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LastShoe

LastShoe

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LastShoe
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  • Primo... its already a weak killer.

    Secundo... he is punished for bumbing into objects.

    Tertio... he is easy to avoid when using chainsaw due to his slowdown.

    Quatrio (yea, im just showing off with latinum)... Billy isn't punished for doing curves alone, he is punished when doing them without enough competence.

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/475140#Comment_475140

    @LastShoe

    Lots of avenues to deny nurse los. Using dead hard or balanced landing massively helps as well but thats standard anti nurse tech. I have distracted many a rank 6-4 nurse on the game for at least two gens.

    Beyond that it doesent matter the map nurse will stomp you if its being played by the best nurse players.

    @Zarathos The thing is, you almost can't heal against the nurse on this map, so dead hard shouldn't be a big deal if the nurse wants to force healing on survivors.

  • Myers in C... YOU ARE A HERTIC!!!

    my-image.png


  • Heavy Smoker Nurse will have 4k more likely than this...

  • Map The Game... If killer is playing as the nurse with nurses calling you are pretty much dead.

  • @DocOctober Are you sure that hope isn't the most nutritious? Survivors have even a perk called Hope after all... well, maybe affection is even better and hope sometimes is boring for her due to the fact, entity always have this as a main dish.

  • Lower BP gain for survivors is due to the fact, that there are bad bp gain events for survivors... For survival category you get max 900 survival for struggling and 5k for escaping alone and some spare change for self healing... and that makes survival category terrible. While others could get some minor changes, overall they are decent... but this survival category is a joke right now.

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/472671#Comment_472671

    You're a puny little Survivor going up against an Entity-empowered killing machine (at least that's how it's supposed to be). Feeling helpless in the eyes of inevitable doom is exactly how you're supposed to feel in that situation.

    Well, actually you should feel a hope that you can still escape (the most nutritious meal for the entity)

  • @Starlobster4

    Its funny how killer mains are always like: WEEE, SURVIVORS GET EVERYTHING THEY WANT WHILE OUR DUE IS TO BE CALLED CAMPERS AND TUNNELERS!!!

    While survivor mains are like: WEEEE, DEVELOPERS ARE CARING ONLY ABOUT WHINING KILLER MAINS, SURVIVORS GET ONLY NERFS!!!


    Army of down votes incoming!!!

  • Don't forget to report this player for griefing/trolling.

  • The actual boil over could be a good perk, if it obscured hook auras within higher radius.

  • @ABannedCat Is it somewhere on balkans?


    Just kidding.

  • I think it's a good idea to test it on the PTB and see how it will go...

  • @LapisInfernalis said:

    The real problem with MoM is not the perk itself but the combination of perks with it.

    If you only run MoM with utility perks like Stake out, We'll make it etc it's not a big problem, because it's like DH with the sprint burst but single use only and the problem of being seen after fully healed.

    But if you use other 2nd chance or chasing perks it gets ugly. Combine it with DH/Balanced/Lithe, DS, insta heal, Adrenaline with decent skill at chasing you can destroy half the killers.

    Trapper, Wraith, Clown, Doc, Legion, Freddy have no chance at all except tunneling and you'll never now if somebody else has MoM...

    Pig, Leatherface, Myers, Billy, Huntress, Plague, Clown (with Pinky Finger) have a chance because of their insta down or because their ability attack does not count for MoM. (Not sure about Spirit and Hag) Nurse being Nurse has not a problem anyway.

    This is not what perks should be....

    Well, they have a chance with certain builds... like a trapper's basement, impossible skillchecks on doc... also legion can easily deal with MoM because his ff attacks don't give a stack for it.

  • Yes i did, killers that have a problems with this perk are: Freddy, Pig, Wraith, Doctor, clown, trapper, hag and spirit.

    Freddy and pig are actually a garbage and needs changes anyway.

    Doctor can deal with it with certain builds that are focused around protecting gens.

    Clown have too many bugs that make him often too weak, so he requires fixes anyway.

    Spirit and hag are a solid killers and this perk shouldn't be a big deal for them.

    Wraith is the best with surprise attacks, which makes nurses calling an amazing perk for him, so he can often neutralize this perk.

    Trapper on ranks where people can use MoM in a right way is weak because people can avoid traps easily, except maybe basement and 3 gens builds where MoM doesen't present a big threat.

    Also, as i mentioned above, 3 gens strat and basement build makes MoM much weaker.

    When it comes to that its just like a dead hard that cannot be baited but works only once per match... so in many cases just like a deadhard.

  • Maybe an animation of committing suicide... because that's what dc'ing is in this game.

  • MoM... It's just like a borrowed time, its not such a big deal when you aren't tunneling. Also this perk is completely destroyed by certain killers.

