Jack11803
Jack11803
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- Jack11803
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Comments
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@Kabu said:
This is a tough one. If no mither is buffed to reduce injured sounds there would be two perks doing the same thing.
It’s already unbreakable and any future blood perk.
Thats not tough at all, the perk is garbage, and is meant to have several effects.
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@SpyMature said:
Jesus, the absolute ignorance of all the people in the comment section
Read Premonition's description, it says "TRUMPS ANY KILLER'S STEALTH ABILITIES" (Same as Kinred) which means it will still work against stealth killers, it's trash and obviously it wasn't nerfed, if you're actually this bad to the point of thinking that stealth killers "have no counterplay" then use this perk
Spine Chill is a top tier underrated perk that completely annihilated a stealth killer, there's no point in sneaking up when a survivor know EXACTLY if you're coming for them, or someone else. It also notifies you at a range of 36M - higher than default 32M terror radius. Spine Chill will still be a top tier perk in my eyes cause it notifies you when you should comming to a gen inside Killer's terror radius, or when he's coming towards you before you can actually even hear his hear beat.
Like I said, a single perks shouldnt absolutely annihilate stealth killer's abilities, and if you're bad enough to think stealth killers "have no counterplay" then use Premotion.
Except premonition DOES get trumped, and spine chill is meant to trump too. That’s literally the whole point of the post. There’s either a bug or wrong patchnotes. Undetectable is said to block aura, burn blocks these instead.
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@Kwanghyun said:
Noone but beginers use these perks anyway. And they making it so, every stealth killer gets the ability of a t1 Myers who whas immune to them already. Just let it go. It’s a small price for making stealth actually usefull. Especially because one OoO is enough to win a game against Wraith/Pig/Derpface
False, it’s a staple Solo perk
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/675475#Comment_675475
I don't think it was a murder attempt, maybe they just did as a joke about he waking up in woods, disoriented, you know, something to laugh about in the office, but as far as we know, the entity picked him and nobody saw him again.
@End_of_Slayer said:
https://forum.deadbydaylight.com/en/discussion/comment/675475#Comment_675475
I don’t remember his coworkers trying to murder him. They did leave him in the woods alone though. It’s possible that it wasn’t Ill will, and they just genuinely forgot. We’ll have to see once we get his cinematic
They also sabotaged his parachute. Among other things. Plus drugs can kill, they don’t know what he has for conditions. But yeah, in one of his newer cosmetics it mentions they messed with his chute
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@ArrowTheGreat11 said:
Spine Chill never worked against T1 Myers anyway. It did against Ghostface, so it’s really just nerfed against GF lol
Its nerfed on
T2 myers (if applicable)
ghostface
pig
wraith
freddy
Demogorgon (not a nerf, as they came with it, but still ineffective)
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/675525#Comment_675525
All we can say is if it works it works..you gotta remember it doesnt always tell you if or how a lot of addons stack but they work the way they do regardless..we should be used to some hiccups
True, but it isn’t under the context that it wouldn’t other though. This is an effect saying it does something, and then it doing much more
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/675470#Comment_675470
Doesnt matter , still ruins what this update is attempting , it's no massive power drop it just stops them from having 0 counters
but you can’t say that! As of right now, the patch notes are wrong. We have no clue what’s being attempted.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/675510#Comment_675510
They are. I learned this because Peanits specifically pointed out this interaction when asked why they made the change.
I see. That sucks nice to hear. Still confused why they said they’d remove aura’s for undetectable, then went and turned of spine chill though
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/675506#Comment_675506
This interaction already exists right now with Freddy.
Being asleep now makes you oblivious. If the rescuer is asleep then BT won't activate. If the rescued is asleep then DW drains immediately.
I’m pretty sure BHVR isn’t even aware of that. (As in, didn’t realize it’d turn off BT) Wouldn’t surprise me.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/675497#Comment_675497
I do mean that you can't run BT with this perk.
But even if it's the other person running BT you have to remember that it's the terror radius that stops DW from going down.
Since you are never in the TR that means DW being applies to you is a death sentence
Which is likely why this perk won’t happen
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@Captain_Spaulding said:
If this happens then we need to silence the chase music for killers.
Remove it for both sides. It’s annoying. Reduce pallet noise too, that’s borderline #########.
