Jack11803
Jack11803
About
- Username
- Jack11803
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I hate all of you for very different reasons!

-
@KiraElijah said:
Saminations 3rd parody confirms nea isHe asked for a survivor, as she’d be the same as all the killers

-
@Bravo0413 said:
As stated in another thread..... Killer perks are supposed to be stronger then the survivor perks --------> 1v4 .... the one needs to be able to handle the 4 right now it's starting to tilt that way... this is the best the game has ever been but the there is still the known issue of the objective being too easy for the survivors..And this is why WGLF can’t be buffed? Hell, not even a buff, just a higher chance of it actually working!
-
@redsopine1 said:
thicc_boi said:especially from this game
whispers hope they don't recognize this idea from a discussion XD....
You mean the post about how dark skinned characters are hard to see on maps that post
SSSHHH! DON’T LET HIM HEAR US!
-
I think your spine needs a buff. That’s if you have one at all.
-
Does it assert dominance with a T-Pose?
-
@Wolf74 said:
No need to change that, because it already got balanced.
When the perk came out WGLF outclassed BBQ by a mile.
And guess what? Devs balanced it.
BBQ is kinda "better" because it solves SURVIVOR ISSUES. So the killer pick a perk, that helps solving the others side issues.
WGLF on the other hand does not help the killer in any way, so why should it be on the same level as BBQ?survivorlogic
I just want more ways to get tokens. Perk offers 100% bloddpoints, I want to actually get the 100%> @Wolf74 said:
@Jack11803 said:
@Wolf74 said:
No need to change that, because it already got balanced.
When the perk came out WGLF outclassed BBQ by a mile.
And guess what? Devs balanced it.
BBQ is kinda "better" because it solves SURVIVOR ISSUES. So the killer pick a perk, that helps solving the others side issues.
WGLF on the other hand does not help the killer in any way, so why should it be on the same level as BBQ?survivorlogic
I just want more ways to get tokens. Perk offers 100% bloddpoints, I want to actually get the 100%
Anyway, that does not answer my question, why should a survivor perk that benefits ONLY the survivor be equal to a killer perk that ALSO benefits the survivor?
It causes killers to be more likely (not always) to perform a play style survivors (only sometimes) prefer. It’s no literal benefit, it’s not tangible in any way
-
@Wolf74 said:
No need to change that, because it already got balanced.
When the perk came out WGLF outclassed BBQ by a mile.
And guess what? Devs balanced it.
BBQ is kinda "better" because it solves SURVIVOR ISSUES. So the killer pick a perk, that helps solving the others side issues.
WGLF on the other hand does not help the killer in any way, so why should it be on the same level as BBQ?survivorlogic
I just want more ways to get tokens. Perk offers 100% bloddpoints, I want to actually get the 100%
-
@Global said:
@Jack11803 said:
@Grimzy said:
@Delfador said:
@Lowbei said:
Demonsouls1993 said:stop doing free weeks/weekends and double BP weekends when u release a new killer it brakes the game for the people who want to play killer
how?
Everybody wants to be the killer side because you generally earn more BPs being a killer. It breaks the lobbies for the people who want to try the new killer.
solution: Nerf killer blood points to match those of survivors. Problem solved.
That’s freakin stupid. Leave. Just buff survivor bloodpoints to killer.
The problem with survivor bloodpoints is that its spread between 4 people. If someone is hooked there are 3 people who can go and unhook them but only one person can get points for it. Same goes for gens, totems, etc. Killers seem like they get more because everychance they can have to getting bloodpoints will go to them and them only.
He said to nerf killer gains.
-
@iceman2kx said:
@Jack11803 said:
Yeah, I use it with haunted grounds. It works every timeWhat do you mean "works every time". Like you get enough stacks to mori? Do you run Ruin too?
I don’t run ruin, as then they’ll say “F IT” and just go through haunted hmgrounds, as they know theirs a real hex. I usually don’t get enough to mori because of farmers or I’m just hooking and killing that fast and aggressively.
