Leonardo1ita
Leonardo1ita
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- Leonardo1ita
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Comments
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You can not download dead by daylight mobile on bluestacks
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Shut up please, for the only times the Devs do something intelligent
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Instead of just focusing on the wrong word you should focus on the problem
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Btw I'm a player with 1600 hrs, that with thousands and thousands of hours passed watching twitch dbd streamers and YouTubers now has more of 2600/700 of game knowledge, maybe even more, I don't even remember, Since when I first saw the game on its realise from a youtuber and bought a pc just for dbd, I've been playing dbd since January 2017
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It's Devs intention of course, even if they don't say it.
1 if the game was balanced for both there would be too many killers, and to make people play survivor they would have to offer like double or triple experience just to play survivor ( in order to keep 1 killer and 4 Survivor s)
2 they're too lazy and they have to make money quickly, so they just confuse things every update and forgive ± things
3 it always worked for them, while should they change this brand? Forget the old players! There will always be new meat to use!
4 Gen rush? Shhhhh... It doesn't exist! And if you mention or criticize me in any way on Twitch or YouTube you will never obtain my partnership
5 there are too many swf survivors who like to win to nerf them
6 they always thinked the game to be random, and that's why I am out and now I'm on Rainbow six, a game where Devs actually listen to the community, have good game designers, fix bugs and all sorts of stupid stuff quick and players know the GAME WILL BE ALWAYS BETTER IN THE FUTURE, INSTEAD OF JUST TRYING TO FIX IT WITH PERKS AND PROMISES EMPTY OF EVERY HOPE
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@ProfoundEnding said:
They'll be giving them back soon. Don't worry.
I hope
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HELP! ANYBODY? https://steamcommunity.com/id/Leonardo1ita/ THIS IS MY PROFILE https://steamcommunity.com/id/Leonardo1ita/
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/857405#Comment_857405
Spectacular argument.
I mean, really? It has a better mobility, can rotate 180° instead of 90°, can one shot multiple people and has basically no cooldown
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/857026#Comment_857026
He has nothing over the hillbilly. Nothing. Everything the oni can do, the hillbilly can do it better.
Ok, this is a dogshit
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/856929#Comment_856929
he has to refill the ower because literally mix the ower of other two killers
and he's not weak to windows, watch this gameplay https://www.youtube.com/watch?v=W3x_vBpjPQY
This video perfectly shows how much Zubat stayed without his power. 2 gens in a normal match at rank 1 would have popped. Maybe not 3, but most times 2 for sure
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@thrawn3054 said:
They nerfed the charges. But made you heal yourself 50% faster. I preferred the old one myself.
######### is now pharmacy supposed to do?
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@NoShinyPony said:
No killer is op in this game atm.
True. Also, let's suppose that all maps were ideal like Badham preschool or Hawkins'.
In that case being a pallet eater wouldn't work.
Actually right now, you can still use Windows, and as far as I know, there are a lot on jungle gyms in some maps
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@Angelicus23 said:
it's a mix of hilbilly and leatherface, with no dash limit, even if you hit the wall it still continues, something which results in penalty for the chainsaw killers
Yeah true, but remember that he needs to charge it. If you don't ######### up with him at the beginning of the match he's basically an M1 killer, with (for now) loud footsteps that completely break some mindgames
@Peanits was this intended?
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Also, I would add that many loops are a circle or jungle gyms, don't have big long walls for mindgames or maybe are a god pallet with a window
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@ScottJund said:
His actual power is pretty overpowered, but..he also doesn't always have it so.
I don't know man. He's hard to gauge.
I mean, how many killers are basically M1 killers for so long, if played well? I would say only Trapper, Leatherface, Plague (but with everyone injured all the match, otherwise op vomit), Ghostface sometimes and legion (who knows since the old one is back in the ptb lol).
