This is what I get from these forums.
The killers want to 4 kill every game and the survivors want to escape every game. Since buffing killers to the point where 4 killing every game or buffing survivors where all 4 escape every game is not ideal. Just meet in the middle ground. A balanced game would mean on average there would be 2 sacrifices per game. A balanced game would also mean getting BP should be just as ez on survivors as it is on killers.
Every complaint from ppl rank 20-9 are useless to listen to. Game has to be balanced around end game since these are the ppl who play the most and have more game knowledge.
ex. Rank 15 killers complaining about getting bullied by rank 1 survivors.
ex. Rank 15 survivor saying X killer is OP bcuz a rank 1 killer killed his whole team easily.
Complaints like these usually end with ppl saying Git Gud.
Currently at Rank 1 Solo Survivor Most games are 3 sacrifices + 1 escaped thru hatch, then 4 kills, and those are followed by 2 or 2+ escapes every now and then (like 1 out of 5 games).
Comments
After 25 Solo Q games today at rank 1 I saw my first 4 survivors escape game against a Rank 1 Nurse. Nice!!! GJ.
I'll keep on taking statistics but as of right now at the higher ranks Killers have a 4% (Kobe off hook ne1?!) chance to get 0 sacrifices.
Please share how your end game statistics look like.
https://m.youtube.com/watch?v=8Kbtr4xM67o
https://m.youtube.com/watch?v=j9dM4oNPA18
Yet this ######### still exist in the game. Literally all the Survivors have to do is NOT screw around. When they focus rush their object, it’s more or less a GUARANTEED loss for the Killer.
The game is still wildly unbalanced in favor of the Survivors if they simply DO NOT screw around. Survivors can still make the choice. They can choose to just flat out win, or they can choose to dick around and have a possibility of losing.
Ok survivors have to not screw around hu well that's funny because rank 1-2 ahs been 3-4 k almost every game. I've gotten hatch I beleive 1 or 2x and 1x time through exit gates. In every other game I've been sac'd off along with 3 others 95% of the time. There's been 4 games recently where 2 ppl got out.
I've had Billy's Nurses, a Leatherface who rage quit earlier after he lost me as Meg and the Claudette who was dead on hook. This despite the fact he'd sac'd 2 already and I was going to be stage 2 on hook. I've had Warith's do really well along with Trappers and Hags as well as Freddy's.
Oh and we did focus rush teh gens as best we could despite Ruin, etc and yet we still got wrecked. So no the survivors don't have a choice of dicking around and losing or flat out winning. Perhaps there's a skill difference by region/platform but pc rank 1-2 has been killer lopsided.
Oh and console killers have it harder and that Clown could've done way better since at rank 1-2 Clowns there would've already hit someone at start.
1st video - That rarely happens at the higher ranks unless the killer is trying to De rank. Prolly 1 out of 100 games.
2nd Video - Killer doesn't know how to play clown and missed like 95% of his throws even at close range. Also only kicked 1 generator at the end... again this never happens at high ranks against Try Hard killers.
These videos Prove nothing other than my point that Complaints from ranks 20-9 are meaningless.
And at higher ranks when solo q'ing there are times when all 3 survivors are going for a unhook when swf would know not to. It's not so much of messing around, it's the no coms part.
1st Video - Wrong. Gen Rush like that is common. The only mistake made by the Billy in that match was chasing a 2 Man SWF of Kate’s around the Barn. It happens 3/5 games.
2nd Video - You don’t know how to play Clown do you?
You don’t throw the bottles AT the Survivors. You throw them in areas of routes and paths they WANT to take. It makes them take un-optimal routes and paths. A Clowm trying to hit people with bottles is a bad clown unless he’s running Red Heads Pinky Finger. Note : No chase lasted more than 30 seconds. DS crutch gave the Laurie an extra chase, which also didn’t last long. They weren’t SWF either. Also, Why would you kick a Gen that is only 10-15% complete? It’s a waste of your time when you could be stopping a Gen that is 70% or more.
I can already tell. Both of you have never played much High Rank. You don’t even need comm’s to be this efficient. It’s literally just that easy if Survivors decide they don’t want to screw around. The only Killer with the potential to stop this crap is The Nurse. I know because i’m a Nurse Main on PS4 myself.
These videos show off exactly how busted the Gen Rush meta is. Nice try with the “Rank 20-9” excuse though. Perhaps there is difference in region/platform. The difference being your region and PC players have so many hours in the game they are bored of actually trying to win, and just dick around more often.
At the moment the "balanced game" can be achieved by chasing the first guy for 3-4 gens, camp him to death and then get a last one with NOED. (if lucky)
Personally, I wouldnt call this balance.