-
@apropos said:
@Jack11803 said:
@MegaWaffle said:
@Jack11803 said:
@Jack11803 said:
@MegaWaffleThen buff both. You have to agree the survival catagory of points is bullshit though.
As Tsulan suggested, I think instead of catagory caps at 8k, it should be a generalized cap at 32k. Allowing for more point gains on both sides, and more specialized roles.
Only problem there is that people who only want to be chased will ruin the game for those trying to do gens and escape. By making it mandatory to do at least a little of everything it creates incentives for players to participate in each category.
As a solo player I often end up doing most if not ALL the gens in my matches because people just want to be chased and hook rescue. If they remove the BP/Pip cap then these types of players will hyper focus those roles and really ruin the game for players looking to complete objectives and escape.
Buff objective points. Make survival points after you escape based on how many hit you took. Each hook phase you have left is an additional 1,000. Not getting downed gives 2,000, etc
I think this would have some people complaining; as an example, say, the obsession doesn't get hit the whole match, but then is killed at the end due to rancor.
Also, specialized roles might seem like a good idea, but the 'division of labor' indirectly protects survivors by forcing them to choose their perks knowing that they could partake in any aspect of the trial, at any time. If they specialize, they might feel justified in complaining about how difficult it is to be 'the distractor' or 'the gengineer'. Assume the devs cater to those complaints; the gameplay could then become linear, in that certain survivors would need to be killed first, etc.. I could have a slippery slope there, but changes to the scoring for survivors could alter the experience of the game entirely, and it seems to me that the current bloodpoint distribution for survivors prevents these sorts of things from happening.
The obsession would still get 3,000 survival points, as they were never hooked.
-
@Entità said:
An improvement does not exclude the other.Furthermore, Moonlight Offerings are still in the game code, they can be used in private matches, so it's really easy for the developers to reinstate them in the Bloodweb.
Only reason would be the trophy. I’d rather get actually useful stuff in my webs, especially as killer. What is the trophy’s requirement? Using an ultra rare offering as survivor?
-
@MegaWaffle said:
Phew. Hey guys I think I lost hi-- REEEEEEEEEEEEEEEEEEEEEEEEEEEEE!His chainsaw is fueled by an angry 4chan user who’s flex taped to it. THATS WHY IT DOES A LOT OF DAMAGE
-
I seriously want to know why
-
Id rather have firecrackers
-
@MegaWaffle said:
@Jack11803 said:
@Jack11803 said:
@MegaWaffleThen buff both. You have to agree the survival catagory of points is bullshit though.
As Tsulan suggested, I think instead of catagory caps at 8k, it should be a generalized cap at 32k. Allowing for more point gains on both sides, and more specialized roles.
Only problem there is that people who only want to be chased will ruin the game for those trying to do gens and escape. By making it mandatory to do at least a little of everything it creates incentives for players to participate in each category.
As a solo player I often end up doing most if not ALL the gens in my matches because people just want to be chased and hook rescue. If they remove the BP/Pip cap then these types of players will hyper focus those roles and really ruin the game for players looking to complete objectives and escape.
Buff objective points. Make survival points after you escape based on how many hit you took. Each hook phase you have left is an additional 1,000. Not getting downed gives 2,000, etc
-
@Milo said:
@Peasant said:
@Countfunkular said:
@Peasant
Listen to me Soldier you have to keep the salt down to manageable level. Remember to use your tracking and Aura perks.We cannot let the enemy overwhelm us
I will camp folks just to draw out every last possible chance to get a 25% boost token.
Wait how does camping help with BBQ tokens ...
His real goal isn’t to kill the hooked guy, it’s to lure out the guy who hasn’t been hooked (he has the least risk of dying) and hook him
-
Their warehouse workers run on spaghetti code too!
-
@Peasant said:
@Countfunkular said:
@Peasant
Listen to me Soldier you have to keep the salt down to manageable level. Remember to use your tracking and Aura perks.We cannot let the enemy overwhelm us
I will camp folks just to draw out every last possible chance to get a 25% boost token.
