced around it.
    Or are killers supposed to dodge every SWF because it is unbalanced?

    You need to complete 2 gens and then you can already search for the hatch. You can find it, but it is still closed.
    A competent SWF can inform each other who is being chased and usually 2 gens can be done in the first chase.

    I know, there are games where survivors play so bad that you can 4k them at 5 gens left, but you have to assume that both sides use all tools available to them, otherwise "balance" would be a joke

    Huh? The hatch only spawns with 2 generators done, if there is only one person alive. So the survivor wouldn't be able to look for it beforehand.

    Thats not true, once 2 gens have been done,the hatch spawns in closed state and will open once enough survivors are dead.

    Guess you are still a new survivor :wink:

  • @CthulhuSE said:
    Would this balance the new kindred idea?

    Honestly, I expect having built in kindred having more effect than built in BBQ, but at least it would be sth

  • @Tsulan said:

    @SenzuDuck said:

    @Tsulan said:

    @SenzuDuck said:

    @Tsulan said:

    @SenzuDuck said:

    @Tsulan said:

    @SenzuDuck said:
    Dead by Daylight > Bug Reports - PC > Topic Details
    Is where it was posted.
    Not the general forum at all.

    Stop trying to make out your trolling wasn't deserved of a ban.

    Also - curious as to your opinion on facecamping, seeing as your own evidence to dispute what it is directly contradicts what you think it is.

    The thread was moved AFTER i made my post.
    Please don´t make stuff up. Yes, now it´s on the bug report forum. But it wasn´t when i made my post. Maybe 1 mod moved it and another mod banned. Since i rarely visit the bug report forum anyway. Also i´m not really a troll, or have you seen me trolling new players or insult people?

    Care to specify the face camping thing? My opinion is, that facecamping (survivors being unable to unhook, because the "press M1 to unhook" promt didn´t appear) has been removed. Yes, it´s still possible to stand next to the hook, but survivors can still unhook.
    My rant is basically because i´ve seen streamers accuse Freddy of being a facecamper. (duh)

    You said "Here is how the devs describe camping" and they literally describe camping facecamping as being 1m within the hook, hard camping as 1-8m of the hook etc etc.

    I specify facecamping as you know face to face with the killer until i'm dead FACECAMPING. Blocking the hook was a separate issue - they're still in the same position.

    But they explained in that very video, that it was previously impossible to unhook and even showed what we have now. The possibility to unhook from every angle.

    Face camping WAS blocking the hook as killer. Making it impossible for other survivors to unhook. Now it is possible. I´ve played with SWF groups, where someone claimed to be face camped, while the killer was 10 meters away. The name is being missused. Yes, a killer still can stand in the face of the survivor, but other survivors can unhook (not the wisest choice if the killer is Leatherface, but at least they have the possibility).

    He literally says "Facecamping is where you're within 1m of the hook looking at the survivor". Just because they explained you can now unhook from any side doesn't take away from the fact they're in the same position.

    https://youtu.be/DzEosOqhDpk?t=26m58s
    "what it stops, is that right now if the killer stands right in front of the hook, there is no way to unhook"

    Right, so the swivel hook stops hook blocking, they never mentioned face camping at all.

    I give up. You keep calling it whatever you like.

    Some guys are just a hopeless case :wink:

  • @Tsulan said:

    @Master said:
    This mode is what I expected when I buyed Dbd back in the guys, not that everyone is aware of each other's position and the trouble is catching a survivor running in circles

    I think running in circles wouldn´t be much of a problem, since this game mode would have a completely differnet approach. Killers can break a chase, because survivors wouldn´t be able to heal themselfes. Also more jumpscares and finally real mindgames, since there is no red stain that gives the killers position away.

    A real horror game mode.

    Couldnt agree. Could see myself enjoying survivor in hardcore mode too, but now it feels really weird

  • @akbays35 said:

    @Peanits said:

    @akbays35 said:

    @Master said:

    @Sally55 said:
    Seriously the ptb has yet to be released. Can everyone just wait to test these upcoming changes instead of arguing and crying?

    Did you actually watch the Q&A? The stuff they are planing to do is just insane

    fixing some animations and adding trapper buffer? Kindred 3 might be a bit excessive, but It might balance solo play vs swfs. was there something else they talked about in Q&A3 I missed?