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Here we go, now it doesn't have to get nerfed
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@LordGlint said:
He just hit PTB and it's gonna take a minute for ppl to see where he's at. Even Tofu said that in his video. Ultimately... We'll see. Haven't been able to hop on PTB myself yet, but he DOES seem quite strong.
As it should be for an asymmetrical game 1 Vs 4
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@Groxiverde said:
I want to hear your opinions, guys!
What do you think about him? Does he need some tweaks? Is he top, mid or low tier?
In my opinion he has the potential to be on the bottom of the top tier, behind nurse, spirit, billy and freddy.
No. "An, oh"
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So right now it's a 50/50
Experienced killer will always agree he needs buff
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@SilentSpectre said:
In fact, it should get nerfed.
Lmao
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Hohohoho, no counter unless No Mither + Iron Will
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@Tzeentchling9 said:
Yes, because percentages are additive in DBD. Iron Will reduces sounds by 100% and Stridor increases sounds by 50%. So the end result is the Killer with Stridor can hear the Survivor with Iron Will at 50%.
Exactly what I thought. Then still people around saying "just use iron will", when
1 Stridor (just 1 perk) completely counters it, and 2, which is the main point, you shouldn't bring one perk in the game just to be able to do something.
The only way to stay completely silent is using No Mither. So that's ridiculous, because if you use no mither prayer beads will get you down --> 100% of the times, and if you're not using it, Stridor will counter iron will and get you down in a few seconds, unless you find somewhere a god pallet so the spirit can't catch you with one shot.
So this is completely bullshit, prayer beads have to go for sure
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@[Deleted User] said:
Or you know, she could just have a normal vaulting animation like killers are supposed to have, instead of having this ridiculously, very easy to miss 'tell,' that's probably a bug that's unintended rather than an actual feature.
(Yes, I know you're just reporting on it. I just find how she gives no info at all simply dumb).
This is exactly why people hate Spirit. No warning whether she's standing still or vaulting a window.
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@Eleghost said:
Well what are you expecting during a bloodhunt? Killer is the best way to farm points during it and if there are not enough survivors for all the killers so you gotta wait.
200 IQ Devs I guess... Especially if they DON'T give survivors the same amount of points
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Even if it's unbalanced it's funny
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@Awakey said:
This is a scale of 1 to 5, with 1 being completely Survivor-sided, 3 being perfectly balanced, and 5 being completely Killer-sided. Don't be a rebel and say "i cHosE tWO PoINt FiVe".
So right now the second option won.
This means the game must be balanced in the killer's favour, if the devs want a supportive public opinion
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/93815/pls-read-the-whole-thread
i just dont get why this is something to discuss whilst gens suck
This another damn good point. 3 gens in 80 seconds still (which become 48 with an engineer's toolbox with Brand new part and socket swivels)
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@anarchy753 said:
I've seen games do it tastefully before, like a button in the store tab that says "click here to watch ads for cells" so I have to look for it to find it, it isn't pushed on me.
That said, what would BHVR advertise there, as most of those spaces usually get filled with ######### mobile games nobody is dumb enough to touch, and since BHVR isn't exactly overflowing with other titles, they'd basically be advertising competition.
Yeah, exactly
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Well, 11 pro votes against 16 contra votes
Unfortunately I have to declare that ads wouldn't be appreciated in this game :(
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@grtf47 said:
@Hatty I dont care about tracking because if they want, they can track my location so that point is irrelevant. This would actually earn money for the devs and for players. Ads dont have to spy on you, that is a form of ads but you explained it like bhvr would do that which they dont need to.
In fact, not all the ads spy you or pick your data without your permission.
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@ghostface_tryhard69 said:
https://forum.deadbydaylight.com/en/discussion/comment/744982#Comment_744982
A) it gets rid of One of BHVR’s primary sources of long term income.
B) I don’t care if you can turn them off, I did not buy a $40 game to get belittled by ads.
This stuff should go without saying.
You don't get belittled. If you didn't want them to harrass you, you could simply turn them off. The game costs 7,30€ on instant gaming btw (8 $) .
