Mandy
Mandy
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- Mandy
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Comments
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@Brokenbones said:
Many thanks for the forum announcement!
I gotcha!
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yes it's on all platforms
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that's what it says for those who've not had chance to have a look yet.
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It's in the In-Game news so every player should be aware of it - it pops up as you log in.
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This is a known bug and there are bug reports in on it already.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2030636#Comment_2030636
When you say the next 24 hours, does that mean this is just a test run?
yes it's a test of the system right now
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As of 2pm EDT Skill based matchmaking was introduced, so please disregard Ranks for the next 24hrs because they're not necessarily going to correlate to the MMR score.
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If everything is greyed out it means things are still downloading, it does take some time.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2029965#Comment_2029965
Doesn't slugging the entire team until bleedout on purpose fall under keeping the game hostage?
No, keeping the game hostage refers to specific occasions where the game will not possibly end. Slugging survivors is not a hostage situation because the survivors bleedout bar decreases so they will bleedout within a short period of time.
As I said, not reportable, not bannable and pretty much part of the game, hence there's perks in the game to help you counter the slugging mechanic - Unbreakable for example or Soul Guard if there's a hex in play.
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nobody can give information on what is upcoming, unless it's something we've specifically addressed.
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I wouldn't say it's useless, it's pretty clutch though. I only ever really use it for a vault build with resilience so not paid a whole lot of attention to the gen speeds...but as someone said I have noticed it on exit gates!
I think the values on the perk are fine though, because it has so many uses in a match - it's correct that it doesn't have a huge affect on numbers.
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As a nerd for stats, I love this! Well done for keeping all the documentation - I tried but kept forgetting!
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For me the best games are when there's lots of chases and constant action, I don't care whether I win or lose, live or die - I just enjoy the whole chase and busyness of those matches.
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2029968#Comment_2029968
Any chance of the game eventually automatically sending videos of a match to the team to review rather than putting the burden on players for reportable matches? I really don't like cheaters in this game but it does take a lot of effort on a player to go out of their way to do everything in order for the team to review a game that it's not very motivating for players to make that effort to report, although they still should. Right now it does take a lot of time reporting someone that a player most likely will never encounter them again anyways. Right now it's hard to motivate players to go the extra mile despite it being better for the game as a whole, which is unfortunate. Players who give bogus reports recieve a penalty as well to prevent flooding of bogus reports (I wouldn't necessarily say a permanent ban though for them)
I understand this may not be possible but i was just trying to offer some input on the system for now
I appreciate the input, it's something that is brought up often, not sure how feasible or possible it is to add to the game though so I'm afraid I don't have any direct answers on that.
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Timeouts decay over time - it's not connected with how many matches you play without a disconnect
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2029929#Comment_2029929
So EAC is still getting regular updates? I ask because it feels like cheating has skyrocketed the past year.
Is there no way for mods to check without video evidence either? By that I mean if 50 people all report an account for speed hacks, I know a lot of things are recorded for data, can they not tell if a survivor has been running around at 500% speed which defies all explanation? Could collecting more data on this be gathered?
without video evidence no, the amount of reports is irrelevant, we won't ban people without actual proof.
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Slugging/camping/tunneling are not against the game rules so people do not require punishing for these acts, DC'ing however is against our rules, which is why it is punishable with a timeout penalty.
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With the fact that we have the name/shame rule on this forum which covers discussing negatively about a person, I'm going to close this thread, because it's pretty obvious the way things will go.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2029929#Comment_2029929
Is there no way to lock out someone from making like 50 accounts though? One particular flying ghostface has been going around banned 55 times and he just laughs it off when it happens again.
discussing an individual case like that is something I can't do I'm afraid.
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Hag, each and every time it would be The Hag!
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I don't think anyone denies that hackers or cheaters exist and there's a reason we give permanent bans for these things
Pretty sure I've said on this very forum that it's a circle, people find a way to cheat, EAC gets updated, they get caught, another cheat is developed, EAC gets updated and so on and so forth - that's pretty much the way things work and will probably always work, for any anti-cheat system because there's always people developing a new way around them.
We have a team of ACM's who review the reports - so they are manually done, not automated and of course we don't go by number of reports alone, we do require actual evidence.
We also have temporary bans as well as permanent ones so sometimes when you make a report and you don't see action (ie the game ban notification on someones profile), doesn't mean that action wasn't taken against that account, it just means that it wasn't a permanent ban.
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They're exclusive for a short time - there's no telling when they will appear in the store, it's at least 6 months and some appeared over a year later.
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I read the title as Frog :(
It's a nice idea for a perk, would they have to do anything different to fill up that 2nd bar?
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The decay rate of the penalty is not something that we give out, all we can tell you is that the penalty will decay over time I'm afraid.
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This does seem like a very specific issue, and I don't think it's a bug as such - more something to do with your configuration. Your version of Windows is pretty older now (support for that version expires this year for example), as it released in May 2020, so the only other thing I could think of to suggest is to update that version to see if it helps. The fact that we have no other reports of this happening does suggest that it's an issue with hardware/software on your end rather than a bug issue with the game I'm afraid.
