LastShoe
LastShoe
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- LastShoe
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@sailormars The thing is... you still have a chance when you are the last person... you truly don't have a chance when the killer starts chasing you.
Also, securing the kill... its not a scenario of survivors completely winning because one of them is on a hook and still... its possible to counterplay it with BT/adrenaline on a hooked survivor and MoM on a savior/other survivors taking hits.
And when it comes to the longer timer... no... it won't change anything for the last survivor, all we need is to fix gates spawn locations because sometimes its a bullshit when you can just watch both of them from one spot without even a slight movement.
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@prayer_survivor And as a survivor you want to escape every match...
If you really pay attention to this game you would notice that the main issues are the broken ranking system and the huge difference between organization of the SWF and solo players because of it this game needs many fundamental changes instead of small buffs/rework. The objective of the survivors have to be changed in a some way.
And man... stop being toxic.
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@prayer_survivor "INSULT"
@Aztreonam78 I think that buffing this perk is a good idea but aura reading for this perk is way too powerful... Just imagine that spinechill had an aura reading when the killer is looking at you.
I think that reducing the cooldown of this perk is all that it needs for being useful.
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@Atrushan88 Can i ask you where were you running? Was it because you were in the terror radius while being on a gen? Then why you didn't noticed lack of the TR?
And there are plenty of perks that will counter the tinkerer.
Also, the perk that you suggest is bad. It will be way to powerful and annoying for the worse killers, while being useless against good killers... it will be just like a pebble, but completely random.
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@Atrushan88 If you are paying attention only to sound from a TR its your mistake... especially if the myers is stalking you...
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@MrSunbro Against face campers you will only trade yourself for someone else...
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@ABannedCat To annoy players that they can't get enough bp in advance to max out the next killer/survivor that will come out.
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It will be a no impact for solo survivors and a buff for the swf... are you sure about that?
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@Atrushan88 Run spinechill, its a great counter to a tinkerer already.
And if you want just to annoy killers... run deliverance combined with a ds.
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Most of the times i get tunneled is when someone hook farms or if i ######### something up...
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The only thing that no mither needs is a bp gain increase...
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^
Yep, you should always kill the person who has a key in a hand... just in case.
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It won't work.
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@Mochan You are downed in one hit... there is no difference.
And the perk that only injures you without a broken state is a bad idea. Why?
People will use it with resilience and this is not happening instead of using no mither, with one small difference, they will be always at 99% healing progress, which means as soon as they are in danger of being hit, they can heal back to full.
In short, they will be always having 9% bonus speed and bigger skillcheck zones without any drawbacks.
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@Mochan But there is already a perk that make you injured... its called no mither...
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BBQ is easy to counter, just hide in the locker or fake moving in one direction... remember, it lasts 5 seconds.
When it comes to a nurse's calling... just heal in the save spots when killer have one...
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What if someone dc before getting hooked just to deny your mori? Also, it would make green mori useless, right now its used mostly for the dying light anyway.
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I think that also cooldown could be shorter...
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Hello, So with MoM change we on Reddit got an idea how similar changes can be implemented on noed. Instead of giving noed for free, let killers earn noed.
Yes... and let the gen rush meta unleash its true power... right now its one of the few perks that can truly hold it back. When nerfing noed you will make it pointless to cleanse the totems and so survivors will be more focused on gens.
And i'm not saying that doing gens is bad... have you ever met a team of swf where people are running prove thyself, leader, all with purple toolboxes and brand new part?
Remember me can sometimes make you earn enough time for bloodwarden but without noed you are doomed.
@WakeMeUp And that is actually a toxic behaviour and maybe also crying because your ideas or the ones you agree with weren't implemented... sorry, i have to point this out.
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And other areas have like 10 lockers next to each other... which makes it pointless to look througt them even if you are 100% sure that someone is hiding in one of them.
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1) And there are many who will notice this... i don't think this icon is a right thing because it lowers a skill ceiling.
2) With this mindset cleansing the dull totems feels also like throwing a game if a killer doesn't have a ruin...
3) In cases where exit gates spawn is broken and the hatch isn't far enough it won't make an impact... in cases where its otherwise it will be another chance for a survivor who already ######### the endgame.