If music is toned down, so should all other sounds WITHOUT a perk though, then Meg finally won’t sound like a banshee when without iron will
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/675476#Comment_675476
If you have the perk then the rules of the perk say that you must be in the Killer's terror radius when you unhook them.
You can see this interaction right now with Freddy.
And if you are the one being unhooked then DW will down you cuz Oblivious.
BT triggers if the rescue man hears the terror radius. So if you’re hooked, even with this perk, it’ll work.
I realized you could mean the rescuer has BT and this perk, but that would go even beyond the stupidity of a solo survivor to run that,
actually, never mind, I’ve seen a fool with a ranger medkit that had a needle and syptic
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@NuclearBurrito said:
Like, it's a powerful effect I don't disagree, that's why it has the downside of making you much more likely to be caught out in the first place and thus not having time to reach a loop where you otherwise would have.
Also using the perk makes it impossible to use BT and means Legion will ez kill you.
BT would still work. It ain’t the guy on the hook who has it after all
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Maybe we’ll learn more ways Dwight’s coworkers attempted murder?
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@NMCKE said:
Recovery progress is covered into struggle effects (Note: struggle effects and struggle speed are two completely different things).
For example, I recovered to 95% with Tenacity? I'm going to be throwing the killer around 95% more than usual, this is exactly like Boil Over. :)
That’s juicy
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/675433#Comment_675433
They are already quiet. Making them even more quieter isn't going to do much, those who can't hear it already couldn't and those who can have headphones and are paying enough attention that simply reducing the volume wouldn't do very much.
Killer's don't generally rely on footstep sounds anyways, so it should be fine.
They’re loud AF with headphones. Reduce sound by 75% or something.
falling sounds shouldn’t exist in general, who yells when falling a few feet when they’ve already been through trials hundreds of times? It’s not like it’s some natural body reaction, people would only sob that in panic; falling down 3 feet ain’t something to scream about
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/675467#Comment_675467
Hardly invalidated..you can still use them outside the killers stealth modes, especially Myers, and it still works on smaller tr killers, and also let's you know if it's safe to stay on the gen if you hear the tr..itll still get plenty of usage
That’s not very good. It’s a massive drop in power to perks that aren’t strong. And again, regardless of what spine chill can do, premonition IS TRASH
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/675459#Comment_675459
It may be an oversight on the description but it makes perfect sense why it would work this way still..I agree I wasnt sure how it worked vs these perks either but I'm glad it's being done this way if it is..it truley solidifies stealth killers existing
I’d rather they didn’t but if stealth killers are getting this:
- Spine chill and ESPECIALLY premonition are gonna need a tweak, as their purpose just gotta invalidated
- Patch notes need “solidifying”
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@immortalls96 said:
If this is true it's because t1 Myers has that power..its for consistency and besides, there wouldnt be a point to changing stealth killers if these two perks remained unchanged..this is a good thing that promotes self awareness over "it's impossible to sneak up on me " the perk still has much use and none of the top killers are stealth killers anyway..this is not an issue..this is progress
Except the patch notes are literally wrong, or a stealth nerf was done. Doesn’t matter what balance is involved, clarification is needed.
also, no. Spine chill has like a single use besides detecting the killer, and it’s doing stuff in the nick of time, for the 6 seconds the killer hasn’t reached you yet. Premonition is just straight up trash
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Recover a bit faster. 10%, 15% maybe. It’s usable in some builds, with many other perks currently weaker though. It is weak though
tenacity is to unbreakable what babysitter is to borrowed time
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/674687#Comment_674687
Nope, it doesn't work like that, I use OoO and I could see his aura non stop, in dream world he doesn't have a terror radius so you can see him anytime.
Even when awake? What console?
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/673921#Comment_673921
It doesn't work anymore, hello rework?
When you’re looking at freddy with OoO, it triggers, but he’s invisible at distance if you’re awake. So yeah, OoO is a detriment against freddy
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@Apple2o said:
OoO is broken versus the stealth killers, especially ghostface / wraith since against them you basically get wallhacks. Completely busted if it's a SWF on comms who can run it and call out your location to the entire team. It is a drawback when you hit the OP killers like nurse, but against everyone loop-able it's a pretty huge boon if you know how to loop (which is not hard).
