Master
Master
About
- Username
- Master
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Tsulan said:
Solo survivors will be as time efficient as SWF.
Killers won´t dogde SWF anymore, since it doesn´t matter anyway.
Games will be done faster, as everyone knows all the time if they need to leave the gen or not.
Lobby ques for high rank survivors might go up, since killers might struggle to rank up against the new gen rush meta.
It might be a great starting point to balance the game, IF they time the killer buffs right.
IF they take to long, they might have lost a huge amount of killers.SWF will be even more time efficient. Especially non-optimal SWF will benefit rlly hard from teh auras, its way more precise than voice comms and you can even interact with other players (if 2man or 3man swf).
It will never happen again that several survivors go for the same unhook which was one of the biggest time wasters for survivors.
Since devs just hand over these buffs to survivors while nerfing killer at the same time, I suggest that all killers follow cotes suggestion to switch to survivor or play another game.
No thats not a strike, thats just listening to the devs and following their advice
-
@ThirdSealOPplzNerf said:
The game just isn't getting balanced and I wish I could just play the game and play killer and have fun but i dont because i just want to pull my hair out from the absurd bullshit that shouldnt be happening and the ridiculous i mean RIDICULOUS amount of toxicity in the game if i kill someone too fast I'm called a trash tunneling killer like what the [BAD WORD]? Did this ######### really made up a term for trying to kill survivors [BAD WORD] seriously?Cote suggested to switch to survivor or play another game in such a case. Just take a break from playing killer in this unbalanced game and wait until devs start buffing killers again when survivors complain about 30 min queue times.
Some might call this a "strike". but actually its just following the dev's advice
-
@CallMeRusty420 said:
The game just starts and then all of a sudden 1 gen is left and you're like, 'Wait. When did the other 4 gens pop? Is the game already almost over?'Anyone else have this issue when playing killer at ranks 1-5? The literally feels like it ends before you even have a real chance to play.
Thats why I dont rank up that high anymore.
Once I reach the point where it feels more frustrating than fun, I play another game or watch a movie while deranking some ranks in DBD.
I really hate when survivors DC, so I dont want to DC as killer that much -
@thatcarbonfox said:
I really want console to have the same cosmetics and playable characters as pc(bill, and all cosmetic dlcs that arnt head caseI really want PC to have all the monster hunter world stuff consoles have now, but it aint gonna happen either

-
- fix swf
- punish DCing
- make rank mean something
- make it actually scary / horror game, not a nascar sim
-
@Lockheart said:
Bamboozle is for windows, not pallets, I thought?Also, break the pallet or walk away if you're going to get looped. 90% of loops are the killer's fault.
Yeah such a stupid killer trying to catch a survivor.
I wonder what you say about infinites, guess they dont exist?
-
@goldseeker22 said:
bringing bamboozle. still getting looped the ENTIRE MATCH. tell me. just how the f%^& are pallets balanced?Should have played nurse, the only balanced killer
-
@feffrey said:
lyric said:
feffrey said:
Tsulan said:So you complain that you are playing as rank 8-12 survivor and the rank 20 killer disconnects after a few minutes of facing you. How did you manage to end up in his lobby? SWF with a rank 20 survivor to bully noob killers?
This sounds fishy.
I said rank 20 as an example and I should of clarified that on my end.
Whatever rank killer you're leaving during that match results in everyone losing a pip is my point
But that’s not true only the killer loses it lol it may show on the screen temporarily but when you go back to the campfire you don’t lose pips for the killer DC anymore if you’re a survivor they fixed that
Well for me on Xb1 it has been sticking recently.
I always thought it didn't stick.Maybe I have to reset my console to get them back
I was a Rank 7 the killer left I was a rank 8 after match and when I got to campfire I was still rank 8
. I played another match Escaped and pip back to rank 7Cant talk about xbox, but on PC sth like that never happened to me.
Do you have a recording of that? -
@Visionmaker said:
Then new players can't play at all with their higher ranked friends because they'll instantly get demolished.They can play, fact is that they SHOULDNT be able to do that.
Every competitvie game has some ranked lock system to prevent dia players boosting bronze plebs etc.
ONly in DBD it is possible for 3 rank 1s to group up with a rank 20 noob and get a rank 18 killer that can be bullied -
@Peanits said:
If using a VPN gets you better pings, by all means, but use at your own risk. Anything that tinkers with your connection is risky. We don't actively ban for it, but if EAC starts detecting it, we won't be able to help you.It only becomes a problem when you're using it to intentionally play way out of region to raise your ping and take advantage of lag. That's where we draw the line.
benzos said:I dunno about DBD but using VPN for any game thru Steam to change your location is a bannable offense by Valve.
