LastShoe
LastShoe
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- LastShoe
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Ive found info about 2 bugs on steam, both are the old ones:
- Traps that glitch into the ground and become invisible.
- Non existing trap, when trapper pick up a trap and survivor gets trapped in it, either because of lag or he was trapped at the beggining of this animation.
There is also a possibility that you have jumpscared them a few times... some survivors tend to be a little bit salty due to their smell...
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@_LC You are forgetting about something, if you happen to meet a team that is hitting a great skillchecks all the time, you are still buying yourself some time, simply because they don't receive a bonus generator progress for skillchecks.
And why should it be avoided? Because you can't give a name for a situation that is just simply a very fast gen progress that makes it almost impossible to play as certain killers?
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Mess with the game's currency output in an unhealthy way? Why? Because survivors that got camped and doesen't receive anything will start getting something, especially when you make it a balanced bp/minute gain?
The thing with switching off to get themselfes camped... maybe it will be abused, but if a total amount of bp for getting camped during the whole stage would be, lets say, 3k?
It wont really hurt economic but it will also reward camped survivors for a job well done... because lets face it, camped survivors are giving valuable time to the others, when they don't suicide, while not gaining anything for themselfes.
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@PeepingPeacock Killer shack?
Lets talk about: Larry's instude (in middle of the map), The Game (probably the "funniest" map in this category), the temple of purgation, all maps that have 2 story building.
So, is the basement under the killershack still the only place where this problem can occur?
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Did you really didn't get it? Why would killer want to use more than 2 perks, one for slowing the game down and one for finding survivors, if it gives them a chance to escape. System that you have just proposed can and will be abused if implemented.
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Spine Chill is a great perk, that is often underrated and doesen't need any rework.
Prem needs only lower cooldown.
No mither needs probably only incrased BP gain, and then it will be a proper hardmode perk.
Pharmacy is a good perk when you don't want/can't use selfcare and often can be even better, the only thing is that: you need to find a chest, so probably aura reveal of the closest chest at the beggining of the game could be useful, nothing more tho.
Whats is your issue of the dance with me?
What do you want to change with vigil?
We are gonna live forever is nothing else but bp farming perk... i quess it could use some kind of buff of sprint after taking a hit for someone.
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@ACESMONEY Then there is another idea: a hooked survivor gets bp overtime when the killer is nearby.
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If you were never found... then you were playing against a potato, or you were hiding in the locker all the time...
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I really should write it somewhere and just use copy & paste.
This was already tested and it was hardly abused by survivors for easy wins.
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Strong? 10 seconds is too big amount of time, especially if you were stuck during hooksummoning...
Even if he completely ignores pallets and don't have animation to crawl under them... he will still be lopped around windows, especially that he needs 3 hits... and as i said, there are deadspots for him, that he won't be able to reach.
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Right now? I quess you are playing as the killer... yes, during 2x bp weekend its completely normal.
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Typical perk for killers:
Id someone vaults a window, everyone gets exposed status effect.
Typical perk for survivors:
If killer is on the same map as the survivor, he is camping and automatically loose the round.
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Lets face it... nurse needs many fixes... especially with accuracy on her range addons and fixing her damned verticality. If you happen to hit the very edge of the wall, instead of backing you 0.5m game can often put you on another floor.
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Well... if something have 100 charges and you have streetwise... suing this item with 0.85% efficiency gives you 17.5 charges. Its not too much by itself but with certain non-meta builds it can actually be helpful.
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@CallMeSpidey said:
Jesus Christ, what's with the "If this killer gets nerfed, why can't this one."
Nurse got nerfed plenty of times already.
They reduced her blinks to 2.
You can't pick up, open lockers, or break pallets during fatigue anymore.
They reduced her range.
They reduced her walking speed.
She had her nerfs, why do people turn on the Nurse when a killer is getting a rework done.
It's as stupid as "Well, if you nerf NOED nerf Adrenaline" talk.
I agree, imo the problem is that, her range addons which is said that they are decrasing an accuracy of her blinks... but, they doesen't, there is no difference. So remove this false information or make this work like its said.
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The thing is... he has not stronger perks... but different perks, which makes them hard to compare.
Corrupt intervention, yes, its gen blocking perk... which often is a good perk, but when used with ruin it forces survivors to travel to different gens, so they have a higher chance to find a ruin.