Rancor is awful. Dark devotion is awful. Remember me is awful unless you closed the hatch against the last survivor in which case it's OK (but still worse than whispers).
Play with your food and save the best for last are the only decent killer obsession perks. Both require a ton of work to get use out of.
Dying light is meh without a mori for the obsession, and even then DS can just turn it off.
That’s about to get fixed with “undetectable”
Also, when you look at freddy, he sees your aura, but you don’t see him
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Just buff WGLF
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@Peanits said:
Not all perks are meant to be meta. We could very easily do the same old every time and slap bigger numbers on them if we wanted to make new meta perks, but that wouldn't be fun. If a perk like Inner Strength creates a unique and niche build, that's perfect. If you just want to run the best of the best every match with no variety, hey, whatever floats your boat, I won't stop you, but there's a lot of people out there who like to mix things up.
Like you said, not every perk should never meta, but is it possible for fixated to lose its injured factor? The perk wouldn’t get much stronger, and when it comes to niche builds, I had a no mither ninja idea! Sadly, with no mither the perk’s speed is literally turned off.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/655027#Comment_655027
5% MS is a big deal for something guaranteed.
In any case the perks are mostly great and these buffs are a bit hasty for most of them.
Also Mindbreaker doesn't work like that. It inflicts exhaustion which doesn't recover while running, so they'd need to be standing still for those 3 seconds for it to count.
Think an exhaustion addon that triggers when they touch a gen but the time is 3 seconds instead of like 15 or something.
Thanks! Knew I missed something.
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@se05239 said:
I'd probably just not bother suggest buffs before we've actually seen the perks in action..
Besides, some of your buff suggestions are out of this world. Like, 5% additional movement speed for each generator on Cruel Confinement? Waaaaay too much.
its a 5% boost for 35 seconds. Doesn’t stack. But I understand
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Breaking News: Owning two TV sets in the same room is now bannable! We’ve done it folks, we’ve achieved world peace.
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@[Deleted User] said:
First, you don’t know for sure what any of us main. Tsulan has said he plays survivor a lot. I play Hillbilly, Myers, Doctor, and wraith who are all p3. Legion is too, but I don’t use them. That’s opposite of what’s you thought right?
First if someone doesn't accept facts for a counterpart , he doesnt see both sides of the issue, if someone insist that only a side is defective, that make him biased toward one side! you seem to take my comments as a personal attack to you, sorry buth thats is only your perception and not mi intention!
Second, you encourage the “us vs. them” mentality and YOU are a part of the problem.
Second I'm not encouraging anything that isn't already there!
And as for me, being part of the problem? right! because unlike several MAINS here, I never wrote a single thread complaining about any issue I could have against the game, when I have a problem, I used a ticket or the bug section, and whan I have an idea, I use the feedback section, and I provided what I thougt a acceptable alternative taking in account boths sides, because unlike many MAINS here I too play both sides and think about balance
More importantly I never dissmiss a well founded fact or rebuke against my ideas if they jusnt aren't only rants drived for frustration!
Personally I think that WGLF is a perk that doesn't need any buff or added effects because is a FREE perk accesible to all players with the base game
unlike BB&C that is a PAID dlc perk that came with an added effect easily counterable, and accesible only for those wiling to spend money to buy leatherface
Anyway , this is all I have to say about the issue, I will not post anythingh more in this thread!
So you’re saying it doesn’t need tweaks or fixes because it’s not paid?! That’s PtW then.
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@Tsulan said:
@Jack11803 all the bonus bloodpoint perks need a rework. The bonus should be applied after the match, just like it's the case with WGLF and BBQ.
There need to be more ways to get BBQ stacks as killer and WGLF stacks should be less competitive, so it doesn't turn into hunger games.
We should just remove perk tiers. That’d help, without increasing the number of powerful consumables
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/538238#Comment_538238
logic doesnt work with survivors mains, you can tell them that blood is red but they will tell you that you are color blinded cause they see blood black, facts doesnt matter to them!
First, you don’t know for sure what any of us main. Tsulan has said he plays survivor a lot. I play Hillbilly, Myers, Doctor, and wraith who are all p3. Legion is too, but I don’t use them. That’s opposite of what’s you thought right?
