Avatar

Master

Master

About

Username
Master
Joined
Visits
0
Last Active
—

Comments

  • @SenzuDuck said:

    @Master said:

    @SenzuDuck said:

    @Master said:
    Survivors would disagree I guess^^ 

    Because you'd have to be stupid to think NOED that coming back even if all totems that are done would be fun for any survivor.
    Killer could pretty much do whatever the hell he wanted, and then still have an insta down perk at the end even if the survivors did their job and got all the totems.

    duhhh survivor are such gen rushers, but if they do all the totems I'll still complain and get my noed. lol no.

    entitled

    I wish everyone would play 50/50 instead of becoming an entitled X main

    Lol, hilarious how you think you're entitled to NOED even if all the totems have been destroyed, what in my comment to i think I'm entitled too? oh yea, nothing.

    I dont think there is a point arguing with you, So I wont :wink:

  • Yes, the skillcheck is too unexpected and very easy to hit. Another idea would be to make it random whether the pointer goes clockwise or counterclockwise

  • @The_Seadog said:
    I've noticed that the hooks being place around the map are severely too close, when I get placed on a hook and I can look over and literally wave to the other survivor who else is on a hook I think that they might be a little too close.

    And still there are places where you physically cant make it fast enough to a hook, even without anyone blodyblocking you

  • @SenzuDuck said:

    @Master said:
    Survivors would disagree I guess^^ 

    Because you'd have to be stupid to think NOED that coming back even if all totems that are done would be fun for any survivor.
    Killer could pretty much do whatever the hell he wanted, and then still have an insta down perk at the end even if the survivors did their job and got all the totems.

    duhhh survivor are such gen rushers, but if they do all the totems I'll still complain and get my noed. lol no.

    entitled

    I wish everyone would play 50/50 instead of becoming an entitled X main

  • @BigFudge said:
    Hey guys, apologies in advance if this question has been asked before.

    If you are hooked as the last survivor, having not been hooked so far during the trial, why on earth are you not given the chance to try and escape the hook? I honestly can’t think of a reason for the last hook to be like this? Does anyone know? Cheers 👍🏻

    Because survivors would try to hold the killer hostage in the mean time, trying to waste as much time as possible.
    You cant escape the hook anyway because there is a killer standing in front of you waiting for you to die

    in Hooking Comment by Master
  • @Nick said:
    Yeah, the windows can spawn like that, making it an infinite. I love it when playing survivor because you dont have to use a single pallet, especially when using balanced landing. Use those windows 3 times, jump down and use the original infinite window downstairs 3 times. After that, run upstairs and repeat.

    yikes

  • @Esheon said:
    If those windows spawn correctly and the survivor doesn't make a mistake, the only way you'll catch them is if you're Nurse or Hag.

    Probably clown has a chance too.
    With other killers you can simply DC..... but I am not surprised, on haddonfield there are infinites too

  • @PinkEricka said:
    That is still unbalanced. You’re asking for SWF with only limited perks instead of 4.... that’s highly unfair.

    Killers are acting like SWF is the end of the world.

    I know, SWF is fine when you dont play killer.
    But when survivors receive the slightest nerf like exhaustion rework or faster pickup animation, then the world ends, the game gets review bombed that hard that the devs paddle back and plan insane buffs for the next patch

  • @kimukipi said:
    I'm sure we can all agree that SWF is the most broken thing in game, especially 4 man squads with 3 DS, 2 BT, 3 UB, Flashlights etc along with comm which is their biggest advantage. Buffing killers against SWF would affect solo survivors and buffing solo survivors to be as competent as SWF would just make playing killers even harder. Below is my suggestion which would nerf SWF without much impact to other sides.
    1. 2 Man SWF could carry only 3 Perks.
    2. 3 Man SWF could carry only 2 Perks.
    3. 4 Man SWF could carry only 1 Perk each.

    Let me know what you think or what you would do different.

    Even though I dont like the concept in general, it would be a bandaid fix and devs generally seem to like those.

  • @feffrey said:
    I think this is the funniest thing I have ever saw and a waste of time as most Survivors can just run and grab before you put them in the dream world.

    Lol but the thought of a face camping Freddy is hilerious like why do it.

    I had no words for the kid ... Of course he lost

    YOu cant even facecamp with a normal killer anymore because of the hook angle thing.
    As freddy, survivors can literally run through you because you have no hitbox until you pulled them into dream.... nice "facecamping"

  • @only1biggs said:
    @Peanits What about on Xbox..where if you are a killer, good or bad, you WILL be wrongfully and unfairly reported MANY times because salt. GG Xbox Rep Sysytem!

