Leonardo1ita
Leonardo1ita
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- Leonardo1ita
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Comments
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@Jago said:
Dwight is in range ! And the Jane has been splattered on a pallet. Classical I'd say. Praise the hitbox god.
Maybe you can say that the first is in range, but the second scene is a total bunch of bull *****. The second scene is literally barely in your visual cone
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@Peanits said:
I don't think I would say that the hitbox is to blame here. On that first one, the killer definitely did hit the survivor. You can see the chainsaw inside the survivor.
https://us.v-cdn.net/6030815/uploads/360/FI0ZTD8JUODM.png
Naturally on Tofu's end, it looks a little different. But this is due to latency, not the hitbox.
The one after that, I have no words for, though. Then again, that's the first time I've seen something like that happen.
Will this change with the dedicated servers?
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@Jago said:
Its called curve.
I know what curves are, and this is not a fair curve
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Btw if somebody wants to complain this is the screenshot. Dwight is definitely out of range
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People don't understand how ######### Myers is, even with infectious fright
Do you have any problems dealing with noed killers? No, because you loop them still. So why should Myers be strong?
Only noobs can't loop him
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@VESSEL said:
I give this a Rank A on the crutch rater
Sorry But I don't find this on Google translate, neither on urban dictionary.
What do you mean?
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/88783/dead-by-dead-hard
In purple and red ranks I'm used to people having deadhard, DS and Borrowed time so... I never do the second hit until they used Dead Hard, not quite useful in high ranks unless you get to go against a low rank killer by poor matchmaking
Quite useless IF survivors don't know how to actually use it in a chase.
Most survivors don't know how to use it to
Close gaps between pallets, complete loops, reach a window, etc
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/704290#Comment_704290
How about you prove to me that all the killers you listed as bad aren't actually good?
@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/704290#Comment_704290
Don't think thats a solid argument...
Sometimes, someone plays dbd for a day and he is better as some people in months.
I mean, you can also see it in dbd low ranks. Sure at rank 20, all running around and trying to find their playstyle, but after my experience, already with rank18+ you can see the first in some matches that make some things better as people in higher ranks.
Well, you know what you're both right.
Omg I would have never told that discussing in the dbd forums could be so difficult. Anyway I give up, you won.
I have my school's homework to do :(, I'm not a nerd able to be so technician in a game.
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/704290#Comment_704290
lol, I love how you drop your claim but with no evidence or statements to back them up, but then put the burden on proof on me to prove my statement WITH a bunch of ridiculous stipulations.
I can show you a video of my friends and I beating a red rank nurse. Does that mean I get to throw her in the bad category? Nice bait XD
It is not a bait lol.
If you think what you're saying is right then demonstrate it to me.
So I can see a video where survivors can actually do something
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@RakimSockem said:
Leatherface is so much better than people give him credit for
So demonstrate what you're saying with a video. Ps I want all survivors to be at least in the red ranks and have more than 1000 hours
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@VOSSKi said:
swap pig and myers then we gucci
Never. Pig's ambush is really strong
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/704278#Comment_704278
I never go on infinite chases with either of those two.
Even if it was, their power don't provide any consistent map pressure/ tracking tools/ decent chase tools.
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All but legion ....
https://youtu.be/BwSts2s4ba4What about all those infinite chases that some killer *cough* Bubba *cough* wraith *cough* just suffer silently?
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@Aztreonam78 said:
https://us.v-cdn.net/6030815/uploads/699/C0GTDCQZGBMC.png
IMHO I think there are only one weak killer - Leatherface. No mobility, no stall potential, no stealth, no information, only chainsaw which doesn't help in loops.
All other Killers, even Trapper and Clown, can do something sometimes in high ranks.
f#ck, Plague and Ghostface are in the Solid tier.
Legion solid? Never lol
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Do I have to remember you
1 how much time Myers wastes just to do what the plague can do?
2 Myers wastes so much time just to get to tier 2 sometimes.
3 Well, once you're tier 3...you still need to chase them and...get looped
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https://youtu.be/AMgpHKn_ipk@Aven_Fallen said:
Git gud. Thats what you can do.