I can almost never get 4 WGLF stacks.
-
I’ve never even reached BL3 before, and I’ve been at rank 1 killer tons of times
-
@Jack11803 said:
@MegaWaffleThen buff both. You have to agree the survival catagory of points is bullshit though.
As Tsulan suggested, I think instead of catagory caps at 8k, it should be a generalized cap at 32k. Allowing for more point gains on both sides, and more specialized roles.
-
Then buff both. You have to agree the survival catagory of points is bullshit though.
-
@Peasant said:
@OrionQc24 said:
I'm not upset and give you the benefit of the doubt but think about it next time. I'm probably not the only one who thinks this is kind of unfair.Understood, in the future, I will attempt to compress my ideas into longer posts. I just hope they get read.
Orion, you get the edit spam as it counts as its own post, and you’re a new user, it gets more lenient the more posts you have that are validated. I have to post 6 times in a minute for a spam block
-
Yeah, I use it with haunted grounds. It works every time
-
Just use bbq and make sure you hook them far away from the zone the slugged guy could be in...
-
Give it tokens for cleansing totems and gens. Lowers necessity to farm. Encourages the punishment of campers if unhooking is hard (main reason campers win, is they take hold of the WGLF stack possibilities) and preventing NOED. Those 2 are really the only additions it needs. That and a freakin fix to the disgustingly buggy protection and reunion score events.
-
@MegaWaffle said:
@Jack11803 said:
@MegaWaffle said:
@TrueLegend said:
I'm just gonna say what I think quickly and let you all express your opinions here.
I don't see why killers are getting more bloodpoints on avarage than survivors, the bloodpoints should be splitted according to time and not to role, wether if you are a killer or a survivor, you're a human being behind a computer playing the same game, and it doesn't make sense to me that one player will make 23k bloodpoints and it would still count as a bad score(killer) and others would often finish a game with less than 10k points cause they got tunnled and proxy camped all game and had nothing to do about it... Point is.. The average bloodpoints per game should be around even for both killer and survivors, there is no reason for the killer to get more.. And I play mainly killer..
Another problem is how the campers and tunnlers get rewarded, the game is getting so frustrating to play at higher levels since basically 99 out of 100 killers got there by camping and assuring kills unfairly. And it rewards them with free pips.. Please help devs. listen out here.The main reason Killers get more BP on average than a single survivor is because killers have no way to keep items and add-ons unlike survivors who have perks to farm both. Because of this Killers have to continual spend BP in their web to maintain a supply of add-ons, thus resulting in more BP needed to maintain a somewhat "balanced" economy.
Lets say I want to level up my Dwight to p3. Why should it be objectively better to play killer and dump all points into Dwight than just play survivor? Why is WGLF harder to get stacks for? Why is buffing survivor gains even bother you? Why do you care? It’s not gonna murder the game. If both killer and survivor go to end game, they should get around the same points, not 20k VS 28k
If Killers have to spend more BP to keep on par with add-on economy then why shouldn't they get more BP too help them stay even. A killer main shouldn't have to suffer the cost of spending extra BP to stay competitive with add-ons were survivors don't need to.
If a survivor wants to get add-ons and/or items they don't need to spend BP but can use perks to do so instead.
I agree that as far as the "perk" grind goes it is more beneficial to play killer but until we get a balanced economy with add-ons it has to stay this way.
Survivors can continue to play survivors to farm item/add-ons without needing BP.
Killers can continue to play killer to get add-ons by being reward a little extra BP.
Perk grind is currently another matter without a current BP balance that will work fairly for all.Just another problem DBD currently has no answer for.
I dont use or need add ons on billy. On wraith, there is a massive surplus just from leveling them.
