Mandy
Mandy
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- Mandy
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They should both be disabled right now
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It was disabled yesterday due to an area that killers couldn't get to - it will be re-enabled as soon as it's ready, it doesn't need an update to be able to do this.
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Is this still happening in the latest patch that was around 20 minutes ago?
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We're going to continue to monitor The Trickster, as we do with all our killers - any changes can/will be made at a later date.
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I've got around a million BP, but I have a lot of shards that I can use in the Shrine, and a few Tome challenges to claim as well.
I am beyond hyped for this DLC today!
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https://support.deadbydaylight.com/hc/en-us/requests/new this is the support address, where you can make a ticket
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I'm going to suggest you make a post in our Tech Sub Forum as I can't see any issue game side, so it might very well be something with your connection.
https://forum.deadbydaylight.com/en/categories/technical-issues
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That's pretty good ngl!
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What platform are you on please and when did this start?
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I've seen it a lot since the Undying change, I used to run it before then though.
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Yes, it's a very strong and useful perk. Some matches you might not get any use out of it, depending on the situation but it can be completely clutch at the end of a match when the killer has no reason to leave the hook.
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This map has been disabled as of a little while ago, whilst the area where killers cannot reach is fixed.
@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2056173#Comment_2056173
Yeah but they can report you because you broke the rules of the game by quitting the match, you can’t report someone for assuming they are going to us an exploit
Please don't waste the time of our Support Staff by reporting people who DC from a match, that's handled by the time penalty and is not a Support issue.
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That's pretty much what Hex: Ruin is for.
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@BioX said:
a matter of time before legislation is made around this, you cant just film people on the streets without their consent and use those vids to make money, games are no different.
Actually you can film people in the streets in many part of the world, Europe for example - as long as the film is not being used for terrorist purposes.
Taking someone's picture is therefore only a civil matter.
Your game name does not give information about yourself unless you choose it to.
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As @AChaoticKiller says, it's something that you really have to weigh up as a survivor, also as there's one corrupt pool at the start of the match anyway now, it can be worth cleansing the sickness away. But yes, it has to be done by the whole team - so if one cleanses, you pretty much need to cleanse.
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Can you please provide video to show what you mean in your post please @meshel ?
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What perks/offerings were you using?
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I believe the full animation has to occur before you're considered to be "in the locker" and slowing that down, the door was still not fully closed when the chainsaw hit the locker, and that's without allowing for any latency.
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Closing this at the OP's request.
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Exactly what @GoshJosh has said, please do not report things that are intended mechanics in the game. A survivor body blocking the killer is part of the game, you're trying to save your team mate and you're basically willing to trade places with that team mate and go on the hook - which is what normally happens, because the killer will drop the survivor that they're carrying and chase you - whist your team mates are then getting the other survivor up off the floor...and has the added benefit that you've got 3 people off gens.
None of this is reportable so please don't waste the time of our Support team by making these false reports, it takes the time away from genuine reports being dealt with.
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No need to apologise @NoOneKnowsNova!
@Yapixx you will need to contact our Support team about this directly as they have access to your account and are in a better position to help you. https://support.deadbydaylight.com/hc/en-us/requests/new
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If you get shortlisted, that's when I believe that we will request the proof of your work.
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The thing is, the game has had competition - whether or not those games had strong playerbases or not, they were competition, but for one reason or another those games didn't last in the same way that DbD has.
Whatever faults you believe that DbD has, you can't say it's due to lack of competition, as the competition has come and gone and just hasn't been as successful as DbD is.
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This forum is for the Core game only, so PC & Consoles, if you wish to discuss about DbD Mobile or report bugs etc please use the Official DbD Mobile Discord server: https://discord.gg/dbdmobile
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With the fact that once again this discussion turned into a negative fest of why you don't like a particular Content Creator and/or insulting them - this thread is being closed.
I will remind you all, we have naming & shaming rules on this forum that apply to everyone, including Content Creators.
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Bans are not discussed here on the forums. I am presuming you mean you were banned on the Discord - if that's the case, please contact the Discord crew member who banned you or make a modmail ticket, via Elemental.
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As this isn't a cheat and the mystery has been solved, I'll close this thread here.
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When MMR is implemented (it's not yet in the game) and the rank rewards will come in, you'll still be able to earn pips to improve your rank (not MMR) but you won't be able to depip and lose rank - that's the way it's currently planned, however, until it's actually implemented that might still change.
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Tinkerer definitely shouldn't affect the lullaby. Was it gone completely throughout the match or just when Tinkerer was active?
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I love the fact that I'm not the only one that gets confused about which role I'm playing half of the time!
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Location to a server is also the biggest cause of lag in the game, if you're not close by a server then your ping to that server is naturally going to be higher. That's not something that can be fixed without either the server locations changing or you moving unfortunately.
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When a perk is changed, it's changed for a reason - it's irrespective of whether or not the perk belongs to a survivor or a killer.
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@MrDardon said:
No, but sometimes I press shift to sprint while playing Killer.
Once I tried to hit a hiding Survivor, only to realize that I am also a Survivor xD
I do the shift thing too, especially if I've been playing as survivor and then switch to killer.
I've tried to search chests as a killer too. Then wondered why I couldn't see scratchmarks as a survivor
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yeah this is a case of reporting in game, letting Support know the websites that are being spammed is also a good idea.
Going to close this, because I am sure that someone will attempt to put the website name in otherwise or at least information that will identify it.
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We don't have a date yet for when it will be permanently implemented. The last test was to get data on how it was working, and it's being taken from there.
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I'll completely disagree that Dead Hard is remotely trash...whilst granted a lot of the time, if you're trying to evade a hit, depending on the server connections etc you will still get hit, but due to the fact that it gives a boost of speed at the click of the button still makes it the strongest exhaustion perk available. Dead Harding for distance to a pallet or a window to extend a loop is one of the most strongest thing a survivor can do - it's especially strong in the hands of a good survivor who knows that by dead harding they can get an extra few loops in.
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Thank you for the extra information @FFirebrandd
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Trying to figure out what could have happened...what map was it on, and was the basement used?
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Did anyone disconnect in that match?
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Please make sure you're double pipping as a killer - this is the way to get the achievements.
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I've just checked this in game and heard sounds perfectly well when running Stridor.
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I will agree with @Volfgang57 here, the timing was early on all but the one that did go through - you were on the side of the LF as well, so he wasn't facing in the complete opposite direction to you either. The only one that could possibly have been a bug was the PH one and slowing it down and checking again, yes it's still looked too early.
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Whilst I appreciate to die to something like this, making the ability to be able to leave via the exit gates with an active trap would be a massive nerf to Pig. And one that's completely not needed
I get that it's not fun to be tunneled all match and it's not your fault that your team mates didn't leave but that Pig threw the whole match to get you, just like with any killer - if you're tunneled that much you will eventually be sacrificed.
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All the information can be found in the "info & help" section of the knowledge base.
It's got all the game rules and forum rules there: https://forum.deadbydaylight.com/en/kb/rules-and-info
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It's been made private. But this is to do with Reddit and nothing to do with us here on the forums.
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@antgnstea I'll message you and get some information from you.
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Due to the nature of the speculation, I am closing this thread here. We're not connected to the DbD Reddit and I would rather the gossip didn't spread from this forum, thanks for the understanding.
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@Brokenbones thanks for that! I had been checking, the Steam Beta branch should be fine now (I tested it), it's not on the live branch yet though (no idea when that will happen) so those that are still having it on live I still suggest not opening the steam overlay until the issue is resolved.