Time efficiency in chapter 9

So kindred is gonna be built in now. Stuff like several survivors runnign for the same unhook is not gonna happen anymore, one of the reason why SWF are so strong. And now, literally EVERYONE of the team is aware of each others position. (RIP insidious leatherface btw)

At the same time pallet can be thrown down faster, stun applied during a larger timeframe, no more hits through the pallet if survivors dont react fast,,making it temendously easier to loop. At the same time bloodlust is nerfed heavily, BL 3 is gonna be old BL2, making tons of pallets safe even at BL3, maps are not gonna be adressed. And then the most ridiculous thing, the time to gain the BL tiers istn even increased, I mean #########?

Gentime isnt adressed either and no additional objectives are added.

At the same time its gonna be impossible for killers to do sth against survivors swarming the hook, hitbox detection is weired AF and if you accidentially hit the guy being unhooked, he is in an iframe and you are screwed. At the same time survivors are not stuck in unhook animation anymore.

How I feel about that? Its fine, but if camping is basically made impossible, then there MUST be sth done against the looping/gentime ratio.

Also, putting up solo survivors to the SWF lvl by giving them additional information and at the same time buffing survivor in general seems like a good idea? :wink:

I just hope that you think twice before you apply these changes or that you still have something in the backhand to compensate for these changes.

Comments

  • @Master said:
    I just hope that you think twice before you apply these changes

    That's what the PTB is for.

  • I am pretty sure they were thinking about built in kindred, not saying it was actually going to be implemented next patch.

  • Don't face camp and get good then?
  • @MojoTheFabulous said:

    @Master said:
    I just hope that you think twice before you apply these changes

    That's what the PTB is for.

    It's not really, they don't change much.

    I feel like community is freaking out about bloodlust change. It is useful but really, I haven't reached bloodlust 3 many times. Maybe I didn't face good survivors enough for me to need BL3. We need to see the change first.

    I actually support pallet changes. The game should be more responsive and skill based for both sides. These steps are in right direction and I hope they change the killers in a way that better players can show their skills with each unique killer. It should also be true for the survivors.

    To me, the most problematic aspect is the innate kindred. As op stated it is like trying to elevate solo survivors to the level of SWF groups which is a mistake.

  • Elevating solo survivors to the level of SWF may be a mistake, but really the only other choice is to somehow nerf SWF to the level of solo queue without nerfing solo survivors. Aside from being an even worse idea, i dont think that's actually possible. Marth88 proved that a good SWF doesn't even need perks to stomp killers.

    If they get solo survivors closer to SWF, they can buff killers beyond what would be reasonable now.

    It would ABSOLUTELY require killer buffs in tandem though. As it stands right now I solo queue survivor & pip in 3/4 of my games, and I'm not that good. It's still too easy.
  • @Delfador said:
    To me, the most problematic aspect is the innate kindred. As op stated it is like trying to elevate solo survivors to the level of SWF groups which is a mistake.

    How would that be a mistake? The reason the Devs are trying to push solo players to the level is SWF is so that they can strike a better general balance of the game.

  • @MojoTheFabulous said:

    @Delfador said:
    To me, the most problematic aspect is the innate kindred. As op stated it is like trying to elevate solo survivors to the level of SWF groups which is a mistake.

    How would that be a mistake? The reason the Devs are trying to push solo players to the level is SWF is so that they can strike a better general balance of the game.

    You sure seem to enjoy 3 minute matches. With 45+ minute ques.
    Because that´s what survivors will get with the nerf. Solo survivors will be as efficient as SWF teams. Shredding killers left and right, which will struggle to rank up with those short matches.
    Which will cause long ques for survivors.

  • @feffrey said:
    Don't face camp and get good then?

    How about not pallet looping and git gud then?

  • @feffrey said:
    Don't face camp and get good then?

    How about not pallet looping and git gud then?

    Ain't my fault you don't break pallets
  • @feffrey said:
    Don't face camp and get good then?