    Just the bloodlust changes. They're planning on reducing BL2 from +0.6m/s to +0.4m/s, and BL3 from +1.2m/s to +0.6m/s. BL1 remains untouched.

    Still not really a massive change, I would say, since BL2/3 rarely if ever activate. Bloodlust doesn't really do much against looping, it only really stands to punish survivors who are actually using windows and LOS blockers to mindgame and gain distance (which in my eyes, if they can consistently mindgame me to gain distance and avoid me for 45 seconds, they're just straight up better than me and I don't deserve a free hit).

    This would, of course, go to PTB before going live.

    I'm honestly just happy about the pallet animations reverting, tired of seeing my character do a laggy spin before throwing a pallet and getting hit due to the extra frames for the animation to complete.

    That "laggy spin" gave the killer more possibility to mindgame at a pallet. By removing that, throwing down a pallet just becomes a reaction thing and makes looping easier. The only way to still have a mindgame at a pallet will be by having a download in the background...... well, not sure whether I like that....

  • @Runiver said:

    @Master said:
    Yes, survivors like to have their whole collection of crutches available after an unhook

    Honestly, it's not survivors. I've never seen this suggestion anywhere.
    It's just devs.

    Yes its the dev catering to the survivors. Guess the review bomb did some work :wink:

  • @MegaWaffle said:

    @Master said:

    @Envees said:

    @MegaWaffle said:
    The issue is that the game is currently using a "host" system, meaning if the host leaves by stopping his internet connection (or closing app on console) its as if the game never happend. They are working on getting dedicated servers up and running but this is a very new development so we will probably be waiting awhile.

    They need to simply punish people who DC. Personally I don't get killers who DC but I do see plenty of survivors. The act of DCing ruins everyone's fun.

    Where do they say that they are investing in a server farm? Where and when?

    They are not

    Wish I could link what stream it was but I don't watch them all. Not_Queen was the one who said its on the table but don't expect anything anytime soon.

    Dont expect anytime soon and thinking about it means that they ARE NOT CURRENTLY investing in a server farm. Whether something gonna happen in 5 years, who knows. But honestly, sth like this would probably be turned into a DBD 2 in order to milk us a bit more

  • @Touken said:
    Thatbrownmonster said:

    I allready did MM with that perk

    when I reach evil within 3 it was the best experience ever!

    I played MM as it all ways was supposed to!

    bruh dude get good at the game and stop using bugs

    Thats the issue with playing killer. You can reach a point where the game doesnt allow you to do signtificantly better anymore because of the mechanics (at least non-nurse,billy,huntress)

  • @Milo said:

    @Master said:

    @Chi said:
    It wouldn't be fair. The killer is much faster than the survivor so they will be more likely to find it. Survivors also have to be more careful walking around.
    They are thinking of changing the entire endgame anyway, so I am just waiting for that.

    Survivors are 4 guys that walk around and can inform each other of the hatchs location

    1. You need to be SWF
    2. You need to complete 5 gens before hatch even spawns with 4 people

    Since SWF is a thing in this game, the game must be balanced around it.
    Or are killers supposed to dodge every SWF because it is unbalanced?

    You need to complete 2 gens and then you can already search for the hatch. You can find it, but it is still closed.
    A competent SWF can inform each other who is being chased and usually 2 gens can be done in the first chase.

    I know, there are games where survivors play so bad that you can 4k them at 5 gens left, but you have to assume that both sides use all tools available to them, otherwise "balance" would be a joke

  • @Peanits said:
    Honest question, not trying to stir the pot here. When was the last time y'all hit BL3? I can't remember the last time it got all the way to BL3 personally. I always have to break a safe pallet before it can get that high. Even BL2 is pretty rare, and that's only getting slightly decreased, while BL1 (the one that happens pretty often) remains unchanged.

    Am I in the minority here? I really don't think this is going to have an effect on my killer gameplay at all. Even in a larger loop like the cow tree, I'd be lucky to see BL2 before I either have to break the pallet or hit them.

    When I face a competent looper and I dont feel like tunneling the "noob" again, then I try to estimate how I can catch him faster. Usually it is more time efficient to stack BL 3 on a single loop instead of being looped around the whole map because unfortunately, if a survivor knows how to rotate between window loops and house loops, then he can waste a lot of your time.