Here's another example of you "git gut"
I mean , look how fast M1 killers get rushed. This plague is ok as killer, she does some mindgames, but this video states how fast can 3 gens get popped.
Literally 3 gens in 80 seconds
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@TheUnendingNightmare said:
Hag main red rank;
1- Hex: Ruin
2- Hex: Haunted ground
3- Hex: Thrill of the hunt
4- Spies from the shadows
Note: If this doesn't slow the game down...nothing will...
How is spies from the shadows supposed to slow the game down? It's just a tracking perk
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/702769#Comment_702769
Wow becoming your own enemy
If there is no counter, then, how has it been the same for 3 years and some matches end with no gens done?
Cuz most survivors are COMPLETELY GARBAGE?
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@GrootDude said:
Only true if the survivors are better than you.
Always true if survivors rush 3 gens in 80 seconds, maybe with a toolbox
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@Acesthetiic said:
Perks, intuition, killer powers (more or less on your skill), 3 gen strategy...
3 gens strat?
1 done with other killers? Useless, solid teams know how to deal with it, and don't get 3 genned
2 done with the sniper doc? Well that's also known as the game hostage doc
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@Aven_Fallen said:
Git gud. Thats what you can do.
I mean, look if this isn't a such a dirt rush
https://youtu.be/VEku2gdeW405 gens in 5 minutes. 120 seconds to kill a survivor btw
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/698392#Comment_698392
So True is the only person allowed to make observations based on experience?
Didnt know he was the one making the rules and opinions for the entire community..
no I didn't say that, I meant to say that his opinion is stronger than people who have even 1000 hrs, this because he always plays dbd, 4 hours)/day, every day, since 2016.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/700714#Comment_700714
Or leaving people laying on the ground to wait out DS when there is no Obsession at all. Anyways we're off topic thanks for the chat!
As always
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/699654#Comment_699654
If you use it for distance instead of trying to time it to a swing, it works everytime.
Confirm
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@2Khours said:
https://forum.deadbydaylight.com/en/discussion/comment/698769#Comment_698769
once i know they have it it doesn't work, what i mean by hate it is it give them the distance they shouldn't have to reach the window or pallet, that's what i mean, and F-O for saying i am bad
Well, you shouldn't even be able to hit a survivor with spirit fury + enduring when you get stunned, but you have a perk that (Surprise) does that
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@2Khours said:
2/4 have it most of the time, hate this perk
Yeah, just because you're bad and you can't counter it?
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@TheGorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/698392#Comment_698392
It's opinion based and just because Truetalent is somewhat a celebrity in the community, it doesn't make his idea or opinion better or actually correct. Let's see... being popular and having a bunch of people watching you doesn't inherently make your argument anymore special or anything. That's a big and bad misconception to make and have.
Well, maybe he plays dbd almost every day, for at least 4 hours consecutively, and has tons of hours?
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@YaiPa said:
Dead hard grants at least 3 extra hits per match, sometimes is uncounterable and can gain you extra distance to a safe pallet the killer has to break, lose bloodlust then chase you more...
Lol man, those times where you think you're gonna do a hit right under the pallet, and instead they dead hard and stun you. Lol it's so common dud
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@Pandemic said:
Dead Hard is danger for only new killers.
- Chase surv
- Come as close as possible
- or he will lose DH for nothing
- or you attack him by short hit
- ????
- PROFIT!
This perk is balanced. I never have real problem with it, like i have problems with balance landing on Heddonfield, as example.
Yeah, especially if truetalent says the EXACT OPPOSITE
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Will you buff Surge?
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@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/692728#Comment_692728
*Survivor gets trapped*
*Trapper can not do anything*
*Wastes time*
*Survivor frees themselves or gets freed while trapper walked away*
*Trapper got nothing out of it*
*Gen pops*
*Gen pops*
*Survivor finally goes down*
*Red Syringe just ready for him*
*Killer understands the match's already lost*
*...GG*
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@FishFry247 said:
This new Oblivious effect is very strong for so many reasons, no borrowed time, no red stain or Aura reading perks work on him. He is one of the best M1 killers if not the best imo. FELLOW FREDDY MAINS REJOICE ITS FINALLY TIME TO DOMINATE!!!