    Thats what happens on other platforms too

  • You need to drop the pallet earlier then, you also have to estimate the ping, if it's a bit higher,  then adjust and drop the pallet earlier than with a green ping
  • @Master said:
    The stun already is guaranteed, you only need to time it correctly.
    But I guess you want to go the super easy way

    its not a guaranteed if the killer picks up the survivor with the survivor vaccum that sucks the survivor to him by a foot or two if there was no vaccum where the killer could suck the survivor to him by a foot or two he would be forced into picking up a dropped survivor in the middle of a palete where they are and it would be easier but now all he has to do is be more than halfway put of the palete and move imediatley out and sometimes it doesnt even register but gives the bloodpoints for stun after he is moving

    There is no grab vacuum anymore. That might have been an excuse for before, but now it's completely your fault if you mess up the pallet timing 
  • Lagoni said:

    @Master said:
    If you think that an asymmetrical game can't be balanced, then you didn't understand what balance means.

    I guess i chose poor words to describe it. What i mean is, that it wont be balanced in a traditional way. Many of the imbalances in the game is due to play style choices such as patrolling the hook, tunneling, face camping, and the before mentioned pallet loop.
    Balancing this out is just a lot harder when the players aren't equal.

    good players will obviously just do gens to counter hook camping, but it just doesn't feel great, when you are the one de-ranking on the hook, and sadly what you often see is 3 players crouching around you, doing nothing (even with kindred).

    Hook camping mainly only is a thing because of looping making it such a time intensive thing to chase
  • Master said:

    Everything works fine for me.
    Maybe your connection is bad and you are lagging? Are there other internet users using the same connection, do you use wifi?

    No my connection is pretty good. The pallets are trash 

    Weird that they are only trash for you then. Maybe record a video and show us what you mean 
  • It's not a solution to counterflawed map design by introducing perks like bamboozle, same applies to ru in
    This way mandatory perks are created and every game is the same
  • Survivors would disagree I guess^^ 
  • Lagoni said:

    @Master said:
    How is it a dead perk? It is used quite frequently in my games and as survivor I use it from time to time too

    A dead perk as in it doesn't actively do anything. It gives you more blood points at the end of the trial, but that's just meta game. BBQ would be a good perk even without the BP bonus (not that i want that gone!)

    I wouldn't use bbq if there was no bp bonus and as survivor you are strong enough without any perks too, that's why I use wglf. Only my personal opinion though 
  • The stun already is guaranteed, you only need to time it correctly.
    But I guess you want to go the super easy way
  • theArashi said:

    I'm pretty sure it already does that.
    I got a lobby with rank 2, 8, 10 and 15 and I'm rank 1.

    The same lobby could have given to a rank 10 or even slightly below. I know that from my own experience, currently rank 10 and I face rank 1/2s in half of my games 
  • How is it a dead perk? It is used quite frequently in my games and as survivor I use it from time to time too
  • If you think that an asymmetrical game can't be balanced, then you didn't understand what balance means.

    Agreeing with the looping thing though
  • Usually I dc on Haddonfield now.
    Yesterday I gave it a try and had to struggle for a blackout.  It was no fun at all and thus my game will crash next time again :wink:
  • The tutorial doesn't prepare you for the game at all, it's kinda sa
  • feffrey said:
    I currently run a few toxic perks as a survivor and im a die hard flashlight saver. I love pallet looping and infinite run around

    But I feel I need to do more .I started running and gesturing at the killer

    What are some other "OP perks for survivors?

    I run dead hard 
    Burst sprint 
    Borrowed time
    Unbreakable

    DS is obviously the most toxic perk
  • yeet said:
    Just a word of warning to people who think that closing the gap of solo and swf will be a net positive for survivors, it will actually be a substantial reduction in survivors power. Be ready for that 



    We'll devs are actually buffing survivors in general while trying to lift up soloplayer to swf lvl. I can only hope that enough killers will leave such that those entitled survivors enjoy 30 min queue times to find their next bullying target 
  • JAZC_CR said:

    1 trap is nothing... i go for traps around all the map and what happen... 2 gens or 3 gens READY and 3 traps disarmed... so... trapper still useless in my opinion... hard to play with his power, maybe every 40 seconds the trap would be armed again, also a reword for the ultra rare addon (iris... stone) every 20 or 10... someone can tell me use addons, ok then... i need to use always addons for 2 traps? and when i out of addons and bloodpoints.... let's hope the trapper start with 2 traps... is nearly imposible in 1 ranks everybody destroying ur power... what do u think?

    I agree.
    In the meantime try playing trapper mostly ad m1 killer and only trap the super safe house loop etc.
    As trapper you have to use your hooked victim as bait, take advantage of that altruism 
  • @TheHourMan said:
    Master said:

    @TheHourMan said:

    Leatherface should be the only killer capable of downing both survivors when they come to save. We don't need another leatherface. There should be a perk that gives both survivors a big speed boost for 3 seconds on a successful unhook. That would help a lot when combined with the new hook change.