Typically, Valve will step in when someone starts abusing it to buy games cheaper in another region, due to regional pricing differences. It's not so much about just using a VPN at all. I'm not sure how it's handled on VAC enabled games, though.
If you want to raise your ping, you can simply run a download in the background. Its very easy to pull off, you dont need a VPN for that.
Steam only banns for abusing VPN to make regionlocked purchases AFAIK (might have changed though)
-
@Killigma said:
I have been playing on and off for a few months now, trying to find a Killer that feels strong enough to main, but unfortunately you are totally right. With all the bullshit that comes with loops and bloodlust now being nerfed (even though it is a near pointless addition, it still shows Survivor experience trumps Killers) I feel like Nurse is the only way to really go to maintain a power role. As boring as it would be to just play one killer, not because I enjoy them, but just so I feel that I have an actually Killer to play as is really a sad experience for any Killer mains.You just have to quit the game for some time until devs realize they did a mistake. Only when survivors cry about 30 min queuetimes, they will notice that sth went wrong.
Of course you can switch to survivor or play another game as cote suggested. Some might call this a "strike", I just call it following the devs advice

-
@sorrowen said:
Why nerf bloodlust I mean really? It’s just going to make loopable killers more loopable and now kindred will be built in. Why not build in ruin why you are “balancing” killer and survivor. Listen I left the game but I want those who are still playing to have the best game they can. Fact remains you are making nurse truely the only viable killer. Don’t get me started on how Myers had been treated a superhumanly strong and immortal killer gets stunned by a big piece of wood. Why I wonder if in the new Halloween film he will get pallet stunned 😧 I mained Nurse but got bored because she is the only viable killer who ignores all the survivors BS. Nerfing bloodlust isn’t a good idea even though it’s a sketchy mechanic at best. Balance in this game is completely backwards from what the genre is supposed to be. Killer(Power role) and survivor(weaker role but I guess the fact you guys won’t address the simple survivor objective says a lot. Get gens and get out pretty much puts the game on a timer for the killer and it’s not in the killers favor to begin with....They want nurse to be the only killer. Otherwise I cant explain the recent changes
-
@1Handirl said:
The killers want to 4 kill every game and the survivors want to escape every game. Since buffing killers to the point where 4 killing every game or buffing survivors where all 4 escape every game is not ideal. Just meet in the middle ground. A balanced game would mean on average there would be 2 sacrifices per game. A balanced game would also mean getting BP should be just as ez on survivors as it is on killers.Every complaint from ppl rank 20-9 are useless to listen to. Game has to be balanced around end game since these are the ppl who play the most and have more game knowledge.
ex. Rank 15 killers complaining about getting bullied by rank 1 survivors.
ex. Rank 15 survivor saying X killer is OP bcuz a rank 1 killer killed his whole team easily.
Complaints like these usually end with ppl saying Git Gud.Currently at Rank 1 Solo Survivor Most games are 3 sacrifices + 1 escaped thru hatch, then 4 kills, and those are followed by 2 or 2+ escapes every now and then (like 1 out of 5 games).
At the moment the "balanced game" can be achieved by chasing the first guy for 3-4 gens, camp him to death and then get a last one with NOED. (if lucky)
Personally, I wouldnt call this balance.
And yeah, matchmaking needs to be fixed. A swf MUST play against a killer which has the same rank as the highest ranked survivor in the SWF
-
No mither exists for survivors that like a challenge.
-
As a killer main I support this idea. Make it so frustrating for killers to play that survivors have no hosts anymore. Then the devs will paddle back and maybe after that killers are enjoyableLaakeri said:So after chasing the toxic DS teabagger that uses the semi-infinite and gets instaheals from his SWF buddies to keep me occupied for 5 gens and after I finally catch him I should get punished?
Nice.
Sth drastic needs to happen or devs won't gt their lazy ass up and start balancing -
Tunneling is when you complete the sacrifice objective on one survivor before others or if survivors keep repairing the same gen instead of switching
-
Countdown to server crash
-
You have to adapt your playsRyle during the game. If they are Yolo survivors, take advantage out of thatgreenzebra64 said:I'm playing a game of killer at rank 3 and a lot of survivors are making dumb decisions. They take advantage of me by YOLO saving their teammates because I'm not camping and they know I won't tunnel. They finish gens and exit gates right in front of me, causing them to die faster. They huddle near a downed survivor, expecting that I don't see them and get mad when I start slugging. They waste pallets and rip off their teammates, or just never drop the pallet because that's supposed to help them? And they say killers are so OP and cry when I don't play their rules once? Modest survivors are rare these days.
