No mither rework and broken change
Currently, no mither is the worst perk in the entire game. Starting out the trial as injured and broken is extremely unfair and the 'buffs' that this perk gives in exchange to this massive handicap is laughable. Ive been thinking of a few changes to the perk and the broken status effect that could make this perk a bit more viable.
• start the trial in the healthy state
•getting injured through either the killers basic attack or their power will give you the broken status effect
•the broken status effect is only visible to you and your team, NOT the killer
•you'll no longer leave blood trails unless you are in the dying state or have the deep wounds status effect*
•groans of pain are reduced by 25%/50%/75% unless you are in the dying state or have the deep wounds status effect
•the music that plays whilst you are injured will not play unless you are in the dying state or have the deep wounds status effect
•you are able to fully recover from the dying state an unlimited amount of times
*this effect only occurs when the perk is in its 3rd tier
hopefully the devs will consider this when thinking of a change to the perk, in dbd every perk should be viable in some way, i dont think every perk should break the meta and be as powerful as DS or BBQ. But each perk should have its place to be used in a build and shouldn't be never used because its too weak. some perks are better for newer players whilst others are more suited for experienced players, and the way this perk currently is i don't see it as being usefull in anyway
Comments
I think this perk should just give you a massive bloodpoint boost. You dont run it for an advantage, you run it for a challenge. Everyone knows that and whoever like it would disagree with a buff that will change the nature of this perk.
I feel like a bloodpoint bonus like an extra 100% awarded post trial would encourage more people to use it. Points are hard to get, and taking some risk to win more rewards is always a good thing.
The change that i suggested didn't completely change the perk, or get rid of the challenge of using it. Even with the change i suggested the perk will still be a massive challenge to use. And i dont really agree with the bp bonus, we already have perks such as we're going to live forever and bbq. Having too many bp perks would just encourage farming and ruin the game.
@bummer_bloops It will change nothing, bad killers sług rarely and good killers will notice without a problem that you have a No Mither.
What's more it will be actually bad for the no mither users simply because they often also run resilence and this is not happening and when they will start in healthy state this combo will be dead.
And when it comes to BP perks:
B&C is for killers, to use this you have to play killer.
WGLF is a trash, its impossible to max out a perk unless you are unhooking right after someone was hooked, take a hit and leave this survivor to get downed again.
Because of this killer queue Times are much longer than survivors'
Ps. When it comes to bp farming killers have 3 perks that increase bp gain in a whole category+B&C, while survivors have WGLF and 2 perks that increase it only for specific actions.