4) Yes, hatch spawn at the beginning of the game and stays invisible and because of this your suggestion would require changing this mechanic and i dont want to even think about the problems that could this solution create.
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1) Noob friendly mechanic, right now you can already see that someone holds a key and flashing red (especially with new hatch mechanics) will only make it easier for a killer to locate survivor/close the hatch.
2) Bad, bad, bad... just run plunderer... chances of finding a key are quite high... not mentioning that this drawback is just dumb and won't take any effect (maybe outside making search time 22 seconds on t3 instead of 10... which make this perk used only on lower tiers and most people will run plunderer for this anyway).
3) It won't impact anything, the killer can just time his return and when its across the map, why you didn't opened the gate earlier... survivors just get another free chance for no reason and believe me... there will be cries like: "Hatch should spawn in a different location when it opens for the 2nd time, killer can just return just before it opens".
4) Stupid, hatch spawns and the beginning of the game
and is invisible as long as requirements aren't fulfilled. -
Or... i don't know... maybe just make more killers? More killers=same effect + $$. So i guess its a much better economic decision than making more variants of killers' powers.
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@NinjaGodX said:
I think it'll help the community grow but at the same time more toxic. It'll really put the killer at a major disavantage in every game.
Actually... if the game will be balanced towards the voice lines, it will be also better balanced towards the voice chat, so after all it would be better.
And when it comes to the toxicity... t-bag will be still a major "toxic" behavior... while still being a completely viable strategy. Some killers really love to focus t-baggers and some gets so angered by this that they start to make more mistakes.
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Also it would be good when its so hot outside that your computer's fan is so loud that you can hear it from a mile away... but i guess it's not a problem in canada.
Ps. Help, i'm melting rn.
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Maybe i will put something from myself:
"You'll get the job done... No matter the cost"
Per each dead survivor you gain a token (up to max 3 tokens), each token increase healing, sabotage and gen repair speed by x%
In this case it would be a perk that works like the sole survivor, but with different effect... would it be top tier perk? No. Would be useful... Kinda, swf wouldn't bother but solo survivors could find it as some counter balance for the potatoes.
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Flip flop isn't connected to the old decisive at all... it's a true rarity when it comes to play...
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@LapisInfernalis I'm not surprised considering what ######### you have to deal with on higher ranks... Also you can't play certain killers because they are trash against good survivors.
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Sniff sniff survivors, lets see if you can find the cheese.
But really... maybe for the year of the rat make a cheese that works like the lanterns.
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@prayer_survivor There is an option to upvote someone, i don't know if it have any effect tho.
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@Entità said:
@not_Queen @Patricia @Peanits @Shelby Any hope to see this little QoL adjustment in the 2.8.0 patch? Just change a number: 4 chests per map by default, instead of 3, like you have already done in the Temple of Purgation. :)
In the temple one chest is a reward for completing a certain generator... which is probably the easiest gen on the map...
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@ReikoMori Its not hard to break them, but the question remains. Do you have the time to cleanse them?
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@LapisInfernalis SWF... i dont know what bE did with the rank adjustment for swf, but its done poorly.
I had a game, where rank 16 killer had to face ranks 2, 8, 15 and me (solo)... like, c'mon... it wasn't fair at all.
The easiest solution imo would be to create a match in favor for the highest rank... will it work tho? No.
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You should at least black pip if you killed 2/3 people... like c'mon... i just had a game where swf hard genrushed me but ive menaged to kill 2 of them... still deranked with this emblem system... (pretty sure that survivors who escaped only blackpipped and the ones that died didn't pipped at all.
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@HavelmomDaS1 said:
STFU, Dwight is a legend. He is the meme professional in dbd, also dominating a killer as Dwight makes the killer automatically really tilted. Especially with default Dwight skins or bald head (dwearder).
Oh... that's why in one game hag gone nuts attacked me on the hook and placed all the traps next to me instead of looking for a hatch...
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Well... i had a lobby with a consistent 1100 ping with one drop to 600... same with everyone else in that lobby...
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@TatsuiChiyo said:
In other news, more Survivors crying because they no longer get a free escape.
