Morbid
Morbid
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Ah yes the one sample size. This confirms he's worse than trapper.
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You and the killer need to have good ping and you need to have very very good reaction times but 8 times out of 10 you're probably getting hit. The Xeno needs a proper windup. You're smoking zaza if you expect people to "just get good"
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This is the only ranged killer that doesn't have a windup like Huntress, Slinger, Pyramid Head etc. Xeno's tail is like Huntress shooting hatchets without bringing her arm up. Whoever animated Xeno needs to add a tail windup before the attack and maybe a hiss like Demo does when he holds his shred. You shouldn't have to predict when the power is going to come out. There should be a visualiser. This is coming from an equal survivor and killer player. Whenever I play him I 4k whenever I go against him I almost always die.
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This has been in the game since 2019. How is it still not fixed?
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@Mandy said:
@SenzuDuck are you on the Beta Steam version? I've got the updated Nvidia drivers and don't have the issue, but I don't have the Beta Steam
I'm using the Steam beta and it was happening with me. I have had around 10 games now and not ran into the issue. Normally happens every second game.
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@Johnagon_Infinity said:
So, I was playing a game of CSGO, and alt-tabbing/using the steam overlay and the bug happened again! My DPI dropped pretty horribly low till I quit out of CSGO and then it fixed itself. Perhaps this is a steam issue?
Oh damn really? You could be right. I read that someone said they had this issue in CSGO also. It could be a problem with Steam then.
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@Orlag said:
I also have this bug, and here's what I have tried.
-Reinstalling the game (I thought it could be related to me playing the PTB, since last chapter it reduced the movementspeed for people, when they switched from PTB).
-Reinstalling steam
-Bought a new mouse
-Verified files
-Uninstalling and testing without the Logitech hub
-Changed to a controller (This negates the issue, its only for mouse, so if you're comfortable playing with a controller, this is a temp fix if you really want to play,).
Things I am trying right now, playing without the steam overlay, since I think it might be related to that, but I havent done enough games to test it. Maybe you guys could also try playing while disabling the steam overlay?
Go to steam
Settings
In-game
Turn off "Enable the steam overlay while in-game.
Gotta say that I just tried this with the Steam overlay disabled for like 5 or 6 games as killer and have not ran into the issue yet. Could be a possible bug with Steam overlay? I can't be certain. Perhaps a stroke of luck maybe? I'll keep testing with it disabled and report back later. How are your findings?
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DeadByDaylight.log@Mandy said:
Can you please post your log files here on this thread, not sure if there'll be anything in there that can be of assistance but it's worth a try.
1. Press Windows Key + R to bring up "Run".
2. Type this in the "Run" prompt: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
3. The file called "DeadByDaylight.log" is your log file.
EDITED TO ADD - VIDEO WOULD ALSO BE VERY USEFUL, TO BE ABLE TO SHOW THE EXACT PROBLEM
Log file here. Not really sure how I could capture it on video. It's completely random and sensitivity is extremely low when it appears normal in the settings.
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I kinda felt like they were super inconsistent recently as well so I just stop bothering with flashlights.
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@Johnagon_Infinity said:
I am hesitant to say I have found a fix, but I will direct everyone to this answer I found on Reddit from a year ago.
"It may be a scaling issue with Windows, my friend experienced something similar.
Right click the game in Steam, and click Properties. On the Local Files tab, click Browse Local Files. This will open the base install directory.
Click the folder called "DeadByDaylight" in the window that opened, then "Binaries" > "Win64". There's a file in there called DeadByDaylight-Win64-Shipping.exe
Right-click this file, and click Properties. Go to the Compatibility tab, and look for the button called "Change High DPI Settings" (https://prnt.sc/r4p0xv) and click it.
At the bottom of the window that opens, enable "High DPI scaling override". The box below that will have several options, I suggest trying them out in order to see if it resolves your issue. (https://prnt.sc/r4p34y)"
Give that a try and report back with your results.