  • As i said... developers can already be working on something else with this addon, also we don't know how exactly will stalk mechanic work when he will be out, so maybe it will be an amazing addon, all we can do at this point is to wait for beta and see.

  • @Shad03 For some reason its called a dev build... developers are using it to find most of the bugs and to test stuff. Many of the stuff that we know will be changed and its probably even work in progress. Feedback will be important when developers will start the beta, where players can play this and then they will be interested in a feedback.

    And about this "example"... its dumb. Why? Because any logical argument can't break this. Maybe except another stupid parallel, which leads to nothing. This even have a name: Ad Hominem... a little better than name calling.

  • Well... actually overusing sleeppills is devastating for your organism, also as the teenagers they can have problems with drugs... which could also explain why after sprinting they are exhausted.

    There are no direct leads in the lore for them being agile or not.

  • I don't think there is a point of giving feedback for a killer, that is in dev build...

  • Wow... actually a good feedback about the legion's rework... not the one like the other ones: "YOU BROKE THE LEGION!!!" "I WANT REFUND" "LEGION IS DEAD".

    About the fourth one, i see no reason in the lore why legion should or shouldn't be agile.

  • We are talking about the cannibal... Yea, on some maps you can watch both gates from one place, but you can't block them both.

  • @Milo Ok, then its a good idea of a perk... i don't know if numbers will work tho...

  • @Peanits About the point B... its clearly possible to fix all those issues, but it's not worth the time in this case. It would have a point only if there would be plans about a solid player vs bots mode.

  • @Fab Some are actually good... for example this one that hides a terror radius for wraith.

    Also, devs are already told that they have something in plans.

  • You are right, i didn't made a valid arguments and i have to admit that i'm really prejudiced to the weight system.

    That's my bad, but you should attack my lack of arguments, not me.

    But i know now what exactly your idea is... the thing is, i still see this as bad. I can't see low ranks (by low i mean higher numbers, yes, that's a weird thing) without a BT, which for sure would have weight. Same goes with a new DS and self heal... Too many times when ranking up i was following a random for too long so he would finally heal me...

  • "Seems like you don't understand, or you are already enjoying exploiting the deranking that exists."

    You like to strike the opponent in a discussion, do you? Its not a boxing match, don't attack the opponent, attack his arguments.


    "but they wouldn't have nearly as much advantage in a weighted system, because if they bring the advantage they'd face players with the same weight..."

    They would, simply because of their skill lvl... that's the issue with the deranking, good perks won't do much by itself.

    As i said, weight system will be very unfriendly for a new players, why? Its simple, while gaining new lvls on the bloodweb you can't choose the perks that you will get, and because of it new players will be forced to play against people with actually decent perks or play without any perk... and that's how weight system usually works, there is a top, where everyone have the best perks, and down, where people aren't using any perks... and middle ground, where there is no point of playing for various reasons.

    Many games tried different methods and the best metod was proven to be the rank system... the thing is, DbD never had a good ranking system...

  • Even if Doctor didn't done anything to earn, that's your mistake that your let your madness to tier 2/3 or you were on t0 instead of t1.

  • I always say: I can't tell if i hate more facing the nurse or playing as her.

    Even if you master her, her verticality is so broken, there are places that you can't blink through for an unknown reason...

    They have to fix her, before nerfing her... which also means fixing the range addons, they are told to reduce the accuracy.

  • It shouldn't work all the time... after some time killer should realise that someone is using urban evasion... and claudette truly works when you are playing with the dark screen or on a swamp... on swamp everyone can hide.

  • 30 seconds to open the hatch? Isn't it a little OP?

    Aren't windows blocked for the duration of the chase?

    Break in... yea, OP.

    Face kicker... yea, a new old decisive that punishes killer for survivor's mistakes...

    **Save the last for you** Ok... i get it... its a troll... i hope...

  • Disable it for swf groups? They can easily comm how many totems were cleansed.

  • @frikerf There is a problem with your idea, legion needs also big terror radius for his killer's instinct to find more survivors during one ff because of this monitor & abuse is perfect for him.

  • If you want to use the lockers for juking the killer, quick & quiet is perfect for you.

  • Play some games with a weight system in them and you will see how bad it is. It is either heavily abused or very unfriendly towards players that are starting to finally upgrade their kit.

    And deranking requires time, while changing perks doesen't.

  • @Chi Basement save after powering the gates? Its nothing else but a suicide.

  • Don't you get more points for the gatekeeper when you force survivors off gens and for reggresion?

  • Well... actually 8% bonus to unhook yourself with luck offering gives you 15% chance of unhooking yourself, so overall you have 45% chance to unhook yourself.

    With a perk slippery meat and if someone else from the team uses luck offering you can easily achieve almost warranted unhook.

  • Weight system in matchmaking isn't the best solution. Even if you set proper weight values for the perks, it will be easily abused.

