LastShoe
LastShoe
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- LastShoe
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Comments
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@Gcarrara said:
Interesting Idea, i like the concept. I was thinking it might be too harsh for new players since they'll rarely be able to hit great skill checks, while not being a problem for experienced players. 🤔
Maybe reduce the token loss for great skill checks, but add a cooldown timer so being off of gens slowly drains the tokens? (so new people have alternative ways other than great skill check to reduce the tokens)
But also new killers will have problems to really capitalise this perk properly.
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Yep, with the new lobby system everyone went to ######### for some reason.
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@GrootDude This map is terrible for the nurse. Large basement area, 4 elevation levels… but yeah, i would still prefer to play on it with a nurse than a Leatherface.
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The new fixated will be good against spirit (No, not the faster walking but being able to see your scratchmarks)
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Hiding behind a pillar in the exit gates when the exit is blocked by the blood warden.
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Annoying as hell… i wouldnt call it hard because killers are also bad. The thing is… if you aren't chased everyone dies, if you are being chased there is no gen progres.
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I play as the Nurse.
Someone uses OoO.
I blink instantly to them at the beggining of the match.
I down them.
They DC.
OoO Is such an OP perk when you are playing as the nurse...
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Well… he didn't yet met a really bored myers mains… invinite t3 with a tombstone...
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Ah yes, crusader… probably the only character that can be dps/stress healer/healer/tank depending on build...
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I think the size should be buffed without addons due to the shadownerf when they changed the basement's stairs.
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My elbows aren't lining up with the navel either…
Also, do you know that the "perfect human proportions" aren't true, every single person have different proportions.
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Yes, its a playtime, not money, the more logical outcome would be to grand a refund. Why?
It's simple, they don't loose any money by refunding shards and refunding them, which would be a thing if they were refunding auric cells and giving back iridescend shards could make more people buy dlc that they already bought for the shards, that means more $$.
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@Watery said:
https://forum.deadbydaylight.com/en/discussion/comment/685826#Comment_685826
But it’s also their fault. You can’t excuse that. At the end of the day they have the right to say no. If you want the chapter exclusive— buy the chapter.
It even says that in the description of the chapter on the steam store.
From the start we are talking about the buying the chapter… and about you should either or not be granted a refund and right now you aren't bringing anything to this matter.
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@Watery said:
https://forum.deadbydaylight.com/en/discussion/comment/685801#Comment_685801
Think about it. 18 dollars get you 18,000 bloodshards— which are normally earned through gameplay. Which, I would be okay with, but only if they came in larger amounts.
Additionally, 9000 per character covers what most players spend their shards on, the shrine, four times. Eight times including both.
This logic has one hole in it. You had already owned these shards so you had to play enough time to gather them and at the point you had them, you could have spend them on cosmetics/characters on shrine. In the end it doesent create any p2w instead it just changes on what you will use them… its just like refund… because IT IS a refund (for which you are paying extra, so actually refusing this from the devs is a bad decision).
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@Watery said:
That’s on you really.
Plus that would be easily exploited and make the game pay to win. I don’t agree.
Exploited and p2w? How so?
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@Derp said:
https://forum.deadbydaylight.com/en/discussion/comment/685339#Comment_685339
Everyone wants a character to be pleasing to the eye. It isn't rocket science. They're just complaining that Nea looks terrible without any cosmetics and the new ones she's getting still makes her look like sh*t for most people. I mean, have you seen her head with the sideburns? It's like they're trying to make her look like a monster on purpose.
Wait… so she isn't a killer? I mean, she sometimes even triggers heart beat... she has to be a killer...
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When i was starting to play and i didn't really know how i had daily to mori one person as huntress, i had only 1 yellow mori and got matched up against swf and scored only maybe 2 hooks, at the end when they already opened the exit gates i downed someone near the hatch, picked him and put at top of this, his friends left and i moried him during the hatch opening animation.
As survivor… chain blinding at low ranks.
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@ElusivePukka I use noed often as well… it usually goes off when i kick the hatch or i use (for some dumb reason) insidious troll nurse.
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"Also the killer is obviously failing and there should be some other requirement for the killer to get their NOED if you got this far congratulations this is bait"
People, you should learn how to read.
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I think there is a build for exposing survivors faster than they can break you out of a nightshroud...
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This video presents not how hitboxes are bad but instead it shows how big delay is on the dedicated servers, so this video is worthless when talking about hitboxes.
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In the worst case it can always be changed to the pallet stuns.
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@Nenkie said:
https://forum.deadbydaylight.com/en/discussion/comment/679384#Comment_679384
That only gives you a few seconds of live, and you're wasting a bunch of perk and items to make it work, it's clear you play killer.
