LastShoe
LastShoe
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- LastShoe
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@George_Soros Some unsafe generators become very safe and:
- Spinechill can help you with finding out that killer has Surveillance.
- Spinechill is a great help in juking the killers, especially the spirit.
- It can counter the nurse
- You can easily say when killer is stopping to chase you, so you can heal.
- It helps you to deal with the nightmare, thanks to the skillcheck chance.
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Interesting thing is that, in one note in game there is a question, were the killers survivors as well... maybe FJSJ used to be a group of survivors that were slowly consumed by entity to become the killers...
It could be interesting if vigo didn't escaped this realm, instead he become one of the killers.
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Legion is alright on PTB right now, im only worried about the piggy and 4 charges on remember me instead of 6.
Maybe his nerfs were too much, if not the buffs he received.
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@bendermac said:
https://forum.deadbydaylight.com/en/discussion/comment/447588#Comment_447588
It does a need a nerf and only for the part when you are hooked. Why should you get a two benefits for getting caught? It's BS and that's the reason why so many use it.
You don't get benefits for being caught, you get benefits because survivors finished all the. gens
@Bithard What's more, haste effect from NOED makes sprint from adrenaline much less effective.
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If the Doctor doesn't hit you with his shock therapy, you're survivor shouldn't scream.
When facing the doctor you want to always be on madness tier 1 to reduce amount of random screams... Also, hiding in the lockers will nullify his passive shock therapy.
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In my opinion it wouldn't be bad if survivors were getting more bp than the killers... in fact, you need 4 survivors and 1 killer per match and when someone wants to farm BP he will always play the killer instead of the survivor. Changing the BP gain for survivors could change the lobby time.
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Yea... there are a lot of players who just buy everything from the shop for a particular characters... but don't forget about players, who are just buying this thing that they like and they will be annoyed by the fact, that they can't buy something, before buying something else...
Do you know how many people were mad when things like this were happening?
If you want exclusive stuff get bloody clothes, you need to lvl up prestige and struggle already to get all the bloodpoints.
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I don't think adrenaline needs a nerf... i think that others perks needs a buff because they are just useless.
Why there is something called meta? Its simple, people are using it because its better than other things... yea, you can nerf it but then there will be another meta... The best solution imo is to buff perks in such a way that they won't destroy the game but used together they are just good as current meta.
Right now i see there is only 1 real meta for both killers and survivors, so changing it into another meta won't fix an issue which is: In all games people are using the exact same stuff.
So devs shouldnt nerf perks like adrenaline, spirit fury... they have to make more perks better (in many cases even just viable), maybe even perks buffs when used with different perk.
Do not make me say how many perks are just useless.
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I don't like an idea of exclusive skins for people who have all the other clothes... I mean, do you really want to force people to buy ugly skins, so they can buy the one that they like?
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Yea, if there is one more yellow or 2 more yellow perks, which is likely, the chances for it aren't so small... we are talking about 1/8 and 1/27.
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Well, right now there is an option to trash unsuiting daily and get another one. IMO right now there are other more important things to do with dailies... like making a proper bp reward scaling with objective difficulty...
Like c'mon, for escaping with a new item you get 30k which is equal to pulling 4 survivors to the nightmare world 4 times..
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Those numbers are just a straight forward nerf that will completely break this perk. IMO Pop Goes the weasel is in good spot right now. Yes, sometimes you won't kick this gen, but many other perks have a simmiliar problems as well.
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In my opinion the easiest thing to do right now towards balancing voice chat, is the separate ranking for survivors who play with friends.
It should be good for both sides because a survivor who usually relies on swf with voice chat, won't be matched with killers of the same rank while playing solo.
Also it will make future balance uptades easier.
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Remember me shouldn't have only 4 tokens because then you can fully use this perk while tunneling your obsession. When it used to be a perk with 6 stacks you were forced to give your obsession time to heal and because of this tunneling was almost impossible.
Now i won't be suprised if this perk will be used with dying light, which is a perk that highly rewards tunneling (and in my opinion this perk should be reworked).
