Hex_Ignored
Hex_Ignored
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If I see someone is standing still with lethal pursuer I'll walk over there and put them
out of their miseryon a hook -
I will never understand why people unironically want the absolute joke that was old Freddy back. Pre nerf Freddy, I get that, but pre rework Freddy was an unsalvageable mess of a killer that many now see through these rose tinted glasses and try to make him look better than he was
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Survivors nowadays:
If killer is easily loopable with an underwhelming power -> "fun and interactive"
If killer doesn't have to play ring around the pallet and still be effective -> "boring, unfun and problematic"
@FFirebrandd said:
I feel like you missed the memo on what kind of killer Artist is.
She's a ranged control killer. She shares many more similarities to Legion than really any other killer in the game. The Repel action isn't an automatic process for the same reason that mending Legion's deep wound isn't an automatic process. Those mechanics are both there to allow the Killer to slow down the game to make up for their lower than average lethality. Seriously... unless Artist hits close range direct hits, she has to land 4 crows to down somebody. If she didn't have the delay/control aspects to her... well why would anyone ever play her over Huntress or Pyramid Head? I get that you find repelling the crows annoying but that's literally what is keeping her functional in her own niche.
Now if you don't enjoy playing against Control Killers, well that's fine. But calling a killers entire game plan "problematic" more shows you don't understand the game plan than anything else.
This sums it up perfectly. Artist isn't the standard chase killer and immediately she is labeled "problematic" because she is different.
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@Clevite said:
I don't escape or kill anymore.
Strictly playing for the journey now, destination be damned.
Same.
Ever since they told us mmr is based on kills/escapes I stopped doing either and my games have become quite enjoyable again
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He needs the plague treatment and become less clunky
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Nemesis and pyramid head. Before he was completely destroyed I also enjoyed freddy. Currently I am trying out artist and she's kinda fun.
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That's a weird way of saying "I want to die to the endgame collapse"
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Tedious
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It deletes the twins. I'm surprised BHVR hasn't actually deleted them yet, considering they have been nerfed in every patch so far.
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Broken and unfair (the 2 are not mutually exclusive). Snuffing a boon should break the totem. That is the easiest fix.
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You use it to interrupt survivors trying to solve the box. That's its best use
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You're right, it actually helps survivors by preserving a 99% sprint burst
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CoH is the problem
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Freddy turns all of his partners into stealth killers because other killers don't have a lullaby and his dream world makes every survivor oblivious. He would work with many different killers
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The s in s tier stands for speed, which artist doesn't have. Don't get me wrong, she is a very solid a tier but nowhere near s tier
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It hard counters the twins and that just makes me sad.
For every other killer it is manageable (though, much like all other boons, it is really obnoxious on maps with multiple floors)
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Artist balance changes:
Crows can no longer injure survivors
Swarms are removed by simply pressing m1
Swarms that fly into walls die (birds tend to do that after all)
90% movement speed
After shooting crows, starts a 45 second cooldown until next crow can be deployed
Decreased number of crows from 3 to 1
These changes will make her fair and balanced and fun for the survivor side.
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Do you want more hackers in the game? Because that's how you get more hackers in the game.
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He is most definitely a killer that you can select and load into a trial with, so I guess he is technically playable.
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I'm all ears, thrilling tremors, surge/jolt, dragon's grip, oppression, eruption
All of these perks have effects that are neat but are held back by cooldowns that are not appropriate considering what the actual effect of the perk is.
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You made the exact same post two days ago and, as far as I remember, it wasn't received all that well, because this idea is, to put it nicely, quite bad. I won't elaborate further because everything I could say has already been said in this other post you made.
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@Kiikii said:
Also please quote me if you comment on my comments so I can reply to it
My original comment wasn't meant for you, but for op
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Git gud. Nerfing everything because
badcasual players struggle against it, is 100% going to kill the game. Your suggested changes would drive these killers so far into F tier, even entity magic couldn't bring them back to viability.Also nemesis always has 2 zombies, but the fact that you believe it's 3 shows how much you know about him.
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Who would've thought that infinite med kits for the entire team would make the game easier?
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I think the only killers having fun while chasing a survivor are nurse, blight and maybe spirit
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Are you honestly comparing getting DDoS'd with getting camped/tunneled or am I just misunderstanding something?