Its funny... because now they can get a really free escape, when there are 5 gens left... but no, all the changes are in the favor for the killer.
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@ABannedCat said:
The survivor in me wants more stealth so bad. The killer in me not so much. A balanced compromise for me would be that the survivors get more places to hide, but the killer needs to spend less time checking those places. Like faster animations, to counteract the now more diverse stealth system. Even in the current state lockers are highly effective against some low map-pressure killer on certain maps, because lockers take so damn long to check, and your field of view is so restricted while doing so. And since sound is so busted right now, you can easily sneak away while the kiler is locked in the locker animation.
Uh... temple of purgation and 10 lockers next to each other... even if you heard a survivor going inside a locker... its not worth your time...
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The thing is... its a terrible idea.
Just imagine: Survivors ban- Ruin, NoeD, Spirit Fury, Discordance... and therefor they are destroying 2 main ways of stopping/punishing genrushing, so now they can do gens fast, while also they don't have to worry about being found early by the discordance and making m1 killers suffer from not having spirit fury+enduring combo.
What does killer will ban? It depends of the killer. Nurse? For sure it will be a deadhard, selfcare, iron will and a spinechill... Now all perks that are the main counters to a nurse are worthless.
All stealth killers? Sprint burst and Balanced Landing for sure.
Don't forget about all anti-tunneling perks, now they are worthless because someone who tunnels will ban them.
Camper? Same thing!
Oh and don't forget about the solo queue, where people will start banning useless perks, so the killer have advantage.
Do you know where perk/character ban can work? In games where there are hundreds of perks/characters who are very similar. Why? Because it can make a certain tactic weaker but it wont completely destroy it.
Let's now ask a question. Does DbD needs something to deal with a meta? Is there just 1 meta that destroys all the other builds? No, but many other builds can be so annoying and you know what happen when you destroy the actual #1 meta? More slug builds, more basement builds, more 3 gen protector builds, more impossible skillchecks builds. Is it what you want, just to destroy 1 meta (ruin/noed, spirit fury, enduring, b&c)?
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IT DIDN'T END!!! GOD SAVE US ALL!!!
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Predator... its just shooting at your own foot... this perk actually reduces amount of times when you see scratch marks on the trees/walls.
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@Daniel101773 Don't forget that its also a stealthy killer, so he can approach survivors for a one free hit...
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"Honestly I think it would be very cool if the Dev's opened the Lore up to the community and let us all submit our own version of their story and pick which ones were the best."
NO... HUGE NO... I don't trust game communities when it comes to this, not at all... it always end badly...
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I really don't understand this whole talk about the common toxicity in this game... its such a rarity for me to meet someone toxic in this game (excluding lately playing survivor, with a record on a player count, there is a record of hackers and lagswitches i think...)
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He looks very similar to a Brat Pit in the Inglourious Basterds...
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@Milo Just read all that i have written...
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So... is supermarket going to be the next map? It would be cool
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@KillermainBTWm8 said:
Lockers are already OP, in all seriousness at high ranks nobody expects the locker hider :P doesn't need changed besides you are more than likely going to get hooked anyways would be a 1/10 scenario where the killers mouse batteries die or cat hops on their keyboard would just be a waste of time to add it tbh.
Actually they do but they will check the locker when they have a real reason to do so and not like the lower ranks who are checking all of them. Also... on the new map (temple) ther are spots with like 100 lockers next to each other... so if you are even sure that someone is in one of them... you will just leave it be... like c'mon... WHO THOUGHT OF THAT, the lockerhell.
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"unfairly gifting killers a free 4k"
He already killed 3 survivors and found the hatch first... is it so unfair?
Maybe we also should delete hatch spawn when 4/5 gens are left, its an unfair escape for a survivor who did nothing in order to deserve this?
You know what? Lets go back in time to the hatch standoffs and endless urban evasion when 5/4 gens are left... it was so fun gameplay afterall.
Or just stop talking ######### and look at the real thing that is causing the issue, gate spawning. Right now its a bullshit that sometimes gates will spawn in such a way that they will grant 100% escape chance or 0% escape chance.