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They haven't nerfed him to the ground, yea, they have nerfed some things in his kit... but they have also buffed the other ones.
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Don't forget about fixing cursed windows as well... they are a death sentence for the survivors.
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Good idea, you should also include picking for which killer/survivor this quest is... and don't forget an abbility to pick objective and reward too.
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IMO 4k was better... now you get f*cked if someone ragequit before the first hook or even if you completely destroy survivors so they couldnt unhook and the number of chases was too low.
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1 What about the haunted grounds and exposed status effect from totems should work (your only answer for this is: well, survivors should destroy totems earlier)
2 Do you really want to remove a russian roulette from this game?
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Oh no! Someone used a deadhard, im screwed as legion!
I have a question. Why did you used his abbility for already injured person. Its better to approach the survivor with it, end it and then chase him... just like often you do as a billy.
Also, his pallet vaulitng gives more oppurtinities for the mindgames.
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In my opinion it was a free whispers, which made it too easy to patrol jigsaw boxes.
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@bubbascal The more you try the higher the chances that they will listen to you.
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·Disarming traps now injures the survivor. Injured survivor's disarming Traps are inflicted with deep wounds. Helps put pressure across the map.
There is already addon for this... red quality sadly.
·Traps now have a set escape time of 12 seconds. This allows Trapper to make it to a survivor in a Trap from across the map more easily and consistently secure a hook.
I like this idea, right now its entirely luck based which is not ok, neither for survivors who can be entirely screwed up by rng, or for trapper who can never reach trapped survivors.
@[Deleted User] said:
I played Trapper last night, one of my grievances with him is that you have to be a big brain genius and place Traps that screw survivors over, if you don't Survivors gonna screw you.
This makes balancing Trapper hard because some Killers here are geniuses while others like us are kinda stupid, and change good for us, could be devastating for others. The only easier solution is to spread Trapper Knowledge and help all Trappers become big boy geniuses.
BUT I would like to see an addon that put Traps set in devious places around the map, spending less time setting things up and it could also be used to inspire Baby Trappers.
You don't have to be a genius to play a trapper, you just have to to be smarter than survivors... or so stupid that they will never understand why are you placing traps like this, simply because you don't even know.
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Well... ive once ,for fun and yikes, started to throw the hatchets across the map towards the exit gate... because why not.
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@Frozenscum Predator t1 is a yellow perk, because of this it have a higher chance of showing up than a green or purple ones.
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@Onekiller7 Oh, a killer main that is angry at survivors for looping him...
I will give you a tip, they can't loop you if you will:
- Mindgame them
- Use certain perks or killer abbilities
- Destroy the pallets
- Eliminate potatoes first
Point 3 is excellent when used with 3 because noobs will waste the pallets fast.
And here is the list of characters that have problems with looping (without right perks): Wratih, Myers, Nightmare, Cannibal, Pig... Trapper can place traps before the looping starts and Hag can force survivors to leave the loop with her mudtraps.
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Developers already said that they have this function in plans, but not in a high priority.
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The funny thing is... he is a powerful killer right now.
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@Frozenscum Did you include a perk's rarity in your math?
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@fluffybunny Don't bully him.
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I think it will be also a soft anti camping tool... because people won't be happy to get camper "reward".
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The only thing that have a point right now to fix camping a little are the bp when you are hooked and the killer is nearby, why? No one will get punished, but the surivor will get some points and i think at least a black pip if he was camped throught the full sacrifice process. Why? It will make camping less annoying for survivors without breaking the game, like the most "superior anti-camping solutions" end like.
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@hikarateboy said:
Check out the solution I just posted. I think its pretty good and would love some feed back
https://forum.deadbydaylight.com/en/discussion/59421/absolute-and-simple-camping-fix#latest
Congrats, this solution has been proposed for the 1000th time after it was tested in beta tests and it didn't work.