-
@JoannaVO said:
@Jack11803 said:
@JoannaVO said:
No I think 100% is good enough, especially for We're Gonna Live Forever, have seen enough farming with it already and can't be arsed seeing more of it if it gets buffed. Same goes to BBQ, it's practically a free Survivor Pudding which saves you 4,000 bloodpoints everytime while your points get doubled.Add more ways to get tokens.
Like?
healing. Generators, destroying totems, many things could be added. At least one of them should allow for tokens if killer is afk
-
@Peasant said:
@Jack11803 said:
@Peasant said:
@Jack11803 said:
@Peasant said:
@Jack11803 Do you think if this was a hex perk it'd be more balanced?It’s literally third seal but more
Bloody Hell, it's too good. Okay, what debuffs should be removed? I'm already thinking Hindered and Blindness can go, but I would like to hear your thoughts.
Honestly just hindred. Then you got that third seal buff lookin lit
I said all debuffs, so removing just Hindered leaves us with:
-Exhaustion
-Blindness
-Hemorrhage
-Mangled
-Broken
I think there's another one but I honestly can't remember.I forgot broken was a thing. It could use a cut too.
-
@Tsulan said:
Jack11803 said:@Tsulan said:
Tru3Lemon said:
@Killigma said: @TrueLegend said: @Killigma said: 1V4, 4 Survivors can work up just as much BP working together than a Killer on there own. Yet almost every single game the killer ends up with a lot more bloodpoints than the survivors without even deserving it most of the times.. Am I wrong? Sorry, yeah you are wrong. The Killer starts of at a disadvantage...1v4. A team of Survivors can easy beat those BP when they work together. If they do not work together, that is the Survivors issue. The Killer should not be penalised since they are already at a disadvantage. I mean think about it, it is 1v4 and even the end game result sucks, what is the point? Would you honestly still do it? I think not. maybe you are wrong killers have alot of things you have BBQ that gives like double BP meanwhile survivor do gens to finish the game also killer have advantage tunnel and camping of course survivors work together but what about ruin xd i belive you dislike the idea that survivor needs a buff with the BP but theres alot ppl that agree that survivor needs a buff with BP Survivors have WGLF. That gives the same bonus as BBQ.
I don't agree that survivors need a buff to points.
Last time the survivors got a significant BP bonus over killers, no one could play survivor, because killers switched to survivor.
Making WGLF tokens easier to get wouldn’t change this...
No, but it would result in more first or second hook deaths. Since survivors would stay at the gen to get stacks.
there isn’t going to be some unhook drought. Besides, would they rather get a token from unhook, and maybe another from healing? Or possibly get kicked off the gen right vefore it finishes by the killer.
-
@Tsulan said:
Jack11803 said:@Tsulan said:
Jack11803 said:
@Tsulan said: Grimzy said:
@Tsulan said: Grimzy said:
@Delfador said:
@Lowbei said:
Demonsouls1993 said: stop doing free weeks/weekends and double BP weekends when u release a new killer it brakes the game for the people who want to play killer how? Everybody wants to be the killer side because you generally earn more BPs being a killer. It breaks the lobbies for the people who want to try the new killer. solution: Nerf killer blood points to match those of survivors. Problem solved.
So basically buff killer gains? No, just normalize them.A killer can get enough bloodpoints by just hooking / sacrificing 1-2 survivors than a survivor in an entire match. Survivors and killers form a symbiosis. They both need the other to get more points.
Survivor points suck if the killer is bad and doesn't get hooks. Killer points suck if survivors don't unhook. Killers and survivors have the same point gain per hour. Survivors might die quickly and end with 2000 points. But they can enter a new match right away. Killer has to stay in the match until everyone is dead or escaped. If survivors refuse to leave, he is forced to stay and search for them. No matter how long it takes. If killer is afk, no WGLF tokens and no altruism. No bold either if it’s freddy or wraith. If survivors are afk you can still get almost max deviousness. About 4,000 brutality. About 3-4K sacrifice, and very little hunting. AND ALL BBQ STACKS I only count 2400 brutality. Deviousness depends on the killer. Doctor yes, Billy no.
