Mandy
Mandy
About
- Username
- Mandy
- Joined
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Comments
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Must admit, I'd love a search bar, I can always remember the name of the perks but not the images so it would help me a lot.
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I've been playing around with I'm All Ears on him, and although I don't play him very much (I'm really bad with Blight), I do like that perk a lot.
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@mash_tyx said:
Hi @MandyTalk I'm not using Steam Beta. And I still have this problem. As 4 me it happen today for the 1st time(was okay before) I can change my dpi on my mouse and it helps a bit, but still almost impossible to play survivor, didn't try killer yet. Hope yall can fix it soon. Best of luck.
switch off steam overlay seems to be working for people
it's affecting a wide variety of steam games right now
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I think as his power is strong - doesn't lose it after getting a down etc, and can effectively slug quite a few players in a short space of time, the fact that he has to build up his power in the first place balances him up quite a bit.
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@SenzuDuck are you on the Beta Steam version? I've got the updated Nvidia drivers and don't have the issue, but I don't have the Beta Steam
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If this started before EGC started, it's most definitely reportable, as you are preventing those players from doing anything in the game so that is taking the game hostage on them.
If the EGC had already started, then it's less of an issue as the game will end. It does all depend on when EGC was started in this case.
Reports are looked at on a case by case basis.
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Was there any rubble or anything spawning around the hatch - I'm wondering if that could have been preventing the prompt from showing.
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There is no current reported bugs with DS and it's not an issue that's currently being reported - if DS wasn't working, there'd be a lot of bug reports about it.
Ask your friend to record their use of DS, as it's pretty inconceivable that it doesn't work for one person only. She might already be in animation when she's trying to use it for example (killer locked in hooking animation), or the perk is not lit (over the timer etc).
Definitely we'd need more information about exactly what is happening and video would definitely be more than helpful here.
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To answer the question - yes I think the character prices are fair. I also think it's generous to allow characters to be purchased with in-game currency if you don't wish to purchase the DLC, this allows a lot of people who would otherwise not be able to afford the characters, to have a chance to get them.
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Yes please upvote the bug report and add any additional information there. This is something that started very randomly on Friday, so I'm not really sure how this started - it's affecting all different mouse brands from what I can see.
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If you are playing on console, you need to let everything finish downloading correctly
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It's considered to be necro'ing a thread. And as DbD is a live game where a lot of changes get made, commenting on a thread from a few years ago when often the basis of the thread has changed makes the posts irrelevant.
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Can you please post your log files here on this thread, not sure if there'll be anything in there that can be of assistance but it's worth a try.
1. Press Windows Key + R to bring up "Run".
2. Type this in the "Run" prompt: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
3. The file called "DeadByDaylight.log" is your log file.
EDITED TO ADD - VIDEO WOULD ALSO BE VERY USEFUL, TO BE ABLE TO SHOW THE EXACT PROBLEM
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If you wish to get more information on why you were banned, please contact Support: https://support.deadbydaylight.com/hc/en-us/requests/new
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If you want to receive more information on why you were banned, please contact Support: https://support.deadbydaylight.com/hc/en-us/requests/new
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I remember Gladiators, that was about the only one of those that I watched.
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@Akhaten said:
Did the devs give a release date for trickster chapter? It's been some time since the ptb so can we expect it to drop tomorrow?
Nope, we've not publicly announced a date for the next Chapter, anything is pure speculation until we confirm a date.
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I've seen a few people with this right now, there's a bug report in on it as it only started happening very recently. Please upvote the bug report and add any extra information there.
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I can see there's a bug report in on this already, so please upvote that so we can see how many people are affected by this issue.
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There are acknowledged bug reports in on this issue.
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@HuDawg said:
Yup i have it too. Devs how long is it gonna take to fix that?
no time frame just that it's being worked on - there's a message on the top of the forum with regards to the issue.
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The issues are not connected.
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If it's not listed then yes - it's only the Countries that are listed due to the rules that pertain to those Countries.
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It's going to be interesting to play a bit over the weekend with it switched off and compare how the matches go. I managed to get a few in over the short test so will see how it compares.
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Ok Northern Ireland is included as part of the UK. Southern Ireland is not included.
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Let me double check for you, and I'll get back to you.
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@Volfgang57 said:
Big popup that covers your entire screen that you have to acknowledge and people still can't seem to realize the MMR was going on? Not sure how much more obvious to make it, haha
(Plus the test should be over by now anyways)
not yet, it finishes at 2pm EDT so in roughly 28mins.
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If you made an in-game report on the player you wish to report, please send video evidence to Support: https://support.deadbydaylight.com/hc/en-us/requests/new
But I have to admit, I didn't see anything wrong personally with the way that player played the game.
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Well there was an in-game news post that was put in when the MMR went live yesterday.
Problem is, no matter where we put things, people often don't read the information that's available to them.