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@fireplace123ttv said:
@LastShoe I agree it’s a complicated task, but I’d be surprised if borrowed time went from S tier to F. Same with we’ll make it, decisive, and deliverance. There’s a reason these are found in the vast majority of lobbies - because when there’s only one way to unhook, they become necessary. Becoming unnecessary shouldn't be considered a bad thing
Decisive and deliverance, we will make it... all of those perks wont be influenced by this change and whats more, BT isn't a S tier, its a good perk but too often it wont change a game... you would be suprised how often BT is a waste of perk slot.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/436368#Comment_436368
Already tried and abused by survivors. Try thinking of rewarding the killer for not camping instead of punishing the killer for securing a kill.
And thats why B&C have a bloodpoints increase.
@ReikoMori Usually a green mori is enough.
Also ruin always takes a few seconds for a survivors, 1 they look for it, then one person is cleaning it.
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@fireplace123ttv There is a one problem, if you buff a killer because of this nerf you will also make many other things so much powerful, while also some things useless, like a BT.
The fact is: balancing this out is a far more complicated task than you think.
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Then we are talking about bad skill design, i already see that this wont work.
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@LTheMaster Maybe instead give energy drink a 5% haste for a duration or something like this.
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@ShrekIsHot Any good perk will help with swf except perks like knockout which hides auras...
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@Grim Collapse is not directly to give escape timer, its for stopping survivors to take the games hostage.
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@Frozenscum said:
You dont understand an issue, while are you still bothering to answer here?
- Perks that are useless on one Killer are pretty good at another. Like Unnerving for example: great on Doctor with Distressing, total trash on Mayers. So I want that perk on Doctor, but I want to skip it as long as possible on Mayers.
- 3 bloodwebs are around 55k points each, which at very least 2 games (if noone disconnects), with current DC epidemic it can take up to 4 games. Take in account average game of 12 minutes (add here lobby waiting time), its from halfhour to hour per 1 tier. Up to 3 hours of play to get rid of 1 useless perk. If you have life and play like couple of hours after work, it can take week to just get past trash perks you never will use on current Killer.
Did I make this more clear now for you?
There is no issue, you are the one who is claiming there is and we are just telling you how to bypass a mechanic that is created by RNG.
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Fake skillchecks will work as well because reaction time for a skillcheck will be worse and combned with lullaby fake warnings would be devastating on survivors forcing them to snap out or to find a totem.
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Wrong category, it should go to the bug report one, where there is already a discussion about this bug.
https://forum.deadbydaylight.com/en/discussion/58574/wiggle-bug#latest
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Just dont take one useless addon...
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@JoannaVO said:
https://forum.deadbydaylight.com/en/discussion/comment/435231#Comment_435231
In certain ranks people can work through ruin really well and still get the generators done fast. Tunneling gives the killer more pressure, especially when the person is on death hook. It's a unfun way for survivors but sometimes crucial to get people sacrificed.
As i said... whats the point of tunneling someone throught 3 hooks, when you can just hook him once and then mori him?
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@JoannaVO said:
What I'm experiencing as survivor quite a lot lately is that the killer has no option but to camp or tunnel. I don't agree with all situations of camping, but in most I do agree with it. Plus the survivors have the chance to push the generators fast.
They should make changes (such as increasing generator repair time) so that killers don't have to camp or tunnel someone but have the time to go for someone else without regretting and losing their match.
Hex: Ruins... Just to slow a game just a little bit.
Also... whats the point of tunneling? Just use memento mori.
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@blue4zion In this case, no matter what they will do, it will be just a temporary thing because you will be used to it again.
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@johnmwarner Deadhard is just a small dash forward... useless to be honest, other exhaustion perks are much better.
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Basement is a true fear, no matter what... End Game won't change it.
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This idea sound annoying and not fun... and in a game balancing matter... its just stupid.
If you have a problem with game being too fast you have to learn how to better apply the pressure.
- There are many generators with a limit, usually the savest ones.
- Just dont take parts in the endles, force survivor off the loops, mindgame them, or play killers that doesent care, like nurse (One can't loop a nurse).