    You mean invulnerability from BT and sprintburst isnt enough?

    No perk should be assumed to be had by all survivors when taking balance into account. 

    But its fine to assume that for killers? #double standards

  • @Mister_xD said:
    open your eyes and you wont have a problem spotting the killer.
    also, dont worry. they'll fix it very soon, just let him have his fun and enjoy the scary atmosphere.

    Usually when I play survivor and do a gen, I stand up and strech with my mouse in my hand to do the skillchecks. I cant look around though and if a tinkerer 2 killer sneaks up on me.... RIP :lol:

  • @Black_Fence said:
    I just played against a trapper and recorded the game because he had no terror radius for the entire match. At the end of the game players called him out for it and he said "It is a bug that they haven't fixed so I better use it before I lose it" Is this grounds for me to report him for glitch abuse? Like he knew full well that he didn't have a terror radius and knew that it was a bug that wasn't intended (like it says on the perk that it has a time limit but this glitch made it unlimited) can I report him or is it a waste of time?

    You can report for anything. But nobody will be banned because of that. Survivors abused the hell out of the flashlight bug some time ago and they never have been touched.

  • @kotoalex12 said:
    I was just wondering if there is any particular reason that survivors who go into a lobby with friends spawn into the lobby at the same time. It is difficult enough for my friends and I to find matches when we play together and some killers see that 2-4 of us come in at the same time and instantly back out of the lobby making us wait more time to find a match and hopefully not have the killer quit. Is it possible for devs to change the way people spawn into the lobby that way killers can't tell who is playing with friends and who isn't?

    Do you prefer it when the killer DCs ingame? I believe that lobby dodging is the only reason why killers basically never DC. If you wanna have a killer DC rate as high as the survivor Dc rate, go ahead :wink:

  • @Vortexas said:
    It needs to base the Killer choosen off of PURELY the highest Ranked Survivor in the group.

    Example:

    Rank 1, Rank 6, Rank 20, and Rank 9 Survive with Friends Team would only get paired vs a Rank 1 Killer.

    All SWF bully problems solved.

    That only fixes the bullying of lowranks by high rank SWF. But SWF as a core mechanic is broken too, so.....

  • @MinusTheBillie said:
    Master said:

    @MinusTheBillie said:

    Can confirm, de-pip on killer DC, but got bloodpoints. Not a fan and don't remember this always being the case. 

    You can confirm, but do you have proof? If you cant prove that, it never happened :wink:

    Nah, didn't think anything of it to screenshot. I'll get it next time I see it though. Unlike OP, I did get bloodpoints, but depipped. 

    A screenshot is not enough. You need to record a video, capturing your rank before the game and the rank after the "derank because of DC".
    As I said there is this bug that shows you in the aftergame screen that you depiped, but you actually didnt

  • @Shadoureon said:
    usually emails are forced to have a unsign button at the bottom of them. Have you checked for it?

    Usually there is a link, however not in these emails.
    They just look like that:

    Dead By Daylight https://forum.deadbydaylight.com/en/
    X accepted Your answer to a question: X
    Check it out: [link to thread]

  • @TheHourMan said:
    Leatherface should be the only killer capable of downing both survivors when they come to save. We don't need another leatherface. There should be a perk that gives both survivors a big speed boost for 3 seconds on a successful unhook. That would help a lot when combined with the new hook change.

    You mean invulnerability from BT and sprintburst isnt enough?

  • @se05239 said:
    Most of the time, apart from Not_Queen, it's clear that most of the developers don't play their own game and are completely oblivious to the things that's happening inside it. Old examples would be them calling killers to "get good" for complaining about looping and such.

    So here I come with a pretty unorthodox balance suggestion to Dead by Daylight, the developers need to have an actual play session as part of their job where they're forced to play Killer. Be it only for 2-4 hours, it'd help greatly towards them understand all the faults that Dead by Daylight suffer from.

    Any opinions?

    I wanna see devs struggle playing killer at rank 1, pulling off their hair and geting a mental breakdown.
    Before they have experienced this, they cant balance this game

  • @RSB said:

    @Master said:

    @EvilDream said:
    There no chance win game vs Doctor,Whraith. Doctor can stun ,stak his power to lvl 3 and see you around the map. Do something

    Nah seems like buffing survivors has priority atm.
    All you can do is stop playing killers such that they notice their mistake when survivors have insane queue times

    Read the thread again, he is whinin about doctor and wraith being overpowered.

    Oh I got baited.
    Never mind, nto sure what to say... maybe git gud? :lol:

    Guess its guys like him the devs cater towards

  • @EvilDream said:
    There no chance win game vs Doctor,Whraith. Doctor can stun ,stak his power to lvl 3 and see you around the map. Do something

    Nah seems like buffing survivors has priority atm.
    All you can do is stop playing killers such that they notice their mistake when survivors have insane queue times

  • Everything works fine for me.
    Maybe your connection is bad and you are lagging? Are there other internet users using the same connection, do you use wifi?