But yes, BBQ stacks. But it would still be a 10-12k BP match.
Can we at least agree the survival category needs more stuff? And that points for being camped would lower tension post game, and make people happier?
Yes, survival category needs more ways to get points. Mmhhh points for doing nothing. This could end in completely new "noob, why didn't you camp me?!" Complaints.
I honestly would remove the 8000 point limit per category and change it to a general 32000 limit. Or even remove the limit completely and simply lower the gains over "time". So people won't stay in the same match forever.
As someone who has p3 doc, and is a pallet looper/ boldness #########; I am fine with a general 32k cap. Still want more ways to get WGLF tokens though lol
-
@Peasant said:
Your magic is especially powerful. All of your Hex Totems are slightly/moderately/considerably darker making them harder to see.Add Survivors who destroy your hex totems are revealed to you for 3 seconds. The explosion deafens their ears for 12 seconds.
-
@Tsulan said:
Tru3Lemon said:@Killigma said:
@TrueLegend said:
@Killigma said:
1V4, 4 Survivors can work up just as much BP working together than a Killer on there own.
Yet almost every single game the killer ends up with a lot more bloodpoints than the survivors without even deserving it most of the times.. Am I wrong?
Sorry, yeah you are wrong. The Killer starts of at a disadvantage...1v4. A team of Survivors can easy beat those BP when they work together. If they do not work together, that is the Survivors issue. The Killer should not be penalised since they are already at a disadvantage. I mean think about it, it is 1v4 and even the end game result sucks, what is the point? Would you honestly still do it? I think not.
maybe you are wrong killers have alot of things you have BBQ that gives like double BP meanwhile survivor do gens to finish the game also killer have advantage tunnel and camping of course survivors work together but what about ruin xd i belive you dislike the idea that survivor needs a buff with the BP but theres alot ppl that agree that survivor needs a buff with BP
Survivors have WGLF. That gives the same bonus as BBQ.
I don't agree that survivors need a buff to points.
Last time the survivors got a significant BP bonus over killers, no one could play survivor, because killers switched to survivor.Making WGLF tokens easier to get wouldn’t change this...
-
@Peasant said:
@Jack11803 said:
@Peasant said:
@Jack11803 Do you think if this was a hex perk it'd be more balanced?It’s literally third seal but more
Bloody Hell, it's too good. Okay, what debuffs should be removed? I'm already thinking Hindered and Blindness can go, but I would like to hear your thoughts.
Honestly just hindred. Then you got that third seal buff lookin lit
-
@Peasant said:
@Jack11803 Do you think if this was a hex perk it'd be more balanced?It’s literally third seal but more
-
@Tsulan said:
Jack11803 said:@Tsulan said:
Grimzy said:
@Tsulan said: Grimzy said:
@Delfador said:
@Lowbei said:
Demonsouls1993 said: stop doing free weeks/weekends and double BP weekends when u release a new killer it brakes the game for the people who want to play killer how? Everybody wants to be the killer side because you generally earn more BPs being a killer. It breaks the lobbies for the people who want to try the new killer. solution: Nerf killer blood points to match those of survivors. Problem solved.
So basically buff killer gains? No, just normalize them.A killer can get enough bloodpoints by just hooking / sacrificing 1-2 survivors than a survivor in an entire match. Survivors and killers form a symbiosis. They both need the other to get more points.
Survivor points suck if the killer is bad and doesn't get hooks. Killer points suck if survivors don't unhook.
Killers and survivors have the same point gain per hour. Survivors might die quickly and end with 2000 points. But they can enter a new match right away. Killer has to stay in the match until everyone is dead or escaped. If survivors refuse to leave, he is forced to stay and search for them. No matter how long it takes.
If killer is afk, no WGLF tokens and no altruism. No bold either if it’s freddy or wraith. If survivors are afk you can still get almost max deviousness. About 4,000 brutality. About 3-4K sacrifice, and very little hunting. AND ALL BBQ STACKS
I only count 2400 brutality. Deviousness depends on the killer. Doctor yes, Billy no.