Here's what I've done, and I think it may have fixed it temporarily. I edited the GameUserSettings.ini found in the "C:\Users\YourNameHere\AppData\Local\DeadByDaylight\Saved\Config\WindowsNoEditor" pathway. I changed the "KillerCameraSensitivity" and "SurvivorCameraSensitivity" values to 60 & 70. You'll need to have hidden files made visible to you. Doing both of these things works for now.
I tried your suggestion and it didn't work unfortunately. It's definitely a bug within the game.
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@PurrFace said:
Still think its one of the Win 10 updates. Theres nothing that could connect all of us with this issue.
Only problem is why it's so inconsistent. Like if update had broke something then dpi would be like that all the time not after a few games.
Weird as hell.
I doubt that devs will acknowledge this soon so hoping chapter release patch coming in 24hrs somehow will fix this by accident lol
I feel like more people would be complaining if it was to do with a Win10 update.
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@Brokenbones said:
What's weird is this issue has only just recently cropped up and there hasn't been any hotfixes or major updates recently
I've also been having this issue and it is extremely irritating. I hope someone looks into it ASAP
Yeah I was thinking the same thing. The only "change" per se was the SBMM for 24 hours but I don't think that included a patch did it?
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@PurrFace said:
Can confirm. Started all of a sudden. Exactly on second match after launch.
It's like invisible cursor that moves the camera getting stuck in a very tight space at the center of the screen.
Sometimes camera stops working at all and cursor in the menus dissapears so can't press buttons.
Weird, thought it was graphics card driver update (its overlay) cause it's the only thing i have installed recently (aside from win 10 updates) but i reinstalled previous version to no avail.
Mouse: Roccat Tyon
Graphics card: AMD Radeon RX580
Win 10 latest updates
I had that exact issue where I couldn't even click on menu buttons like settings etc. Camera then would just stop responding completely and it always seems to happen in my second game then I need to restart the game.
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I have played Leatherface a LOT and only managed to get Claud and Meg. None of the others will unlock for me either.
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Same problem here. Mouse sensitivity goes extremely low so I crank my DPI to fix it and it makes the mouse stutter all over the place whenever I try to pan the camera. At one point the camera just stopped working but I could still use right and left click. Had to resort to looping with arrow keys which was very difficult. Restarting the game sometimes fixes it but it just comes back the next game I play. This happens to me with both killer and survivor.
Using Steelseries Engine 3 software with my mouse.
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This kind of blows my mind that they did this. It has to be an oversight.
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My main issue with the new UI is the portraits and them being in the top left of the screen. The design of the UI completely removes that hand drawn stylized look and feel of what you originally had. It now looks way too modern. It's supposed to be an intense and spooky game and the simple hand drawn aesthetic was a perfect fit. I honestly don't know why the team at BHVR didn't use the stylized portraits from the achievements or something which would keep the original vision of the UI intact.
I was getting very nauseas looking all over the screen for information. No offence to whoever designed the new UI but I severely dislike it and how it's now all spread out. There is just too much clutter. I want to be able to look at one portion of the screen for info and then back to playing. I get that you added a new smoke visual for the Clown to represent which bottle he has equipped but honestly just a colour change on the power icon would have sufficed. If this was one of the reasons to move the UI all over the place then I seriously think this was a bad move because it has severely disrupted gameplay for a lot of people. Please listen to your fans. Look at what the Culling did to their game. They just changed everything, dug their heels in and didn't listen to any community feedback. I started playing your game mid last year and put in over 1000 hours already probably spent a few hundred £ in the cash shop and now I kind of just want to stop playing because of the amount of bad updates you release and I don't mean that to criticise you. I'm just disheartened by it all. I get excited to play then realise how many things are broken or unnecessarily changed. Please listen to your player base. I want what's best for the game but this is not it. The UI needs to be changed.
As for animations I feel like they are far too stiff. The standing position of the survivor doesn't scream "I'm scared" or in some kind of creepy realm and I need to fight for survival. And the running animations especially while injured are very goofy looking and unnatural. I like the smooth transitions but overall they could have done with more time in the oven before pushing them out to a live build.
I hope I was constructive enough giving my points of view.