bummer_bloops
bummer_bloops
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2308303#Comment_2308303
What would that quick nerf be then? Moris were a simple number change, keys aren't that simple.
a nerf would be as simple as making it so keys can’t be used if there are less than a certain amount of charges so that at least the new franklin’s wouldn’t be completely useless
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@Nemmy_Wemmy said:
Trust me it's not something rarely talked about. The community as a whole mostly thinks it's a bit annoying and would prefer straight forward numbers like you suggested.
I'm in numbers gang for sure.
Love seeing the devs listen to what their players want
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@DetailedDetriment said:
You can look up the actual percentages for slightly/moderately/considerably/tremendously, but for luck, it goes 2%/3%/4%/NA.
Players shouldn’t have to go to an external website to find out what a perk/item does
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I believe that the perks that appear on shrine of secrets are completely random with the only thing affecting them being what perks are required to complete the current tomes challenges. And with the every increasing amount of teachable perks in the game the chance of seeing a specific perk is becoming very very low. I’m sure that decisive will appear eventually but it may definitely take a while
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David, bill and meg seem like the ones most likely to sacrifice themselves to allow the others to escape
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I believe that the fog allows for the entity to stay unclear and ambiguous to those currently occupying the realm. I believe that the entity IS the realm, stuff like end game collapse and the summoning of the entity through sacrifice help back this up. And the implementation of the fog allows it to build the realms and worlds around the players without them actually realising it
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Nurse is still the best killer lol, spirit and hillbilly are the only other killers who even come close, and even then the gap between them is huge
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@Hoodied said:
I instantly took this wrong
I think we all may have took this the wrong way lmao
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You've got to be really bad at the game if you let the wraith pull you off the hook, especially if you can hear him uncloak behind you
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Although most would consider surviving a wan, or getting a 4 man. But even if you do escape or kill every survivor its still possible to depip. Winning in my opinion is where you get a pip
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@Darkskies said:
I guess we need to nurf pig again 🙄🐷
Be careful what you wish for, you knows devs will do it without a second thought 👀
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@xEa said:
Generators are getting done quick, but working together on Generators is actually a mistake and a handycap for the survivor team.
Reasons:
- Slower individual repair speed
- Killer comes = more survs are not doing anything
- Hex ruin / failing skillckecks slows down multible people at once
It is more effective if everyone works on his own gen. So your concern should be into that direction.
I do agree that individual repair speed does need to change. and yes technically working together is slightly worse compared to working solo, but if a group of survivors work on a generator, its still going to get done quickly
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Every killer should be overwhelming, and should always require a team of at least 3 survivors for them to stand a chance. BUT every killer needs some kind of counter play, without that it just becomes unfair and unfun for both sides
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Wack water whomp
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@Spiritbx said:
So... you are just pointing out how broken swf is.
The thing that you forget is that what you say is already happening, but only for people that use swf and discord.
If the devs add voice comms to the game, they will be able to balance killers and mechanics accordingly.
Right now its the opposite, the game is balanced around no VC, but people still use a third party program to gain an advantage that the game isnt balanced around.
Voice coms would allow randos and solo players to get more coordinated with their team. Voice coms would literally make every game a swf team
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@iBetClaudette said:
I hope you keep using Hex Ruin. I always run small game as a survivor :) Ruin usually destroyed within 45 seconds
Proof hexes need some kind of change to stop them from going out within the first minute of the game
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@xnes_galax said:
I think this perk should just give you a massive bloodpoint boost. You dont run it for an advantage, you run it for a challenge. Everyone knows that and whoever like it would disagree with a buff that will change the nature of this perk.
I feel like a bloodpoint bonus like an extra 100% awarded post trial would encourage more people to use it. Points are hard to get, and taking some risk to win more rewards is always a good thing.
The change that i suggested didn't completely change the perk, or get rid of the challenge of using it. Even with the change i suggested the perk will still be a massive challenge to use. And i dont really agree with the bp bonus, we already have perks such as we're going to live forever and bbq. Having too many bp perks would just encourage farming and ruin the game.
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There's already tons of in game mechanics that already give us this information, mainly the entity claws around the obsession and survivors becoming infected by the plague. Any decently skilled survivor should already know the signs needed to see that the killer is busy, pretty much every killer that doesn't have an instant kill power will already give this information by damaging a survivor, which every player is able to see. Giving survivors more information on when someone is being chassed could seriously hurt the little strength that killers such as the wraith or most other 2 shot killers have