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LastShoe

LastShoe

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LastShoe
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  • Rip all 110% speed killers in EGC

    (Survivors will have 112% speed with both hope and No one left behind…)

  • @SleepyWillo said:

    I dont like guitar hero. Thats why I play DBD and not that game. Id be okay with logic puzzles but i imagine others would feel as i do towards guitar hero.

    Hex totems are high risk high reward. They're powerful but fragile(ish) and that's how they were designed and should remain.

    Still… they should fix many hex totem spawns because they are a bullshit… like this one inside of a killershack.

  • Not having any matchmaking system in a casual gamemode? It's a bad idea, just look at the games like Mordhau where noobs are just a cannon fodder.

  • Lately i have faced many clowns and legions at ranks 16/17 (I love this error with pipping)… I think i have broke a few of tchem...

  • Im usually end up looping the killer for the 2/3 gens, getting caught, hookfarmed and running the killer for the rest of the match… unless its a nurse… you can't loop the nurse...

  • Well… i have got once a survivor when i was playing as the nurse, whom i hit after closing the hatch while he was injured. After the game he said "gg, except this noed part".

  • @bummer_bloops It will change nothing, bad killers sług rarely and good killers will notice without a problem that you have a No Mither.

    What's more it will be actually bad for the no mither users simply because they often also run resilence and this is not happening and when they will start in healthy state this combo will be dead.


    And when it comes to BP perks:

    B&C is for killers, to use this you have to play killer.

    WGLF is a trash, its impossible to max out a perk unless you are unhooking right after someone was hooked, take a hit and leave this survivor to get downed again.

    Because of this killer queue Times are much longer than survivors'


    Ps. When it comes to bp farming killers have 3 perks that increase bp gain in a whole category+B&C, while survivors have WGLF and 2 perks that increase it only for specific actions.

  • @Ksoni said:

    https://forum.deadbydaylight.com/en/discussion/83968/survival-bloodpoint-category-and-events-that-should-be-added

    I think the amount of bloodpoints each side gets is in the good spot. Survivors shloudn't earn as much bloodpoints as killers, because survivors gameplay is not as stresfull and challanging as killer's.

    You really dont realise that this difference really negatively works on queue times.

    For example i feel really forced to play as the killer because then i get the bp to unlock perks for the survivors and changing the survival category will help close the gap.

    The next thing that will have to be done will be giving survivors a perk that provides with a steady source of BP % gain. Killers have B&C while survivors have a perk that maxing out is close to being impossible without hurting your team.

  • As myers main im disgusted by using both unlimited t3 and noed… its such a waste of a perk slot.

    Also many newbies/noobs don't recognize lag switches from normal lags, thought sometimes stronger lags can look like lagswitches.

  • @Mister_xD The most likely answer is that with the increased numer of maps they have become junk. While there were 3 maps the offering to increase weight of one by 1/2 was a huge difference but now we have more maps and with "huge" map offerings they become quite useless, so they were just trashing the bloodweb.

  • @Derp said:

    https://forum.deadbydaylight.com/en/discussion/comment/653774#Comment_653774

    I'm not sure how getting hit by a killer while on the hook would make the game unfun. If anything it wastes the killer's time which is a good thing for survivors. Also, this would be a problem if a survivor looped around someone that's hooked, got 360'd, or a survivor used dead hard near them. As for it being toxic, you have to get over it. The devs aren't going to remove something from the game just because your feelings got hurt.

    There is a problem... autoaim likess to hit the hooked survivor, even if you should be able to hit the runner.

  • Sorry to break it to you, but iron maiden counters head on, so you need also iron will, to not scream… not mentioning that killer can grab you during the animation (unless they already fixed it).

  • Laughs in in the impossible to pip bug…

    Yep, i pair with the complete noobs.

  • In last months i have hid in a locker only once to directly evade the killer… he had iron maiden… yep, i died.

    I hate lockers in all cases except hiding yourself from b&c.

  • So do you think its a good idea to force players into grinding this #########? Because i think its terrible.

  • @βLAKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/648797#Comment_648797

    Well the reason why I didn't say to give bonus bp for objective actions is because it would give incentive for no mither players to sit at the edge of the map being a gen jockey instead of helping others. I feel like altruistic No Mither survivors are rare and they should be rewarded for playing it risky by doing bold and altruistic actions.

    On higher ranks it wont be an issue, on lower ranks there are problems with that no one is doing gens when someone is hooked.

    I also don't think that scared babies who are sitting at the edges of the map will use this perk.

    @Nicholas You would have to start uninjured as well… and that was explained why its bad many times.

  • I will remain with my idea, a camped survivor gets bp from the objective category when people are doing gens and the survival category for looking into the devil's eyes.

    Yes, it won't remove camping from the game, but the camped survivor won't just be annoyed and dc, some people will be even happy when they are camped because now they will get free bp.

  • I think it would be a good idea to give it increased %bp for all actions. One of the reasons why queue for the killers can be so long is because they get more bp per match.