Anyway, I don't understand how should ads make BHVR earn less money. They would earn money from ads, wouldn't they? Some games just live with ads.
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@ghostface_tryhard69 you didn't explain anything
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@FireHazard said:
introduction
Alright so, this post will focus on almost everything everyone is talking about. It might leave some things out, but it will more so be focusing on the key aspects to why a lot of people are freaking out about The Nurses "nerf" and changes.
Keep this in mind before you continue reading, The Nurses PTB has not even been released yet... So literally nobody has any first hand experience on how she'll actually play...
I draw attention to this point because everyone is automatically assuming she's "trash tier" now... despite nobody even playing her PTB, and despite a lot of people never even touching Nurse or "getting gud" with her in the first place...
Alright, lets get into this train wreck ha ha.
the Nurses base-kit changes
First off, before we can discuss everything people are drawing attention to... we need to discuss the most important thing first... We'll be focusing FIRST on the nurses base-kit changes. Below is a quote from the post that informed us all of her base-kit changes, and we'll be dissecting it...
- Previously, the Nurse could double blink, go through fatigue, then immediately double blink again. This did not leave the Survivors with much of an opportunity to break line of sight. A recharge mechanic for blink charges has been added to limit how quickly she can perform multiple blinks. Rather than immediately receiving all her blink charges following fatigue, she will instead regain charges one at a time. Each charge takes three seconds starting from the beginning of her fatigue. This time can be reduced through add-ons.
Ok so for one, this is by far the most talked about change about the Nurse, her multiple blink charge time changes...
While yes, this is a very new take on her chase mechanics... it overall doesn't really effect her all that much. Let me explain, beforehand as the quote states The Nurse could use two blinks during a chase, go into a fatigue state, than re-use those two blinks for the next portion of the chase.
What they did, is change that 2nd part of what I said, and now has The Nurse wait 3 seconds before she can regain each blink...
Now than, all this change does... ALL it does... is change how fast a Nurse can down a Survivor... that's it... If you want a blunt explanation of what this does, it just makes the chase a bit longer than it usually is... AND it also makes it more realistic for Survivors and even the Killer. For one, The Nurse can no longer just destroy a Survivor in a chase and hook them... they'll now have to focus more on managing their blinks, as well as their limitations within the chase as well...
Nurses will have to effectively decide when to blink now, and also they'll need to focus more on obstacles they blink through, rather than falling back on a second blink and annihilating any hope a Survivors has within said chase...
They can no longer just body a Survivor around a loop, they'll either have to wait 6 seconds to regain both charges, or they'll have to decide if they can pull of a single blink hit at the loop with mind-games, etc... Keep in mind, if the Survivor is at a loop... waiting 6 seconds really doesn't mean anything at all... and if you're good with Nurse, you'll only need one blink to get them around the loop.
This is literally all this change does, it doesn't make Nurse horrible, it doesn't make her less viable, it just makes her more realistic... AND it also makes "Omega Blinks" less OP... And i'm sure most people can agree that having multiple blinks with no punishment besides a small fatigue is quite horrid for anyone to face...
NEXT, we'll add the first point above along with this next point with the add-on changes...
The Nurses add-on changes
For one, I will only be talking about some of the add-on changes... (Not all of them) as if I started talking about ALL of the add-on changes than this post would be 10 paragraphs long and nobody would read it... (It's already long enough as is...)
First off, I want to point everyone's attention to an interesting add-on change.
Jenner's Last Breath
- After blinking, allows the Nurse to immediately blink back to her original position by pressing the Secondary Power Button. Requires a blink charge and must be triggered during the chain blink window.
This add-on change is very interesting... it actually has the potential to be scary in a chase... Because a lot of Nurses do face Survivors that like to run back towards where they blinked... so with this add-on, you can actually pull of some "sick tricks" by blinking ahead than immediately blinking back to your original spot and hitting the Survivor when they double back to your original position...
