Ihatelife
Ihatelife
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- Ihatelife
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Comments
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@BigBubs said:
https://forum.deadbydaylight.com/en/discussion/comment/421957#Comment_421957
Aren't you as happy as I am right now?
I've never been so happy as right now...
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Yes.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/421944#Comment_421944
The deep wound changes affect the deep wound status effect, so yes, the changes are the same across the board.
...
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@Peanits Those deep wound changes also will affect the borrowed time?
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I hate how devs make them an another loopable killer, even though that I hate to play against them.
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Basically just another M1 killer...
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They will be still be able to put you in 4 hits in Feral Frenzy. I'm sad about the terror radius increase. No longer a stealth killer.
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Rip monitor & abuse on them.
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I hope the devs don't make the legion another Freddy 2.0
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@Devil_hit11 said:
Hex: Devour hope is better at 5 stacks than Lullaby, hence why no one uses Lullaby, It' one of those perks that got powercreeped, Good rework to make Lullaby more competitive, but good luck getting them to rework killer perks. Huntress perks in general could use some love, like what's the point of Beast of prey and Territorial Imperative anyway.
No one use this perk, because it gets destroyed at the start of the match. Getting a stacks from this happens very rarely.
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@bubbascal said:
I do think this is interesting, but then you would have to remove any other hex perks, as the perk requires every totem be dull.
Not sure if anyone would replace this with Ruin...
I wanted to make this perk to be like an alternative of Ruin 😉 Imo if the survivors would focus on destroying every totem, than this is still make a lot of time for you.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/57374/huntress-lullaby-rework-idea
I like this, this is like a reverse NOED but harder to remove. However, I feel like the regression penalty should be connected to the dull totems since it would make sense with the perk.
For every dull and Hex totem remaining in the trial, survivors' suffer a 2%/3%/4% regression penalty.
Okay, I change this penalty to your suggestion 😉
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Jane, Claudette, Nea and Kate
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👍️
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@MegaWaffle said:
I feel I am one of the very rare survivors that will NOT break a Huntress Lullaby totem because it actually makes doing a generator more enjoyable... Unless you are playing a Doctor...I'm not a complete masochist. 😁
That's kinda interesting :D
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Tokens are better.
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@NMCKE said:
It's because our community wants the absolute best for the game and seeing what Queen said about the future really makes us happy. :)
This.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/417445#Comment_417445
I'd like to expand on your list but with different perks!
Stake Out:
Being near the killer gives you determination! For every 15 seconds while in a chase, receive a token up to a maximum of 3/4/5 tokens. Every token considers failed skill checks as good skill check and good skill checks as great skill checks. Lose a token upon every activation.
Calm Spirit:
Your Calm Spirit is able to attract wildlife. See the auras of all crows within a 32/40/48 meter range. Crows will show a white aura whenever the killer is within a 16 meter range. You do not disturb crows while running or walking.
We're Gonna Live Forever:
You make sure your friends are safe. Upon safely rescuing a survivor from a hook, see the killer's aura for 3/4/5 seconds and receive a 50% bonus bloodpoint multiplier up to a maximum of 100% bonus bloodpoints. Bonus bloodpoints are awarded post-trial.
If any ideas come to my head I will give you a sign 😉 I love your calm spirit and WGLF change though. Stake out it's ok, I'm not really a huge fan of that type of perks
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@NuclearBurrito said:
@Ihatelife should calm spirit be "while you are being healed"?. So if someone else who is healing you fails a skill check then you are fine?
I think so. I think it hurts when you fail the skill check at this action
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@Theluckyboi said:
https://forum.deadbydaylight.com/en/discussion/comment/417525#Comment_417525
I think he is asking when is the mid chapter getting released
Aaaaaaah
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It's called ''collapse'' So I assume the map will collapse at the end game.
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We still don't know what they're tying to do with them, so
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@brokedownpalace said:
@Ihatelife I love your Calm Spirit and Knock Out buffs.
Tbh weak buffs, Idk what kind of buffs those perks needs.
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/417488#Comment_417488
When is that exactly?
For once I was rather pleased with my altruistic actions and felt like I pulled off an amazing play. Only to get downed right on the damn exit line. Never a good thing when the first match of the day pisses me off....
Currently MoM is bugged when a nurse hit you after the blink. It should normally count this as basic hit.