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I will still try for the save, if you can get a team mate to help it's doable even from the basement....especially with things like BT, DS etc
But I tend to run a fairly altruistic build at the moment so I've been making some riskier saves, some have paid off and some haven't - but that's the fun of it I guess.
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I think @Pior_Morte has it spot on there, from watching that a couple of times on slow mode.
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Enduring 2 reduces a pallet stun to 1.1s (down from 2s) watching that clip in slow mode she recovered in roughly that time as well so I can't see a bug here.
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Can you try installing the driver that came out today, it's 461.92 and do a clean install of the driver and then still see if you have the same issues please?
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@spiritsLeftball said:
https://forum.deadbydaylight.com/en/discussion/comment/2025071#Comment_2025071
I think the whole toxic behaviour, which is the point of the post is going over your head.
Not going over my head in the slightest. You requested to ban someone for playing a way in which you don't like, and I pointed out that nothing that player did is against the game rules in anyway.
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@spiritsLeftball said:
https://us.v-cdn.net/6030815/uploads/Q5MXLNO3YI81/image.jpg
Also is there any point in reporting this behaviour as it seems a pointless task.
Please do not report things that are not against the game rules, it wastes the time of the people who deal with the reports.
Camping/slugging are not against the game rules and there are perks in the game to help you deal with this, granted against Bubba BT isn't of the greatest use...but the ability for the team to do gens whilst a killer is camping is still viable.
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I think a lot of people will say Haddonfield...for me one specific part only and that's the basement window, I really struggle to chase if people run to that, which seems to happen a lot if that window is open.
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@Pirate said:
https://forum.deadbydaylight.com/en/discussion/comment/2024792#Comment_2024792
Do you know if DS also will be deactivated if self healing with medkit or selfcare?
yes it will, but not if someone else is healing you.
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@GeneralV said:
If it glows, it goes. It is the law!
yepp, I'm the same.
Plus it makes the matches a bit more spicy!
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To play Nurse well against good survivors you do need to be good with her and yes she does take skill at that level. A nurse who's not skilled is going to have a very hard time against decent survivors who know how to play against Nurse.
I am a truly awful nurse, landing my prediction blinks when the survivor is using line of sights (as they should against Nurse) just screws me up as her completely, which is part of the reason that I don't play Nurse - it will take time for me to get good with her and I just don't have that time to put into her sadly.
Nurse is an incredibly strong killer in the right hands, there's very few solid Nurses out there though. It's actually been a long time since I've been killed by a Nurse and I'm not that good a survivor either, I've just learnt her weaknesses and how to play against her.
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It's not on
When it will be turned on, we'll communicate that - as we have done in the past. But it's not used for matchmaking currently.
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no problem!
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Please make sure that you're fully completing the action for kicking the generator.
If you still have issues, please try to grab a video so that we can take a look thank you.
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I'm pretty certain the scaling won't come back, perks were standardized with distance etc some time ago now (this was done many, many patches ago). As for any other changes, that's not for me to say. But your post is in the correct sub forum and I am sure that if the game designers are thinking of changing the perk for any reason, it is something they will consider.
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It's looking like you're using the secondary action so it's then giving you the Styptic effects.
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The reasoning behind the cooldown and the exposed time being the same, is that the perk is not intended to make more than one player exposed at the same time.
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If your game has crashed only a few times you shouldn't be up to a 24hr ban. I would suggest looking into the reason that your game is crashing, I am afraid there's nothing we can do to lift the penalty.
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those two together should completely nullify Stridor as well.
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Content is realised on all platforms at around the same time, give or take a few minutes!
We have not yet given a date for when this Chapter will be released however, anything you hear is purely speculation at this point.
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Just to clear something up, abusing the report system can get you banned from Support only and that's something that very rarely happens - you don't get game banned for making reports about other players.
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If you're playing on console, then yes, this usually means that a lot has to finish downloading.
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You really don't need to press as fast as you can...that can actually cause you to get killed as the inputs don't register. I don't have struggle on my space bar, i find it a lot easier on my mouse wheel so I can just scroll down.
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DbD is a game where you think after the first few matches you know everything...then as you get more and more hours in, you realise that what you thought you knew was wrong - we've all been there!
Also, the game has evolved a lot from when you joined the forums over 2 years ago, so I think we've all had to adapt to changes and learn new things about the game.
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ohhh I've been there with Shadowborn myself and had to go cold turkey in order to prevent myself from using it. The feeling of speediness was just so addictive and it took me quite a while to get used to it, and I remember just feeling so slow all the time.
The only killer that I'd use Shadowborn on now is Nurse pretty much (possibly Blight, but I don't really play Blight, cos the bouncing gives me a headache!).
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I'd completely disagree with making Sprint Burst an activatable perk, it would have to have some serious nerf to make that then a balanced perk as it would be completely overpowered. As you say, you can 99 it now, it's not that useful unless you can do it in a chase because you can't stop running so you're not progressing the game in anyway. Making it so that you can do gens, run away whilst being chased then activate Sprint Burst would be pretty broken and there would need to be conditions attached to it.
If you have trouble with controlling your Sprint Burst, I'd suggest you use another exhaustion perk like Dead Hard, which will give you the effect you're looking for.
![g3MW5cK[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/2FKG82OS76O0/g3mw5ck-5b1-5d.png)