    How about learning that FC does not exist anymore?

    EDIT...If you whine enough the devs are going to build this little box around you when you get unhooked, by your friends who runs BT - which also gives him semi-immunity, that protects you from any damage at all for a certain amount of time. Cool eh?

    Further EDIT... Now you dont even have to learn or wait to do a semi safe rescue. You just rush in like superman with next to no consequences. Why bother learning how to play at all when they hand it to you on a plate?

  • @Envees said:

    @feffrey said:
    Don't face camp and get good then?

    How about learning that FC does not exist anymore?

    Don´t bother. It´s useless to argue with all the trolls. They are survivor mains which never played killer and think they are hot #########. Just let the devs go through with the nerfs and enjoy how the game bursts in flames since survivors will encounter 45+ minute ques.
    Just enjoy the ride and watch how the devs try to launch a hot fix or rush something. It happend the last time in October. I´ll happen again in October.

  • Envees said:

    @feffrey said:
    Don't face camp and get good then?

    How about learning that FC does not exist anymore?

    EDIT...If you whine enough the devs are going to build this little box around you when you get unhooked, by your friends who runs BT - which also gives him semi-immunity, that protects you from any damage at all for a certain amount of time. Cool eh?

    Further EDIT... Now you dont even have to learn or wait to do a semi safe rescue. You just rush in like superman with next to no consequences. Why bother learning how to play at all when they hand it to you on a plate?

    just played a face camping hill billy who would hold his chainsaw and charge at anybody who took a player off the hook.

    Tell me again how FC doesn't exist? 
    Maybe if Killers did their job and played the game.. Actually being good at it without camping.

    Survivors wouldn't need the buff
  • Delfador said:

    @MojoTheFabulous said:

    @Master said:
    I just hope that you think twice before you apply these changes

    That's what the PTB is for.

    It's not really, they don't change much.

    I feel like community is freaking out about bloodlust change. It is useful but really, I haven't reached bloodlust 3 many times. Maybe I didn't face good survivors enough for me to need BL3. We need to see the change first.

    I actually support pallet changes. The game should be more responsive and skill based for both sides. These steps are in right direction and I hope they change the killers in a way that better players can show their skills with each unique killer. It should also be true for the survivors.

    To me, the most problematic aspect is the innate kindred. As op stated it is like trying to elevate solo survivors to the level of SWF groups which is a mistake.

    I learned it he hard way that it is more time efficient stacking up bloodlust 3 at a pallet against a really good looper who knows how to abuse all the window poop spots as efficient as possible.

    Now after bloodlust will have receives an insane nerf you can only switch target and hope that there is a noob in the team that you can tunnel, either that or you follow the looper till you lost

    And if there are several competent survivors, I will not hesitate to DC, survivors do it on an hourly basis, so why shouldn't a killer do the same

  • Esheon said:
    Elevating solo survivors to the level of SWF may be a mistake, but really the only other choice is to somehow nerf SWF to the level of solo queue without nerfing solo survivors. Aside from being an even worse idea, i dont think that's actually possible. Marth88 proved that a good SWF doesn't even need perks to stomp killers.

    If they get solo survivors closer to SWF, they can buff killers beyond what would be reasonable now.

    It would ABSOLUTELY require killer buffs in tandem though. As it stands right now I solo queue survivor & pip in 3/4 of my games, and I'm not that good. It's still too easy.
    Well right now they elevate solo survivors and buff survivors in general without any compensation on the killers side 
  • @feffrey said:
    Don't face camp and get good then?

    How about not pallet looping and git gud then?

    There is no point arguing with suchildren a guy, just let him alone in his entitled survivor world 
  • @Tsulan said:

    @MojoTheFabulous said:

    @Delfador said:
    To me, the most problematic aspect is the innate kindred. As op stated it is like trying to elevate solo survivors to the level of SWF groups which is a mistake.

    How would that be a mistake? The reason the Devs are trying to push solo players to the level is SWF is so that they can strike a better general balance of the game.