  • @Skarkio

    You are criticizing that someone shouldn't be rewarded for failing to escape the chase... but he isn't rewarded for this, he is rewarded for not leaving the match when getting camped and therefor buying his team time to complete gens.

    The only people that will loose from this are the killers that are used to the fact, that a camped person suicide on the hook.

    Also, i want to ask you something, can you build a statement that is focused to attack my solution, and not me, the person that you are arguing with because right now you are using 2 varieties of the ad hominem fallacy (argument against a person), thit won't and can't lead towards any reasonable discussion.

  • Unless the killer is the baby, he gets the most points... and that's because survival category s*cks.

  • @_LC said:

    https://forum.deadbydaylight.com/en/discussion/comment/457788#Comment_457788

    I didn't say it's useless. I was responding to the thread argument that said that it was, i was in fact saying the opposite. Ruin can be extremely effective but you can also manage to bypass it by playing very well (like everything else).

    Other than that yeah you can use the word genrush, of course, but the meaning that people gives to the word is just stupid. "generator being done so fast you can't play a certain killer" dude maybe you meant: "myself playing bad as killer and not being able to apply pressure" genrush happens when survivors can waste a lot of the killer's time giving others the time to repair gens. So when you say genrush it doesn't have much to do with gens themselfs, it has to do with survivor being super good at chases and wasting killer's time and killers not being able to apply pressure.

    The thing is, some killers are extremally bad at chases and because of this they are useless on certain maps, which makes them unable to prevent genrush.

    Scratch mirror myers is a perfect example of this, where he can only work well on larry's.

    Same goes with the trapper... he can't end chases quickly because his skill gives him 0 adventage at looping. Yes, you can place traps to end the loop, but you have only 3 traps with normal builds... unlike the hag that also can place traps quicker and doesen't need to pick them up.

    Also The nightmare is a good example, you can't apply the pressure for 7 seconds after finding a survivor and the only way to really win as him regularly, that i know, is an end game build.

    in Ruin Comment by LastShoe
  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/457755#Comment_457755

    So... you want to punish the killers for doing succefully they jobs sacrificing survivors, and want rewards for the survivors for failing theirs escaping the killer?

    like as in "the killer didn't work at all finding and whacking twice a survivors with pallets loop and fleshlights in beetween and the hooking a survivor with pallets flashlight and bodyblocking in between and has no right to ensure you out of the match"?

    And then the survivor mains are offended when others call them "Biased"

    You don't sound at all like:

    "A killer musn't do his job, I´m entitled to survive no matter what and to the hell with everything else aside the survivor's fun!"

    Im sorry, but read the full topic, ive never been with people that want to punish the killer, i just want to reduce saltiness against the killer by giving some bp to the camped survivor.

    Also read my comment that i have just posted: "It wont really hurt economic but it will also reward camped survivors for a job well done... because lets face it, camped survivors are giving valuable time to the others, when they don't suicide, while not gaining anything for themselfes."


    Also, its funny that im accused both for standing against camping and standing with camping.



    @ReikoMori

    Who said that my solution is to get rid off camping? And yes, im accepting the fact that there are campers in this game but do you know why? Its pretty simple, there is just no way of stopping this from happening, so my idea is to just reduce the bp losses for the camped survivor.

  • Pretty rare item? It won't fix the issue of the unbalanced item... run plunderer a few rounds and you will see how many red keys and maps you will find.

  • It will be almost always bonus for no one else but the killer...

    In my opinion here is much better idea: https://forum.deadbydaylight.com/en/discussion/59578/end-game-titles#latest

  • Do you know that you can report for taking game hostage?

  • When they, for some damn reason, doesen't hide under the pallet when downed.

    When they are taking hits for a survivor that was downed just next to to the hook.

    When they are teabagging myers when standing behind a dropped pallet.

    When they are feeding myers so hard, that endless t3 myers gets his t3 in first minute of the match...

  • @BlazeNightash said:

    @Poweas I don’t believe It sorry played a lot of hag she’s one my favs. I played against plenty of hags and never had a single one 4K in my games in the last 6 months. Barely any 3ks most of the time they get one to zero kills and usually that’s cause they’re face camping the ######### out of that One player. And hag is very loopable if you know what you’re doing as a surv

    Not too much, hag can easily break the loop by putting her trap next to a pallet... byt his survivor is forced to leave this loop... unless hag is braindead and/or have autoclicker on ctrl, so she can't leave her traps for later.

  • During the chase near the killer shack it happens mostly when survivors go back at you while you are charging your blink... that's ok.

    The thing that im talking about is, when your aim is nowhere near the ground, but because the game can't put you inside a wall, it for some reason finds a valid spot under it, instead of placing you before it.

    When the temple was a completely new map it was even worse because for some reason blinks were getting stuck on nothing or even on 0.25m stairs, so it could put you underground (at leas one stairs still work like that on this map).

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