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As the solo survivor, I think this is a fair change.
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It's a bug. Propably will be fixed in mid-chapter.
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Let's change this perk like DS: Anti-tunnel perk.
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NOLB: https://forum.deadbydaylight.com/en/discussion/53943/no-one-left-behind-rework#latest
Calm Spirit: No sound notification when you miss the skillcheck during self-healing. No sound when falling.
Detective's Hunch, Deja Vu, Dark Sense: Each time a gen is completed.
Sole Survivor: Each time you escape a killer during a 15 seconds chase, you gain a token up to maximum 4.
For each token your aura cannot be read by the killer within a maximum range 14/16/18. EDIT: You lose a token when you get a hit by the killer.
Knock out: Dying survivors recovery speed is reduced by 25%.
WGLF: More ways to get a token. This is just a farm perk.
Mounstrious shrine: Each time you hook a different survivor the bar progress of repairing generators is blocked for survivors for 10/12/14 seconds. Grants 100% bonus bloodpoints in sacrifice category.
Territorial Imperative: Unlocks potential in one's Aura-reading ability.
Survivors' Auras are revealed to you for 4/5/6 seconds when they enter the Basement. No cooldown and no meter range.
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@Theluckyboi said:
https://forum.deadbydaylight.com/en/discussion/comment/417254#Comment_417254
oH GOD Oh #########! That day i will be damn busy!
Mortal kombat launch? :D
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I'm also bet that it will be on 23th.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/417149#Comment_417149
It's more likely the killer will pursue the person they just hit. If not, they were likely to camp you regardless. As it stands that exactly scenario already happens a lot anyway so it wouldn't be anything new
So at least making for WGLF more ways to get a tokens will also not hurt anyone. It's just a bloodpoint farm perk so it wouldn't anyone.
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@brokedownpalace said:
Interesting. Every time I've seen Shelter Woods brought up everybody said there was not a single drop other than the stairs. I guess I don't try to go rock/tree climbing enough ;)
And yes @Ihatelife I agree. Very boring map. Maybe a tree house!
That's what I was thinking too! Tree house would be awesome!
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@ClogWench @brokedownpalace The rework of MoM promotes a good behaviour, but compared this with WGLF, Imagine this situation: I'm 2 meters away from the hook and my mates are gonna get a hit for basically no reason for me, and after that I'll get camped because the killer will think that my mates are around me.
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But nice idea though
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If the MoM it's getting rework WGLF need this also. Imagine the farm with this.
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Immo this map still needs a rework. I would love to see something complex about this tree. Now it's only an useless obstacle.
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Don't run ruin. Try some funny builds.
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Since Freddy and Legion are getting a rework, Letherface will be the worst killer.
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Yas
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It is bannable.
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@CaptainCastle said:
https://forum.deadbydaylight.com/en/discussion/comment/416159#Comment_416159
Lol we'll see. We've been getting these same empty promises for about a year now.
Yeah, I hope he will be at least mid-tier.
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Sadly, we learn more about it in the next month...
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@Someissues said:
Infinite loading screen is a massive issue right now. This happened close to 1/10 total of my games at the moment, its a serious issue
Of course, it's a big issue. But I was curious if there is any solution in the mid-game DC's.
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@Bongbingbing said:
https://forum.deadbydaylight.com/en/discussion/comment/416125#Comment_416125
I know how you feel, Even as a Killer I feel bad for the survivors left behind in a 3v1 with 5 gens just because someone got angry they were first to be found.
Hopefully they crack down on those who are intentionally DCing to combat the issue tho.
Yeah, like seriously this Disconnects must just end. I also feel bad for survivors, when their ''lovely'' mate was about to leave the game, because he goes down. Simply in this situations I just give survivors to do a gens and in the mean time I'm about to watch some random videos.
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@Bongbingbing said:
It'll stay the same.Ending the match because one person DCs would be a terrible Idea especially with the amount of people intentionally DCing as soon as they go down lately.
Well... time to play some killer again
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@will_i_am_14_85 said:
I'm guessing it will stay the same, as technically the game loaded in with all 5 participants.
That would be sad if this could remain in the current state. But otherwise it could be abused by players.
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SWF bullying the nurse, that wants practice her own power. And people will still say that the solo survivors are the problem.
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See you in the fog... <3
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lol nope. This is his choice, if he wants to let you leave.