  • Trapper… one of the weakest killers...

  • @OriharaReii

    Nurse that blinks and kills everyone and the insidious bubba waiting in the basement...

    It will be fun.

  • @Dr_Trauts It needs onr thing... bonus BP...

  • @Black_Fence Well... go grab a sandwitch or something...

    @darktrix "How dare you be toxic, doing the objectives"

  • I was on hiatus. I needed to take a break and try new things, and like usual I've come crawling back to this game..

    Well... for some reason people or dc'ing against the clown... probably because they can't adapt to playing against his bottles.

  • @AsheruSwiftwind said:

    Honestly it should go based off the highest rank when choosing the killer to put them against. Yes there are those who are trying to teach friends how to play but when you see a Rank 20 and 3 Rank 2's they are just trying to get an easy killer to go against. The other day I got a 4k VS such a group and they were lividly mad at the fact a Rank 10 killer got them all and told me I was bad and should uninstall. I had to laugh and told them maybe they should heed there own advice as they just lost to someone they consider bad. But a lot of the time I find it they are just trying for an easy match when its a group like that. With the bonuses you get out of a SWF I think they should be forced to fight a killer of the highest rank so if you have a rank 3... Enjoy that red ranked killer. Besides in the long run it will make the new player better. You don't teach the new player anything when you have the high rank loop the killer the whole game.

    I agree, the swf rank should have a rank weight of the highest rank in the swf.

  • @LordGlint said:

    I know with Overwatch's ranked grouping system, the game limits how far apart the rank of the highest and the lowest member of the team can be. This way you dont get a group with a bronze and a grandmaster go up abunch of golds or something. Just food for thought.

    The thing is... climbing up the ladder in OW is broken as hell due to the anchor stats, so not too many persons are deranking... they just buy new account instead.


  • @baesik said:

    https://forum.deadbydaylight.com/en/discussion/comment/553318#Comment_553318

    You suggested that be the only buff to the perk. I'm disagreeing that your suggestion isn't what I like.

    https://forum.deadbydaylight.com/en/discussion/comment/553313#Comment_553313

    BBQ is definitely great because of the aura reading. I'm absolutely positive killer mains will agree. Again, safe unhooks can be very simple with borrowed time and empathy.

    B&C isn't the best detection perk, you usually run it only for the bp and would be commonly used even without aura reading... but without bp gain it wouldn't be an amazing perk.

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/551480#Comment_551480

    According to the perk-description of Beast of Prey, the entity watches through the killer's eyes.

    Tsk tsk tsk, Mods should know their lore.

    Why would entity be forced to watch from only one place?

    Also, think about the whispers, entity is giving the killer a cue that the survivor is nearby, so she already know that they are there.

  • @Milo Increasing the stun won't do much... the biggest problems with head on is that killer can grab you during the animation and that the game register hitboxes at the beginning of the animation not when the killer is stunned

  • Just give it an effect like: When killer closes the hatch and you are the last survivor alive, the killer's aura is revealed to you for 5 seconds.

  • @EpicBoi172 What to modify? Well... pretty much everything...

    Ability is bad... it's not the tf2 where you can just fake a random player. It won't work in DbD (maybe with exception of solo survivors in ranks 15+

    1 Terror... it won't be of any use for the most killers and for the ones it would you will be better off using any other detection perk (not mentioning it can be completely countered by just 99% healing)

    2 Wait? A perk that does something only on one character?

    3 Shame... "Shame on survivors for not helping their teammates. When you place someone on the hook and he doesn't get saved, the most close survivor will be revealed to you for 4 seconds."

    1. When you say he didn't get saved? When he dies on 1st/2nd hook? It would be worse than the monstrous shrine.
    2. The closest survivor to the hook or you?
  • No. No. No.

    1st... you will have to deal with pallets like killer shack a few times.

    2nd... survivors don't need many pallets, when they know how to genrush...

  • @grayon444 said:

    https://forum.deadbydaylight.com/en/discussion/comment/543542#Comment_543542

    judging by DG intro there seem to be modern buildings and vehicle, also the tech seems wayyyy ahead of our time, almost alien-like.

    Can i ask what exactly?

  • Or even better... use the gen protector build:

    PGTW + surveillance + ruin + overcharge...

    It's super effective on the sniper doc.

  • @thesuicidefox TBH... it won't impact perk strengths at all... it will only increase skill ceiling a little... all it will really impact are the immersed survivors who are sneaking at the edge of the map.

  • The question is.

    If she can bring people from the past to her realm, are we in the present time or in the future for us, so when you think about it, she can bring someone from the future for someone who was taken from the past, while this person in fact is from the present...

  • *Scratched mirror Myers wants to know your loacation*

  • I have a dejavu... wasn't DS called a trash perk after its change?

  • You are into a weird role play, aren't you?

  • Adrenaline: Requires survivor earn 5000BP for insta-heal effect when gates power. Displays 5000 on perk icon and counts down to 0. (Adren needs some sort of minor nerf as it is currently the best survivor perk in the game)

    5k... in short, it won't work only if killer close the hatch in the game where you were with trolls and potatoes... bad idea.