Dark intervention is a good perk when used on killers who have easy first hit and overall its good when you want to mindgame to end chases quickly.
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"This is a big difference.
The killer perk numbers are so little.
Survivors just get the complete map."
Complete map only if someone is injured, in which case you only know that how far the killer is. Bond in most cases is much better.
"I rly dont get it, why survivors run selfcare in a 1 vs 4 game."
Better time efficiency, with 50% healing speed its like someone was healing you, you need 2x more time but only one person, but you don't have to look for a healer.
"In a 4 vs 1 game is this stupid."
No, stridor is a game wide perk, while iron will is a personal perk.
"This perks give you ~0,6 seconds for breaking pallets.
And Bamboozle give you ~0,3 seconds for vaults.
Why should I use this perks?"
Ending chases quicker.
"This perks could be so cool, if they would have better numbers.
This numbers are very low."
All perks here, but thanatophobia, are good. The only problem with dark intervention is that, you better of using ruin instead.
"You could delete this numbers and nobody would care.
35% would be good."
Yes, nobody would care, you know why? Its because the main task of this perk is disarming survivors and this 10% is just a cherry on top... while 35% would be OP.
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A corner anti hook strat...
No mither, boil over, saboteur, tenacity... Its just bullying the killer at this point...
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Heh, the thing is... if you want a bp for a survivors' perks you play as the killer in games...
And why would it break queue times? You actually need 4 survivor and 1 killer, so you need more people that are playing as the survivor.
And you know what. The difference between survivor and killer bp gain is actually huge, not in game itself, but because of B&C, while survivors have no viable perk.
While i don't think that aura reading ability should be on we are gonna life forever, i think that buff for something like uhooking speed, additional time/speed on sprint after taking a hit for someone could work.
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@Zarathos said:
Ops reasoning can be sumarised as we castrated franks balls so can we also make nurse unplayable.
Hell the op dosent even know you can mess up a nurses close range hit by hugging debris, avoid staying out in open, avoiding giving los and doubling back to make her overshoot the blink.
Her addons i. e range and additional blinks do need to go tho. They undermine the skill required to play nurse.
Or just do something that reduced accuracy of the blink, actually reduces the fecking accuracy.
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If it comes life:
NO PERK KILLER META!!! Or maybe 1/2 perks, detection one and ruin.
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"Ya it would be luck based"
And thats a bad idea... why? You can get rewarded for basically nothing... flashlight saves and pallet saves, both require skill and can be countered by the killer.
While this... lets make it straight... will be even more annoying than the ds... i already can tell it will look like this: 4 survivors join the lobby, killer look at their items, 4 shotguns...
"F*ck this, i will find another lobby".
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Sorry to say... but he would be weaker than a nightmare... and he would be bullied hard... On certain maps there would be even deadspots for him, that he couldn't reach no matter what.
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- The important part is bp gain per minute, not bp gain per match.
- Developers already said that they won't give any kind of aura buff for this perk.
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One question, how killer is supposed to counter this? Or maybe is only luck based?
Also, an addon that would change self injury to the blindness would be a mandatory... unless you believe that rng loves you and won't let get you killed.
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Man, i had many games with total potatoes... and you don't often derank because of bad teammates, you often just won't reach the better rank. Yes, its painful to rank up as survivor when you often get potatoes as the teammates... but believe me, its possible.
Also, what do you mean by the killer's victory? Is it 4k? Is it that the gates were not opened or what?
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It was tried, it was abused and it didn't work.
Yes, it looks good on paper, but implemented it just doesen't work.
But do you know what could work? Rewards for players who aren't camping.
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Well, they at least should give you more points for playing stealthy... you get almost none for avoiding the chases, while 1 pallet stun gives you 1k point, you get 200 for escaping a chase, which can happen multiple times during one chase and you get a huge amount of points for chase itself... While for being stealthy you get... 5/10 points for each killer encounter.
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Someone is bodyblocking you? ITS SLUG TIME!!!
But really... slugging is often very effective against swf.
Flashlight abuse... If 2 or more people are bringing flashlights its often a good idea to take lightborn or always face a wall while picking someone up... infectious fright works as well and you can always slug someone when expecting flashlight save.
Infinite looping? Bamboozle, mindgames, spirit fury with enduring, special abbilities, bloodlust, changing target (often this guy with object of obsession is the best one).
Teabagging? Myers... you will start laughing at people who teabag you (i really had a game when after unhook they both started teabagging me from a safe distance... free evil within charge).
