LastShoe
LastShoe
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- LastShoe
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Perk working based on terror radius is not an answer to this, facecampers will just use wraith, pig or insidious perk or even a nurse with monitor and abuse... also i already see the problem with big terror radius killers on a small maps.
In the end this perk wont do its job and it will be just a debuff for low mobbility killers with large terror radius because even a couple of seconds can change the outcome of the game.
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It will make self care a mandatory, if legion knows how to play and he will hit every singly survivor, they are done, no way of countering this... just like a moonwalking legion right now, you are done.
In fact because of this, your proposal is just to make already one of the best perks even better by completely countering one killer, if you want to make a changes in this direction.
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Dont worry, i was often called a tunneler for punishing survivors for hookfarming and a camper for chasing someone near the hook because they were too stupid to make a distance, so other players can save... someone even told that i should ignore everyone near the hook...
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A person with MoM usually is the obsession, so dont let them charge it for free and pay close attention to the fact, how many times you hitted them and the best solution is to just waste their perk.
You can also counter BT by playing low terror radius killers, especially with Shock & Abuse, or even completely waste their perk slot by playing as pig or wraith.
Same with MoM, you can use any non m1 killers or exposed status effect.
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In most of my games groups were very synchronized with their actions... because of this they always had flashlight saves and other shenanigans ready and in fights i find it extremally powerful to just slug the first person and start a chase with another one, try to force him to close a distanse with a slug and change the target, usually there will be 2 people healing him, if you have sloppy butcher try to hit them all, i will force the off the gens completly because squads dont often run selfcare.
Also, when you are facing the squads, dont chase the first survivor that will show up, its usually the best looper in their group.
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"To be honest, these 2 things would've been fixed & changed by a single person in at max 1 day."
Any particular reason to make an assumption like that? Do you really think this is so simple? Get some lessons in C++ to see how much time can take looking for a one bug in the simpliest programs.
"( that should not be a problem for those who left because some irl stuff came to happen );"
It will be a problem due to the fact that you are punished after 1 dc. Making a fair system for things like this is not a simple task.
Your hook suicide punishment is such a bad idea and the whole topic with tracking what happened... do you realise how hard and time consuming it will be to make... there are way too many things to consider.
A whole comment is a classic: I want things to be better, but i have no idea how to achive so or how things work.
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Infinite loading screen happens, at least from my observation, when one player can't load into the game and round will start only after mentioned person decide to leave.
DbD already have a script that detects a person leaving during the loading screen because of this the easiest solution is not starting the game when this happens and return players to a lobby.
Yes, it will be annoying as well, but in my opinion its lesser evil.
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Its not a real idea for the killer. Make maybe some basic fanarts or some specific information about perks and skills, maybe some lore.
Also, Native American special forces operator? Could you maybe say anything about it?
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The only things that legion needs some tweaks, in my opinion of course, are:
- Mending should reveal survivors aura to Nurses Calling users.
- Mending should be affected by mangled status effect.
- Deep wound timer stops while survivors are mending themselfes.
- Bamboozle should work on pallets.
- Mettle of man should get tokens from Legion's attacks while in frenzy mode, but also exposed status effect should affect also these attacks.
- Legion's terror radius should be reduced while outside feral frenzy mode.
1st change is a direct buff, but also it will incrase consistency in game. Borrowed time will require a buff after this change.
2nd change is another buff that will award players who will menage to hit multiple survivors
3rd change is nerf that is mandatory after 2 buffs i mentioned.
4th change is more as antilooping tool (because there is no point of spirit fury + enduring combo)
5th change is to make all perks that grants exposed status effect viable on legion, due to him having one of those perks as his killer unique perk.
6th change is to make it easier to approach the survivors.