Yeah, it's so freaking strong. And if combined with the anti-genrush build... He's insane.
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@Ukonvasara said:
Especially the room where there's a ladder that leads onto the shelves or whatever you call them and 2 pallets literally next to each other. Was just in a match where that tile spawned two times in the same map.
But they're all unsafe pallets....
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@Seanzu said:
Ya'll gotta form your own opinions at some point.
All the, Tru3 said this, Tyde said this, Jen does this, Scott does that, Zubat is this.
Make your own opinions instead of perpetuating the same boring lines from streamers, please.
I don't vomit in what streamers say, I am fully CONVINCED or NOT of their idea
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@SnakeSound222 said:
This is the same dude who put Hag and Doctor at the very bottom of his tier list and completely ignored any advice on how to play them better (good example: he chased Survivors as Hag without setting any traps).
I don't think anyone takes his opinions very seriously anymore.
I don't know, but when we says those things it seems that he's near to smile for what he's just said XD.
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@JetTheWaffleCat said:
Flashlights have too much counterplay to be considered top tier.
I can look at a wall, bait out the survivor trying to get the save, and actively look for other survivors after downing someone.
If the killer is intelligent the only way you can really use it is to blind at pallets and windows, mainly for bloodpoints because the killer can still hear the survivor's movement. Also probably annoying the killer.
Yeah, also spirit and hag don't get fully blinded at pallets
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@FishFry247 said:
https://forum.deadbydaylight.com/en/discussion/87650/in-tydetymes-opinion-flashlights-are-top-tier
First off don't take his opinions to your preference, But flash lights have the potential to undo all the work a killer just did, or prevent a big snowball from happening. flash lights are easily top tier items and I'd agree they belong in A rank
The problem is that that potential is 6/7% at rank one
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@Ghostingmyteammates said:
I still remember how he said that hag is worse than leatherface.
Atleast hag's addons are actually working unlike leatherfaces's addons.
Yeah that was so funny
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@Peanits said:
That second one was definitely in range. The window does not make you safe.
Regarding hatchet hitboxes: They were changed to not be spherical a while back, but the change needed to be reverted (as others have mentioned in the thread). I'll have to bust out my amazing drawing skills. This is what the hitboxes look like:
https://us.v-cdn.net/6030815/uploads/951/064VTXBXO9FV.png
The survivor has a "capsule" shaped box around them. This determines where they can run and whether or not the killer can hit them. This hitbox does not change, the only exception is that it's a little shorter when you crouch. If it did change, it would cause all sorts of issues in a chase. You would be bumping into stuff constantly.
The hatchets, on the right, have a spherical hitbox.
Why?
https://us.v-cdn.net/6030815/uploads/865/1H6FXDEB7NWL.png
When a survivor is injured, they're slouched over as they run. In the example above, you can see what that's important. The hitbox of the hatchet overlaps with the hitbox of the survivor, so the hatchet hits.
Now if you were to make it more closely match the size of the hatchet, you'd end up with this:
https://us.v-cdn.net/6030815/uploads/179/71B2V2F3VHJ5.png
In spite of the hatchet going right through the survivor (visually), it does not touch the survivor's hitbox, and so the hatchet would miss. We have tried this change and the past, but it was reverted because it caused a lot of issues like this.
To go back to the first hit, this is the scenario that played out:
https://us.v-cdn.net/6030815/uploads/108/GSA2X94XI4KT.png
This is what the killer sees. It looks a little weird because of the survivor's animation, but the hitboxes overlapped. But then you need to factor in latency:
https://us.v-cdn.net/6030815/uploads/840/FOJAHZN0WKOD.png
This is what the survivor sees (with what the killer sees faded out). Latency sucks, you can't really get rid of it. It's a fact of life with online games. There's always going to be a slight discrepancy in online games. Since the hit is currently handled on the killer's end, even 100 ping can make a difference. (Survivor running at 4m/s x 0.1 = 40cm difference between what the killer sees and what the survivor sees.)