    Boil Over: Make struggling effects more "jerky" when using this perk.

    Imo it would be better to just increase the range of hiding hooks auras.


    Calm Spirit: Immune to crow bombs. Stops screams while falling. Delay Killer Instinct reveal effect by 2s. 

    Do you mean these crows that are flying around your head? There is no point of granting immunity against them.


    Dance With Me: Hides scratch marks and blood for 4s.

    I think it would be better if it was reducing bleeding frequency by, let's say, 75%. It will be then helpful in escaping a chase and wouldn't become a hard counter against sloppy butcher.


    Detective's Hunch: Reveals hatch aura for 3s when it opens.

    No... just no. The only problem with this perk is that it is hardly depended on a map with which it becomes a better alternative for a small game. Instead i think it should reveal additionally when any generator is completed but in a smaller radius.


    Diversion: Throwing it at the killer reveals killer's aura to all survivors for 2s.

    It can be already a great perk when used properly and adding this would have a great impact on the killers' games... the question "why did he throw a pebble at me?" would be no more...


    Head On: Fix hit box. Reveal lockers within 8m.

    Actually 2 things should be fixed. 1st one is to check the hitbox at the end of the animation not when the perk is activated and killer shouldn't be able to grab a survivor that is performing this action.


    Left Behind: Remove current effect. As last survivor, allows you to pick the hatch lock in 12s. Start the game in the Broken state for 100/80/60s.

    Or instead you can just play with a nick "hey, i want to be tunneled"... like, really... i can already can see memes about it. I think the better thing would be to make it a token based perk like a ole survivor... i don't know what effect this should have tho.



    Lightweight: Remove current effects. Reduces the sounds of footsteps, grass moving, and landing from heights.

    It would be a nerf ;-;


    No Mither: Always perform fast vaults when running. Gain 100% more BP in all categories (similar to Distressing). Remove injured music. Slow down bleed-out timer while recovering.

    BP gain is enough, it's a hard mode anyway. Also removing this music... yea, it would be a nice quality of life patch.



    No One Left Behind: When EGC triggers, double the speed bonuses and reveal your aura to all survivors within 32m.

    In short... a perk that does nothing, still does nothing.



    Object Of Obsession: Remove current effects. When the survivor points in the direction of the killer, their auras are revealed to each other. Survivor aura reveal is 10s. If the survivor is the Obsession, Killer aura reveal is 5s, otherwise the killer's aura is not revealed only their location. Aura effects on 60/45/30s cooldown. Gain 200% more BP from chases.

    Ok... why are you nerfing a perk that is already niche?


    Sole Survivor: At 3 tokens you become immune to the Exposed effect.

    It will impact only the ghostface and myers. I see why you are doing this, but in egc you are dead pretty much when the chase starts, no matter if kille have noed or not



    Up The Ante: Remove current effects. Gain a token for each safe hook rescue made by any survivor up to a max of 2/3/4 tokens. For each token among all survivors, increase the chance of a self unhooking for all survivors by 5% (16 tokens across all survivors, so max 80% chance). All survivors will see total number of tokens on shared perk icon (the blue one).

    Ok... Broken for the swf... pointless for the solo players.


    Vigil: Increase rates to 20/30/40% faster.

    It already cuts off 8 seconds off the exhaustion... 16 seconds will be broken.

  • @Milo On WGLF and Autodidact it doesen't have any impact, while if done on premonition it would lower skill ceiling by the reason that a stupid monkey (no offense, that's his name) mentioned.

  • @Slayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/537544#Comment_537544

    Any killer can punish survivors for hook rush saves. Stop blaming the game for your failures.

    No, Burger King Myers cannot punish for this...

  • @Sentry Man... having a hit list of people who were toxic is toxic? I tell you something, its a proper way of answering their toxicity... eye for an eye.

  • @Redd Hag is way more powerful than a clown... she can easily deny any window/pallet loop and her power... well, mindgaming with it works similar to spirit's power... survivors just give you free grabs.

    Also... clown doesn't play like a huntress at all...

  • The main reason why survivors are getting way less bp than a killer isn't mainly because B&C.

    It's because bp categories are terrible:

    Objective- It's kinda alright

    Altruism- Healing and unhooking... say them goodbye if your team is terrible.

    Boldness- Hex totems and palletstuns are the main events how you will get it...

    Survival- Everything else could be acceptable, but this... this is a joke, 5k or nothing, you won't ever get 8k (unless you are farming with a killer).

  • @Ember_Hunter It doesn't work if you close the hatch. :/

  • "How about repairs take longer"

    NO. Repair are already boring... we need additional objectives that won't be focused around holding m1... someone suggested filling up the generators with gas once... someone else suggested collecting generator's parts, which would also impact how brand new part works like.

  • @Yohan If you say its a reasonable suggestion... then i would love to hear your reasons.

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