Quite a unique add-on indeed, and I for one find it very useful against Survivors that know how to juke blinks. Of course I'm not the best Nurse (I don't main her I just recently got some what gud with her for once after months of avoid her all together because of how boring she is.) BUT! With this add-on, even a pro-nurse can pull off some seriously cool mind-games with it...
Fragile Wheeze and Dark Cincture
- Fragile Wheeze Decreases blink recharge time by 30% (0.9 seconds).
- Dark Cincture Decreases blink recharge time by 20% (0.6 seconds).
These two deserve their own spot in this section... they literally decrease the new base-kit blink charge times by 0.9 seconds, and 0.6 seconds... Making the total blink recharge time 1.5 seconds...
That almost makes each blink recharge exactly how it was Pre-change... So if you're someone who despises the blink charge times... use these two add-ons to literally make that change almost non-existent... ALMOST.
It's still going to make each blink phase take a bit longer during the chase, so The Nurse will be almost playing at a Pre-Base-kit level... Which everyone seems to be saying was "fine"
So no issues right?
Matchbox and Torn Bookmark
- Match Box Rarity changed from Common to Ultra Rare. Removes 1 blink charge. Increases base movement speed to 4.2 m/s.
- Torn Bookmark Rarity changed from Common to Ultra Rare. Adds 1 blink charge. The Nurse can no longer blink to locations not in her line of sight.
Now this add-on combo for the Ultra-Rares sounds very scary on paper... While yes the Torn Bookmark changes the distance a Nurse can blink because of the line of sight change... it benefits the player by adding an extra blink to counter-act the effects of Match Box, while also increasing the base movement speed to 4.2...
Now, 4.2 isn't really that fast... it's about say... a tad bit slower than Huntress by 0.2 but in theory, this sounds fairly scary as with the added benefit of walking a fair bit faster than a Survivor now a long with two blinks within her link of sight, really does make it an interesting add-on combo for the future... Of course this does make loops with high walls a bit tricky, it should make looping around these loops a bit more interest when you can snap at them around the corner and get a hit with a blink.
Of course this is in theory, as... nobody knows how it would truly go yet without testing it in the PTB.
Now, lets talk about the last two notable changes to the add-ons, as the rest of the changes are just small little niche changes or they're pre-existing changes.
"Bad Man's" Last Breath and Campbell's Last Breath
- With "Bad Man's" Last Breath hitting a survivor with a successful blink attack grants The Nurse the Undetectable status for 16 seconds.This effect may be only triggered once every 60 seconds.
- With Campbell's Last Breath after reappearing from a fully charged blink, The Nurse immediately blinks at half charge in the direction she is currently facing.
For once, Bad Man's Last Breath sounds interesting, it adds a tinge of stealth in a chase while The Nurse try's to say... mind-game at loops or behind walled off areas in the chase. An interest addition, but besides that nothing much more to say...
But Campbell's Last Breath is a bit different. It the add-on sounds like it gives the option to blink ahead at half a charge, but it seems to be unclear whether this is a effect that happens after every first blink now or not. What I do know is that if that's the case after every first blink, it seems like blinking to a Survivor is a lot faster than it was previously with half the cost of the 2nd blink.
If it's not automatic, that's still half a blink saved for another 2 blink assault on a Survivor...
the main point of this post though
Now, we've noted some interesting add-on changes the main issue above, so we'll continue both of those here... A lot of people are complaining that her base-kit changes and add-on changes are going to make her low-tier now. But that isn't the case at all, from what I've taken away from this, all this does is make her base-kit a lot more realistic to use and face as a Survivor while also giving The Nurse her usual ability to be a Top-Tier threat.
If 6 seconds is a lot to you in a chase with a Killer that can usually annihilate any Survivor (If you're pro with Nurse or semi-pro) than I don't know what to tell ya... that's kind of a narrow minded assumption to make on something that isn't even fully released yet.