But yes, BBQ stacks. But it would still be a 10-12k BP match.Can we at least agree the survival category needs more stuff? And that points for being camped would lower tension post game, and make people happier?
-
@Tsulan said:
Grimzy said:@Tsulan said:
Grimzy said:
@Delfador said:
@Lowbei said:
Demonsouls1993 said: stop doing free weeks/weekends and double BP weekends when u release a new killer it brakes the game for the people who want to play killer how? Everybody wants to be the killer side because you generally earn more BPs being a killer. It breaks the lobbies for the people who want to try the new killer. solution: Nerf killer blood points to match those of survivors. Problem solved.
So basically buff killer gains?
No, just normalize them.A killer can get enough bloodpoints by just hooking / sacrificing 1-2 survivors than a survivor in an entire match.
Survivors and killers form a symbiosis. They both need the other to get more points.
Survivor points suck if the killer is bad and doesn't get hooks. Killer points suck if survivors don't unhook.Killers and survivors have the same point gain per hour. Survivors might die quickly and end with 2000 points. But they can enter a new match right away. Killer has to stay in the match until everyone is dead or escaped. If survivors refuse to leave, he is forced to stay and search for them. No matter how long it takes.
If killer is afk, no WGLF tokens and no altruism. No bold either if it’s freddy or wraith. If survivors are afk you can still get almost max deviousness. About 4,000 brutality. About 3-4K sacrifice, and very little hunting. AND ALL BBQ STACKS
-
What if you trap the locker? Will it kill someone?
-
@Grimzy said:
@Tsulan said:
Grimzy said:@Delfador said:
@Lowbei said:
Demonsouls1993 said:
stop doing free weeks/weekends and double BP weekends when u release a new killer it brakes the game for the people who want to play killer
how?
Everybody wants to be the killer side because you generally earn more BPs being a killer. It breaks the lobbies for the people who want to try the new killer.
solution: Nerf killer blood points to match those of survivors. Problem solved.
So basically buff killer gains?
No, just normalize them.A killer can get enough bloodpoints by just hooking / sacrificing 1-2 survivors than a survivor in an entire match.
And that’s okay. Just give survivors crazy gains too. Distraction points for being camped. Fix protection medal, make it 500. Same with reunion. Give survival points for escaping a chase without being downed. Give MORE survival points for escape. Give more points for struggle.
-
@Tsulan said:
Jack11803 said:@Tsulan said:
Jack11803 said:
@Tsulan said: Grimzy said:
@Delfador said:
@Lowbei said:
Demonsouls1993 said: stop doing free weeks/weekends and double BP weekends when u release a new killer it brakes the game for the people who want to play killer how? Everybody wants to be the killer side because you generally earn more BPs being a killer. It breaks the lobbies for the people who want to try the new killer. solution: Nerf killer blood points to match those of survivors. Problem solved.
So basically buff killer gains? You know a suggestion is bad when both sides destroy it in a sentence Uhm... yes.
I think this thread feels like a shark tank right now.
Isn’t any thread I’m in?
Mmhhh how about we invite @Lowbei, @Vietfox, @Orion, @RSB and @SenzuDuck to this thread.
Now it's a shark tank
JAWS MUSIC PLAYS
-
@Peasant said:
@Jack11803 Well, the killers have always been praying for a new META perk, I say let them have this.You do know this is just sloppy butcher on steroids though, right? It’s literally the same, but +more
-
@Tsulan said:
Fact: pregnancies happen because people have sex. Simple solution: stay virgin.Bonus perk: you might start a religion if you still get pregnant.