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@Adeloo said:
Ok so first : this is super impressive and i loved reading those stats.
Secondly : the way you presented those stats is amazing, it's actually pretty pleasing to read and go throught !
Lastly : it kinda makes me want to do my own stats but i know that i will forget at some point ahah
you and me both @Adeloo I intend to do these things, start off doing it, and then completely forget!
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I've been reading through the stats and I'm really impressed with the presentation of them etc. It's interesting to look through the kill rates on the maps etc as well.
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Scroll wheel is probably the easiest one to rebind it to
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@gamer1 said:
Okay, I get that... but this is why I feel this is not right, because this is what happened...
I got into a locker, when someone got downed, so I could avoid BBQ, so I could then get out and rescue the person off hook. I was waiting the 4 seconds, didn't even have a chance to exit the locker, because they frenzied and hit someone else and then frenzied straight to my locker, and pulled me out right as I was getting out. How is that fair?
then the fact that he hooked someone, then frenzied hit someone and then pulled you out of a locker definitely shows you were in a locker for way too long.
Also, he can't see the killer instinct all across the map, he can only see what's in his terror radius so you know if he's gone into frenzy and you're in the terror radius, to get out of the locker.
I do really suggest playing as a killer to fully understand how to play against them.
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With regards to your last line, of course you are free to say how you feel with regards to something in game (within the forum rules) but of course this is a public discussion forum, so people will disagree.
For example, with Legion's power being non lethal I think they'd be incredibly nerfed by having their frenzy not work against lockers. As their power is not an "aura reveal" but killer instinct, so they don't see the aura's of the survivors anyway it makes sense that they have killer instinct on survivors even in lockers.
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@Just_Alex said:
https://forum.deadbydaylight.com/en/discussion/comment/2030872#Comment_2030872
Alright. Thanks for the answer. I'm barely using the forums/hubs so I don't really go through the posts. Sorry for the trouble of having to explain it again.
not a problem, apologies if it sounded like I was complaining - not my intention at all <3
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Hi, as I've said on a previous thread, the MMR is affected by various factors in a match and it will decrease/increase as necessary. But we are not giving out what these factors are right now however. We want people to play matches as normally during this test.
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@Moundshroud said:
I'm also not sure how SWF can even be handled by a supposedly Skill-based system. I would HOPE they are not basing it on the lowest Survivor's Skill and thus allowing the same old problem of SWF pulling unprepared Killers. This used to happen all the time with THREE potent Survivors coming in with one Potato, or another potent Survivor who just made up an account to create a Potato Rank for their swindle. I would hope that they are basing it on the Skill of the HIGHEST Survivor to prevent this. Otherwise, SWF just got a whole lot more overpowered.
SWF should be the average of their combined MMR scores, we're also monitoring the performance of SWF groups relative to the predictions made by the system and we will adjust as needed to keep the matches as fair as possible.
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@VSchmitt said:
wait, when was MMR enabled again?
2pm EDT today for 24hrs.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/2030712#Comment_2030712
Could you vaguely explain the points it focuses on at least? Just want to have some faith in the system.
As we've previously communicated we're not giving information out as to what the factors are that increases or decreased your MMR score - various factors in a match does affect it.
We want people to play as normally as possible.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2030691#Comment_2030691
May I ask what will change about pipping?
Time for the test is actually perfect for me. It'll be on during the day tomorrow (I live in France, it started at 7 PM), and it's a day off for me. There will be an official thread to get feedback?
I can't wait to check the MMR, as a solo Survivor!
Basically the information that I have right now is that everyone will be set back to Rank 20 on the 13th of each month, you will gain pips as you progress and put the time in but you won't depip. You will receive a BP reward based on your rank prior to the reset then - so if you get to rank 1 you will gain 250k for example, but if you get to rank 4 you will gain 200k (these numbers are examples for now).
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Thanks for the feedback, we're listening to people's feedback both positive and negative - we want to hear what you're experiencing in your matches.
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We're not intending this to have an effect on wait times. If you're on the extreme end of the scales though you might wait slightly longer as the system tries to match you as close as possible to opponents of your skill. Average players shouldn't notice much difference, and we are closely monitoring the situation.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2030703#Comment_2030703
Are the Devs keeping it hush-hush on how the MMR system works? Is it based on 2 Kills, 2 Escapes?
We are not saying how it works no.
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Survivors MMR is standard and no it's not against specific killers. So yeah they could face Josh as Piggy and not have played against a pig before...the match is pretty much ultimately the same for survivors from that point of view, and the survivors he's facing should not be anywhere near new due to the fact he's got 10k hours and is a very, very good killer.
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@bluedusef you should get survivors matched to your skill level as each killer has their own MMR score - obviously as you do have game knowledge you shouldn't get brand new survivors though.
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nothing has changed with pipping as of right now, pipping will change when the MMR is implemented fully with the Rank Rewards etc.