AND, her add-on changes can even lessen the base-kit change so this entire discussion really doesn't make sense to me... You don't even need to use both add-ons to lessen the time, you can just use the primary one that reduces 0.9 seconds, and than use a fatigue reduction add-on or something... or even one of the Ultra-Rare add-ons or BETTER YET, you can use something like Jenner's Last Breath...
Let's be realistic guys, and say that this is a good thing for her add-ons. It removes Omega Blinks which has been a controversial topic for years now, and it improves upon add-ons that literally nobody bothers using. Which allows Killers to use different routes and builds in each game they play as Nurse now...
And who knows, maybe this can actually make her fun to play now. As playing a apex Killer with literally no downsides in a chase sounds pretty boring...
And besides, we still have Hill Billy which is one of the most fleshed out Killers in the game, so everyone that's saying "Now we have no Top-Tier Killers to use BHVR!!!" than what about Hill Billy? He still exists... why not use him. He's not the funnest to play but he can fit the bill as a scary threat to face while being a realistic one indeed.
These changes needed to happen guys, it really did... to be quite honest The Nurse is from a dead era of DBD where a lot of the meta was quite absurd and OP. And since that era is gone, the meta has changed and so to must some of the Killer that used to have ability's and such that countered that old absurd meta... Like Nurse.
We don't need a Killer that absurd and unorthodox to play anymore as a end all be all to facing SWFs or a coordinated team... It's time people branched out to other Killers to seek leverage and hey... you might even find one that's fun to play despite being worse than Nurse or Billy... And even if that's the main issue people have... The Nurse is still Top-Tier, she's just less ridiculous now... That doesn't mean she still can't kick some serious butt within a game.
If you were good with Nurse before, than you'll have no issue adjusting to these changes... I promise you that. And if you weren't good with her, you can still learn how to play her... nothing is really hindering you to do that.
One last thing, if you're not experienced or well versed in anything about The Nurse... aka you can't play her, than I don't see why these changes matter to anyone who mains Killer that doesn't use her... If you play without her against a coordinated team or a SWF with say Hill Billy or anyone else, why does this matter to you?
And if you're a Survivor... shouldn't this make you happy?
a small point about console nurses
Also, pro console Nurses exist guys... I don't know why nobody thinks that's the case... This change does matter to console users also, and it very much makes facing them on console a lot easier now.
Of course, if you're a pro with nurse regardless of the platform you'll adjust to these changes in no time, it just makes facing her on ANY platform less of a headache...
tl;dr
Base-kit was changed to be more realistic for Survivors and for The Nurse as a whole, her change doesn't make her any less powerful than she is already... It just makes her less of a massive threat within a chase. And while some people might argue that the only Killer that can counter SWFs or coordinated teams is gone now...
Hill-Billy still exists guys, and despite that The Nurse is still a Top-Tier Killer, her blink change just makes Survivors that're not in a SWF or coordinated team actually have a chance to face the Nurse in a chase now... Instead of being destroyed within 30 seconds of said chase...
They can actually use loops now on her and pallets, and they can use windows and think tactically when facing her now... Instead of the chase just ending instantly every time... How boring is that right?
Also, a lot of her add-on changes reflect a more healthy and generalized pick of what to bring within the game now as a Nurse. Instead of picking say... 3 add-ons now, you can pick twice as much or more... It really does improve the variety with her add-ons and I for one believe that's quite a healthy change.
And lets be honest to anyone who's reading this with daggers in their eyes, this change needed to happen... She was very ridiculous and unrealistic to face as any Survivor and her concept is from a dead meta and era of DBD that isn't around anymore... this change NEEDED to happen despite the backlash and hate towards it... Think of it this way, does facing a Omega Blink, Mori, Ruin, Pro-Nurse sound fun to you as a Survivor? Does having literally no hope of winning with a team that isn't coordinated or a SWF sound fun?
No... it doesn't, and that's coming from someone who doesn't main Survivor and knows how hard she can be to face with previous experience facing her and playing her (Not the best nurse obviously, but I can somewhat effectively use her now...)