    But honestly, it doesnt happen too much lately because I dont play enough anymore to reach high ranks (I dont want to reach them anyway^^), but there is always the SWF abusing matchmaking in order to face lower rank killers

  • @Aftertaste said:

    @Master said:

    @Aftertaste said:

    @Master said:
    We dont even know the date yet, but I can confirm that it will happen at 4pm :wink:

    We know xD

    We do? Enlight me pls
    Also when it comes to date, you better dont believe what BHVR tells you, asian players can tell you a story about 2.0 :wink:

    7th-21th

    Okay thanks, just a pitty that I will be busy playing monster hunter I guess :wink:

  • This mode is what I expected when I buyed Dbd back in the guys, not that everyone is aware of each other's position and the trouble is catching a survivor running in circles
  • Technically it is not allowed AFAIK, but no need to be scared of a bann
  • We dont have time for quality of life changes.
    The game is too broken that devs can care about stuff like that

  • @Chi said:
    It wouldn't be fair. The killer is much faster than the survivor so they will be more likely to find it. Survivors also have to be more careful walking around.
    They are thinking of changing the entire endgame anyway, so I am just waiting for that.

    Survivors are 4 guys that walk around and can inform each other of the hatchs location

  • @Boss said:

    @Master said:
    Flashlights are a flawed mechanic in general.
    because it is annoying not being able to see where you are going.

    They said that?
    Lol, okay: It's annoying to have that happen, but it's not annoying to have a bright white screen burn your eyes at 10 PM or later, or just a dark room.
    Point: Just make it fade to black. Doesn't look realistic, but you got a demigod stabbing humans with spider legs on meathooks, so whatever.

    Even if it was a blackscreen. Devs argued that not being able to see where you walk would be too anoying for the survivovrs to imeplement such a killer power. (it was in some of the live streams around the curtain call DC when they talked about clown powers, maybe the first one after the release)
    Guess its ok for killers though because they are 2nd class players

  • @Aftertaste said:

    @Master said:
    We dont even know the date yet, but I can confirm that it will happen at 4pm :wink:

    We know xD

    We do? Enlight me pls
    Also when it comes to date, you better dont believe what BHVR tells you, asian players can tell you a story about 2.0 :wink:

  • @Raccoon said:
    It's pretty sad that a seemingly unfixable "exploit" can become a two year old game's most usable strategy .

    Kinda sad yeah

    in Looping Comment by Master
  • @Jgrimm2001 said:
    You're about to tell me. that if i get chased all round, downed and hooked a few times and get face camped and i die because i'm the obessession, that im going to de-pip? Where is the fairness in that?

    Sounds like you didnt manage to lose the killer. You died. How would it be fair if you piped, ask that to yourself :wink:

  • There is an easy solution to this problem. Simply dont play killer, switch to survivor or play another game.
    With the planned changes for the next patch, you dont wanna keep playing killer anyway

  • @1Handirl said:
    Sure SWF is ez but from what I've noticed people who got to rank 1 solo and can maintain that rank are way better at the game than rank 1 SWF players. If u run into a SWF where all 4 have gotten rank 1 solo and can maintain rank 1-2 (atleast for a couple weeks) solo you will realize how much more difficult it is against players who got to high ranks through SWF mainly.

    When I face high rank SWF, they usually care more about bullying the killer than their rank :wink:

  • @thesuicidefox said:
    The mist in this game is quite ridiculous. It's impossible to see anyone 10m in front of you. There are 3, yes 3, mist offerings that increase mist but only 1 that reduces it. I can't find any reason why a killer would want more mist as it just makes the game harder for them. The fact that survivors can stack it too make it that much worse. On top of all of it, mist causes some serious framerate issues on Xbox (depending on the map). I don't get why it's not removed from the game in the same way that moonlight offerings were removed. It just kinda ruins the game for killers.

    I always DC when they put up too much mist. Since nvidia freestyle isnt workign anymore, I dont see myself going through this trouble, I wanna play a game, not hurt my eyes

  • I totally agree with you, but in movies killers are actually scary and have powers. That isnt the case in DBD either.

    I only ask you one question. Have you ever seen a killer in a movie chasing his victim in circles just to be stopped by a simple pallet? Or have you ever seen a victim trying to bodyblock a killer?