It's not a survival build (For this i would say that quick and quiet + Lithe is better, this is a bully build… It's clear you play DS, BT, Dead Hard and Adrenaline…
PS. BL>DH
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"BUt sURvIvoRs ShOulDN't GEt mOrE BloOdPoINtS, tHeRE aRe 4 OF tHeM"
It's not a secret that killer queue times are longer, if survivors would get more bloodpoints maybe it will reduce problem with the waiting time.
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It wouldn't be a meta perk, but it would still be a good perk.
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@Nenkie said:
So many times you get tunneled anyways but don't get to use it, pause the timer while in a chase or make it last longer.
- Jump into a locker.
- Use DS
- Jump back into a locker
- Use Head On
- Blind the killer with party crackers or a flashlight
- Enjoy being on the hitlist.
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Lightweight is fine, it doesent't need any buff, especially that we will get a fixated, which will be very helpful with it.
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@KillermainBTWm8 said:
One of my main issues is currently if you aren't using a blood point perk your going to have a bad time. Then you got rng. I HAVE WENT THROUGH 353 BLOOD WEBS AND NOT A SINGLE GODDAMN SIGN OF PGTW HOW IS THAT EVEN POSSIBLE... But the perk thing should be fixed with the blood web change I hope. But it still doesn't fix new player probles.
Its mathematically impossible… there are 63 perks, which means there are 189 lvl of perks, so you are not picking the perks which you dont want (bad idea and a mistake on your part, especially that PGTW is a higher rarity perk).
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"WEEEE, I CAN USE ONLY ONE MORI AND I GET NON STOP SURVIVORS WITH INSTAHEALS, WEEE"
"WEEEE, I CAN USE ONLY ONE INSTAHEAL AND I NON STOP GET THE KILLERS WITH MORIES"
Also… this is not a solution, it's just hiding the problem under the bed.
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I can say that Spies from the shadows is an underrated perk and you can switch whispers for it, especially at the beggining to also learn about crow spots.
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@Nenkie said:
I like BBQ, Ruin, M&A, last perk can be Bamboozle, Enduring, Infectious Fright or Pop Goes The Weasel.
Enduring is niche without a Spirit fury, especially after its nerf.
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Are you aiming for the scratched mirror myers?
Also i would say that myers have to use a ruin on higher ranks…
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NOED no longer grants the Exposed effect.
And you buffed genrush… congrats. You made NoED useless in the long term balance.
Why? Noed works really simple, survivors can, but don't have to, break the totems to avoid it or just completely focus on the gens and risk meeting the consequences. What's more NoED is the only counter to the adrenaline (punishes survivors for this gen pushing at the end even when you are next to them) and it is not an ultimate perk… it have a counter Hope, its really underrated perk in my opinion. How it counters NoED? It counters the movement speed that killer receives, so it becomes actually easier to loop him.
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And that is often criticized in games when it comes to the cutscenes...
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- Stepping on a trap deals 1 point of dmg, and not that it only puts the survivor into injured state.
- Increased size of the traps. Right now many loops can be looped even with trap on them and it will also revert the undirect nerf when they made basement stairs wider.
- Trapper can reset his traps without picking them up.
- Survivors while disarming the trap without a toolbox are faced with difficult skillchecks, just like when they are looking for the key in jagsaw boxes (right now swf can easily counter traper by having 1 person disarming the traps on the loops near the chased person.
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My 2 favorite meme builds that i have ever heard of.
Heavy smoker nurse:
Heavy Panting and Bad mans last breath
Burger King Myers:
Judiths tombstone and vanity mirror
Rule: You can't stalk survivors
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5000... we were joking in lobby the the host is from the mars.
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Mad Max
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Well… in the old animation he isn't even hitting the pallet...
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Because autoaim is ######### up.
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@SenzuDuck Yes, the DLC is tested tommorow but rn i wanted to test the dedicated servers, but queue times are a disaster.
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Whats the point of the PTB without the new Killers and survivors
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Is my game bugged or there is just no demogorgon?
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Did they already nerfed a perk that was niche? LOL
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Ok, it works only for the hatch in a x range.
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Left Behind reveals the hatch…
It is not balanced… They should give it some kind of prerequiresitions, like completing 5/4/3 generators per rank.
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@DeadbyDeathGarden Using dead hard for evading the attack directly… its very weak and against good killers its worthless.
To use dead hard properly imo, you first have to learn to loop properly and use deadhard only to give yourself this small speed boost inside of a loop to reach a window/pallet.
For evading direct hits 360 are better.