It's quite boring, and one more thing... I don't see why anyone should care about these changes if they don't have any experience with The Nurse themselves... that's one more thing I find a bit odd.
And if you're a Survivor... shouldn't this make you happy that Omega Blink is being changed or her base-kit is different and more realistic towards you in a chase now?
Well, +1 whatever you wrote, since it's longer than the holy book XD
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@Sziosis said:
with this change, she becomes less oppressing and more versatile. A nerf doesn't mean unplayable, but the style of play need to change. She can still phase through walls and I'm sure she will still be a top tier killer because of it. Her addons now make it possible to do many different builds with her making survivors have to adapt to the situation. I, for one, love the extra blink without phasing through walls. Just check her out tomorrow before spamming F.
Hey, per caso sei il buon sosis?
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Omg it's deserved Jesus Christ
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F...
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/740618#Comment_740618
I didn't say there was. I was saying I'd love for them to. Big difference.
Yup
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@PeenutsButt3r said:
DBD is a game, and why would people want to see ads in game? Terrible idea
To earn auric cells
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@ahandfulofrain said:
I don't disagree but then again... moris, prayer beads, omegablink, etc.
I don't disagree but then again... 4 Bnparts, 4 RES SYRINGES, 4 Survivors that can force with 4 offerings the killer to whatever map they want to go, Comms, Gen Rush, Borrowed time into Decisive Strike into Borrowed into Decisive into Borrowed...
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@066 said:
I mean i would play much more just to hear their theme songs
In this forum i've found a couple of theme songs (you probably already listened to them)
https://www.youtube.com/watch?v=AaRLW4ZS4Jk
Omg 100% of people voted Yes. I really hope these ideas will go through
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@GrootDude said:
No one can convince me that second wind sucks.
No one can convince me that inner strength is better if the emergency medikit heals you faster and 4 times with charge add-ons
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@Raven014 said:
This game is the most balanced it's been since launch, but it's certainly not perfect. Even with Oblivious and Undetectable added I want to see DS tweaked again and Adrenaline hit with the nerf hammer, or maybe a slight buff to self care. At least BT seems fairer against certain killers now and doesn't just reward survivors for bad play...
I would actually say it's around 1.75 right now, just because of insta heals and the meta right now.
Nerf Hammer? There is not any kind of big nerf incoming lol XD. This game's balance is only a dream
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@MysticAdvisor said:
Choose, EXPLAIN, introduce an idea regarding your choice.
Situation: Only allows 3 tokens without chance to regain any/ perk is weak because of this.
Distortion should be
What the hell is the point of this perk?
It's so useless
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65% VS 35%. GG i guess
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@GrootDude said:
I think if everyone knows how to counter her then it is a fair match.
On a scale of 1-5 with 3 being balanced, 1 being underpowered and 5 being overpowered, how balanced do you think spirit is.
This thread says a lot dude.
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@justarandy said:
Am I the only one who feels very "uncomfortable" that you can't turn the camera after using Shred (his M2 attack)? It feels even worse than nurse fatigue.
My suggestions: let him turn his camera the same like Billy. Billys m2 is more deadly and he is overall the stronger killer. So it doesn't make sense to give demogorgon this restriction.
It wouldn't even make him thaaat much stronger, it's just a QoL change I would appreciate. It's probably the number 1 reason why I don't play him as much as I want to.
If you let his camera move freely he would be even better than the pig's ambush
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/739452#Comment_739452
then it says "1 new", but not just "new"
YOU'RE RIGHT!!!! :)
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@Awakey said:
This is a scale of 1 to 5, with 1 being completely Survivor-sided, 3 being perfectly balanced, and 5 being completely Killer-sided. Don't be a rebel and say "i cHosE tWO PoINt FiVe".
So right now 56% of people ( vs 43% ) actually think that the game is in the survivors' favour. This is neat.