  • @Michiko said:
    If you're saving someone from a hook, knowing the killer is Hag and she more than likely has traps around the hooked survivor, do not RUN to save someone and set the traps off. You're promoting tunnel & signing their sacrifice certificate, k thanks. Only on PS4 -_-

    You dont need to crouch if you can activate light speed by holding down shift

  • There are no serversfor gameplay, bad ping ingame is either your fault (stop porn download :wink: ) or its a bad connection to the host.

    If you cant connect to the servers, then this is a DBD server issue

  • @SovererignKing said:
    se05239 said:

    Most of these changes feel like emergency killer nerfing to help calm down the survivor masses who's bombarding the game with negative reviews after their minuscule exhaustion "nerf".

    It basically is. It’s another knee jerk reaction by the developers. 

    The problem is that the developers are trying to balance by taking one step forward with Killers, then one step forward with Survivors. Problem is that Survivors are ALREADY 2-3 steps ahead of Killers. The developers need to leave the Survivors alone and focus on the Killers. 

    Map Balance for Killers first, then Bloodlust. Ect. 

    When I look at the latest plans it seems more like 1 step forward with killers and then 2 steps foward with survivor.

  • We dont even know the date yet, but I can confirm that it will happen at 4pm :wink:

  • @Peanits said:
    Whispers for the last survivor would be neat. Maybe not immediately, so they have a chance to hide and finish the last generator (it's not common, but if they killer already found the hatch, that's their only option). But y'know, in case they just decide to play musical lockers for the next few hours.

    Though the built in kindred is not to counter camping. In fact, kindred does a relatively poor job of countering camping to begin with. The radius to show the killer's aura is incredibly small, so it's very easy to sit just outside that radius and still get the full benefits of camping. (For example, I could sit 10m away with insidious. SWF groups could easily see me and tell their buddies, "Hey, he's camping." but kindred wouldn't.) Built in kindred is to bring solo players up to the level of SWF groups (since SWF groups don't need kindred anyway, they can just use voice chat to communicate that info).

    In doing so, they're able to create a more level playing field and balance the game better. There is a gap between solo players and SWF groups. This way you don't have to worry about leaving solo players in the dust when buffing killers since they all have the same info and tools to coordinate.

    Basically, it's not just "hey, let's give survivors a free perk!", it's "Let's give solo players the same information as groups so they're closer to groups. Then we can buff killers without leaving solo players completely screwed."

    (But real talk, I kinda' like ruin as a base perk. I like the secondary objective it adds. Maybe not ruin itself, but a different ruin-like mechanic that forces you to do something else before doing the generators.)

    Nice that a mod answers here.
    But there is one point I dont understand. I am aware that the gap of solo and SWF needs to be closed in order to achieve balance.

    However, how can it be "balanced" if the gap between solo and SWF is closed by lifting solo up and at the same time buffing survivors in generaö (pallets, bloodlust etc).
    That is a thing I am really curious about and I can only hope that I misunderstood their plans for chapter 9 or that they left important information out of the Q&A.

  • @SenzuDuck said:
    Could be a poorly timed heal, they might not have meant to do it, however you don't see the healing thing often and it's been around for ages yet survivors haven't really been abusing it I've had it happen once a few months back.

    But hey, tinkerer is being exploited up the booty right now. They'll both get fixed soon.

    Sure, the survivor accidentially stops in the middle of the chase and waits till the killer is close enough for the hit just to pop the insta geal, "poorly timed heal".

    No idea how you can defend this behaviour, but I guess you are someone of the abusers

  • @Runiver said:

    @Master said:
    Just occured a survivor timing his instaheal such that he was fully healed after a hit, effectively exploiting the insta heal.
    Guess thats fine, but when it comes to tinkerer 2, the world is ending :wink:

    Btw, that insta heal exploit has been a thing for ages now, I bet that tinkerer 2 will be fixed in no time

    @FrenziedRoach said:
    Calling an ad-on an exploit then comparing it to a legit bug is kinda petty and silly, don't you think?

    Using Insta-heal as you get downed is an exploit. Confirmed by devs, and on its way to the fix.
    https://www.youtube.com/watch?v=r0P39oh3AAA
    For anyone wondering about how it looks in game.
    Same for Tinkerer 2, which is a bug.

    How is that not an exploit`? Sometimes I really wonder....

  • @FrenziedRoach said:
    Calling an ad-on an exploit then comparing it to a legit bug is kinda petty and silly, don't you think?