Second, you encourage the “us vs. them” mentality and YOU are a part of the problem.
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@Tsulan said:
@Dehitay things that give WGLF stacks:
- safe unhooks
- getting hit next to a injured survivor
- getting hit while blocking the killer with a survivor on his shoulder
- flashlight saves
- pallet saves
Things that give BBQ stacks:
- hooking a survivor for the first time
End of list.
There are way more possibilities to get WGLF stacks.
We understand there are more ways. Those ways however, are highly competitive and consistently cause a loss. Instead of arguing why it should be changed, let’s flip it.
How is WGLF only requiring 2 tokens NEGATIVE as a change in any way? Let’s say you actually are correct, would making it a bit easier HURT anyone?
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As of right now, protection is bugged, so only saves give tokens. There’s only 8 hook rescues in a match tops. That’s IF everyone actually gets hooked twice and isn’t camped. 16 tokens total... 8 unhooks IF YOU ARE VERY LUCKY. You compete for 6 unhooks while guaranteeing a loss. What if someone unhooks extra too?
yeah no. This perk is hot garbage. Getting no BBQ due to a DC sucks too. However you otherwise almost always get 3 if not 4, usually 4.
but without DC’s WGLF is much harder and nigh impossible to get all stacks.
LITERALLY impossible this update unless you pallet or flashlight save, which is rare, and sure as hell not happening for 4 people, TWICE EACH
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/535669#Comment_535669
@Jack11803 I am also one of those who've suggested it. Its a very popular idea.
Nice. Must of missed it though, haven’t been here for a year basically.
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The only issue I’ve seen is benches on lampkin block you from breaking him out, despite still seeing his upper half. And yes, you can get exposed through a bench
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@Pike_Trickfoot said:
@Jack11803 I thought that was what the tea-bagging was for? xD
Maybe. Ghostface is the only killer released who can speak fluent Claudette.
Pig tries but isn’t quite there
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Agreed, this would fix most of the survivor point disparity issues too.
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Did you ever ask if ghost face likes facing you? He has feelings too.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/535661#Comment_535661
I’ve been suggesting it too.
@Jack11803 your font color doesn’t work anymore.
I know, it’s reflex at this point, I’ve typed that hexcode literally thousands of times...
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@Dehitay said:
It's been suggested time and time over again that healing other survivors should give WGLF tokens, but for some reason, I've never seen any response from the devs to that incredibly popular idea.
Yup, I’ve suggested it previously as well. I used to be very vocal on this forum about it.
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Also, Mobile issues are on the full site only it seems.
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I recently did a video talking about the amount of bloodpoints it takes to level a character (killer) to max their perks and I thought I should share the math with everyone so we can start a conversation about what can be done about it.
<font color=#00d009> Despite playing for years I’ve been unable to max out p3 everyone, they should honestly remove perk tiers.
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<font color=#00d009>Speaking of that, there’s a new civilization game out. Civ6 I believe.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/416346#Comment_416346
Yes, because the first thing every company that wants to turn a profit does is purposefully drive itself into the ground.
<font color=#00d009>I mean, you never know. Even without the lawsuit, f13 devs seems extremely not passionate about the game answer we’re looking for ways to ditch it. That’s despite having DLC almost finished that would not be blocked by the lawsuit at the time.
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<font color=#00d009> If this doesn’t work, then the forums have reached a truly tragic tragic time.
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@HeroLives said:
snozer said:@HeroLives said:
snozer said:
They just nerfed pig and gave her a bigger tr.. so good luck with that. you need to remember this game is front loaded, they balance around some rando trying the game for the first time and not for the experienced players. this is why the stain is still a thing.
If they remove stain they should also remove survivor tracks
and if they remove tracks, they need to give survivors first person cam with a fov of 25-30 like the killer.
Sounds like a large adjustment for survivors ,but fair is fair.
Good luck getting survivors to play. Repairing gens is already the worst part of the game, not it’ll be unbearable, so will opening gates
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Honestly, the main problem with the me DS is the obsession switch. Just axe that and we’re good. Don’t want countless other perks taking bullets for DS’ sins
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@michaelmyers87 said:
Let’s wait here until I know for sure the killer is coming upstairsCoal tower