    You sure seem to enjoy 3 minute matches. With 45+ minute ques.
    Because that´s what survivors will get with the nerf. Solo survivors will be as efficient as SWF teams. Shredding killers left and right, which will struggle to rank up with those short matches.
    Which will cause long ques for survivors.

    That isn't what I was saying at all, but okay.

    What I actually meant is that it'd be easier for the Devs to balance the game if all Survivors were around the same level because right now there is a very drastic diFFerence between playing against a group of solo players compared to a SWF group. If they are more closer together they can strike a better balance for the game by adjusting the Killer accordingly.

  • @MojoTheFabulous said:

    @Tsulan said:

    @MojoTheFabulous said:

    @Delfador said:
    To me, the most problematic aspect is the innate kindred. As op stated it is like trying to elevate solo survivors to the level of SWF groups which is a mistake.

    How would that be a mistake? The reason the Devs are trying to push solo players to the level is SWF is so that they can strike a better general balance of the game.

    You sure seem to enjoy 3 minute matches. With 45+ minute ques.
    Because that´s what survivors will get with the nerf. Solo survivors will be as efficient as SWF teams. Shredding killers left and right, which will struggle to rank up with those short matches.
    Which will cause long ques for survivors.

    That isn't what I was saying at all, but okay.

    What I actually meant is that it'd be easier for the Devs to balance the game if all Survivors were around the same level because right now there is a very drastic diFFerence between playing against a group of solo players compared to a SWF group. If they are more closer together they can strike a better balance for the game by adjusting the Killer accordingly.

    I agree.
    But giving survivors even more indicators is the wrong way. Because survivors already have all kind of warning signs, that show them that they are exposed, affected by a killer perk, etc.
    All this information also helps SWF.

    Devs need to introduce voice com for everyone and then balance around that.

  • @MojoTheFabulous said:

    @Tsulan said:

    @MojoTheFabulous said:

    @Delfador said:
    To me, the most problematic aspect is the innate kindred. As op stated it is like trying to elevate solo survivors to the level of SWF groups which is a mistake.

    How would that be a mistake? The reason the Devs are trying to push solo players to the level is SWF is so that they can strike a better general balance of the game.

    You sure seem to enjoy 3 minute matches. With 45+ minute ques.
    Because that´s what survivors will get with the nerf. Solo survivors will be as efficient as SWF teams. Shredding killers left and right, which will struggle to rank up with those short matches.
    Which will cause long ques for survivors.

    That isn't what I was saying at all, but okay.

    What I actually meant is that it'd be easier for the Devs to balance the game if all Survivors were around the same level because right now there is a very drastic diFFerence between playing against a group of solo players compared to a SWF group. If they are more closer together they can strike a better balance for the game by adjusting the Killer accordingly.

    Sure but they lift solo survivors up to the SWF lvl and additionally they buff all survivors, how can this even remotely be balanced?

  • @feffrey said:
    Envees said:

    @feffrey said:

    Don't face camp and get good then?

    How about learning that FC does not exist anymore?

    EDIT...If you whine enough the devs are going to build this little box around you when you get unhooked, by your friends who runs BT - which also gives him semi-immunity, that protects you from any damage at all for a certain amount of time. Cool eh?

    Further EDIT... Now you dont even have to learn or wait to do a semi safe rescue. You just rush in like superman with next to no consequences. Why bother learning how to play at all when they hand it to you on a plate?

    just played a face camping hill billy who would hold his chainsaw and charge at anybody who took a player off the hook.

    Tell me again how FC doesn't exist? 
    Maybe if Killers did their job and played the game.. Actually being good at it without camping.

    Survivors wouldn't need the buff

    Facecamping was taken out of the game. FC was staying inside the hooked person hitbox preventing any survs from ever reaching the unhook que. You could not unhook the person. Ever. We decided life and death at one point in the game. This is not longer the case. This was taken out cos survs cried too much and they wanted to make use of all their second chance perks, again. As if getting hit two times after all their shenanigans was not good enough. Only the most toxic of players i would do this to. The flashlight abusers, DS users, Flashlight savers, tbaggers who were more interested in annoying me than playing the game.