    You are right, It actually needs knowledge of the insta heal addon bug timing in order to exploit it. The tinkerer 2 "exploit" can even be used accidentially by someone who isnt aware of the bug

  • @chemical_reject said:
    I have a conspiracy theory that this "Built in Kindred" is a big tease for the survivors JUST like the "Close the hatch" was a Killer tease. It'll make it into the PTB and then not into the game so console players like myself are never even gonna see it. You heard it here first folks. #MissCleoKnowsAll

    Kindred is not the only survivor buff thats gonna happen

  • @Milo said:
    It's just a suggestion to get kindred to be built in.

    @Milo said:
    It's just a suggestion to get kindred to be built in.

    Its just a suggestion to builtin bamboozle and BS in that case too

  • @Envees said:

    @MegaWaffle said:
    The issue is that the game is currently using a "host" system, meaning if the host leaves by stopping his internet connection (or closing app on console) its as if the game never happend. They are working on getting dedicated servers up and running but this is a very new development so we will probably be waiting awhile.

    They need to simply punish people who DC. Personally I don't get killers who DC but I do see plenty of survivors. The act of DCing ruins everyone's fun.

    Where do they say that they are investing in a server farm? Where and when?

    They are not

  • Flashlights are a flawed mechanic in general.
    When the clown was introduced they said that the gas doesnt actually blind survivors because it is annoying not being able to see where you are going. That killers have to go through this forever, they didnt even bother

  • @Envees said:

    @Master said:

    @Envees said:

    @feffrey said:
    Envees said:

    @feffrey said:

    Don't face camp and get good then?

    How about learning that FC does not exist anymore?

    EDIT...If you whine enough the devs are going to build this little box around you when you get unhooked, by your friends who runs BT - which also gives him semi-immunity, that protects you from any damage at all for a certain amount of time. Cool eh?

    Further EDIT... Now you dont even have to learn or wait to do a semi safe rescue. You just rush in like superman with next to no consequences. Why bother learning how to play at all when they hand it to you on a plate?

    just played a face camping hill billy who would hold his chainsaw and charge at anybody who took a player off the hook.

    Tell me again how FC doesn't exist? 
    Maybe if Killers did their job and played the game.. Actually being good at it without camping.

    Survivors wouldn't need the buff

    Facecamping was taken out of the game. FC was staying inside the hooked person hitbox preventing any survs from ever reaching the unhook que. You could not unhook the person. Ever. We decided life and death at one point in the game. This is not longer the case. This was taken out cos survs cried too much and they wanted to make use of all their second chance perks, again. As if getting hit two times after all their shenanigans was not good enough. Only the most toxic of players i would do this to. The flashlight abusers, DS users, Flashlight savers, tbaggers who were more interested in annoying me than playing the game.

    But now, after millions of FL saves, DS's, tbags and all the BM we have to put up with i camp out of principle. The principle being that survs hate it. On that basis i have my fun now as a killer. Works fo rme. Sucks for you. I get my fun after you had yours which is running me in circles, pallet slamming me, tbagging and FL'ing me.

    But once again. Cry enough and you will get your way. Now you, might, get a little box of immunity called an i-frame to protect you when you fail.

    You asked. There is your answer.

    They might get their way again by crying enough, the latest dev stream was quite shocking.
    But on the other hand they need killers to play their game, so....

    If they do get their way on this i am out for good. As it is this game was only tried again due to the rare killer buffs with got in 2.1.0. If we get screwed again all i can say is that i hope they really do enjoy their lobby simulator because it will not just be me that leaves.

    Sign me up on that list too, will probably play a bit survivor, get bored and switch to another game^^

  • @SenzuDuck said:

    @Master said:

    @SenzuDuck said:

    @SovererignKing said:
    SenzuDuck said:

    @SovererignKing said:

    Killers can’t body block the hook to remove the hook prompt. That’s what facecamping was. Though just like so many whining Survivors, you changed the definition of the word to suit your argument for justification. Bravo. 

    "Though just like so many whining Survivors, you"

    Like all the other mains on this website - label me as a survivor because i disagree with cry baby killers.

    I play both equally.

    I'm not moaning about face camping, I don't care much to be honest, but to say it doesn't happen is to say survivors never run sprint burst.