  • @Aftertaste said:

    @Master said:

    @Aftertaste said:

    @Master said:

    @Aftertaste said:

    @Master said:
    We dont even know the date yet, but I can confirm that it will happen at 4pm :wink:

    We know xD

    We do? Enlight me pls
    Also when it comes to date, you better dont believe what BHVR tells you, asian players can tell you a story about 2.0 :wink:

    7th-21th

    Okay thanks, just a pitty that I will be busy playing monster hunter I guess :wink:

    You've confirmed 4pm but which time zone? EST?

    If I said which timezone, then it would have been a false statement most likely :wink:

  • @SadonicShadow said:

    @SenzuDuck said:

    @Master said:

    @SenzuDuck said:
    He's been banned. They can't do anything if he has multiple accounts and is willing to buy more copies of the game to troll.

    IP bann, hardware bann
    There are ways.... blizzard manages it too, but on the other hand they are in fact a competent company, so maybe thats a bad comparison

    Dude makes bank trolling this game, VPN's are free, hardware is cheap to run this game. its not hard to avoid all these bans lmfao.

    Comparing BHVR to a billion dollar company EL OH EL. You guys are funny.

    Pretty much this. There is nothing the devs can do. Its easy to build an el cheapo PC to play this game at good settings for $600 if not less. With the amount of money hes making $600 isent even a dent into his profit.

    It makes it significantly harder though

  • @SenzuDuck said:
    He's been banned. They can't do anything if he has multiple accounts and is willing to buy more copies of the game to troll.

    IP bann, hardware bann
    There are ways.... blizzard manages it too, but on the other hand they are in fact a competent company, so maybe thats a bad comparison

  • @JayDoesGames said:
    How are killers being nerfed? You wanna try playing survivor rn. It's bs how easy killers have it. I played killer (hag) for the first time ever the other day and got 4k, even with a group of prestige and a flashlight wielding kate who kept blinding me.

    Every killer has it easy on rank 20. Once you verse an experienced SWF; you will understand what were talking about. In the meantime you should just shut your mouth and talk about the stuff you know

  • @chemical_reject said:
    Ihatelife said:

    I would prefer the dedicated server's

    But with dedicated servers would probably come monthly subscription fees and let's be honest would u pay 15 to 20 dollars a month to play this game 

    This game is already pretty expensive, why should there be additional fees? Other games manage this too.

  • @Envees said:
    What i want to see being stopped, even at the expense of waiting longer, is SWF abusing the addition of a low rank to get a low rank killer. This alone is causing people to leave the game. A fresh killer on his first game could get a 7-13 rank trio of swf if they manage to get a rank 18-20 survin there. That is ridiculous. Even for sombody who is rank 20 killer with all perks. The survs are way out of their league. Why is this still going on? Why not get rid of rank altogether?

    Às a rank 18 killer you can easily face a squad of 3 rank 1s and a single rank 20. Just throwing that in here :wink:

  • @Mercury said:
    Nevermind me... got a little light headed. Granted the hitbox should definitely be looked at, but the pallet animation is only when standing still.

    This change will barely influence pallet looping. It's there to fix that spinning dance you do, even though you didn't run around the pallet, you're simply standing next to it. This twirl was unecessary and is being fixed.

    The oversized hitbox is necessary though?
    I cant count the times where I have looked at the pallet, seeing it drop in front of me but still it got me stuned :wink:

    in Pallets Comment by Master
  • @DeathByBJ224 said:
    learn how to put pressure cry baby

    I hope you enjoy your insane queue times next patch, soon you can learn how to get some patience baby

  • @Mercury said:
    People go on and on about this, why is it easier exactly?

    Currently, after you have pressed the button it takes some time till the survivor does the animation and the pallet actually is dropped down. Devs showed in the latest Q&A their plan to greatly decrease that animation time such that pallet dropping becomes a reaction thing and not a mindgame anymore.

    in Pallets Comment by Master
  • @Touken said:
    Orion said:

    @Touken said:

    So are you saying that the killer should always atleast be able to get one survivor

    No, I'm saying that 1v1, the Killer is supposed to win.

    ok i get that but if the killer is supposed to always win a 1v1 then why do they camp when they can just go get another survivor in a 1v1

    This is a core issue in the game. It takes too much time to chase a competent survivor through all the loops, so some killers dont go through that trouble and just use the hooked guy as bait. It works surprisingly well, especially against SWF because they want to save their mates crying in discord

    in camping Comment by Master
  • @Touken said:
    How are survivors  supposed to counter camping?

    Do generators.
    Wanna rush the hook anyway? Bodyblock with other survivors and use BT

    in camping Comment by Master
1 … 147 148 149 150 151 … 186