-
Unless you can provide video proof I have believe you. When killer DCS all survivors blaclpip at least, but there is a displaying bug that shows it as depipfeffrey said:If you're a rank 20 killer play at least 3min in a match and register everyone as active in the lobby and just quit
They'll lose 1 pip and you'll lose 2 but it won't matter because you're rank 20 lol
You got to lose killer trolls I don't know if this is a glitch or not but if the killer leaves a lobby early during the game everyone lose a pip
This for me happens around killers who are rank 8-12 -
I don't think so. In my opinion remove basically all aura perks from both sides, remove survivor 3rd person and we finally have a scary gamefeffrey said:Do you think the survivors should be able to see who the killer is during the lobby screen?
Killers are able to see who the survivors are and plan ahead if they do not dodge
But do you think it should be the same for survivors?
I would like to know if I could plan ahead against certain killers and switch my perks out to face that killer. -
The easiest way to learn this is by playing leather face by yourself and watch what the good survivors do to you.MauXD24 said:So I really suck at avoiding the hits of leatherface's chainsaw, I know you can avoid it by pallets and windows, but when I am in the open, I always get hit, I would really like some tips to avoid it.
-
Don't be do harsh, every beginner thinks that killers are op, Once ago I had the same opinion but then I started ranking up killer....Tsulan said:
Survivors would start hook blocking and killers wouldn't be able to hook anyone. Bad idea.AnnekeFloorever said:Ok, well after reading all of this, I still think my most valid point is the amount of hooks. There should be way less.
There should be just enough hooks that a killer really has to use scramble to find one just before the survivor wiggles out. It should be about perfect timing for the killer, just like skill checking a generator. I mean, if a survivor REALLY has to look carely for a generator (without a perk), then the same should go for hooks and killers. It's not fair that a hook is right next to a generator, or right next to a cabinet, or even right next to the exit gate. Or two hooks within close proximity to each other.
The hooks should be sparse. How is it fair that a killer can pick me up at ANY where in the map and hook me before the Wiggle bar even gets to 20%? Even with Boil Over, I have found killers can find hooks within 1-2 seconds at anywhere of the map. THEY ARE EVERYWHERE!! It is absolutely not fair.
Also, something needs to be done about rage quitting. If a survivor rage quits, it makes it easier for the killer.
However, if a killer disconnects ,the whole game ends, not fair at all.
And killers should not get faster during a chase, they should get slower, as it get slower for survivors. There needs to be exhaustion for running on both killers and survivors.
Killers get slower during a chase? Survivors can loop a killer for 5 gens. You want more? -
I thought so too when I started playing the game. However once you become more experience you will understand that the killer can only win if survivors do mistakes. If they don't or only rarely, then you are screwed. Only exception here is nurseAnnekeFloorever said:Ok, so I am a relatively new player, I only have about 16 hours in the game and here are my current ranks as a Survivor Main (I also tried Killer, but I like the idea of being a Survivor better):
-Level 26 Player
-Rank 15
-Level 43 Kate DensonI believe that the game is really un-balanced towards survivors, and I think there needs to be more fairness because, I can see that some killers do go easy on survivors, but considering the majority of the community is toxic the devs need to make it harder for killers, instead of harder for players. Remember, most survivors have that "we are helping each other" mentality, but killers most of the time are on a giant ego trip. But I have had some killers who have won matches where I am like, yeah, totally fair and great game.
Here are my issues as being a survivor:
- Most perks are actually useless for my character, especially Boil Over. But again, I have not unlocked ones I want like Decisive Strike. I can see some killers have useless perks, but most of them actually work like they are supposed to.
- Hook-to-Generator Number is Totally Unbalanced. A killer doesn't need a tool to destroy a generator, but a survivor needs a tool to get rid of one hook? That seems totally unfair. Also, the number of hooks should be equivalent to the number of generators. I literally just finished a game where two hooks were like 5m away from each other, not fair.
- I think there should be an option to insta-fix a generator, for example, if all spaces on a generator are being fixed at the same time by multiple survivors, it should insta-fix. If a Killer can insta-kill a survivor on a hook or when a player is down on the ground, there should be the ability to insta-fix a generator.
