Hex_Ignored
Hex_Ignored
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- Hex_Ignored
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Comments
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So survivors get dead hard for free and the killer can choose between noed, rancor and bloodwarden?
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I think letting the killer know beforehand who is swfing is only fair. It's either that or balance the game for swf. But I think we all know that nothing will happen
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They tried with undying but too many complaints about that.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2241565#Comment_2241565
If it's a less mobile character(trickster) I've been running Corrupt, Undying, Ruin lately yes. With my mobile characters (nurse, blight, Freddy) I run Pop, Ruin, Bbq, Tinkerer
Ah I see. But when corrupt is up is that not encouraging survivors to go totem hunting, meaning undying is probably dying quite early and ruin will follow soon? I am just curious because I don't have ruin so I lack the "hex" experience
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The killer counterpart to sluzzy
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2241530#Comment_2241530
My ruin usually gets pretty heavy use in my games.
Do you run it with undying?
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@WexlerWendigo said:
Yes, Ruin and Devour are extremely strong, as well as undying.
I know that they are good but what's the point if they are gone so fast? As the others have pointed out the problem is not the strength of the hex perk but the fact that they are swiftly cleansed because they conveniently spawned right next to a gen
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I am not saying that I support the idea of separate queues, but the fact that basically no killer would willingly play against swf speaks for itself...