Also, teabbaging in games is a valid strategy, angry person will start making more mistakes.
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Good luck with balancing this...
You will have to rework most of the perks for this.
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There is a line between being hard to get and forcing people to throw so much money for 1 item. Right now bloody clothes are kind of exclusive because you get them with increasing prestige lvl.
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If someone is blocking the basement exit and waiting for you to dc he is griefing and its a valid reason to report... unless its myers charging evil within 3 or leather face/billy charging his chainsaw.
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Rabbit Blessing* Your window vault speed is increased by 10/15/20%
* Each time you vault a window, Entity will block that window for you only
* Windows that you vault are blocked for 30 seconds and they stack (more windows can be blocked at the same time)
Oh, a perfect perk to run with no mither.
Escape Plan* After unhooking action (you unhook or someone unhook you), gain +150% Movement Speed bonus for upcoming 3 seconds.
* Bonus movement speed will be given to both players at the same time.
* Causing Exhaustion status effect for 60 / 50 / 40 seconds for player(s) who interacted with that unhooking action and plays this perk at the same time.
There are so many questions about this one... How it works with sprint burst (does it stack), will it ignore exhaustion effect, how it acts when a hooked person has the adrenaline perk... How it will look when someone has a 250% speed...
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@Jakeprk Yea, and because of it we are mad due to the fact, that we can't buy something that we want until we can buy this thing we want.
You still didn't get a exact flaw of your idea.
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It can also be made in a way of adding a new currency that you get by destroying offerings, addons or items, which can be used to buy a specific items.
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Adrenaline doesen't need any nerf, genrush does.
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@Heroiq Well... genrush works in a simple way... killer can't be everywhere if he is not a billy/nurse... because of it probably the best tactic to stop the genrush is 3 gens strat.
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If she can catch you with a short range blink its either a 4/5 blink nurse, or you are doing something wrong. Also remember: Always try to use verticality against the nurse
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"New legion needs not to lose frenzy bar when stunned in normal chase" You should just respect the pallets, you can vault them anyway.
Nurse doesent need nerf to her abbility, she needs a rework of her addons. Like c'mon, blink range addons doesen't reduce her accuracy like they are said to do.
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Good doctor will use his shock therapy to prevent you from vaulitng a window or dropping a pallet.
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The only thing is that, it would be nice if the last survivor got a certain amount bp based on which his hook it is.
Like: 3k bp if it is his first hook, 2k bp if it is his 2nd hook, no bp if it is his last/3rd hook... Depending in how it will go it can be a stage based system or which hook it is.
Also it would be nice if survivors were getting passive bp/bp gain incrase based on how many people are dead, to encourage not leaving when 2 people already died due to the suicide on the hook.
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Hex totems are so random now, they will either be in a spot, where no one will find them or within a line sight from a gen...
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Evasive spirit... +5% during the chase and outside the chase... It will become meta, simply because its so powerful...
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@Mushwin said:
just adding a couple of extras in here....now Billy isn't a fave Killer of mine....but could see him with a itch fork....and maybe banjo....not sure if anyone else has mentioned banjo before
OMG... instead of chainsaws sprint he has a banjo sprint during which he plays on a banjo... Its... amazing.
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Current adrenaline... pops only after 5 gens are completed, for this time you are 3 perks man... If you remove a heal from it, even for a hooked survivor it will become just a worse sprint burst... And end game hook will be always death for a hooked survivor.
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Chainsaws... you know that one of the worst killers in the game have a chainsaw too? Everything is "CHAINSAWS ARE OP, NERF BILLY" not "Billy is OP". Why everyone is forgetting about poor leatherface.
Also, the thing that you offer is that, all the killers will be m1 killers... which is very bad due to the fact it will remove all diversity from this game.
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Deep wound forces survivor to mend himself, for the time he is out of the game.
@Pixusman Quote out of place... there is a real reason of Legion's rework... and that's moonwalking legions... if you meet someone doing this... you are done, there is no way of countering it, that's the reason of the rework.
If you want to arque with that the Legion should get this rework, tell me just a single way of countering moonwalking legion, just a one way to survive this... that's all.
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Sadly many killers are extremally weak without addons...
If you are good at huntress the exposed status effect from redhead's finger will help, also exhausted effect from what i know is very helpful... outside of this its classic m1 killer.