Hex_Ignored
Hex_Ignored
About
- Username
- Hex_Ignored
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
YES
-
@HaunterofShadows said:
The 21st night of September
ok that actually made me laugh
-
@Mat_Sella said:
so people dont purposely bring the killer to purposely abuse a bug
but you can still go there and abuse the bug so why don't they just disable the maps until this bug is fixed?
-
@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2581831#Comment_2581831
Of course. Should have guessed.
yeah I wasn't surprised either
-
@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/2581818#Comment_2581818
Rofl, can you imagine trying to play doctor when all four survivors have calm spirit every match?
The only one going insane would be the doctor players
-
@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2581752#Comment_2581752
This patch came out today?
only for pc players for some reason
-
If you could choose the killer you want to face, everyone would pick something like ghostface/myers and equip spine chill or doctor and everyone is running calm spirit or trapper and every survivor has a map, etc.
-
Are you honestly saying infinitely respawning med kits and an amalgamation of lucky break and distortion are not fair and balanced? Preposterous.
-
Some kind of new trap based killer. This probably sounds dumb, but maybe a painter that can paint traps onto walls, that will lash out at survivors if they run by.
-
If they don't do it, it would really be absurd. Making a time limited event and then having a bug that stops a considerable portion of the player base to participate in said event would be ridiculous.
-
Nintendo swtich, cross play enabled, happens when loading into a trial as killer. Loading bar fills like normal, but once it's full, it just keeps going for 10+ minutes. Then it brings me straight to the result screen, claiming someone dc'd while loading into the trial. I tried getting into a match for the last two hours and it's always the same
-
Press m2 to hook a random survivor in the trial. 10 second cooldown
-
@HaunterofShadows said:
Flying killer.....would be a buggy nightmare, and a balancing nightmare but I would love to see it. And with Mothman no less
Buggy...because he is a month. Good pun. Anyway a flying killer sounds pretty cool.
-
@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2428887#Comment_2428887
Well, having everyone dead is not so frustrating as being the only one dead.
I agree
-
With this mindset it's pretty likely everyone will die because you basically "eliminated" a player from the game. As a killer player I support your decision wholeheartedly
-
The lag spikes don't bother me too much. Don't get me wrong they are obnoxious, but what I am really worried about is the dc that follows. I haven't had issues with dcs for months but now 2 out of my last 3 games ended with a dc
-
The cooldown is a bit too harsh but otherwise pretty neat perk idea
-
Sounds reasonable. Would it also work with deathslinger's gun? Because if he shoots he disturbs a lot of crows around him
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2427844#Comment_2427844
The only 2 Hex perk's that you would need to know are in effect are Haunted Grounds and Devour considering one applies exposed to all for a period and the latter is permanent until it is dealt with when it get's to 3 stacks, not knowing which of these 2 is active would be hard to discern in a game without a notification.
Rest of the Hex's are pretty noticeable off the bat and don't have any similar effect's to other Hex's. That being said the only survivor perk to make use of the curse status effect is Soul Guard but even then i don't think you need the curse status to get it's benefits. Kind of hope Boon Totem's are just benefits for being cursed by killer Hex Totem's but that probably wouldn't be the case.
But the exposed status for haunted grounds has a little ring around it that goes down until it exposed expires and devour hope's exposed does not have that, so I think they could just remove the notification. Soul guard works even if you have not been notified a hex is in play it I remember correctly
-
I think it should take 10 seconds max (I would suggest 5) to unlock the pallet but otherwise I like your idea
-
I would finally be able to play hag because it would stop her disgusting "gurgling" sounds. Nemesis' and demogorgon's footsteps that can be heard across the map would be no more. This would be a feel-good perk but a damn good one
-
@Tsulan said:
Just remove the glow effect from hex totems and the little sign that shows that you are affected by a hex perk.
Survivors will now have more incentives to cleanse dull totems. Which are in plain sight anyway, but since they usually are no threat, are ignored by most of the survivors.
Problem solved.
You bring up an interesting point. Why do survivors get notified if a hex is in play? Not only that, but it tells them which hex it is as well. Why? Is it otherwise too hard to figure out you are cursed?
-
Do it. We currently have nemesis + some other license. Keep it going BHVR
-
No those are just regular totem spawns. I honestly don't know why they haven't deleted those yet.
The gen spawns are also "normal". For reference I had a game on rpd where the central hall had three gens.
-
Playing with bots would be really great and seeing how they could do it in the tutorial I think they should work on this.
2v8 also sounds fun but would probably require lots of balancing, which we know BHVR isn't really competent in
-
@Squirrel_Thicc said:
I just want a female killer. Any female killer. Haven't gotten one since plague which has been about 2 years ago.
So I guess Charlotte does not exist?
-
The only that changed (at least for me) is that his apron no longer clips through his leg
-
Pikachu
-
Any 4 of overcharge, eruption, oppression, dragon's grip, trail of torment and pop goes the weasel. Kicking gens never felt this good
-
Ruin and undying are bound to totems and these are really not hard to find unless you are in rpd or lery's. You don't even need a totem perk because the totem spots are just so bad. So no I don't think your change is a good idea. Just go totem hunting, it is not as impossible as some people claim
-
On switch as well, can confirm for badham, crotus prenn and midwich
-
Yeah I agree. If I try to
killunhook myself I don'twantdeserve to be saved. Just let me die in peace -
This is the worst idea I have ever seen on this forum and there are posts that want old infinites back for reference
-
I agree. Trickster is borderline unplayable on console, nemesis' and deathslinger's hitboxes are so tiny that you can touch a survivor's shoulder but it doesn't count as a hit and while the hitboxes for blight, twins, pyramid head and demogorgon are bigger they suffer from the fact that survivor turning speed is so stupidly fast. This might not be a problem for PC players but it definitely makes it a lot harder to hit survivors if you use a controller
-
It has been too long since the last pig nerf
-
I'd put twins in a tier and nemesis in c tier, otherwise I agree with the placements
-
I hate stealth killers
-
Don't listen to all these killer mains. REAL survivors know that everything that isn't a gen is not worth your attention. Like imagine the time you spent looking and cleansing these bones. You could have done probably two gens in that time. And if the killer has devour hope so what? Those gens need fixing and they aren't going to do it themselves. Gens before friends and bones
-
At least pyramid head interacts with survivors
-
Unless it's a god nurse
-
Mending simulator is kinda boring but most legion players are pretty...interesting to say the least. Also most myers players either run infinite tier 3 and/or tombstone and that is pretty lame
-
Coup de grace should be a killer's dead hard:
If you chase an injured survivor your next lunge is increased by 60/80/100%. Coup de grace then goes on cooldown for 50 seconds.
-
Their AI needs to be fixed not only because they get stuck all the time but also because their survivor detection is buggy as well. Sometimes a survivor runs past a zombie and it doesn't even react.
-
Map offerings just shouldn't exist or their effect should be changed to decrease the chance to be sent to their respective map.
-
Hag is the phrase "no fun allowed" given form
-
now THIS is peak dbd right here
-
just make it so swfs can't run duplicate perks and it would be a lot more bearable
-
@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2398724#Comment_2398724
The problem with hatch spawning with only ONE survivor remaining is that it makes getting the 4 man hatch achievement impossible also applies for having keys removed
this is why I said it can spawn as soon as ALL 5 gens are completed, even if all survivors are alive.
-
I always thought it was an addon but thanks for telling me that it in fact is an add-on