And yeah, matchmaking needs to be fixed. A swf MUST play against a killer which has the same rank as the highest ranked survivor in the SWF
first vid looked like a baby killer dident leave chase and chase someome else tbh
So more excuses to justify bad gameplay on the killers part go figure. He comes out of 2nd story window and see's a Claudette going for gen. He doesn't throw a single vial of tonic near her to slow her down nor does he thrown any until she's across the street. When he finally does throw a bottle it's well behind her and he continues the bad play after that.
The terrible map design didn't screw him his own bad play did since I've played against Clowns on that map plenty before. They don't ever make such bad plays.like that and if they see a survivor like he did. They'll hit them with tonic right away.
It's just common knowledge/sense.
Now those videos make sense. He's playing on the PS4. BTW, we are talking about solo q's not swf if you didn't read.
Killers idea of fun = 4k
Survivors idea of fun = escape match
Common sense/knowledge.
“Bad play”, sure, it’s “bad play” to have no chase last more than 30 seconds. Let me guess, you’re some god tier Killer that every chase you do last less than 15 seconds and you never get Bloodlust level 1?
Map design was the game where I was Survivor, not the clown.
You mean more excuses for bad play and toss/throw/lob it all equals the same thing basically and once again you're trying the troll semantics bs. You could've easily put the bottle in front of her you know like most clowns do. It's almost as if you don't know how to anticipate where to throw the bottles instead of like where you did. Also HE DOES THROW THEM or did you not notice the over hand throw. If he were lobbing them he'd still be considered to be throwing them.
Lobbing - To hit, throw, or propel in a high arc
So you just admitted you throw the bottle ahead of them to cut off the escape route yet you threw 1 way behind her. You screwed up during that game nothing else but you. was at fault there. I also never said 30 seconds but nice try with the logical fallacy response proving yet again you'e got nothing.
Also notice how I never refenced the other video I only referenced the video where you did badly as killer. But yet again you try to throw something irrelevant in to make your argument look better. Again it didn't work, you were a bad clown there and trying to insult me doesn't change the fact that you were the issue there nothing else.
Semantics? Didn’t know it was “semantics” to note the difference between a hard throw, and lobbing something. Huntress throws, Clown Lobs. The difference is how hard you do it. Which affects travel speed. Which is a very key factor in judging distance and where to aim.
I didnt screw up, you just have no idea what you’re talking about. You have no idea how to play Clown. You want to think you play Clown just like you would play Huntress. Doesn’t work that way.
Logical fallacy? It’s literally relevant to the topic at hand of how fast the gens are. Even though I didn’t screw up any chase and wasted almost no time, didn’t have a chase last for more than 30 seconds (which by the way, it’s ideal for chases to last at minimum 30, Maximum of 45 seconds as per M.Cote. and the other developers.) even with other chases in that video lasting less than 10 seconds, it was still way to fast for me to do anything about it. You should probably look up the definition of logical fallacy.
You literally referenced the “poor map design didn’t screw the Killer”. The poor map design was the Survivor video, not the clown video.
Im not trying to insult you, you’re doing it all on your own. I don’t even have to insult you. You have no idea how Clown plays. Do you even pay attention to what you write?
Hindsight is 20/20.
1.You're the one that has a lot to learn as evidenced by your videos.
2.I've been rank 1 pretty much most of the last few weeks except when I've deranked slightly or purposely. Then solo'd my way back up to 1. So obviously I've played plenty of high ranked games. Just because you can only do good on nurse doesn't mean everyone has to do same.
At rank 1-2 currently Wraith, Pig, Freddy, Trapper, Hag, Billy, and Nurse are all cleaning house most games. The Clown and Huntress are doing well too. On most games it's a 4k every time and occasionally 1-2 might get out. It's amazing you complain about gen rush but in quite a few matches the survivors are lucky to even get 1 gen done, let alone all 5.
When they do get all 5 the killer still usually gets 2-4 every game because by that time they've usually gotten 2 sac's and then it's killer sided from there on out. The only times more than 2 ever get out is if the killer is screwing around or on a killer they don't play but are doing for the daily.
Also stop with the deflection crap, it's getting old now in all of my games with the exception of a few no one ever screws around. The killers are just too good for that crap.In every game the survivors play to win not to see how often they can tea bag the killer.
3.When you can finally stop with the excuses and deflections you'll finally realize you're the common denominator in all your games. The killers on pc seem to do just fine even freddy's with absolutely no perks wreck things here. That would suggest it's you not teh games mechanics that're the biggest issue.