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Freddy and pyramid head both have trash add ons. Freddy only has the red paintbrush and Pyramid head has the two range add ons (the wax doll and one of the tablets). Everything else is garbage.
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@RenRen said:
Tbh I feel like they should get hindered when they get hit by the first contamination tentacle.
They do actually. For a whopping 0.25 seconds. If they would just increase the duration, since they adamantly insist that removing the speed boost would make him "ToO oPpReSsIVe", it would go a long way in making him feel less punishing to play as.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2636737#Comment_2636737
Yippee! If someone manages to solve the box WITHOUT Pinecone teleporting to them, then everyone gets a whole whopping MINUTE to look for and cleanse totems (which takes 16 seconds WITHOUT Thanatophobia or Thrill of the Hunt), assuming that no one gets caught with the box before the next chain hunt and spawns a new chain hunt.
Stupid busted. Needs a change. JUST for totem cleansing. Everything else can stay. Selfish killers crying and won't even give that up, lol
You really don't understand how he works, do you? If he teleports the box is considered "solved", so you have 45 seconds until it respawns and then another 90 seconds until a chain hunt starts.
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@laucters said:
https://forum.deadbydaylight.com/en/discussion/comment/2632791#Comment_2632791
Pretty pretty glad you are not on the balance team. Tell me darling, what would be the difference between the chainsaw and just basic M1'ing if the chainsaw did not one shot survivors? You guessed it right, nothing. Pack up your useless, entitled ideas and move. And next time don't bother using translate when you are about to give a trash balance feedback like this. Waste of everyone's time.
Please don't feed the trolls
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DJ Bubba: suffering from success
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the horror is that survivors can't counter her by playing ring around the pallet and that she can actually gather information rather quickly, which by today's standards, means she is "grossly op and needs to be nerfed to clown level"
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The entity takes the most expensive perks first and it seems to prefer teachables over generic perks. Those are my observations. You are definitely correct that it is not random.
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These all seem way too niche, let me show you how a REAL boon perk is supposed to look:
Boon: even the odds
Soft chimes ring in a 999m radius around the totem. If the killer picks up a survivor within the boons range the killer is stunned for 90 seconds, the survivor escapes the killer's grasp and gets 1000% bonus repair speed for that duration.
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They just had the better gaming lamp
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Hackers in my flawless game? Impossible
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Just make it so every totem on the map has 1 "boon charge". After being blessed (and snuffed out) it loses this charge and can't be blessed again.
Alternatively they could just double the time required to bless a totem each time it is reapplied.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2621895#Comment_2621895
Because it’s a lot more fun to be hostage to a three gen on either side. /s
if the survivors 3 gen'd themselves they deserve to be punished for it and not have a deus ex machina device spawn to let all of them escape despite messing up. Hatch change was a good thing.
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Hopefully another strategic/trap based killer that isn't once again countered by holding W and predropping pallets
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Map offerings are a problem because many maps are not balanced and greatly favor survivors. Since maps will probably never be balanced, the best thing BHVR could do is to either completely remove map offerings or change them to prevent their associated maps from appearing when burned.
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I agree. The killer camera should auto lock onto the flashlight beam. Flashlights are too weak and this minor buff might make them viable. Blinding a killer should also cause permanent retinal damage to the killer player irl, I don't think the visuals are obnoxious enough.
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How low will these spirit mains stoop to win? Using their ears to hear survivors breathing should be bannable as it is borderline cheating. And shaking their head? Instantly banned for toxic bming. Only survivors are allowed to do that after all.
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Free infinite med kits for the entire team? Sure, why not. Sounds like a good idea.
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You 90 seconds before a chain hunt starts and you always know where the box is. If you can't be bothered to solve it before a chain hunt starts that is on you and you deserve to suffer the consequences
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So basically haddonfield every game without bringing an offering?
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I can't believe deathslinger has dethroned ptb trickster as the worst ranged killer in the game.
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If you've played pinhead for a while, you can predict where the box will spawn anyway, making hoarder unnecessary.
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If you think nemesis' tier up noise is loud, you haven't experienced the elodie bug she had when her chapter launched. Her screams were 10x louder, it was literally ear #########
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I would kill for a bot mode
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Quentin is hot. Shame what they did to David though. He really needs a paper bag cosmetic for his head now.