    But now, after millions of FL saves, DS's, tbags and all the BM we have to put up with i camp out of principle. The principle being that survs hate it. On that basis i have my fun now as a killer. Works fo rme. Sucks for you. I get my fun after you had yours which is running me in circles, pallet slamming me, tbagging and FL'ing me.

    But once again. Cry enough and you will get your way. Now you, might, get a little box of immunity called an i-frame to protect you when you fail.

    You asked. There is your answer.

  • @Envees said:

    @feffrey said:
    Envees said:

    @feffrey said:

    Don't face camp and get good then?

    How about learning that FC does not exist anymore?

    EDIT...If you whine enough the devs are going to build this little box around you when you get unhooked, by your friends who runs BT - which also gives him semi-immunity, that protects you from any damage at all for a certain amount of time. Cool eh?

    Further EDIT... Now you dont even have to learn or wait to do a semi safe rescue. You just rush in like superman with next to no consequences. Why bother learning how to play at all when they hand it to you on a plate?

    just played a face camping hill billy who would hold his chainsaw and charge at anybody who took a player off the hook.

    Tell me again how FC doesn't exist? 
    Maybe if Killers did their job and played the game.. Actually being good at it without camping.

    Survivors wouldn't need the buff

    Facecamping was taken out of the game. FC was staying inside the hooked person hitbox preventing any survs from ever reaching the unhook que. You could not unhook the person. Ever. We decided life and death at one point in the game. This is not longer the case. This was taken out cos survs cried too much and they wanted to make use of all their second chance perks, again. As if getting hit two times after all their shenanigans was not good enough. Only the most toxic of players i would do this to. The flashlight abusers, DS users, Flashlight savers, tbaggers who were more interested in annoying me than playing the game.

    But now, after millions of FL saves, DS's, tbags and all the BM we have to put up with i camp out of principle. The principle being that survs hate it. On that basis i have my fun now as a killer. Works fo rme. Sucks for you. I get my fun after you had yours which is running me in circles, pallet slamming me, tbagging and FL'ing me.

    But once again. Cry enough and you will get your way. Now you, might, get a little box of immunity called an i-frame to protect you when you fail.

    You asked. There is your answer.

    They might get their way again by crying enough, the latest dev stream was quite shocking.
    But on the other hand they need killers to play their game, so....

  • @Master said:

    @Envees said:

    @feffrey said:
    Envees said:

    @feffrey said:

    Don't face camp and get good then?

    How about learning that FC does not exist anymore?

    EDIT...If you whine enough the devs are going to build this little box around you when you get unhooked, by your friends who runs BT - which also gives him semi-immunity, that protects you from any damage at all for a certain amount of time. Cool eh?

    Further EDIT... Now you dont even have to learn or wait to do a semi safe rescue. You just rush in like superman with next to no consequences. Why bother learning how to play at all when they hand it to you on a plate?

    just played a face camping hill billy who would hold his chainsaw and charge at anybody who took a player off the hook.

    Tell me again how FC doesn't exist? 
    Maybe if Killers did their job and played the game.. Actually being good at it without camping.

    Survivors wouldn't need the buff

    Facecamping was taken out of the game. FC was staying inside the hooked person hitbox preventing any survs from ever reaching the unhook que. You could not unhook the person. Ever. We decided life and death at one point in the game. This is not longer the case. This was taken out cos survs cried too much and they wanted to make use of all their second chance perks, again. As if getting hit two times after all their shenanigans was not good enough. Only the most toxic of players i would do this to. The flashlight abusers, DS users, Flashlight savers, tbaggers who were more interested in annoying me than playing the game.

    But now, after millions of FL saves, DS's, tbags and all the BM we have to put up with i camp out of principle. The principle being that survs hate it. On that basis i have my fun now as a killer. Works fo rme. Sucks for you. I get my fun after you had yours which is running me in circles, pallet slamming me, tbagging and FL'ing me.

