Ihatelife
Ihatelife
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- Ihatelife
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Comments
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Huntress mains are so happy about this
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Change 2 sounds more balanced than others.
I think it needs a 4 seconds stun, show the range radius to stun a killer, and some fixes, because it's buggy right now.
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If people will still DC on double bloodpoints event, I'm gonna be sad.
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I always want to have a fun in game, but that disconnects meta are just... yikes
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I tried this btw. Game looks much better with the Color option.
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No.
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@Acesthetiic said:
https://forum.deadbydaylight.com/en/discussion/comment/414708#Comment_414708
That's my point..
I understand... Sorry...
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I didn't know it about that. Thanks for advice!
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There is no update today...
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Trying to 360 him, if there is no pallet or window. It doesn't work in 99%, but what can I do? lol
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I noticed that today is a lot of the Nurses. Literally in every match with her there is at least one DC. What a fun. Yo no offence to nurse.
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I personally miss the old atmosphere of the lobby's.
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Of course it is better. I would love to see more perks like this.
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Small game.
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@bendermac said:
https://forum.deadbydaylight.com/en/discussion/comment/412939#Comment_412939
Which Rank are you?
1
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For me as the killer it's ez to pip. It's also still ez to pip as the Legion so.
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lol
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@Peanits Please, bring this amazing idea to the team. ๐
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Clipping cosmetics. (They're stretch on maps like srsly
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That's why I always take an insta-heal, when I bring 100%. I don't feel bad.
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Well I suggested to make NOLB as the altruistic perk helpful for solo.
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Head on is not that good, because it's bugged af
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@BBQnDemogorgon said:
@Ihatelife Queen said in another forum post recently that they're aiming for a mash up video this Thursday then a gameplay Q&A video next Thursday.
Could that gameplay Q&A possibly talk about mid chapter ptb? Then ptb on the 23rd? Hmm
I hope so ๐
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Mid chapter patch?
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Buffs for solo players a.k.a kindred base built without seeing killer, icon update system.
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@brokedownpalace said:
No. You need to earn the stack. There's absolutely no reason to give you a free 25% extra BP. Could the DC bonus be a little bit bigger? Sure. But I'm not sure why, if you play a 25k game, you think you deserve 6k+ BP handed to you even though the game itself is made much, much easier for you when there's a DC and much harder for the remaining survivors?
A much more prevalent issue is survivors losing everything when a killer rage quits. They are actually LOSING what they earned. You're complaining about something you may not have even gotten in the first place.Wth buddy? I thought you will like that idea.
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@DwightsLifeMatters said:
Ooof, I made the same suggestion. Some people went mad and say "no you need to earn your stacks" lmao
I know how you feels though.
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Spiritus for Spirit
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/410787#Comment_410787
And then they just do exactly what they did at the start of the game which is just ignore the gens entirely and wait for the timer to end. Then you gained nothing.
Even in this scenerio it still buys a time for you.
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Thank you everyone for their opinions, even If I disagree with them ๐
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/410728#Comment_410728
The solution for giving the killers more time isn't buffing healing. The solution is making loops less safe so that the survivors feel enough in danger to actually have to heal regardless of how slow it is.
"Immo corrupt shouldn't still be an one use perk though"
There's nothing wrong with 1 time use perk. The only reason there's a problem with Corrupt Intervention is because its 1 time use is weak.
"This one block gen could still help you in defending the gens."
1 gen isn't a big deal and I already pointed out that this could very easily be BAD for the killer. Imagine it blocking the gen on the farthest side of the map, AKA the one you WANT them to complete. Now you get stuck with the last 3 gens and 1 of them is that gen WAY over there. This is hurting you as the killer.
Not really, because you can still defend the 3 gens that you want to be uncompleted. Survivors will need to run to those gens, giving you a short time for a 3 gen strat.
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Did you try predator?
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@Blueberry said:
"Solidarity grants a 100% if you heal other survivor at least 50/40/30% conversion rate of his health bar. You need to heal survivor fully in order to gain a reward."
This would be completely and utterly broken. That's not even throwing something like We'll Make It on top of that...
It's already quite a strong perk. The only reason no ones using it is because in the current meta no one cares about healing.
Your change to Corrupt Intervention wouldn't really be doing much at all and could even hurt you if the wrong one gets blocked.
Corrupt Interventions issue is that survivors just wait till its over so you gain nothing from the its duration. What it should do is instead of blocking for a set time, it lasts until 1 gen is completed. This would turn the perk into a 1 time use early semi 3 gen strat. This change would make it good enough to consider replacing Ruin for.
That's why I want this perk to become buffed. No-healing meta is hurting already the killers. Immo corrupt shouldn't still be an one use perk though. This one block gen could still help you in defending the gens.
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In back time ruin didn't stop progression, but it was fixed, because it doesn't have any downside. I'm okay with ruin as the survivor.
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The only strong addons that survivors has are insta-heals, not counting the keys, cause they're items.
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This perk is no longer meant to use to dodge the killer's attacks.
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Maybe something on Easter?
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What if there is a six boxes?
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Congrats!
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Haddonfield. Very climatic map <3
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@PhantomMask20763 said:
Nancy's masterpiece on Freddy, I love the power range addons so much
I used this add-on with class photo. Extremely good combo.
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Interested idea, You will still get a pip if you have been hooked at least two times. I like that.
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Time to play some mrs piggy piggy
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Why though? It's just gives you an aura reading ability to see your mates. It depends from you in how are you gonna use that info.
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You always have a good ideas as always ๐
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Spirit. Green add-ons on recovery, speed, duration and charge time.
BBQ, ruin, stridor and predator.
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I love this idea.
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Making the ruin as the ''addition'' to your gameplay. Not the obligatory perk. In short: Make the matches last longer without running the ruin.