    Did I say I was a Killer Main? No, I didn’t. Nice job being a hypocrite, and slapping a label on me as well there genius.

    Did I call you a Survivor Main? No, I said whining Survivor. By your own admission, you play both equally, so its the Survivor player in you whining. 

    Secondly, again, face camping isn’t possible because facecamping was body blocking the hook to remove the unhook prompt option. So no, it’s doesn't happen because with the introduction of Swivel Hooks, it’s no longer even possible to do. 

    You are moaning. And your using the word “facecamping” in order to add a more dramatic tone to your argument because it’s “powerfully foul.” That way you can make it sound much more horrible than it really is, and give your argument more weight. 

    Can we just remind ourselves you're arguing over nothing, i never complained about face camping. I'm just saying it still exists.

    there is no argument to be "powerfully foul" lmfao - stop trying to sound smart you're arguing with me over something that never even happened, you think face camping doesn't exist because you think face camping is hook blocking (LOL). I think face camping exists because killer can oh i don't know... stand face to face with a survivor and not move... almost like they're face camping. LUL

    Arguing over me "whining" when i didn't whine. GG.

    Also https://support.deadbydaylight.com/hc/en-us/articles/360000442326-Can-I-report-a-player-for-face-camping-

    This article from the dbd customer support page that was updated a month agree accepts that face-camping is still in the game :)

    Funny that devs arent even aware of their own definitions. But probably it was just some random mod and not an actual dev, so nvm
    Fact is that facecamping has been removed from the game

    Or, i don't know. You're twisting the definition to suit yourself. If a killer is kissing the survivor on the hook they are FACE CAMPING. CAMPING THE FACE.

    You are probably a new player that doesnt know what facecamping actually means.
    Never mind.

  • @Envees said:

    @feffrey said:
    Envees said:

    @feffrey said:

    Don't face camp and get good then?

    How about learning that FC does not exist anymore?

    EDIT...If you whine enough the devs are going to build this little box around you when you get unhooked, by your friends who runs BT - which also gives him semi-immunity, that protects you from any damage at all for a certain amount of time. Cool eh?

    Further EDIT... Now you dont even have to learn or wait to do a semi safe rescue. You just rush in like superman with next to no consequences. Why bother learning how to play at all when they hand it to you on a plate?

    just played a face camping hill billy who would hold his chainsaw and charge at anybody who took a player off the hook.

    Tell me again how FC doesn't exist? 
    Maybe if Killers did their job and played the game.. Actually being good at it without camping.

    Survivors wouldn't need the buff

    Facecamping was taken out of the game. FC was staying inside the hooked person hitbox preventing any survs from ever reaching the unhook que. You could not unhook the person. Ever. We decided life and death at one point in the game. This is not longer the case. This was taken out cos survs cried too much and they wanted to make use of all their second chance perks, again. As if getting hit two times after all their shenanigans was not good enough. Only the most toxic of players i would do this to. The flashlight abusers, DS users, Flashlight savers, tbaggers who were more interested in annoying me than playing the game.

    But now, after millions of FL saves, DS's, tbags and all the BM we have to put up with i camp out of principle. The principle being that survs hate it. On that basis i have my fun now as a killer. Works fo rme. Sucks for you. I get my fun after you had yours which is running me in circles, pallet slamming me, tbagging and FL'ing me.

    But once again. Cry enough and you will get your way. Now you, might, get a little box of immunity called an i-frame to protect you when you fail.

    You asked. There is your answer.

    They might get their way again by crying enough, the latest dev stream was quite shocking.
    But on the other hand they need killers to play their game, so....

  • @SenzuDuck said:

    @SovererignKing said:
    SenzuDuck said:

    @SovererignKing said:

    Killers can’t body block the hook to remove the hook prompt. That’s what facecamping was. Though just like so many whining Survivors, you changed the definition of the word to suit your argument for justification. Bravo. 

    "Though just like so many whining Survivors, you"

    Like all the other mains on this website - label me as a survivor because i disagree with cry baby killers.

    I play both equally.

    I'm not moaning about face camping, I don't care much to be honest, but to say it doesn't happen is to say survivors never run sprint burst.

    Did I say I was a Killer Main? No, I didn’t. Nice job being a hypocrite, and slapping a label on me as well there genius.

    Did I call you a Survivor Main? No, I said whining Survivor. By your own admission, you play both equally, so its the Survivor player in you whining. 