The ultra short version: Hatchet hitboxes can't change unless the survivor hitboxes are completely reworked, but latency is also in play.
Well, you've got a damn good point.
You've completely busted me. Forums would be a better place if everyone could discuss like you.
Yeah, maybe right now it's better to leave the hitboxes right where they are, until a future rework/new concept for the hitboxes, etcetera etcetera.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/688906#Comment_688906
No, because that's what they did and hatchets were still going through people.
Latency has nothing to do with the issue. Here's a picture of a hatchet literally going through a Dwight's left arm. Who by the way, was standing still.
https://us.v-cdn.net/6030815/uploads/199/QW2CWAO0YSUF.png
Claudette, the smallest survivor in the game, still has her limbs and other things massively poking out from her collision box because it's smaller than she is -- the smallest survivor in the game.
https://us.v-cdn.net/6030815/uploads/964/OS8NEWYQJCRO.png
Want to fix hatchets? You're going to need to fix survivor boxes first so hatchets without a spherical hit box don't literally fly through people and not connect. But that won't happen, because doing so will massively nerf a survivor's capability to loop.
Survivor boxes are so small, that hatchets still to this day, go through some of the larger survivors. So many times have I aimed at an Ace or a David King's head, and the hatchet just whizzed through their face at point blank and they took no damage while they were standing still, trapped in a corner by me.
I think that hatchets going through bodies are just bad throws, or maybe a bug, or lag, It can't be otherwise.
"Main" Huntresses should really get good (I'm saying seriously) and learn to throw hatchets better. So there won't be bullshit shots from kilometres anymore, that hit you not cause of your lack of skill, but because the killers knows how to mindgame. Btw all survivors have the same hitbox
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@Kaiju said:
the second hit was pretty fair he was still close to the window that's why i hate haddonfield when a bush spawns close to that building it's pretty much a guaranteed hit
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/688274#Comment_688274
So hatchets literally going through people and not registering as a hit means that I just wasn't skilled enough? What?
How is that any different than what we have now? All it is, is just flipped on the other end of the spectrum at best.
Crap like this is why hatchets were changed back:
https://www.reddit.com/r/deadbydaylight/comments/8h7p8b/i_am_miffed/
The Devs just need to use the dedicated servers and change the hitbox from spherical to a parallelepiped. So no more excuses for bad hits
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/688331#Comment_688331
Yes, it was. Get used to the joys of peer to peer connection.
On the dedicated servers there won't be an excuse anymore.
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It's not Mario party dbd. You should win cuz of your skill. Not cuz of a gamble of luck
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/688298#Comment_688298
Both of them were.
The first one was not lag.
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@Pulsar said:
That, is called the Killer has a bad connection.
In the second case I HOPE, but in the first surely not
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/688283#Comment_688283
He asked what was the point of playing a game if not skill based
How do you have fun knowing that something you've done is not "your"?
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If you regret those changes that means you are not a skilled player, and you want the game to be based on luck.
Most times you would avoid a hit due to your skill instead you get punished cuz of a hitbox. Even when you're behind a rock.
This is not skill, and what's the point of playing a game if it's not skill based?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/687446#Comment_687446
That just seems like an excuse to not try and fix bad map design.
In fact this should be a momentary fix, that should be removed right when they will have fixed all the maps
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@AetherBytes said:
the killer is meant to be the power role; they should either eventually win every loop or be able to destroy the loop without needing their power. Infinites fit neither of these conditions.
Infact they're able to win th chase at the infinite if they want to. Just chase until entity blockers. Or surrender and.... Surprise, chase another person???
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Anyway it depends on the amount of time you have. If you have a lot of time to waste, just crawl away, so you avoid the killer coming back to the previous area and finding you