- Survivors get punished for camping out too long in the same play (ie. the ravens), however, Killers do not get punished for camping out at a hook after hooking someone. That should change, killers shouldn't be allowed to strike immediately after a survivor is unhooked. Or killers shouldn't be allowed to camp out at hooks waiting for a player to die. Why punish one group of people for camping out too long, but not the killers?
- There needs to be stamina for killers - survivors lose stamina after being injured, and killers should be only to run faster than a survivor for a certain amount of time. Rest for 3 seconds to regenerate. Then start up again.
- Killers have so many special powers - they can become invisible, throw things, set traps. Survivors should have something, ANYTHING (other than a flashlight) to defend themselves against a killer. Why not implement something to pick up and throw at a killer to stun them? Or add a dodge button so just at the right moment when a killer strikes you can dodge their attacks?
- It really sucks, that certain killers have special powers that you literally need to heal a player twice to go back to normal. For example, Freddy, you need a player to get you out of his nightmare world, and then find someone who will heal you when injured. It is not fair. Same thing with the Pig, she can hook AND install a trap, which requires THREE steps to recover. Unhook. Get trap off. Then find a player to heal you.
This game is TOO unbalanced for survivors.
I suggest that you also play killer because only playing both sides you will understand how this game works -
Wiggling is only there such that the killer can't brig everyone into the basement
You are not supposed to be able to wiggle off when he brings you to the closest hook and yet due to broken map design there are places where you can't reach a hook in time -
Go ahead and show them to usTheLegendDyl4n1 said:@Master said:
@TheLegendDyl4n1 said:
@Master said:
TheLegendDyl4n1 said:@Master said:
The stun already is guaranteed, you only need to time it correctly.
But I guess you want to go the super easy way
its not a guaranteed if the killer picks up the survivor with the survivor vaccum that sucks the survivor to him by a foot or two if there was no vaccum where the killer could suck the survivor to him by a foot or two he would be forced into picking up a dropped survivor in the middle of a palete where they are and it would be easier but now all he has to do is be more than halfway put of the palete and move imediatley out and sometimes it doesnt even register but gives the bloodpoints for stun after he is moving
There is no grab vacuum anymore. That might have been an excuse for before, but now it's completely your fault if you mess up the pallet timing
thier still is a grab vacuum not as much but just enough to move out of the pallet as i throw it down and he is safe and then i cant drop it as the animation ends because it never drops and gives me points for the stun but not the actual stun
There is no vacuum anymore, ######### are you talking about?
the multiple videos of proof i have on my xbox account of killers being able to pick up survivors from a good foot away
-
@Orion said:
Previous decisions were likely forced on them by their publisher. Publishers ruin games, this is a demonstrable fact. Since buying the rights to their game back from the publisher, they've made changes in the right direction.
I thougth so too, but when I look at the latest Q&A.....
-
@Sally55 said:
Don't forget to bring Hangman's Trick to detour trolls! See you all in the fog!Dont forget to bring insidious.... you know what I mean

-
@SenzuDuck said:
@Master said:
Usually I dc on Haddonfield now.
Yesterday I gave it a try and had to struggle for a blackout. It was no fun at all and thus my game will crash next time again
Lol, people still DC over a map instead of getting better at it? Sounds about right.
You cant get better runing in an infinite.
And no, dont tell me to chase another guy
-
@Grimzy said:
lol killers already are on top in this game.Especially since latest patch.I swear people need to chill out
-
I expect nothing, this way I cant be dissapointed
-
@Kuroyu said:
Have a little bit more trust in the devs. They are doing so much right at the moment since buying the game "back"Trust is something that has to be earned. I have 0 faith anymore
-
@Orion said:
@Master said:
@Milo said:
Bring up the solo to SWF ("buff" to survivors) -> Devs can buff killers more easily
My point is that they bring up solo to SWF and ADDITIONALLY buff survivors or nerf killers resp. easier pallets, worse bloodlust etc etc.
Devs CAN buff killers more easily maybe but they DONT DO IT
Dude, the only way to bring solo up to SWF is to buff Survivors.
You dont understand, things like pallets and bloodlust affects survivors in general and has nothing to do with SWF. That kindred thing, even though i consider it a terribel idea, is the thing lifting up solo survivors to swf lvl.
But instead of buffing killers to compensate that they lift solo up to swf lvl, they buff survivors in general with pallet/bloodlust
-
@Wendy said:
Hi there,Am I being paranoid or are there people out there that seem to know where every single pallet in the map is through cheats? (The guy had only 120 hours played so I don't think he'd know where they all were supposed to spawn)
You can watch a few youtube guides and learn the location of those pallets. Its not hard at all and you dont need actual experience ingame.