    But once again. Cry enough and you will get your way. Now you, might, get a little box of immunity called an i-frame to protect you when you fail.

    You asked. There is your answer.

    They might get their way again by crying enough, the latest dev stream was quite shocking.
    But on the other hand they need killers to play their game, so....

    If they do get their way on this i am out for good. As it is this game was only tried again due to the rare killer buffs with got in 2.1.0. If we get screwed again all i can say is that i hope they really do enjoy their lobby simulator because it will not just be me that leaves.

  • @Envees said:

    @Master said:

    @Envees said:

    @feffrey said:
    Envees said:

    @feffrey said:

    Don't face camp and get good then?

    How about learning that FC does not exist anymore?

    EDIT...If you whine enough the devs are going to build this little box around you when you get unhooked, by your friends who runs BT - which also gives him semi-immunity, that protects you from any damage at all for a certain amount of time. Cool eh?

    Further EDIT... Now you dont even have to learn or wait to do a semi safe rescue. You just rush in like superman with next to no consequences. Why bother learning how to play at all when they hand it to you on a plate?

    just played a face camping hill billy who would hold his chainsaw and charge at anybody who took a player off the hook.

    Tell me again how FC doesn't exist? 
    Maybe if Killers did their job and played the game.. Actually being good at it without camping.

    Survivors wouldn't need the buff

    Facecamping was taken out of the game. FC was staying inside the hooked person hitbox preventing any survs from ever reaching the unhook que. You could not unhook the person. Ever. We decided life and death at one point in the game. This is not longer the case. This was taken out cos survs cried too much and they wanted to make use of all their second chance perks, again. As if getting hit two times after all their shenanigans was not good enough. Only the most toxic of players i would do this to. The flashlight abusers, DS users, Flashlight savers, tbaggers who were more interested in annoying me than playing the game.

    But now, after millions of FL saves, DS's, tbags and all the BM we have to put up with i camp out of principle. The principle being that survs hate it. On that basis i have my fun now as a killer. Works fo rme. Sucks for you. I get my fun after you had yours which is running me in circles, pallet slamming me, tbagging and FL'ing me.

    But once again. Cry enough and you will get your way. Now you, might, get a little box of immunity called an i-frame to protect you when you fail.

    You asked. There is your answer.

    They might get their way again by crying enough, the latest dev stream was quite shocking.
    But on the other hand they need killers to play their game, so....

    If they do get their way on this i am out for good. As it is this game was only tried again due to the rare killer buffs with got in 2.1.0. If we get screwed again all i can say is that i hope they really do enjoy their lobby simulator because it will not just be me that leaves.

    Sign me up on that list too, will probably play a bit survivor, get bored and switch to another game^^

  • @Master said:

    @MojoTheFabulous said:

    @Tsulan said:

    @MojoTheFabulous said:

    @Delfador said:
    To me, the most problematic aspect is the innate kindred. As op stated it is like trying to elevate solo survivors to the level of SWF groups which is a mistake.

    How would that be a mistake? The reason the Devs are trying to push solo players to the level is SWF is so that they can strike a better general balance of the game.

    You sure seem to enjoy 3 minute matches. With 45+ minute ques.
    Because that´s what survivors will get with the nerf. Solo survivors will be as efficient as SWF teams. Shredding killers left and right, which will struggle to rank up with those short matches.
    Which will cause long ques for survivors.

    That isn't what I was saying at all, but okay.

    What I actually meant is that it'd be easier for the Devs to balance the game if all Survivors were around the same level because right now there is a very drastic diFFerence between playing against a group of solo players compared to a SWF group. If they are more closer together they can strike a better balance for the game by adjusting the Killer accordingly.

    Sure but they lift solo survivors up to the SWF lvl and additionally they buff all survivors, how can this even remotely be balanced?

    That's not what I meant. Getting to that point means they can continue to better balance the game.