Exactly. Btw did you look at the tweet he linked? It was basically this girl saying over and over (like tens of times) “guys cause unwanted pregnancy cause sperm”. Like..... yeah; that’s how a baby is made dumbass
-
That’d be in the killer and sandbagging meta
-
@Tsulan said:
Jack11803 said:@Tsulan said:
Grimzy said:
@Delfador said:
@Lowbei said:
Demonsouls1993 said: stop doing free weeks/weekends and double BP weekends when u release a new killer it brakes the game for the people who want to play killer how? Everybody wants to be the killer side because you generally earn more BPs being a killer. It breaks the lobbies for the people who want to try the new killer. solution: Nerf killer blood points to match those of survivors. Problem solved.
So basically buff killer gains?
You know a suggestion is bad when both sides destroy it in a sentence
Uhm... yes.
I think this thread feels like a shark tank right now.Isn’t any thread I’m in?
-
@Tsulan said:
Grimzy said:@Delfador said:
@Lowbei said:
Demonsouls1993 said:
stop doing free weeks/weekends and double BP weekends when u release a new killer it brakes the game for the people who want to play killer
how?
Everybody wants to be the killer side because you generally earn more BPs being a killer. It breaks the lobbies for the people who want to try the new killer.
solution: Nerf killer blood points to match those of survivors. Problem solved.
So basically buff killer gains?
You know a suggestion is bad when both sides destroy it in a sentence
-
@Grimzy said:
@Delfador said:
@Lowbei said:
Demonsouls1993 said:stop doing free weeks/weekends and double BP weekends when u release a new killer it brakes the game for the people who want to play killer
how?
Everybody wants to be the killer side because you generally earn more BPs being a killer. It breaks the lobbies for the people who want to try the new killer.
solution: Nerf killer blood points to match those of survivors. Problem solved.
That’s freakin stupid. Leave. Just buff survivor bloodpoints to killer.
-
@RSB said:
Yeah, sure, and let's make survivors' strongest perks like DS, SB or SC destroyable, like hexes. Sounds fun? Or fairness only works one way?Sure, ill gen rush you while you’re looking for the self care check. Won’t need it when you’ll just have NOED anyway.
-
@qpwoeiruty said:
You can lag switch on console Thats it. Show me an example of someone hacking DBD on ps4. I'll wait.Dont think I didn’t notice that subject change.
-
@PhantomMask20763 said:
Jack11803 said:@PhantomMask20763 said:
Jack11803 said:
@PhantomMask20763 said: Jack11803 said:
@PhantomMask20763 said: Jack11803 said:
@PhantomMask20763 said: Jack11803 said:
@PhantomMask20763 said: Jack11803 said:
@PhantomMask20763 said: Jack11803 said:
@PhantomMask20763 said: What?! But dont they already have the spirit? Pretty sure they don’t.
I thought they announced it on their twitter? Well they still don’t have auric cells and clown
We need to spread the word! We HAVE to get then Clowny boi U mean THICC BOI THE ABSOLUTE UNIT?!
Yes, David is still bae though ;-) Soooo..... you’re a dreamer?
I'm a freddy main I make the dreams I see freddy hasn’t been buffed yet, but so many others have.... spent so much time chasing others dreams you forgot to chase your own?
Only in my dreams can I chase my dreams if that makes sense
DARN
My spine be feeling kinda chilly

-
@PhantomMask20763 said:
Jack11803 said:@PhantomMask20763 said:
Jack11803 said:
@PhantomMask20763 said: Jack11803 said:
@PhantomMask20763 said: Jack11803 said:
@PhantomMask20763 said: Jack11803 said:
@PhantomMask20763 said: Jack11803 said:
@PhantomMask20763 said: What?! But dont they already have the spirit? Pretty sure they don’t.
I thought they announced it on their twitter? Well they still don’t have auric cells and clown
We need to spread the word! We HAVE to get then Clowny boi U mean THICC BOI THE ABSOLUTE UNIT?!
Yes, David is still bae though ;-) Soooo..... you’re a dreamer?
I'm a freddy main I make the dreams I see freddy hasn’t been buffed yet, but so many others have.... spent so much time chasing others dreams you forgot to chase your own?
Only in my dreams can I chase my dreams if that makes sense
DARN
My spine be feeling kinda chilly