    Secondly, again, face camping isn’t possible because facecamping was body blocking the hook to remove the unhook prompt option. So no, it’s doesn't happen because with the introduction of Swivel Hooks, it’s no longer even possible to do. 

    You are moaning. And your using the word “facecamping” in order to add a more dramatic tone to your argument because it’s “powerfully foul.” That way you can make it sound much more horrible than it really is, and give your argument more weight. 

    Can we just remind ourselves you're arguing over nothing, i never complained about face camping. I'm just saying it still exists.

    there is no argument to be "powerfully foul" lmfao - stop trying to sound smart you're arguing with me over something that never even happened, you think face camping doesn't exist because you think face camping is hook blocking (LOL). I think face camping exists because killer can oh i don't know... stand face to face with a survivor and not move... almost like they're face camping. LUL

    Arguing over me "whining" when i didn't whine. GG.

    Also https://support.deadbydaylight.com/hc/en-us/articles/360000442326-Can-I-report-a-player-for-face-camping-

    This article from the dbd customer support page that was updated a month agree accepts that face-camping is still in the game :)

    Funny that devs arent even aware of their own definitions. But probably it was just some random mod and not an actual dev, so nvm
    Fact is that facecamping has been removed from the game

  • @Tsulan said:

    @Master said:

    @Tsulan said:

    @Master said:
    Time for another strike? :wink:

    No need for another strike.
    Just relax and enjoy the ride.
    It will be glorious!

    I will enjoy riding another game if you dont mind, if these changes actually make it into the game, I dont see myself playing killer anymore and I never liked playing survivor because it is rather boring and not scary at all :wink:

    That´s what i mean. Killers will leave the game and survivors will review bomb the game, because they can´t get a lobby.
    Survivors review bombed after some minor nerfs, that don´t even affect most of the players. But they pulled the grenade, like they did with Freddy. Devs gave in again and will nerf killers hard. Since killers don´t really have a leverage. Because killers are the minority.

    It will be glorious, because once again survivors get exactly what they want and they get a 45+ minute que, just like last october. Devs paniked back then and removed region lock + rushed the release of Leatherface.
    Who knows what´s going to happen this time.

    I really hope that this will be the case. I hope that most killers gained hope in the game again with the 2.0,2.1 changes btu realize now they we just have been betrayed. They should either switch to survivor or to another game instead of being bullied.
    And evne if this means that the game dies, honestly, I would even be somehow happy about that just because devs learned their lesson this way

  • @Spork said:
    A Character who can cross the map in seconds has no business using a perk that reveals survivor locations. Either make it soley a point perk, or slow down his sprint/get rid of his instant down. The tips and tricks everyone knows to counter BBQ and Chilli don't work against him. He's able to reach you too quickly. If you're unlucky enough to run into one who waits for you to be unhooked, then it's even worse. Please do something about it, he's not fun to play against. Hags with make your choice and Mint Rag are more tolerable, which is almost as toxic.

    No character can cross a map in a second btw.
    Maybe you just need to git gud and actualyl learn how it can be countered

  • @Ihatelife said:
    It is gonna be removed or reworked?

    It will never be implemented, unless the devs want to kill their own game :wink:

  • I love how russians are always treated the same, but fact is that 99% of them are douchebags.
    But on the other hand you can lobby dodge, so.....

  • @Tsulan said:

    @Master said:
    Time for another strike? :wink:

    No need for another strike.
    Just relax and enjoy the ride.
    It will be glorious!

    I will enjoy riding another game if you dont mind, if these changes actually make it into the game, I dont see myself playing killer anymore and I never liked playing survivor because it is rather boring and not scary at all :wink:

  • @slingshotsurvivor said:
    Master said:

    @slingshotsurvivor said:

    Master said:

    you will always at least black pip if killer DCs
    

    But you don't always... 

    you ALWAYS at least blackpip if the killer DCs.

    There is a bug that it is shown as depip, but you still dont lose your rank. (known problem for ages, but devs are too lazy)

    However, I HAVE depipped twice. Yes, I do know about the long standing bug on their backlog so that is not what I am referring to. 

    You said you recorded video proof, just upload those videos to youtube and post the link here.
    SUch a thing never happened to me in 700 hours, so I think you just got baited by the bug^^

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