There is a perk showing all pallets and windows btw (kate perk)
-
@Dwight_Fairfield said:
I would agree with that. Rank 1 players are usually competent. Its the newer players who make life harder because of inexperience.That was true before the emblem system made it so easy. cant sign that anymore.....
-
@Milo said:
Bring up the solo to SWF ("buff" to survivors) -> Devs can buff killers more easily
My point is that they bring up solo to SWF and ADDITIONALLY buff survivors or nerf killers resp. easier pallets, worse bloodlust etc etc.
Devs CAN buff killers more easily maybe but they DONT DO IT
-
Yawn im geting tired of these threads
Facecamping has been removed ages ago.... -
@Brady said:
There is logic. Finding ways to bring solo to SWF level and then to buff Killers around that level of play seems logical.
Explain to me how it isn't? :P
But bringing up solo to SWF lvl and buffing survivors at the same time without buffing killers? How is that logical?^^
-
@TheLegendDyl4n1 said:
@Master said:
TheLegendDyl4n1 said:@Master said:
The stun already is guaranteed, you only need to time it correctly.
But I guess you want to go the super easy way
its not a guaranteed if the killer picks up the survivor with the survivor vaccum that sucks the survivor to him by a foot or two if there was no vaccum where the killer could suck the survivor to him by a foot or two he would be forced into picking up a dropped survivor in the middle of a palete where they are and it would be easier but now all he has to do is be more than halfway put of the palete and move imediatley out and sometimes it doesnt even register but gives the bloodpoints for stun after he is moving
There is no grab vacuum anymore. That might have been an excuse for before, but now it's completely your fault if you mess up the pallet timing
thier still is a grab vacuum not as much but just enough to move out of the pallet as i throw it down and he is safe and then i cant drop it as the animation ends because it never drops and gives me points for the stun but not the actual stun
There is no vacuum anymore, ######### are you talking about?
-
Your ideas arent that bad, but it will never happen.... you have to be aware that the entitled survivors represent 80% of the community
-
@joshfishboy14 said:
If a killer is on one side on the window after the survivor vault in time and start to run the killer should not be able to hit them through the window.Its a window, a survivor can jump through it, should there be an invisible wall when the killer tries to lunge through it?
Oh and btw, survivor hitboxes are too small, thats why looping is a thing.........
-
Trapper will even be nerfed in the next patch. Im just letting my old beloved trapper die now, I lost hope in the devs
-
@Nickdela9812 said:
@Master said:
It's not a solution to counterflawed map design by introducing perks like bamboozle, same applies to ru in
This way mandatory perks are created and every game is the sameWell isn't that the case already? Ruin every game especiallly at high ranks, you just can't win without it, and most killer but Nurse use Enduring as well against looping.. with more perk slots there's more variety at least
Well this is why the game is so broken at the moment. Basically BBQ ruin is in every game....
-
@Brady said:
They're plan is to bring solo players to SWF level, and then to balance accordingly.I think it's the better plan.
balance accordingly = buff survivors in general
I see the logic here.....?
-
@Peanits said:
@White_Owl said:
What if blindness reduces survivors' FOV?Given that the survivor camera is already third person, it would have a pretty negligible effect. The pulled back camera shows more around you, which is why typically FOV issues are more noticeable in first person games. Beyond that, a tighter FOV wouldn't have an effect on survivor gameplay, it would just be a minor annoyance. It's a big deal for killers because having a really wide FOV could be advantageous and help you track/find people, but for survivors, there's significantly less focus on detecting stuff.
I guess he meant puting survivor into 1st person mode
-
Maybe you dont get a trophy for rank 1 because it isnt an accomplishment.
-
@Sally55 said:
Is this perk in need of a rework or not?I remember that I played once against it, must have been ages though.
SO I guess, yeah its in DESPERATE need of a rework. -
@M4I3X said:
omg .. i can't belive that killers now starts to ask for outfit redesigns. What else do you wan't? remove the ability to run?!I simply lobby dodge darkgreen claudettes in SWF now. I even purchased that cosmetic for my own claudette and it is ridiculously easy to lose the killer with it.
And yes Id like to see an exhaustion mechanic to sprinting around, that would easily make looping a non viable strategy anymore
-
Again no.... its a displaying bug
Unless you can provide videoproof of your statement, I dont believe you.